21 lines
468 B
JavaScript
21 lines
468 B
JavaScript
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var vertex = `attribute vec2 aVertexPosition;
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attribute vec2 aTextureCoord;
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uniform mat3 projectionMatrix;
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uniform mat3 translationMatrix;
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uniform mat3 uTextureMatrix;
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varying vec2 vTextureCoord;
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void main(void)
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{
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gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
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vTextureCoord = (uTextureMatrix * vec3(aTextureCoord, 1.0)).xy;
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}
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`;
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export {
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vertex as default
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};
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//# sourceMappingURL=mesh.vert.mjs.map
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