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2025-01-04 00:34:03 +01:00
/**
* @typedef {import("../_types.mjs").CompendiumArtInfo} CompendiumArtInfo
* @typedef {import("../_types.mjs").CompendiumArtMapping} CompendiumArtMapping
* @typedef {import("../_types.mjs").CompendiumArtDescriptor} CompendiumArtDescriptor
*/
/**
* A class responsible for managing package-provided art and applying it to Documents in compendium packs.
* @extends {Map<string, CompendiumArtInfo>}
*/
export default class CompendiumArt extends Map {
constructor(iterable) {
super(iterable);
if ( game.compendiumArt instanceof this.constructor ) {
throw new Error("You may not re-initialize the singleton CompendiumArt. Use game.compendiumArt instead.");
}
}
/**
* The key for the package manifest flag used to store the mapping information.
* @type {string}
*/
FLAG = "compendiumArtMappings";
/**
* The key for the setting used to store the World's art preferences.
* @type {string}
*/
SETTING = "compendiumArtConfiguration";
/**
* Whether art application is enabled. This should be switched off when performing client-side compendium migrations
* in order to avoid persisting injected data.
* @type {boolean}
*/
enabled = true;
/* -------------------------------------------- */
/**
* Retrieve all active packages that provide art mappings in priority order.
* @returns {CompendiumArtDescriptor[]}
*/
getPackages() {
const settings = game.settings.get("core", this.SETTING);
const unsorted = [];
const configs = [];
for ( const pkg of [game.system, ...game.modules] ) {
const isActive = (pkg instanceof System) || pkg.active;
const flag = pkg.flags?.[this.FLAG]?.[game.system.id];
if ( !isActive || !flag ) continue;
const { id: packageId, title } = pkg;
const { mapping, credit } = flag;
const config = { packageId, title, mapping, credit };
configs.push(config);
const setting = settings[pkg.id] ?? { portraits: true, tokens: true };
foundry.utils.mergeObject(config, setting);
if ( config.priority === undefined ) unsorted.push(config);
}
const maxPriority = Math.max(...configs.map(({ priority }) => priority ?? -Infinity), CONST.SORT_INTEGER_DENSITY);
unsorted.forEach((config, i) => config.priority = maxPriority + ((i + 1) * CONST.SORT_INTEGER_DENSITY));
configs.sort((a, b) => a.priority - b.priority);
return configs;
}
/* -------------------------------------------- */
/**
* Collate Document art mappings from active packages.
* @internal
*/
async _registerArt() {
this.clear();
// Load packages in reverse order so that higher-priority packages overwrite lower-priority ones.
for ( const { packageId, mapping, credit } of this.getPackages().reverse() ) {
try {
const json = await foundry.utils.fetchJsonWithTimeout(mapping);
await this.#parseArtMapping(packageId, json, credit);
} catch(e) {
const pkg = packageId === game.system.id ? game.system : game.modules.get(packageId);
Hooks.onError("CompendiumArt#_registerArt", e, {
msg: `Failed to parse compendium art mapping for package '${pkg?.title}'`,
log: "error"
});
}
}
}
/* -------------------------------------------- */
/**
* Parse a provided art mapping and store it for reference later, and update compendium indices to use the provided
* art.
* @param {string} packageId The ID of the package providing the mapping.
* @param {CompendiumArtMapping} mapping The art mapping information provided by the package.
* @param {string} [credit] An optional credit string for use by the game system to apply in an
* appropriate place.
*/
async #parseArtMapping(packageId, mapping, credit) {
const settings = game.settings.get("core", this.SETTING)?.[packageId] ?? { portraits: true, tokens: true };
for ( const [packName, actors] of Object.entries(mapping) ) {
const pack = game.packs.get(packName);
if ( !pack ) continue;
for ( let [actorId, info] of Object.entries(actors) ) {
const entry = pack.index.get(actorId);
if ( !entry || !(settings.portraits || settings.tokens) ) continue;
if ( settings.portraits ) entry.img = info.actor;
else delete info.actor;
if ( !settings.tokens ) delete info.token;
if ( credit ) info.credit = credit;
const uuid = pack.getUuid(actorId);
info = foundry.utils.mergeObject(this.get(uuid) ?? {}, info, { inplace: false });
this.set(uuid, info);
}
}
}
}