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2025-01-04 00:34:03 +01:00
/**
* An AmbientLight is an implementation of PlaceableObject which represents a dynamic light source within the Scene.
* @category - Canvas
* @see {@link AmbientLightDocument}
* @see {@link LightingLayer}
*/
class AmbientLight extends PlaceableObject {
/**
* The area that is affected by this light.
* @type {PIXI.Graphics}
*/
field;
/**
* A reference to the PointSource object which defines this light or darkness area of effect.
* This is undefined if the AmbientLight does not provide an active source of light.
* @type {PointDarknessSource|PointLightSource}
*/
lightSource;
/* -------------------------------------------- */
/** @inheritdoc */
static embeddedName = "AmbientLight";
/** @override */
static RENDER_FLAGS = {
redraw: {propagate: ["refresh"]},
refresh: {propagate: ["refreshState", "refreshField", "refreshElevation"], alias: true},
refreshField: {propagate: ["refreshPosition"]},
refreshPosition: {},
refreshState: {},
refreshElevation: {}
};
/* -------------------------------------------- */
/** @inheritdoc */
get bounds() {
const {x, y} = this.document;
const r = Math.max(this.dimRadius, this.brightRadius);
return new PIXI.Rectangle(x-r, y-r, 2*r, 2*r);
}
/* -------------------------------------------- */
/** @override */
get sourceId() {
let id = `${this.document.documentName}.${this.document.id}`;
if ( this.isPreview ) id += ".preview";
return id;
}
/* -------------------------------------------- */
/**
* A convenience accessor to the LightData configuration object
* @returns {LightData}
*/
get config() {
return this.document.config;
}
/* -------------------------------------------- */
/**
* Test whether a specific AmbientLight source provides global illumination
* @type {boolean}
*/
get global() {
return this.document.isGlobal;
}
/* -------------------------------------------- */
/**
* The maximum radius in pixels of the light field
* @type {number}
*/
get radius() {
return Math.max(Math.abs(this.dimRadius), Math.abs(this.brightRadius));
}
/* -------------------------------------------- */
/**
* Get the pixel radius of dim light emitted by this light source
* @type {number}
*/
get dimRadius() {
let d = canvas.dimensions;
return ((this.config.dim / d.distance) * d.size);
}
/* -------------------------------------------- */
/**
* Get the pixel radius of bright light emitted by this light source
* @type {number}
*/
get brightRadius() {
let d = canvas.dimensions;
return ((this.config.bright / d.distance) * d.size);
}
/* -------------------------------------------- */
/**
* Is this Ambient Light currently visible? By default, true only if the source actively emits light or darkness.
* @type {boolean}
*/
get isVisible() {
return !this._isLightSourceDisabled();
}
/* -------------------------------------------- */
/**
* Check if the point source is a LightSource instance
* @type {boolean}
*/
get isLightSource() {
return this.lightSource instanceof CONFIG.Canvas.lightSourceClass;
}
/* -------------------------------------------- */
/**
* Check if the point source is a DarknessSource instance
* @type {boolean}
*/
get isDarknessSource() {
return this.lightSource instanceof CONFIG.Canvas.darknessSourceClass;
}
/* -------------------------------------------- */
/**
* Is the source of this Ambient Light disabled?
* @type {boolean}
* @protected
*/
_isLightSourceDisabled() {
const {hidden, config} = this.document;
// Hidden lights are disabled
if ( hidden ) return true;
// Lights with zero radius or angle are disabled
if ( !(this.radius && config.angle) ) return true;
// If the darkness level is outside of the darkness activation range, the light is disabled
const darkness = canvas.darknessLevel;
return !darkness.between(config.darkness.min, config.darkness.max);
}
/* -------------------------------------------- */
/**
* Does this Ambient Light actively emit darkness light given
* its properties and the current darkness level of the Scene?
* @type {boolean}
*/
get emitsDarkness() {
return this.document.config.negative && !this._isLightSourceDisabled();
}
/* -------------------------------------------- */
/**
* Does this Ambient Light actively emit positive light given
* its properties and the current darkness level of the Scene?
* @type {boolean}
*/
get emitsLight() {
return !this.document.config.negative && !this._isLightSourceDisabled();
}
/* -------------------------------------------- */
/* Rendering
/* -------------------------------------------- */
/** @override */
_destroy(options) {
this.#destroyLightSource();
}
/* -------------------------------------------- */
/** @override */
async _draw(options) {
this.field = this.addChild(new PIXI.Graphics());
this.field.eventMode = "none";
this.controlIcon = this.addChild(this.#drawControlIcon());
this.initializeLightSource();
}
/* -------------------------------------------- */
/**
* Draw the ControlIcon for the AmbientLight
* @returns {ControlIcon}
*/
#drawControlIcon() {
const size = Math.max(Math.round((canvas.dimensions.size * 0.5) / 20) * 20, 40);
let icon = new ControlIcon({texture: CONFIG.controlIcons.light, size: size });
icon.x -= (size * 0.5);
icon.y -= (size * 0.5);
return icon;
}
/* -------------------------------------------- */
/* Incremental Refresh */
/* -------------------------------------------- */
/** @override */
_applyRenderFlags(flags) {
if ( flags.refreshState ) this._refreshState();
if ( flags.refreshPosition ) this._refreshPosition();
if ( flags.refreshField ) this._refreshField();
if ( flags.refreshElevation ) this._refreshElevation();
}
/* -------------------------------------------- */
/**
* Refresh the shape of the light field-of-effect. This is refreshed when the AmbientLight fov polygon changes.
* @protected
*/
_refreshField() {
this.field.clear();
if ( !this.lightSource?.shape ) return;
this.field.lineStyle(2, 0xEEEEEE, 0.4).drawShape(this.lightSource.shape);
this.field.position.set(-this.lightSource.x, -this.lightSource.y);
}
/* -------------------------------------------- */
/**
* Refresh the position of the AmbientLight. Called with the coordinates change.
* @protected
*/
_refreshPosition() {
const {x, y} = this.document;
if ( (this.position.x !== x) || (this.position.y !== y) ) MouseInteractionManager.emulateMoveEvent();
this.position.set(x, y);
}
/* -------------------------------------------- */
/**
* Refresh the elevation of the control icon.
* @protected
*/
_refreshElevation() {
this.controlIcon.elevation = this.document.elevation;
}
/* -------------------------------------------- */
/**
* Refresh the state of the light. Called when the disabled state or darkness conditions change.
* @protected
*/
_refreshState() {
this.alpha = this._getTargetAlpha();
this.zIndex = this.hover ? 1 : 0;
this.refreshControl();
}
/* -------------------------------------------- */
/**
* Refresh the display of the ControlIcon for this AmbientLight source.
*/
refreshControl() {
const isHidden = this.id && this.document.hidden;
this.controlIcon.texture = getTexture(this.isVisible ? CONFIG.controlIcons.light : CONFIG.controlIcons.lightOff);
this.controlIcon.tintColor = isHidden ? 0xFF3300 : 0xFFFFFF;
this.controlIcon.borderColor = isHidden ? 0xFF3300 : 0xFF5500;
this.controlIcon.elevation = this.document.elevation;
this.controlIcon.refresh({visible: this.layer.active, borderVisible: this.hover || this.layer.highlightObjects});
this.controlIcon.draw();
}
/* -------------------------------------------- */
/* Light Source Management */
/* -------------------------------------------- */
/**
* Update the LightSource associated with this AmbientLight object.
* @param {object} [options={}] Options which modify how the source is updated
* @param {boolean} [options.deleted=false] Indicate that this light source has been deleted
*/
initializeLightSource({deleted=false}={}) {
const sourceId = this.sourceId;
const wasLight = canvas.effects.lightSources.has(sourceId);
const wasDarkness = canvas.effects.darknessSources.has(sourceId);
const isDarkness = this.document.config.negative;
const perceptionFlags = {
refreshEdges: wasDarkness || isDarkness,
initializeVision: wasDarkness || isDarkness,
initializeLighting: wasDarkness || isDarkness,
refreshLighting: true,
refreshVision: true
};
// Remove the light source from the active collection
if ( deleted ) {
if ( !this.lightSource?.active ) return;
this.#destroyLightSource();
canvas.perception.update(perceptionFlags);
return;
}
// Re-create source if it switches darkness state
if ( (wasLight && isDarkness) || (wasDarkness && !isDarkness) ) this.#destroyLightSource();
// Create the light source if necessary
this.lightSource ??= this.#createLightSource();
// Re-initialize source data and add to the active collection
this.lightSource.initialize(this._getLightSourceData());
this.lightSource.add();
// Assign perception and render flags
canvas.perception.update(perceptionFlags);
if ( this.layer.active ) this.renderFlags.set({refreshField: true});
}
/* -------------------------------------------- */
/**
* Get the light source data.
* @returns {LightSourceData}
* @protected
*/
_getLightSourceData() {
const {x, y, elevation, rotation, walls, vision} = this.document;
const d = canvas.dimensions;
return foundry.utils.mergeObject(this.config.toObject(false), {
x, y, elevation, rotation, walls, vision,
dim: Math.clamp(this.dimRadius, 0, d.maxR),
bright: Math.clamp(this.brightRadius, 0, d.maxR),
seed: this.document.getFlag("core", "animationSeed"),
disabled: this._isLightSourceDisabled(),
preview: this.isPreview
});
}
/* -------------------------------------------- */
/**
* Returns a new point source: DarknessSource or LightSource, depending on the config data.
* @returns {foundry.canvas.sources.PointLightSource|foundry.canvas.sources.PointDarknessSource} The created source
*/
#createLightSource() {
const sourceClass = this.config.negative ? CONFIG.Canvas.darknessSourceClass : CONFIG.Canvas.lightSourceClass;
const sourceId = this.sourceId;
return new sourceClass({sourceId, object: this});
}
/* -------------------------------------------- */
/**
* Destroy the existing BaseEffectSource instance for this AmbientLight.
*/
#destroyLightSource() {
this.lightSource?.destroy();
this.lightSource = undefined;
}
/* -------------------------------------------- */
/* Document Event Handlers */
/* -------------------------------------------- */
/** @inheritDoc */
_onCreate(data, options, userId) {
super._onCreate(data, options, userId);
this.initializeLightSource();
}
/* -------------------------------------------- */
/** @override */
_onUpdate(changed, options, userId) {
super._onUpdate(changed, options, userId);
this.initializeLightSource();
this.renderFlags.set({
refreshState: ("hidden" in changed) || (("config" in changed)
&& ["dim", "bright", "angle", "darkness"].some(k => k in changed.config)),
refreshElevation: "elevation" in changed
});
}
/* -------------------------------------------- */
/** @inheritDoc */
_onDelete(options, userId) {
this.initializeLightSource({deleted: true});
super._onDelete(options, userId);
}
/* -------------------------------------------- */
/* Interactivity */
/* -------------------------------------------- */
/** @inheritdoc */
_canHUD(user, event) {
return user.isGM; // Allow GMs to single right-click
}
/* -------------------------------------------- */
/** @inheritdoc */
_canConfigure(user, event) {
return false; // Double-right does nothing
}
/* -------------------------------------------- */
/** @inheritDoc */
_canDragLeftStart(user, event) {
// Prevent dragging another light if currently previewing one.
if ( this.layer?.preview?.children.length ) {
ui.notifications.warn("CONTROLS.ObjectConfigured", { localize: true });
return false;
}
return super._canDragLeftStart(user, event);
}
/* -------------------------------------------- */
/** @inheritdoc */
_onClickRight(event) {
this.document.update({hidden: !this.document.hidden});
if ( !this._propagateRightClick(event) ) event.stopPropagation();
}
/* -------------------------------------------- */
/** @inheritdoc */
_onDragLeftMove(event) {
super._onDragLeftMove(event);
this.initializeLightSource({deleted: true});
const clones = event.interactionData.clones || [];
for ( const c of clones ) c.initializeLightSource();
}
/* -------------------------------------------- */
/** @inheritdoc */
_onDragEnd() {
this.initializeLightSource({deleted: true});
this._original?.initializeLightSource();
super._onDragEnd();
}
/* -------------------------------------------- */
/**
* @deprecated since v12
* @ignore
*/
updateSource({deleted=false}={}) {
const msg = "AmbientLight#updateSource has been deprecated in favor of AmbientLight#initializeLightSource";
foundry.utils.logCompatibilityWarning(msg, {since: 12, until: 14, once: true});
this.initializeLightSource({deleted});
}
/* -------------------------------------------- */
/**
* @deprecated since v12
* @ignore
*/
get source() {
const msg = "AmbientLight#source has been deprecated in favor of AmbientLight#lightSource";
foundry.utils.logCompatibilityWarning(msg, {since: 12, until: 14, once: true});
return this.lightSource;
}
}