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Foundry-VTT-Docker/resources/app/node_modules/@pixi/mesh/lib/MeshBatchUvs.js

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2025-01-04 00:34:03 +01:00
"use strict";
class MeshBatchUvs {
/**
* @param uvBuffer - Buffer with normalized uv's
* @param uvMatrix - Material UV matrix
*/
constructor(uvBuffer, uvMatrix) {
this.uvBuffer = uvBuffer, this.uvMatrix = uvMatrix, this.data = null, this._bufferUpdateId = -1, this._textureUpdateId = -1, this._updateID = 0;
}
/**
* Updates
* @param forceUpdate - force the update
*/
update(forceUpdate) {
if (!forceUpdate && this._bufferUpdateId === this.uvBuffer._updateID && this._textureUpdateId === this.uvMatrix._updateID)
return;
this._bufferUpdateId = this.uvBuffer._updateID, this._textureUpdateId = this.uvMatrix._updateID;
const data = this.uvBuffer.data;
(!this.data || this.data.length !== data.length) && (this.data = new Float32Array(data.length)), this.uvMatrix.multiplyUvs(data, this.data), this._updateID++;
}
}
exports.MeshBatchUvs = MeshBatchUvs;
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