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Foundry-VTT-Docker/resources/app/common/grid/grid-hex.mjs

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2025-01-04 00:34:03 +01:00
import HexagonalGrid from "./hexagonal.mjs";
/**
* A helper class which represents a single hexagon as part of a HexagonalGrid.
* This class relies on having an active canvas scene in order to know the configuration of the hexagonal grid.
*/
export default class GridHex {
/**
* Construct a GridHex instance by providing a hex coordinate.
* @param {HexagonalGridCoordinates} coordinates The coordinates of the hex to construct
* @param {HexagonalGrid} grid The hexagonal grid instance to which this hex belongs
*/
constructor(coordinates, grid) {
if ( !(grid instanceof HexagonalGrid) ) {
grid = new HexagonalGrid(grid);
foundry.utils.logCompatibilityWarning("The GridHex class now requires a HexagonalGrid instance to be passed to "
+ "its constructor, rather than a HexagonalGridConfiguration", {since: 12, until: 14});
}
if ( "row" in coordinates ) {
coordinates = {i: coordinates.row, j: coordinates.col};
foundry.utils.logCompatibilityWarning("The coordinates used to construct the GridHex class are now a GridOffset"
+ " with format {i, j}.", {since: 12, until: 14});
}
/**
* The hexagonal grid to which this hex belongs.
* @type {HexagonalGrid}
*/
this.grid = grid;
/**
* The cube coordinate of this hex
* @type {HexagonalGridCube}
*/
this.cube = this.grid.getCube(coordinates);
/**
* The offset coordinate of this hex
* @type {GridOffset}
*/
this.offset = this.grid.cubeToOffset(this.cube);
}
/* -------------------------------------------- */
/**
* Return a reference to the pixel point in the center of this hexagon.
* @type {Point}
*/
get center() {
return this.grid.getCenterPoint(this.cube);
}
/* -------------------------------------------- */
/**
* Return a reference to the pixel point of the top-left corner of this hexagon.
* @type {Point}
*/
get topLeft() {
return this.grid.getTopLeftPoint(this.cube);
}
/* -------------------------------------------- */
/**
* Return the array of hexagons which are neighbors of this one.
* This result is un-bounded by the confines of the game canvas and may include hexes which are off-canvas.
* @returns {GridHex[]}
*/
getNeighbors() {
return this.grid.getAdjacentCubes(this.cube).map(c => new this.constructor(c, this.grid));
}
/* -------------------------------------------- */
/**
* Get a neighboring hex by shifting along cube coordinates
* @param {number} dq A number of hexes to shift along the q axis
* @param {number} dr A number of hexes to shift along the r axis
* @param {number} ds A number of hexes to shift along the s axis
* @returns {GridHex} The shifted hex
*/
shiftCube(dq, dr, ds) {
const {q, r, s} = this.cube;
return new this.constructor({q: q + dq, r: r + dr, s: s + ds}, this.grid);
}
/* -------------------------------------------- */
/**
* Return whether this GridHex equals the same position as some other GridHex instance.
* @param {GridHex} other Some other GridHex
* @returns {boolean} Are the positions equal?
*/
equals(other) {
return (this.offset.i === other.offset.i) && (this.offset.j === other.offset.j);
}
}