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152
resources/app/client-esm/applications/apps/permission-config.mjs
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152
resources/app/client-esm/applications/apps/permission-config.mjs
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import ApplicationV2 from "../api/application.mjs";
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import HandlebarsApplicationMixin from "../api/handlebars-application.mjs";
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/**
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* An application for configuring the permissions which are available to each User role.
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* @extends ApplicationV2
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* @mixes HandlebarsApplication
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* @alias PermissionConfig
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*/
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export default class PermissionConfig extends HandlebarsApplicationMixin(ApplicationV2) {
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/** @inheritDoc */
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static DEFAULT_OPTIONS = {
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id: "permissions-config",
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tag: "form",
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window: {
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contentClasses: ["standard-form"],
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icon: "fa-solid fa-shield-keyhole",
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title: "PERMISSION.Title",
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},
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position: {
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width: 660,
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height: "auto"
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},
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form: {
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closeOnSubmit: true,
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handler: PermissionConfig.#onSubmit
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},
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actions: {
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reset: PermissionConfig.#onReset
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}
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};
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/** @override */
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static PARTS = {
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permissions: {
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id: "permissions",
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template: "templates/apps/permission-config.hbs",
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scrollable: [".permissions-list"]
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},
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footer: {
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template: "templates/generic/form-footer.hbs"
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}
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};
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/* -------------------------------------------- */
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/* Rendering */
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/* -------------------------------------------- */
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/** @override */
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async _prepareContext(_options={}) {
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const current = await game.settings.get("core", "permissions");
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return {
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roles: Object.keys(CONST.USER_ROLES).reduce((obj, r) => {
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if ( r === "NONE" ) return obj;
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obj[r] = `USER.Role${r.titleCase()}`;
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return obj;
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}, {}),
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permissions: this.#preparePermissions(current),
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buttons: [
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{type: "reset", action: "reset", icon: "fa-solid fa-sync", label: "PERMISSION.Reset"},
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{type: "submit", icon: "fa-solid fa-save", label: "PERMISSION.Submit"}
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]
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};
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}
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/* -------------------------------------------- */
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/**
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* Prepare the permissions object used to render the configuration template
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* @param {object} current The current permission configuration
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* @returns {object[]} Permission data for sheet rendering
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*/
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#preparePermissions(current) {
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const r = CONST.USER_ROLES;
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const rgm = r.GAMEMASTER;
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// Get permissions
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const perms = Object.entries(CONST.USER_PERMISSIONS).reduce((arr, e) => {
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const perm = foundry.utils.deepClone(e[1]);
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perm.id = e[0];
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perm.label = game.i18n.localize(perm.label);
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perm.hint = game.i18n.localize(perm.hint);
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arr.push(perm);
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return arr;
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}, []);
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perms.sort((a, b) => a.label.localeCompare(b.label, game.i18n.lang));
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// Configure permission roles
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for ( let p of perms ) {
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const roles = current[p.id] || Array.fromRange(rgm + 1).slice(p.defaultRole);
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p.roles = Object.values(r).reduce((arr, role) => {
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if ( role === r.NONE ) return arr;
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arr.push({
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name: `${p.id}.${role}`,
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value: roles.includes(role),
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readonly: (role === rgm) && (!p.disableGM) ? "readonly" : ""
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});
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return arr;
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}, []);
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}
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return perms;
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}
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/* -------------------------------------------- */
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/* Event Listeners and Handlers */
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/* -------------------------------------------- */
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/**
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* Handle submission
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* @this {DocumentSheetV2} The handler is called with the application as its bound scope
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* @param {SubmitEvent} event The originating form submission event
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* @param {HTMLFormElement} form The form element that was submitted
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* @param {FormDataExtended} formData Processed data for the submitted form
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* @returns {Promise<void>}
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*/
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static async #onSubmit(event, form, formData) {
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const permissions = foundry.utils.expandObject(formData.object);
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for ( let [k, v] of Object.entries(permissions) ) {
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if ( !(k in CONST.USER_PERMISSIONS ) ) {
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delete permissions[k];
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continue;
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}
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permissions[k] = Object.entries(v).reduce((arr, r) => {
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if ( r[1] === true ) arr.push(parseInt(r[0]));
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return arr;
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}, []);
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}
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await game.settings.set("core", "permissions", permissions);
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ui.notifications.info("SETTINGS.PermissionUpdate", {localize: true});
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}
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/* -------------------------------------------- */
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/**
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* Handle click actions to reset all permissions back to their initial state.
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* @this {PermissionConfig}
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* @param {PointerEvent} event
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* @returns {Promise<void>}
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*/
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static async #onReset(event) {
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event.preventDefault();
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const defaults = Object.entries(CONST.USER_PERMISSIONS).reduce((obj, [id, perm]) => {
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obj[id] = Array.fromRange(CONST.USER_ROLES.GAMEMASTER + 1).slice(perm.defaultRole);
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return obj;
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}, {});
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await game.settings.set("core", "permissions", defaults);
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ui.notifications.info("SETTINGS.PermissionReset", {localize: true});
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await this.render();
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}
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}
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