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2025-01-04 00:34:03 +01:00
import Document from "../abstract/document.mjs";
import {mergeObject} from "../utils/helpers.mjs";
import * as fields from "../data/fields.mjs";
import * as documents from "./_module.mjs";
import * as CONST from "../constants.mjs";
import {isValidId} from "../data/validators.mjs";
/**
* @typedef {import("./_types.mjs").CombatData} CombatData
* @typedef {import("../types.mjs").DocumentConstructionContext} DocumentConstructionContext
*/
/**
* The Card Document.
* Defines the DataSchema and common behaviors for a Combat which are shared between both client and server.
* @mixes CombatData
*/
export default class BaseCombat extends Document {
/**
* Construct a Combat document using provided data and context.
* @param {Partial<CombatData>} data Initial data from which to construct the Combat
* @param {DocumentConstructionContext} context Construction context options
*/
constructor(data, context) {
super(data, context);
}
/* -------------------------------------------- */
/* Model Configuration */
/* -------------------------------------------- */
/** @inheritdoc */
static metadata = Object.freeze(mergeObject(super.metadata, {
name: "Combat",
collection: "combats",
label: "DOCUMENT.Combat",
labelPlural: "DOCUMENT.Combats",
embedded: {
Combatant: "combatants"
},
hasTypeData: true,
permissions: {
update: this.#canUpdate
},
schemaVersion: "12.324"
}, {inplace: false}));
/* -------------------------------------------- */
/** @inheritdoc */
static defineSchema() {
return {
_id: new fields.DocumentIdField(),
type: new fields.DocumentTypeField(this, {initial: CONST.BASE_DOCUMENT_TYPE}),
system: new fields.TypeDataField(this),
scene: new fields.ForeignDocumentField(documents.BaseScene),
combatants: new fields.EmbeddedCollectionField(documents.BaseCombatant),
active: new fields.BooleanField(),
round: new fields.NumberField({required: true, nullable: false, integer: true, min: 0, initial: 0,
label: "COMBAT.Round"}),
turn: new fields.NumberField({required: true, integer: true, min: 0, initial: null, label: "COMBAT.Turn"}),
sort: new fields.IntegerSortField(),
flags: new fields.ObjectField(),
_stats: new fields.DocumentStatsField()
}
}
/* -------------------------------------------- */
/**
* Is a user able to update an existing Combat?
* @protected
*/
static #canUpdate(user, doc, data) {
if ( user.isGM ) return true; // GM users can do anything
const turnOnly = ["_id", "round", "turn", "combatants"]; // Players may only modify a subset of fields
if ( Object.keys(data).some(k => !turnOnly.includes(k)) ) return false;
if ( ("round" in data) && !doc._canChangeRound(user) ) return false;
if ( ("turn" in data) && !doc._canChangeTurn(user) ) return false;
if ( ("combatants" in data) && !doc.#canModifyCombatants(user, data.combatants) ) return false;
return true;
}
/* -------------------------------------------- */
/**
* Can a certain User change the Combat round?
* @param {User} user The user attempting to change the round
* @returns {boolean} Is the user allowed to change the round?
* @protected
*/
_canChangeRound(user) {
return true;
}
/* -------------------------------------------- */
/**
* Can a certain User change the Combat turn?
* @param {User} user The user attempting to change the turn
* @returns {boolean} Is the user allowed to change the turn?
* @protected
*/
_canChangeTurn(user) {
return true;
}
/* -------------------------------------------- */
/**
* Can a certain user make modifications to the array of Combatants?
* @param {User} user The user attempting to modify combatants
* @param {Partial<CombatantData>[]} combatants Proposed combatant changes
* @returns {boolean} Is the user allowed to make this change?
*/
#canModifyCombatants(user, combatants) {
for ( const {_id, ...change} of combatants ) {
const c = this.combatants.get(_id);
if ( !c ) return false;
if ( !c.canUserModify(user, "update", change) ) return false;
}
return true;
}
/* -------------------------------------------- */
/* Event Handlers */
/* -------------------------------------------- */
/** @inheritDoc */
async _preUpdate(changed, options, user) {
const allowed = await super._preUpdate(changed, options, user);
if ( allowed === false ) return false;
// Don't allow linking to a Scene that doesn't contain all its Combatants
if ( !("scene" in changed) ) return;
const sceneId = this.schema.fields.scene.clean(changed.scene);
if ( (sceneId !== null) && isValidId(sceneId)
&& this.combatants.some(c => c.sceneId && (c.sceneId !== sceneId)) ) {
throw new Error("You cannot link the Combat to a Scene that doesn't contain all its Combatants.");
}
}
}