Initial
This commit is contained in:
501
resources/app/client/pixi/perception/fog.js
Normal file
501
resources/app/client/pixi/perception/fog.js
Normal file
@@ -0,0 +1,501 @@
|
||||
/**
|
||||
* A fog of war management class which is the singleton canvas.fog instance.
|
||||
* @category - Canvas
|
||||
*/
|
||||
class FogManager {
|
||||
|
||||
/**
|
||||
* The FogExploration document which applies to this canvas view
|
||||
* @type {FogExploration|null}
|
||||
*/
|
||||
exploration = null;
|
||||
|
||||
/**
|
||||
* A status flag for whether the layer initialization workflow has succeeded
|
||||
* @type {boolean}
|
||||
* @private
|
||||
*/
|
||||
#initialized = false;
|
||||
|
||||
/**
|
||||
* Track whether we have pending fog updates which have not yet been saved to the database
|
||||
* @type {boolean}
|
||||
* @internal
|
||||
*/
|
||||
_updated = false;
|
||||
|
||||
/**
|
||||
* Texture extractor
|
||||
* @type {TextureExtractor}
|
||||
*/
|
||||
get extractor() {
|
||||
return this.#extractor;
|
||||
}
|
||||
|
||||
#extractor;
|
||||
|
||||
/**
|
||||
* The fog refresh count.
|
||||
* If > to the refresh threshold, the fog texture is saved to database. It is then reinitialized to 0.
|
||||
* @type {number}
|
||||
*/
|
||||
#refreshCount = 0;
|
||||
|
||||
/**
|
||||
* Matrix used for fog rendering transformation.
|
||||
* @type {PIXI.Matrix}
|
||||
*/
|
||||
#renderTransform = new PIXI.Matrix();
|
||||
|
||||
/**
|
||||
* Define the number of fog refresh needed before the fog texture is extracted and pushed to the server.
|
||||
* @type {number}
|
||||
*/
|
||||
static COMMIT_THRESHOLD = 70;
|
||||
|
||||
/**
|
||||
* A debounced function to save fog of war exploration once a continuous stream of updates has concluded.
|
||||
* @type {Function}
|
||||
*/
|
||||
#debouncedSave;
|
||||
|
||||
/**
|
||||
* Handling of the concurrency for fog loading, saving and reset.
|
||||
* @type {Semaphore}
|
||||
*/
|
||||
#queue = new foundry.utils.Semaphore();
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Fog Manager Properties */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* The exploration SpriteMesh which holds the fog exploration texture.
|
||||
* @type {SpriteMesh}
|
||||
*/
|
||||
get sprite() {
|
||||
return this.#explorationSprite || (this.#explorationSprite = this._createExplorationObject());
|
||||
}
|
||||
|
||||
#explorationSprite;
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* The configured options used for the saved fog-of-war texture.
|
||||
* @type {FogTextureConfiguration}
|
||||
*/
|
||||
get textureConfiguration() {
|
||||
return canvas.visibility.textureConfiguration;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Does the currently viewed Scene support Token field of vision?
|
||||
* @type {boolean}
|
||||
*/
|
||||
get tokenVision() {
|
||||
return canvas.scene.tokenVision;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Does the currently viewed Scene support fog of war exploration?
|
||||
* @type {boolean}
|
||||
*/
|
||||
get fogExploration() {
|
||||
return canvas.scene.fog.exploration;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Fog of War Management */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Create the exploration display object with or without a provided texture.
|
||||
* @param {PIXI.Texture|PIXI.RenderTexture} [tex] Optional exploration texture.
|
||||
* @returns {DisplayObject}
|
||||
* @internal
|
||||
*/
|
||||
_createExplorationObject(tex) {
|
||||
return new SpriteMesh(tex ?? Canvas.getRenderTexture({
|
||||
clearColor: [0, 0, 0, 1],
|
||||
textureConfiguration: this.textureConfiguration
|
||||
}), FogSamplerShader);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Initialize fog of war - resetting it when switching scenes or re-drawing the canvas
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
async initialize() {
|
||||
this.#initialized = false;
|
||||
|
||||
// Create a TextureExtractor instance
|
||||
if ( this.#extractor === undefined ) {
|
||||
try {
|
||||
this.#extractor = new TextureExtractor(canvas.app.renderer, {
|
||||
callerName: "FogExtractor",
|
||||
controlHash: true,
|
||||
format: PIXI.FORMATS.RED
|
||||
});
|
||||
} catch(e) {
|
||||
this.#extractor = null;
|
||||
console.error(e);
|
||||
}
|
||||
}
|
||||
this.#extractor?.reset();
|
||||
|
||||
// Bind a debounced save handler
|
||||
this.#debouncedSave = foundry.utils.debounce(this.save.bind(this), 2000);
|
||||
|
||||
// Load the initial fog texture
|
||||
await this.load();
|
||||
this.#initialized = true;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Clear the fog and reinitialize properties (commit and save in non reset mode)
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
async clear() {
|
||||
// Save any pending exploration
|
||||
try {
|
||||
await this.save();
|
||||
} catch(e) {
|
||||
ui.notifications.error("Failed to save fog exploration");
|
||||
console.error(e);
|
||||
}
|
||||
|
||||
// Deactivate current fog exploration
|
||||
this.#initialized = false;
|
||||
this.#deactivate();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Once a new Fog of War location is explored, composite the explored container with the current staging sprite.
|
||||
* Once the number of refresh is > to the commit threshold, save the fog texture to the database.
|
||||
*/
|
||||
commit() {
|
||||
const vision = canvas.visibility.vision;
|
||||
if ( !vision?.children.length || !this.fogExploration || !this.tokenVision ) return;
|
||||
if ( !this.#explorationSprite?.texture.valid ) return;
|
||||
|
||||
// Get a staging texture or clear and render into the sprite if its texture is a RT
|
||||
// and render the entire fog container to it
|
||||
const dims = canvas.dimensions;
|
||||
const isRenderTex = this.#explorationSprite.texture instanceof PIXI.RenderTexture;
|
||||
const tex = isRenderTex ? this.#explorationSprite.texture : Canvas.getRenderTexture({
|
||||
clearColor: [0, 0, 0, 1],
|
||||
textureConfiguration: this.textureConfiguration
|
||||
});
|
||||
this.#renderTransform.tx = -dims.sceneX;
|
||||
this.#renderTransform.ty = -dims.sceneY;
|
||||
|
||||
// Render the currently revealed vision (preview excluded) to the texture
|
||||
vision.containmentFilter.enabled = canvas.visibility.needsContainment;
|
||||
vision.light.preview.visible = false;
|
||||
vision.light.mask.preview.visible = false;
|
||||
vision.sight.preview.visible = false;
|
||||
canvas.app.renderer.render(isRenderTex ? vision : this.#explorationSprite, {
|
||||
renderTexture: tex,
|
||||
clear: false,
|
||||
transform: this.#renderTransform
|
||||
});
|
||||
vision.light.preview.visible = true;
|
||||
vision.light.mask.preview.visible = true;
|
||||
vision.sight.preview.visible = true;
|
||||
vision.containmentFilter.enabled = false;
|
||||
|
||||
if ( !isRenderTex ) this.#explorationSprite.texture.destroy(true);
|
||||
this.#explorationSprite.texture = tex;
|
||||
this._updated = true;
|
||||
|
||||
if ( !this.exploration ) {
|
||||
const fogExplorationCls = getDocumentClass("FogExploration");
|
||||
this.exploration = new fogExplorationCls();
|
||||
}
|
||||
|
||||
// Schedule saving the texture to the database
|
||||
if ( this.#refreshCount > FogManager.COMMIT_THRESHOLD ) {
|
||||
this.#debouncedSave();
|
||||
this.#refreshCount = 0;
|
||||
}
|
||||
else this.#refreshCount++;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Load existing fog of war data from local storage and populate the initial exploration sprite
|
||||
* @returns {Promise<(PIXI.Texture|void)>}
|
||||
*/
|
||||
async load() {
|
||||
return await this.#queue.add(this.#load.bind(this));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Load existing fog of war data from local storage and populate the initial exploration sprite
|
||||
* @returns {Promise<(PIXI.Texture|void)>}
|
||||
*/
|
||||
async #load() {
|
||||
if ( CONFIG.debug.fog.manager ) console.debug("FogManager | Loading saved FogExploration for Scene.");
|
||||
|
||||
this.#deactivate();
|
||||
|
||||
// Take no further action if token vision is not enabled
|
||||
if ( !this.tokenVision ) return;
|
||||
|
||||
// Load existing FOW exploration data or create a new placeholder
|
||||
const fogExplorationCls = /** @type {typeof FogExploration} */ getDocumentClass("FogExploration");
|
||||
this.exploration = await fogExplorationCls.load();
|
||||
|
||||
// Extract and assign the fog data image
|
||||
const assign = (tex, resolve) => {
|
||||
if ( this.#explorationSprite?.texture === tex ) return resolve(tex);
|
||||
this.#explorationSprite?.destroy(true);
|
||||
this.#explorationSprite = this._createExplorationObject(tex);
|
||||
canvas.visibility.resetExploration();
|
||||
canvas.perception.initialize();
|
||||
resolve(tex);
|
||||
};
|
||||
|
||||
// Initialize the exploration sprite if no exploration data exists
|
||||
if ( !this.exploration ) {
|
||||
return await new Promise(resolve => {
|
||||
assign(Canvas.getRenderTexture({
|
||||
clearColor: [0, 0, 0, 1],
|
||||
textureConfiguration: this.textureConfiguration
|
||||
}), resolve);
|
||||
});
|
||||
}
|
||||
// Otherwise load the texture from the exploration data
|
||||
return await new Promise(resolve => {
|
||||
let tex = this.exploration.getTexture();
|
||||
if ( tex === null ) assign(Canvas.getRenderTexture({
|
||||
clearColor: [0, 0, 0, 1],
|
||||
textureConfiguration: this.textureConfiguration
|
||||
}), resolve);
|
||||
else if ( tex.baseTexture.valid ) assign(tex, resolve);
|
||||
else tex.on("update", tex => assign(tex, resolve));
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Dispatch a request to reset the fog of war exploration status for all users within this Scene.
|
||||
* Once the server has deleted existing FogExploration documents, the _onReset handler will re-draw the canvas.
|
||||
*/
|
||||
async reset() {
|
||||
if ( CONFIG.debug.fog.manager ) console.debug("FogManager | Resetting fog of war exploration for Scene.");
|
||||
game.socket.emit("resetFog", canvas.scene.id);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Request a fog of war save operation.
|
||||
* Note: if a save operation is pending, we're waiting for its conclusion.
|
||||
*/
|
||||
async save() {
|
||||
return await this.#queue.add(this.#save.bind(this));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Request a fog of war save operation.
|
||||
* Note: if a save operation is pending, we're waiting for its conclusion.
|
||||
*/
|
||||
async #save() {
|
||||
if ( !this._updated ) return;
|
||||
this._updated = false;
|
||||
const exploration = this.exploration;
|
||||
if ( CONFIG.debug.fog.manager ) {
|
||||
console.debug("FogManager | Initiate non-blocking extraction of the fog of war progress.");
|
||||
}
|
||||
if ( !this.#extractor ) {
|
||||
console.error("FogManager | Browser does not support texture extraction.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Get compressed base64 image from the fog texture
|
||||
const base64Image = await this._extractBase64();
|
||||
|
||||
// If the exploration changed, the fog was reloaded while the pixels were extracted
|
||||
if ( this.exploration !== exploration ) return;
|
||||
|
||||
// Need to skip?
|
||||
if ( !base64Image ) {
|
||||
if ( CONFIG.debug.fog.manager ) console.debug("FogManager | Fog of war has not changed. Skipping db operation.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Update the fog exploration document
|
||||
const updateData = this._prepareFogUpdateData(base64Image);
|
||||
await this.#updateFogExploration(updateData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Extract fog data as a base64 string
|
||||
* @returns {Promise<string>}
|
||||
* @protected
|
||||
*/
|
||||
async _extractBase64() {
|
||||
try {
|
||||
return this.#extractor.extract({
|
||||
texture: this.#explorationSprite.texture,
|
||||
compression: TextureExtractor.COMPRESSION_MODES.BASE64,
|
||||
type: "image/webp",
|
||||
quality: 0.8,
|
||||
debug: CONFIG.debug.fog.extractor
|
||||
});
|
||||
} catch(err) {
|
||||
// FIXME this is needed because for some reason .extract() may throw a boolean false instead of an Error
|
||||
throw new Error("Fog of War base64 extraction failed");
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Prepare the data that will be used to update the FogExploration document.
|
||||
* @param {string} base64Image The extracted base64 image data
|
||||
* @returns {Partial<FogExplorationData>} Exploration data to update
|
||||
* @protected
|
||||
*/
|
||||
_prepareFogUpdateData(base64Image) {
|
||||
return {explored: base64Image, timestamp: Date.now()};
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Update the fog exploration document with provided data.
|
||||
* @param {object} updateData
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
async #updateFogExploration(updateData) {
|
||||
if ( !game.scenes.has(canvas.scene?.id) ) return;
|
||||
if ( !this.exploration ) return;
|
||||
if ( CONFIG.debug.fog.manager ) console.debug("FogManager | Saving fog of war progress into exploration document.");
|
||||
if ( !this.exploration.id ) {
|
||||
this.exploration.updateSource(updateData);
|
||||
this.exploration = await this.exploration.constructor.create(this.exploration.toJSON(), {loadFog: false});
|
||||
}
|
||||
else await this.exploration.update(updateData, {loadFog: false});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Deactivate fog of war.
|
||||
* Clear all shared containers by unlinking them from their parent.
|
||||
* Destroy all stored textures and graphics.
|
||||
*/
|
||||
#deactivate() {
|
||||
// Remove the current exploration document
|
||||
this.exploration = null;
|
||||
this.#extractor?.reset();
|
||||
|
||||
// Destroy current exploration texture and provide a new one with transparency
|
||||
if ( this.#explorationSprite && !this.#explorationSprite.destroyed ) this.#explorationSprite.destroy(true);
|
||||
this.#explorationSprite = undefined;
|
||||
|
||||
this._updated = false;
|
||||
this.#refreshCount = 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* If fog of war data is reset from the server, deactivate the current fog and initialize the exploration.
|
||||
* @returns {Promise}
|
||||
* @internal
|
||||
*/
|
||||
async _handleReset() {
|
||||
return await this.#queue.add(this.#handleReset.bind(this));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* If fog of war data is reset from the server, deactivate the current fog and initialize the exploration.
|
||||
* @returns {Promise}
|
||||
*/
|
||||
async #handleReset() {
|
||||
ui.notifications.info("Fog of War exploration progress was reset for this Scene");
|
||||
|
||||
// Remove the current exploration document
|
||||
this.#deactivate();
|
||||
|
||||
// Reset exploration in the visibility layer
|
||||
canvas.visibility.resetExploration();
|
||||
|
||||
// Refresh perception
|
||||
canvas.perception.initialize();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Deprecations and Compatibility */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* @deprecated since v11
|
||||
* @ignore
|
||||
*/
|
||||
get pending() {
|
||||
const msg = "pending is deprecated and redirected to the exploration container";
|
||||
foundry.utils.logCompatibilityWarning(msg, {since: 11, until: 13});
|
||||
return canvas.visibility.explored;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* @deprecated since v11
|
||||
* @ignore
|
||||
*/
|
||||
get revealed() {
|
||||
const msg = "revealed is deprecated and redirected to the exploration container";
|
||||
foundry.utils.logCompatibilityWarning(msg, {since: 11, until: 13});
|
||||
return canvas.visibility.explored;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* @deprecated since v11
|
||||
* @ignore
|
||||
*/
|
||||
update(source, force=false) {
|
||||
const msg = "update is obsolete and always returns true. The fog exploration does not record position anymore.";
|
||||
foundry.utils.logCompatibilityWarning(msg, {since: 11, until: 13});
|
||||
return true;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* @deprecated since v11
|
||||
* @ignore
|
||||
*/
|
||||
get resolution() {
|
||||
const msg = "resolution is deprecated and redirected to CanvasVisibility#textureConfiguration";
|
||||
foundry.utils.logCompatibilityWarning(msg, {since: 11, until: 13});
|
||||
return canvas.visibility.textureConfiguration;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user