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Foundry-VTT-Docker/resources/app/node_modules/@pixi/assets/lib/loader/Loader.mjs

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2025-01-04 00:34:03 +01:00
import { utils } from "@pixi/core";
import "../utils/index.mjs";
import { isSingleItem } from "../utils/isSingleItem.mjs";
import { convertToList } from "../utils/convertToList.mjs";
class Loader {
constructor() {
this._parsers = [], this._parsersValidated = !1, this.parsers = new Proxy(this._parsers, {
set: (target, key, value) => (this._parsersValidated = !1, target[key] = value, !0)
}), this.promiseCache = {};
}
/** function used for testing */
reset() {
this._parsersValidated = !1, this.promiseCache = {};
}
/**
* Used internally to generate a promise for the asset to be loaded.
* @param url - The URL to be loaded
* @param data - any custom additional information relevant to the asset being loaded
* @returns - a promise that will resolve to an Asset for example a Texture of a JSON object
*/
_getLoadPromiseAndParser(url, data) {
const result = {
promise: null,
parser: null
};
return result.promise = (async () => {
let asset = null, parser = null;
if (data.loadParser && (parser = this._parserHash[data.loadParser], parser || console.warn(`[Assets] specified load parser "${data.loadParser}" not found while loading ${url}`)), !parser) {
for (let i = 0; i < this.parsers.length; i++) {
const parserX = this.parsers[i];
if (parserX.load && parserX.test?.(url, data, this)) {
parser = parserX;
break;
}
}
if (!parser)
return console.warn(`[Assets] ${url} could not be loaded as we don't know how to parse it, ensure the correct parser has been added`), null;
}
asset = await parser.load(url, data, this), result.parser = parser;
for (let i = 0; i < this.parsers.length; i++) {
const parser2 = this.parsers[i];
parser2.parse && parser2.parse && await parser2.testParse?.(asset, data, this) && (asset = await parser2.parse(asset, data, this) || asset, result.parser = parser2);
}
return asset;
})(), result;
}
async load(assetsToLoadIn, onProgress) {
this._parsersValidated || this._validateParsers();
let count = 0;
const assets = {}, singleAsset = isSingleItem(assetsToLoadIn), assetsToLoad = convertToList(assetsToLoadIn, (item) => ({
alias: [item],
src: item
})), total = assetsToLoad.length, promises = assetsToLoad.map(async (asset) => {
const url = utils.path.toAbsolute(asset.src);
if (!assets[asset.src])
try {
this.promiseCache[url] || (this.promiseCache[url] = this._getLoadPromiseAndParser(url, asset)), assets[asset.src] = await this.promiseCache[url].promise, onProgress && onProgress(++count / total);
} catch (e) {
throw delete this.promiseCache[url], delete assets[asset.src], new Error(`[Loader.load] Failed to load ${url}.
${e}`);
}
});
return await Promise.all(promises), singleAsset ? assets[assetsToLoad[0].src] : assets;
}
/**
* Unloads one or more assets. Any unloaded assets will be destroyed, freeing up memory for your app.
* The parser that created the asset, will be the one that unloads it.
* @example
* // Single asset:
* const asset = await Loader.load('cool.png');
*
* await Loader.unload('cool.png');
*
* console.log(asset.destroyed); // true
* @param assetsToUnloadIn - urls that you want to unload, or a single one!
*/
async unload(assetsToUnloadIn) {
const promises = convertToList(assetsToUnloadIn, (item) => ({
alias: [item],
src: item
})).map(async (asset) => {
const url = utils.path.toAbsolute(asset.src), loadPromise = this.promiseCache[url];
if (loadPromise) {
const loadedAsset = await loadPromise.promise;
delete this.promiseCache[url], loadPromise.parser?.unload?.(loadedAsset, asset, this);
}
});
await Promise.all(promises);
}
/** validates our parsers, right now it only checks for name conflicts but we can add more here as required! */
_validateParsers() {
this._parsersValidated = !0, this._parserHash = this._parsers.filter((parser) => parser.name).reduce((hash, parser) => (hash[parser.name] && console.warn(`[Assets] loadParser name conflict "${parser.name}"`), { ...hash, [parser.name]: parser }), {});
}
}
export {
Loader
};
//# sourceMappingURL=Loader.mjs.map