15 lines
255 B
JavaScript
15 lines
255 B
JavaScript
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var fragment = `varying vec2 vTextureCoord;
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uniform vec4 uColor;
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uniform sampler2D uSampler;
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void main(void)
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{
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gl_FragColor = texture2D(uSampler, vTextureCoord) * uColor;
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}
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`;
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export {
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fragment as default
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};
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//# sourceMappingURL=mesh.frag.mjs.map
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