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Foundry-VTT-Docker/resources/app/client/data/documents/folder.js

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2025-01-04 00:34:03 +01:00
/**
* The client-side Folder document which extends the common BaseFolder model.
* @extends foundry.documents.BaseFolder
* @mixes ClientDocumentMixin
*
* @see {@link Folders} The world-level collection of Folder documents
* @see {@link FolderConfig} The Folder configuration application
*/
class Folder extends ClientDocumentMixin(foundry.documents.BaseFolder) {
/**
* The depth of this folder in its sidebar tree
* @type {number}
*/
depth;
/**
* An array of other Folders which are the displayed children of this one. This differs from the results of
* {@link Folder.getSubfolders} because reports the subset of child folders which are displayed to the current User
* in the UI.
* @type {Folder[]}
*/
children;
/**
* Return whether the folder is displayed in the sidebar to the current User.
* @type {boolean}
*/
displayed = false;
/* -------------------------------------------- */
/* Properties */
/* -------------------------------------------- */
/**
* The array of the Document instances which are contained within this Folder,
* unless it's a Folder inside a Compendium pack, in which case it's the array
* of objects inside the index of the pack that are contained in this Folder.
* @type {(ClientDocument|object)[]}
*/
get contents() {
if ( this.#contents ) return this.#contents;
if ( this.pack ) return game.packs.get(this.pack).index.filter(d => d.folder === this.id );
return this.documentCollection?.filter(d => d.folder === this) ?? [];
}
set contents(value) {
this.#contents = value;
}
#contents;
/* -------------------------------------------- */
/**
* The reference to the Document type which is contained within this Folder.
* @type {Function}
*/
get documentClass() {
return CONFIG[this.type].documentClass;
}
/* -------------------------------------------- */
/**
* The reference to the WorldCollection instance which provides Documents to this Folder,
* unless it's a Folder inside a Compendium pack, in which case it's the index of the pack.
* A world Folder containing CompendiumCollections will have neither.
* @type {WorldCollection|Collection|undefined}
*/
get documentCollection() {
if ( this.pack ) return game.packs.get(this.pack).index;
return game.collections.get(this.type);
}
/* -------------------------------------------- */
/**
* Return whether the folder is currently expanded within the sidebar interface.
* @type {boolean}
*/
get expanded() {
return game.folders._expanded[this.uuid] || false;
}
/* -------------------------------------------- */
/**
* Return the list of ancestors of this folder, starting with the parent.
* @type {Folder[]}
*/
get ancestors() {
if ( !this.folder ) return [];
return [this.folder, ...this.folder.ancestors];
}
/* -------------------------------------------- */
/* Methods */
/* -------------------------------------------- */
/** @inheritDoc */
async _preCreate(data, options, user) {
// If the folder would be created past the maximum depth, throw an error
if ( data.folder ) {
const collection = data.pack ? game.packs.get(data.pack).folders : game.folders;
const parent = collection.get(data.folder);
if ( !parent ) return;
const maxDepth = data.pack ? (CONST.FOLDER_MAX_DEPTH - 1) : CONST.FOLDER_MAX_DEPTH;
if ( (parent.ancestors.length + 1) >= maxDepth ) throw new Error(game.i18n.format("FOLDER.ExceededMaxDepth", {depth: maxDepth}));
}
return super._preCreate(data, options, user);
}
/* -------------------------------------------- */
/** @override */
static async createDialog(data={}, options={}) {
const folder = new Folder.implementation(foundry.utils.mergeObject({
name: Folder.implementation.defaultName({pack: options.pack}),
sorting: "a"
}, data), { pack: options.pack });
return new Promise(resolve => {
options.resolve = resolve;
new FolderConfig(folder, options).render(true);
});
}
/* -------------------------------------------- */
/**
* Export all Documents contained in this Folder to a given Compendium pack.
* Optionally update existing Documents within the Pack by name, otherwise append all new entries.
* @param {CompendiumCollection} pack A Compendium pack to which the documents will be exported
* @param {object} [options] Additional options which customize how content is exported.
* See {@link ClientDocumentMixin#toCompendium}
* @param {boolean} [options.updateByName=false] Update existing entries in the Compendium pack, matching by name
* @param {boolean} [options.keepId=false] Retain the original _id attribute when updating an entity
* @param {boolean} [options.keepFolders=false] Retain the existing Folder structure
* @param {string} [options.folder] A target folder id to which the documents will be exported
* @returns {Promise<CompendiumCollection>} The updated Compendium Collection instance
*/
async exportToCompendium(pack, options={}) {
const updateByName = options.updateByName ?? false;
const index = await pack.getIndex();
ui.notifications.info(game.i18n.format("FOLDER.Exporting", {
type: game.i18n.localize(getDocumentClass(this.type).metadata.labelPlural),
compendium: pack.collection
}));
options.folder ||= null;
// Classify creations and updates
const foldersToCreate = [];
const foldersToUpdate = [];
const documentsToCreate = [];
const documentsToUpdate = [];
// Ensure we do not overflow maximum allowed folder depth
const originDepth = this.ancestors.length;
const targetDepth = options.folder ? ((pack.folders.get(options.folder)?.ancestors.length ?? 0) + 1) : 0;
/**
* Recursively extract the contents and subfolders of a Folder into the Pack
* @param {Folder} folder The Folder to extract
* @param {number} [_depth] An internal recursive depth tracker
* @private
*/
const _extractFolder = async (folder, _depth=0) => {
const folderData = folder.toCompendium(pack, {...options, clearSort: false, keepId: true});
if ( options.keepFolders ) {
// Ensure that the exported folder is within the maximum allowed folder depth
const currentDepth = _depth + targetDepth - originDepth;
const exceedsDepth = currentDepth > pack.maxFolderDepth;
if ( exceedsDepth ) {
throw new Error(`Folder "${folder.name}" exceeds maximum allowed folder depth of ${pack.maxFolderDepth}`);
}
// Re-parent child folders into the target folder or into the compendium root
if ( folderData.folder === this.id ) folderData.folder = options.folder;
// Classify folder data for creation or update
if ( folder !== this ) {
const existing = updateByName ? pack.folders.find(f => f.name === folder.name) : pack.folders.get(folder.id);
if ( existing ) {
folderData._id = existing._id;
foldersToUpdate.push(folderData);
}
else foldersToCreate.push(folderData);
}
}
// Iterate over Documents in the Folder, preparing each for export
for ( let doc of folder.contents ) {
const data = doc.toCompendium(pack, options);
// Re-parent immediate child documents into the target folder.
if ( data.folder === this.id ) data.folder = options.folder;
// Otherwise retain their folder structure if keepFolders is true.
else data.folder = options.keepFolders ? folderData._id : options.folder;
// Generate thumbnails for Scenes
if ( doc instanceof Scene ) {
const { thumb } = await doc.createThumbnail({ img: data.background.src });
data.thumb = thumb;
}
// Classify document data for creation or update
const existing = updateByName ? index.find(i => i.name === data.name) : index.find(i => i._id === data._id);
if ( existing ) {
data._id = existing._id;
documentsToUpdate.push(data);
}
else documentsToCreate.push(data);
console.log(`Prepared "${data.name}" for export to "${pack.collection}"`);
}
// Iterate over subfolders of the Folder, preparing each for export
for ( let c of folder.children ) await _extractFolder(c.folder, _depth+1);
};
// Prepare folders for export
try {
await _extractFolder(this, 0);
} catch(err) {
const msg = `Cannot export Folder "${this.name}" to Compendium pack "${pack.collection}":\n${err.message}`;
return ui.notifications.error(msg, {console: true});
}
// Create and update Folders
if ( foldersToUpdate.length ) {
await this.constructor.updateDocuments(foldersToUpdate, {
pack: pack.collection,
diff: false,
recursive: false,
render: false
});
}
if ( foldersToCreate.length ) {
await this.constructor.createDocuments(foldersToCreate, {
pack: pack.collection,
keepId: true,
render: false
});
}
// Create and update Documents
const cls = pack.documentClass;
if ( documentsToUpdate.length ) await cls.updateDocuments(documentsToUpdate, {
pack: pack.collection,
diff: false,
recursive: false,
render: false
});
if ( documentsToCreate.length ) await cls.createDocuments(documentsToCreate, {
pack: pack.collection,
keepId: options.keepId,
render: false
});
// Re-render the pack
ui.notifications.info(game.i18n.format("FOLDER.ExportDone", {
type: game.i18n.localize(getDocumentClass(this.type).metadata.labelPlural), compendium: pack.collection}));
pack.render(false);
return pack;
}
/* -------------------------------------------- */
/**
* Provide a dialog form that allows for exporting the contents of a Folder into an eligible Compendium pack.
* @param {string} pack A pack ID to set as the default choice in the select input
* @param {object} options Additional options passed to the Dialog.prompt method
* @returns {Promise<void>} A Promise which resolves or rejects once the dialog has been submitted or closed
*/
async exportDialog(pack, options={}) {
// Get eligible pack destinations
const packs = game.packs.filter(p => (p.documentName === this.type) && !p.locked);
if ( !packs.length ) {
return ui.notifications.warn(game.i18n.format("FOLDER.ExportWarningNone", {
type: game.i18n.localize(getDocumentClass(this.type).metadata.label)}));
}
// Render the HTML form
const html = await renderTemplate("templates/sidebar/apps/folder-export.html", {
packs: packs.reduce((obj, p) => {
obj[p.collection] = p.title;
return obj;
}, {}),
pack: options.pack ?? null,
merge: options.merge ?? true,
keepId: options.keepId ?? true,
keepFolders: options.keepFolders ?? true,
hasFolders: options.pack?.folders?.length ?? false,
folders: options.pack?.folders?.map(f => ({id: f.id, name: f.name})) || [],
});
// Display it as a dialog prompt
return FolderExport.prompt({
title: `${game.i18n.localize("FOLDER.ExportTitle")}: ${this.name}`,
content: html,
label: game.i18n.localize("FOLDER.ExportTitle"),
callback: html => {
const form = html[0].querySelector("form");
const pack = game.packs.get(form.pack.value);
return this.exportToCompendium(pack, {
updateByName: form.merge.checked,
keepId: form.keepId.checked,
keepFolders: form.keepFolders.checked,
folder: form.folder.value
});
},
rejectClose: false,
options
});
}
/* -------------------------------------------- */
/**
* Get the Folder documents which are sub-folders of the current folder, either direct children or recursively.
* @param {boolean} [recursive=false] Identify child folders recursively, if false only direct children are returned
* @returns {Folder[]} An array of Folder documents which are subfolders of this one
*/
getSubfolders(recursive=false) {
let subfolders = game.folders.filter(f => f._source.folder === this.id);
if ( recursive && subfolders.length ) {
for ( let f of subfolders ) {
const children = f.getSubfolders(true);
subfolders = subfolders.concat(children);
}
}
return subfolders;
}
/* -------------------------------------------- */
/**
* Get the Folder documents which are parent folders of the current folder or any if its parents.
* @returns {Folder[]} An array of Folder documents which are parent folders of this one
*/
getParentFolders() {
let folders = [];
let parent = this.folder;
while ( parent ) {
folders.push(parent);
parent = parent.folder;
}
return folders;
}
}