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{"version":3,"file":"MeshBatchUvs.mjs","sources":["../src/MeshBatchUvs.ts"],"sourcesContent":["import type { Buffer, TextureMatrix } from '@pixi/core';\n\n/**\n * Class controls cache for UV mapping from Texture normal space to BaseTexture normal space.\n * @memberof PIXI\n */\nexport class MeshBatchUvs\n{\n /** UV Buffer data. */\n public readonly data: Float32Array;\n\n /** Buffer with normalized UV's. */\n public uvBuffer: Buffer;\n\n /** Material UV matrix. */\n public uvMatrix: TextureMatrix;\n\n private _bufferUpdateId: number;\n private _textureUpdateId: number;\n\n // Internal-only properties\n _updateID: number;\n\n /**\n * @param uvBuffer - Buffer with normalized uv's\n * @param uvMatrix - Material UV matrix\n */\n constructor(uvBuffer: Buffer, uvMatrix: TextureMatrix)\n {\n this.uvBuffer = uvBuffer;\n this.uvMatrix = uvMatrix;\n this.data = null;\n\n this._bufferUpdateId = -1;\n this._textureUpdateId = -1;\n this._updateID = 0;\n }\n\n /**\n * Updates\n * @param forceUpdate - force the update\n */\n public update(forceUpdate?: boolean): void\n {\n if (!forceUpdate\n && this._bufferUpdateId === this.uvBuffer._updateID\n && this._textureUpdateId === this.uvMatrix._updateID\n )\n {\n return;\n }\n\n this._bufferUpdateId = this.uvBuffer._updateID;\n this._textureUpdateId = this.uvMatrix._updateID;\n\n const data = this.uvBuffer.data as Float32Array;\n\n if (!this.data || this.data.length !== data.length)\n {\n (this.data as any) = new Float32Array(data.length);\n }\n\n this.uvMatrix.multiplyUvs(data, this.data);\n\n this._updateID++;\n }\n}\n"],"names":[],"mappings":"AAMO,MAAM,aACb;AAAA;AAAA;AAAA;AAAA;AAAA,EAoBI,YAAY,UAAkB,UAC9B;AACI,SAAK,WAAW,UAChB,KAAK,WAAW,UAChB,KAAK,OAAO,MAEZ,KAAK,kBAAkB,IACvB,KAAK,mBAAmB,IACxB,KAAK,YAAY;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,OAAO,aACd;AACQ,QAAA,CAAC,eACE,KAAK,oBAAoB,KAAK,SAAS,aACvC,KAAK,qBAAqB,KAAK,SAAS;AAG3C;AAGJ,SAAK,kBAAkB,KAAK,SAAS,WACrC,KAAK,mBAAmB,KAAK,SAAS;AAEhC,UAAA,OAAO,KAAK,SAAS;AAEvB,KAAA,CAAC,KAAK,QAAQ,KAAK,KAAK,WAAW,KAAK,YAEvC,KAAK,OAAe,IAAI,aAAa,KAAK,MAAM,IAGrD,KAAK,SAAS,YAAY,MAAM,KAAK,IAAI,GAEzC,KAAK;AAAA,EACT;AACJ;"}
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