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2025-01-04 00:34:03 +01:00
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"use strict";
var core = require("@pixi/core"), EventTicker = require("./EventTicker.js"), FederatedMouseEvent = require("./FederatedMouseEvent.js"), FederatedPointerEvent = require("./FederatedPointerEvent.js"), FederatedWheelEvent = require("./FederatedWheelEvent.js");
const PROPAGATION_LIMIT = 2048, tempHitLocation = new core.Point(), tempLocalMapping = new core.Point();
class EventBoundary {
/**
* @param rootTarget - The holder of the event boundary.
*/
constructor(rootTarget) {
this.dispatch = new core.utils.EventEmitter(), this.moveOnAll = !1, this.enableGlobalMoveEvents = !0, this.mappingState = {
trackingData: {}
}, this.eventPool = /* @__PURE__ */ new Map(), this._allInteractiveElements = [], this._hitElements = [], this._isPointerMoveEvent = !1, this.rootTarget = rootTarget, this.hitPruneFn = this.hitPruneFn.bind(this), this.hitTestFn = this.hitTestFn.bind(this), this.mapPointerDown = this.mapPointerDown.bind(this), this.mapPointerMove = this.mapPointerMove.bind(this), this.mapPointerOut = this.mapPointerOut.bind(this), this.mapPointerOver = this.mapPointerOver.bind(this), this.mapPointerUp = this.mapPointerUp.bind(this), this.mapPointerUpOutside = this.mapPointerUpOutside.bind(this), this.mapWheel = this.mapWheel.bind(this), this.mappingTable = {}, this.addEventMapping("pointerdown", this.mapPointerDown), this.addEventMapping("pointermove", this.mapPointerMove), this.addEventMapping("pointerout", this.mapPointerOut), this.addEventMapping("pointerleave", this.mapPointerOut), this.addEventMapping("pointerover", this.mapPointerOver), this.addEventMapping("pointerup", this.mapPointerUp), this.addEventMapping("pointerupoutside", this.mapPointerUpOutside), this.addEventMapping("wheel", this.mapWheel);
}
/**
* Adds an event mapping for the event `type` handled by `fn`.
*
* Event mappings can be used to implement additional or custom events. They take an event
* coming from the upstream scene (or directly from the {@link PIXI.EventSystem}) and dispatch new downstream events
* generally trickling down and bubbling up to {@link PIXI.EventBoundary.rootTarget this.rootTarget}.
*
* To modify the semantics of existing events, the built-in mapping methods of EventBoundary should be overridden
* instead.
* @param type - The type of upstream event to map.
* @param fn - The mapping method. The context of this function must be bound manually, if desired.
*/
addEventMapping(type, fn) {
this.mappingTable[type] || (this.mappingTable[type] = []), this.mappingTable[type].push({
fn,
priority: 0
}), this.mappingTable[type].sort((a, b) => a.priority - b.priority);
}
/**
* Dispatches the given event
* @param e
* @param type
*/
dispatchEvent(e, type) {
e.propagationStopped = !1, e.propagationImmediatelyStopped = !1, this.propagate(e, type), this.dispatch.emit(type || e.type, e);
}
/**
* Maps the given upstream event through the event boundary and propagates it downstream.
* @param e
*/
mapEvent(e) {
if (!this.rootTarget)
return;
const mappers = this.mappingTable[e.type];
if (mappers)
for (let i = 0, j = mappers.length; i < j; i++)
mappers[i].fn(e);
else
console.warn(`[EventBoundary]: Event mapping not defined for ${e.type}`);
}
/**
* Finds the DisplayObject that is the target of a event at the given coordinates.
*
* The passed (x,y) coordinates are in the world space above this event boundary.
* @param x
* @param y
*/
hitTest(x, y) {
EventTicker.EventsTicker.pauseUpdate = !0;
const fn = this._isPointerMoveEvent && this.enableGlobalMoveEvents ? "hitTestMoveRecursive" : "hitTestRecursive", invertedPath = this[fn](
this.rootTarget,
this.rootTarget.eventMode,
tempHitLocation.set(x, y),
this.hitTestFn,
this.hitPruneFn
);
return invertedPath && invertedPath[0];
}
/**
* Propagate the passed event from from {@link PIXI.EventBoundary.rootTarget this.rootTarget} to its
* target {@code e.target}.
* @param e - The event to propagate.
* @param type
*/
propagate(e, type) {
if (!e.target)
return;
const composedPath = e.composedPath();
e.eventPhase = e.CAPTURING_PHASE;
for (let i = 0, j = composedPath.length - 1; i < j; i++)
if (e.currentTarget = composedPath[i], this.notifyTarget(e, type), e.propagationStopped || e.propagationImmediatelyStopped)
return;
if (e.eventPhase = e.AT_TARGET, e.currentTarget = e.target, this.notifyTarget(e, type), !(e.propagationStopped || e.propagationImmediatelyStopped)) {
e.eventPhase = e.BUBBLING_PHASE;
for (let i = composedPath.length - 2; i >= 0; i--)
if (e.currentTarget = composedPath[i], this.notifyTarget(e, type), e.propagationStopped || e.propagationImmediatelyStopped)
return;
}
}
/**
* Emits the event {@code e} to all interactive display objects. The event is propagated in the bubbling phase always.
*
* This is used in the `globalpointermove` event.
* @param e - The emitted event.
* @param type - The listeners to notify.
* @param targets - The targets to notify.
*/
all(e, type, targets = this._allInteractiveElements) {
if (targets.length === 0)
return;
e.eventPhase = e.BUBBLING_PHASE;
const events = Array.isArray(type) ? type : [type];
for (let i = targets.length - 1; i >= 0; i--)
events.forEach((event) => {
e.currentTarget = targets[i], this.notifyTarget(e, event);
});
}
/**
* Finds the propagation path from {@link PIXI.EventBoundary.rootTarget rootTarget} to the passed
* {@code target}. The last element in the path is {@code target}.
* @param target
*/
propagationPath(target) {
const propagationPath = [target];
for (let i = 0; i < PROPAGATION_LIMIT && target !== this.rootTarget; i++) {
if (!target.parent)
throw new Error("Cannot find propagation path to disconnected target");
propagationPath.push(target.parent), target = target.parent;
}
return propagationPath.reverse(), propagationPath;
}
hitTestMoveRecursive(currentTarget, eventMode, location, testFn, pruneFn, ignore = !1) {
let shouldReturn = !1;
if (this._interactivePrune(currentTarget))
return null;
if ((currentTarget.eventMode === "dynamic" || eventMode === "dynamic") && (EventTicker.EventsTicker.pauseUpdate = !1), currentTarget.interactiveChildren && currentTarget.children) {
const children = currentTarget.children;
for (let i = children.length - 1; i >= 0; i--) {
const child = children[i], nestedHit = this.hitTestMoveRecursive(
child,
this._isInteractive(eventMode) ? eventMode : child.eventMode,
location,
testFn,
pruneFn,
ignore || pruneFn(currentTarget, location)
);
if (nestedHit) {
if (nestedHit.length > 0 && !nestedHit[nestedHit.length - 1].parent)
continue;
const isInteractive = currentTarget.isInteractive();
(nestedHit.length > 0 || isInteractive) && (isInteractive && this._allInteractiveElements.push(currentTarget), nestedHit.push(currentTarget)), this._hitElements.length === 0 && (this._hitElements = nestedHit), shouldReturn = !0;
}
}
}
const isInteractiveMode = this._isInteractive(eventMode), isInteractiveTarget = currentTarget.isInteractive();
return isInteractiveMode && isInteractiveTarget && this._allInteractiveElements.push(currentTarget), ignore || this._hitElements.length > 0 ? null : shouldReturn ? this._hitElements : isInteractiveMode && !pruneFn(currentTarget, location) && testFn(currentTarget, location) ? isInteractiveTarget ? [currentTarget] : [] : null;
}
/**
* Recursive implementation for {@link PIXI.EventBoundary.hitTest hitTest}.
* @param currentTarget - The DisplayObject that is to be hit tested.
* @param eventMode - The event mode for the `currentTarget` or one of its parents.
* @param location - The location that is being tested for overlap.
* @param testFn - Callback that determines whether the target passes hit testing. This callback
* can assume that `pruneFn` failed to prune the display object.
* @param pruneFn - Callback that determiness whether the target and all of its children
* cannot pass the hit test. It is used as a preliminary optimization to prune entire subtrees
* of the scene graph.
* @returns An array holding the hit testing target and all its ancestors in order. The first element
* is the target itself and the last is {@link PIXI.EventBoundary.rootTarget rootTarget}. This is the opposite
* order w.r.t. the propagation path. If no hit testing target is found, null is returned.
*/
hitTestRecursive(currentTarget, eventMode, location, testFn, pruneFn) {
if (this._interactivePrune(currentTarget) || pruneFn(currentTarget, location))
return null;
if ((currentTarget.eventMode === "dynamic" || eventMode === "dynamic") && (EventTicker.EventsTicker.pauseUpdate = !1), currentTarget.interactiveChildren && currentTarget.children) {
const children = currentTarget.children;
for (let i = children.length - 1; i >= 0; i--) {
const child = children[i], nestedHit = this.hitTestRecursive(
child,
this._isInteractive(eventMode) ? eventMode : child.eventMode,
location,
testFn,
pruneFn
);
if (nestedHit) {
if (nestedHit.length > 0 && !nestedHit[nestedHit.length - 1].parent)
continue;
const isInteractive = currentTarget.isInteractive();
return (nestedHit.length > 0 || isInteractive) && nestedHit.push(currentTarget), nestedHit;
}
}
}
const isInteractiveMode = this._isInteractive(eventMode), isInteractiveTarget = currentTarget.isInteractive();
return isInteractiveMode && testFn(currentTarget, location) ? isInteractiveTarget ? [currentTarget] : [] : null;
}
_isInteractive(int) {
return int === "static" || int === "dynamic";
}
_interactivePrune(displayObject) {
return !!(!displayObject || displayObject.isMask || !displayObject.visible || !displayObject.renderable || displayObject.eventMode === "none" || displayObject.eventMode === "passive" && !displayObject.interactiveChildren || displayObject.isMask);
}
/**
* Checks whether the display object or any of its children cannot pass the hit test at all.
*
* {@link PIXI.EventBoundary}'s implementation uses the {@link PIXI.DisplayObject.hitArea hitArea}
* and {@link PIXI.DisplayObject._mask} for pruning.
* @param displayObject
* @param location
*/
hitPruneFn(displayObject, location) {
if (displayObject.hitArea && (displayObject.worldTransform.applyInverse(location, tempLocalMapping), !displayObject.hitArea.contains(tempLocalMapping.x, tempLocalMapping.y)))
return !0;
if (displayObject._mask) {
const maskObject = displayObject._mask.isMaskData ? displayObject._mask.maskObject : displayObject._mask;
if (maskObject && !maskObject.containsPoint?.(location))
return !0;
}
return !1;
}
/**
* Checks whether the display object passes hit testing for the given location.
* @param displayObject
* @param location
* @returns - Whether `displayObject` passes hit testing for `location`.
*/
hitTestFn(displayObject, location) {
return displayObject.eventMode === "passive" ? !1 : displayObject.hitArea ? !0 : displayObject.containsPoint ? displayObject.containsPoint(location) : !1;
}
/**
* Notify all the listeners to the event's `currentTarget`.
*
* If the `currentTarget` contains the property `on<type>`, then it is called here,
* simulating the behavior from version 6.x and prior.
* @param e - The event passed to the target.
* @param type
*/
notifyTarget(e, type) {
type = type ?? e.type;
const handlerKey = `on${type}`;
e.currentTarget[handlerKey]?.(e);
const key = e.eventPhase === e.CAPTURING_PHASE || e.eventPhase === e.AT_TARGET ? `${type}capture` : type;
this.notifyListeners(e, key), e.eventPhase === e.AT_TARGET && this.notifyListeners(e, type);
}
/**
* Maps the upstream `pointerdown` events to a downstream `pointerdown` event.
*
* `touchstart`, `rightdown`, `mousedown` events are also dispatched for specific pointer types.
* @param from
*/
mapPointerDown(from) {
if (!(from instanceof FederatedPointerEvent.FederatedPointerEvent)) {
console.warn("EventBoundary cannot map a non-pointer event as a pointer event");
return;
}
const e = this.createPointerEvent(from);
if (this.dispatchEvent(e, "pointerdown"), e.pointerType === "touch")
this.dispatchEvent(e, "touchstart");
else if (e.pointerType === "mouse" || e.pointerType === "pen") {
const isRightButton = e.button === 2;
this.dispatchEvent(e, isRightButton ? "rightdown" : "mousedown");
}
const trackingData = this.trackingData(from.pointerId);
trackingData.pressTargetsByButton[from.button] = e.composedPath(), this.freeEvent(e);
}
/**
* Maps the upstream `pointermove` to downstream `pointerout`, `pointerover`, and `pointermove` events, in that order.
*
* The tracking data for the specific pointer has an updated `overTarget`. `mouseout`, `mouseover`,
* `mousemove`, and `touchmove` events are fired as well for specific pointer types.
* @param from - The upstream `pointermove` event.
*/
mapPointerMove(from) {
if (!(from instanceof FederatedPointerEvent.FederatedPointerEvent)) {
console.warn("EventBoundary cannot map a non-pointer event as a pointer event");
return;
}
this._allInteractiveElements.length = 0, this._hitElements.length = 0, this._isPointerMoveEvent = !0;
const e = this.createPointerEvent(from);
this._isPointerMoveEvent = !1;
const isMouse = e.pointerType === "mouse" || e.pointerType === "pen", trackingData = this.trackingData(from.pointerId), outTarget = this.findMountedTarget(trackingData.overTargets);
if (trackingData.overTargets?.length > 0 && outTarget !== e.target) {
const outType = from.type === "mousemove" ? "mouseout" : "pointerout", outEvent = this.createPointerEvent(from, outType, outTarget);
if (this.dispatchEvent(outEvent, "pointerout"), isMouse && this.dispatchEvent(outEvent, "mouseout"), !e.composedPath().includes(outTarget)) {
const leaveEvent = this.createPointerEvent(from, "pointerleave", outTarget);
for (leaveEvent.eventPhase = leaveEvent.AT_TARGET; leaveEvent.target && !e.composedPath().includes(leaveEvent.target); )
leaveEvent.currentTarget = leaveEvent.target, this.notifyTarget(leaveEvent), isMouse && this.notifyTarget(leaveEvent, "mouseleave"), leaveEvent.target = leaveEvent.target.parent;
this.freeEvent(leaveEvent);
}
this.freeEvent(outEvent);
}
if (outTarget !== e.target) {
const overType = from.type === "mousemove" ? "mouseover" : "pointerover", overEvent = this.clonePointerEvent(e, overType);
this.dispatchEvent(overEvent, "pointerover"), isMouse && this.dispatchEvent(overEvent, "mouseover");
let overTargetAncestor = outTarget?.parent;
for (; overTargetAncestor && overTargetAncestor !== this.rootTarget.parent && overTargetAncestor !== e.target; )
overTargetAncestor = overTargetAncestor.parent;
if (!overTargetAncestor || overTargetAncestor === this.rootTarget.parent) {
const enterEvent = this.clonePointerEvent(e, "pointerenter");
for (enterEvent.eventPhase = enterEvent.AT_TARGET; enterEvent.target && enterEvent.target !== outTarget && enterEvent.target !== this.rootTarget.parent; )
enterEvent.currentTarget = enterEvent.target, this.notifyTarget(enterEvent), isMouse && this.notifyTarget(enterEvent, "mouseenter"), enterEvent.target = enterEvent.target.parent;
this.freeEvent(enterEvent);
}
this.freeEvent(overEvent);
}
const allMethods = [], allowGlobalPointerEvents = this.enableGlobalMoveEvents ?? !0;
this.moveOnAll ? allMethods.push("pointermove") : this.dispatchEvent(e, "pointermove"), allowGlobalPointerEvents && allMethods.push("globalpointermove"), e.pointerType === "touch" && (this.moveOnAll ? allMethods.splice(1, 0, "touchmove") : this.dispatchEvent(e, "touchmove"), allowGlobalPointerEvents && allMethods.push("globaltouchmove")), isMouse && (this.moveOnAll ? allMethods.splice(1, 0, "mousemove") : this.dispatchEvent(e, "mousemove"), allowGlobalPointerEvents && allMethods.push("globalmousemove"), this.cursor = e.target?.cursor), allMethods.length > 0 && this.all(e, allMethods), this._allInteractiveElements.length = 0, this._hitElements.length = 0, trackingData.overTargets = e.composedPath(), this.freeEvent(e);
}
/**
* Maps the upstream `pointerover` to downstream `pointerover` and `pointerenter` events, in that order.
*
* The tracking data for the specific pointer gets a new `overTarget`.
* @param from - The upstream `pointerover` event.
*/
mapPointerOver(from) {
if (!(from instanceof FederatedPointerEvent.FederatedPointerEvent)) {
console.warn("EventBoundary cannot map a non-pointer event as a pointer event");
return;
}
const trackingData = this.trackingData(from.pointerId), e = this.createPointerEvent(from), isMouse = e.pointerType === "mouse" || e.pointerType === "pen";
this.dispatchEvent(e, "pointerover"), isMouse && this.dispatchEvent(e, "mouseover"), e.pointerType === "mouse" && (this.cursor = e.target?.cursor);
const enterEvent = this.clonePointerEvent(e, "pointerenter");
for (enterEvent.eventPhase = enterEvent.AT_TARGET; enterEvent.target && enterEvent.target !== this.rootTarget.parent; )
enterEvent.currentTarget = enterEvent.target, this.notifyTarget(enterEvent), isMouse && this.notifyTarget(enterEvent, "mouseenter"), enterEvent.target = enterEvent.target.parent;
trackingData.overTargets = e.composedPath(), this.freeEvent(e), this.freeEvent(enterEvent);
}
/**
* Maps the upstream `pointerout` to downstream `pointerout`, `pointerleave` events, in that order.
*
* The tracking data for the specific pointer is cleared of a `overTarget`.
* @param from - The upstream `pointerout` event.
*/
mapPointerOut(from) {
if (!(from instanceof FederatedPointerEvent.FederatedPointerEvent)) {
console.warn("EventBoundary cannot map a non-pointer event as a pointer event");
return;
}
const trackingData = this.trackingData(from.pointerId);
if (trackingData.overTargets) {
const isMouse = from.pointerType === "mouse" || from.pointerType === "pen", outTarget = this.findMountedTarget(trackingData.overTargets), outEvent = this.createPointerEvent(from, "pointerout", outTarget);
this.dispatchEvent(outEvent), isMouse && this.dispatchEvent(outEvent, "mouseout");
const leaveEvent = this.createPointerEvent(from, "pointerleave", outTarget);
for (leaveEvent.eventPhase = leaveEvent.AT_TARGET; leaveEvent.target && leaveEvent.target !== this.rootTarget.parent; )
leaveEvent.currentTarget = leaveEvent.target, this.notifyTarget(leaveEvent), isMouse && this.notifyTarget(leaveEvent, "mouseleave"), leaveEvent.target = leaveEvent.target.parent;
trackingData.overTargets = null, this.freeEvent(outEvent), this.freeEvent(leaveEvent);
}
this.cursor = null;
}
/**
* Maps the upstream `pointerup` event to downstream `pointerup`, `pointerupoutside`,
* and `click`/`rightclick`/`pointertap` events, in that order.
*
* The `pointerupoutside` event bubbles from the original `pointerdown` target to the most specific
* ancestor of the `pointerdown` and `pointerup` targets, which is also the `click` event's target. `touchend`,
* `rightup`, `mouseup`, `touchendoutside`, `rightupoutside`, `mouseupoutside`, and `tap` are fired as well for
* specific pointer types.
* @param from - The upstream `pointerup` event.
*/
mapPointerUp(from) {
if (!(from instanceof FederatedPointerEvent.FederatedPointerEvent)) {
console.warn("EventBoundary cannot map a non-pointer event as a pointer event");
return;
}
const now = performance.now(), e = this.createPointerEvent(from);
if (this.dispatchEvent(e, "pointerup"), e.pointerType === "touch")
this.dispatchEvent(e, "touchend");
else if (e.pointerType === "mouse" || e.pointerType === "pen") {
const isRightButton = e.button === 2;
this.dispatchEvent(e, isRightButton ? "rightup" : "mouseup");
}
const trackingData = this.trackingData(from.pointerId), pressTarget = this.findMountedTarget(trackingData.pressTargetsByButton[from.button]);
let clickTarget = pressTarget;
if (pressTarget && !e.composedPath().includes(pressTarget)) {
let currentTarget = pressTarget;
for (; currentTarget && !e.composedPath().includes(currentTarget); ) {
if (e.currentTarget = currentTarget, this.notifyTarget(e, "pointerupoutside"), e.pointerType === "touch")
this.notifyTarget(e, "touchendoutside");
else if (e.pointerType === "mouse" || e.pointerType === "pen") {
const isRightButton = e.button === 2;
this.notifyTarget(e, isRightButton ? "rightupoutside" : "mouseupoutside");
}
currentTarget = currentTarget.parent;
}
delete trackingData.pressTargetsByButton[from.button], clickTarget = currentTarget;
}
if (clickTarget) {
const clickEvent = this.clonePointerEvent(e, "click");
clickEvent.target = clickTarget, clickEvent.path = null, trackingData.clicksByButton[from.button] || (trackingData.clicksByButton[from.button] = {
clickCount: 0,
target: clickEvent.target,
timeStamp: now
});
const clickHistory = trackingData.clicksByButton[from.button];
if (clickHistory.target === clickEvent.target && now - clickHistory.timeStamp < 200 ? ++clickHistory.clickCount : clickHistory.clickCount = 1, clickHistory.target = clickEvent.target, clickHistory.timeStamp = now, clickEvent.detail = clickHistory.clickCount, clickEvent.pointerType === "mouse") {
const isRightButton = clickEvent.button === 2;
this.dispatchEvent(clickEvent, isRightButton ? "rightclick" : "click");
} else
clickEvent.pointerType === "touch" && this.dispatchEvent(clickEvent, "tap");
this.dispatchEvent(clickEvent, "pointertap"), this.freeEvent(clickEvent);
}
this.freeEvent(e);
}
/**
* Maps the upstream `pointerupoutside` event to a downstream `pointerupoutside` event, bubbling from the original
* `pointerdown` target to `rootTarget`.
*
* (The most specific ancestor of the `pointerdown` event and the `pointerup` event must the
* `{@link PIXI.EventBoundary}'s root because the `pointerup` event occurred outside of the boundary.)
*
* `touchendoutside`, `mouseupoutside`, and `rightupoutside` events are fired as well for specific pointer
* types. The tracking data for the specific pointer is cleared of a `pressTarget`.
* @param from - The upstream `pointerupoutside` event.
*/
mapPointerUpOutside(from) {
if (!(from instanceof FederatedPointerEvent.FederatedPointerEvent)) {
console.warn("EventBoundary cannot map a non-pointer event as a pointer event");
return;
}
const trackingData = this.trackingData(from.pointerId), pressTarget = this.findMountedTarget(trackingData.pressTargetsByButton[from.button]), e = this.createPointerEvent(from);
if (pressTarget) {
let currentTarget = pressTarget;
for (; currentTarget; )
e.currentTarget = currentTarget, this.notifyTarget(e, "pointerupoutside"), e.pointerType === "touch" ? this.notifyTarget(e, "touchendoutside") : (e.pointerType === "mouse" || e.pointerType === "pen") && this.notifyTarget(e, e.button === 2 ? "rightupoutside" : "mouseupoutside"), currentTarget = currentTarget.parent;
delete trackingData.pressTargetsByButton[from.button];
}
this.freeEvent(e);
}
/**
* Maps the upstream `wheel` event to a downstream `wheel` event.
* @param from - The upstream `wheel` event.
*/
mapWheel(from) {
if (!(from instanceof FederatedWheelEvent.FederatedWheelEvent)) {
console.warn("EventBoundary cannot map a non-wheel event as a wheel event");
return;
}
const wheelEvent = this.createWheelEvent(from);
this.dispatchEvent(wheelEvent), this.freeEvent(wheelEvent);
}
/**
* Finds the most specific event-target in the given propagation path that is still mounted in the scene graph.
*
* This is used to find the correct `pointerup` and `pointerout` target in the case that the original `pointerdown`
* or `pointerover` target was unmounted from the scene graph.
* @param propagationPath - The propagation path was valid in the past.
* @returns - The most specific event-target still mounted at the same location in the scene graph.
*/
findMountedTarget(propagationPath) {
if (!propagationPath)
return null;
let currentTarget = propagationPath[0];
for (let i = 1; i < propagationPath.length && propagationPath[i].parent === currentTarget; i++)
currentTarget = propagationPath[i];
return currentTarget;
}
/**
* Creates an event whose {@code originalEvent} is {@code from}, with an optional `type` and `target` override.
*
* The event is allocated using {@link PIXI.EventBoundary#allocateEvent this.allocateEvent}.
* @param from - The {@code originalEvent} for the returned event.
* @param [type=from.type] - The type of the returned event.
* @param target - The target of the returned event.
*/
createPointerEvent(from, type, target) {
const event = this.allocateEvent(FederatedPointerEvent.FederatedPointerEvent);
return this.copyPointerData(from, event), this.copyMouseData(from, event), this.copyData(from, event), event.nativeEvent = from.nativeEvent, event.originalEvent = from, event.target = target ?? this.hitTest(event.global.x, event.global.y) ?? this._hitElements[0], typeof type == "string" && (event.type = type), event;
}
/**
* Creates a wheel event whose {@code originalEvent} is {@code from}.
*
* The event is allocated using {@link PIXI.EventBoundary#allocateEvent this.allocateEvent}.
* @param from - The upstream wheel event.
*/
createWheelEvent(from) {
const event = this.allocateEvent(FederatedWheelEvent.FederatedWheelEvent);
return this.copyWheelData(from, event), this.copyMouseData(from, event), this.copyData(from, event), event.nativeEvent = from.nativeEvent, event.originalEvent = from, event.target = this.hitTest(event.global.x, event.global.y), event;
}
/**
* Clones the event {@code from}, with an optional {@code type} override.
*
* The event is allocated using {@link PIXI.EventBoundary#allocateEvent this.allocateEvent}.
* @param from - The event to clone.
* @param [type=from.type] - The type of the returned event.
*/
clonePointerEvent(from, type) {
const event = this.allocateEvent(FederatedPointerEvent.FederatedPointerEvent);
return event.nativeEvent = from.nativeEvent, event.originalEvent = from.originalEvent, this.copyPointerData(from, event), this.copyMouseData(from, event), this.copyData(from, event), event.target = from.target, event.path = from.composedPath().slice(), event.type = type ?? event.type, event;
}
/**
* Copies wheel {@link PIXI.FederatedWheelEvent} data from {@code from} into {@code to}.
*
* The following properties are copied:
* + deltaMode
* + deltaX
* + deltaY
* + deltaZ
* @param from
* @param to
*/
copyWheelData(from, to) {
to.deltaMode = from.deltaMode, to.deltaX = from.deltaX, to.deltaY = from.deltaY, to.deltaZ = from.deltaZ;
}
/**
* Copies pointer {@link PIXI.FederatedPointerEvent} data from {@code from} into {@code to}.
*
* The following properties are copied:
* + pointerId
* + width
* + height
* + isPrimary
* + pointerType
* + pressure
* + tangentialPressure
* + tiltX
* + tiltY
* @param from
* @param to
*/
copyPointerData(from, to) {
from instanceof FederatedPointerEvent.FederatedPointerEvent && to instanceof FederatedPointerEvent.FederatedPointerEvent && (to.pointerId = from.pointerId, to.width = from.width, to.height = from.height, to.isPrimary = from.isPrimary, to.pointerType = from.pointerType, to.pressure = from.pressure, to.tangentialPressure = from.tangentialPressure, to.tiltX = from.tiltX, to.tiltY = from.tiltY, to.twist = from.twist);
}
/**
* Copies mouse {@link PIXI.FederatedMouseEvent} data from {@code from} to {@code to}.
*
* The following properties are copied:
* + altKey
* + button
* + buttons
* + clientX
* + clientY
* + metaKey
* + movementX
* + movementY
* + pageX
* + pageY
* + x
* + y
* + screen
* + shiftKey
* + global
* @param from
* @param to
*/
copyMouseData(from, to) {
from instanceof FederatedMouseEvent.FederatedMouseEvent && to instanceof FederatedMouseEvent.FederatedMouseEvent && (to.altKey = from.altKey, to.button = from.button, to.buttons = from.buttons, to.client.copyFrom(from.client), to.ctrlKey = from.ctrlKey, to.metaKey = from.metaKey, to.movement.copyFrom(from.movement), to.screen.copyFrom(from.screen), to.shiftKey = from.shiftKey, to.global.copyFrom(from.global));
}
/**
* Copies base {@link PIXI.FederatedEvent} data from {@code from} into {@code to}.
*
* The following properties are copied:
* + isTrusted
* + srcElement
* + timeStamp
* + type
* @param from - The event to copy data from.
* @param to - The event to copy data into.
*/
copyData(from, to) {
to.isTrusted = from.isTrusted, to.srcElement = from.srcElement, to.timeStamp = performance.now(), to.type = from.type, to.detail = from.detail, to.view = from.view, to.which = from.which, to.layer.copyFrom(from.layer), to.page.copyFrom(from.page);
}
/**
* @param id - The pointer ID.
* @returns The tracking data stored for the given pointer. If no data exists, a blank
* state will be created.
*/
trackingData(id) {
return this.mappingState.trackingData[id] || (this.mappingState.trackingData[id] = {
pressTargetsByButton: {},
clicksByButton: {},
overTarget: null
}), this.mappingState.trackingData[id];
}
/**
* Allocate a specific type of event from {@link PIXI.EventBoundary#eventPool this.eventPool}.
*
* This allocation is constructor-agnostic, as long as it only takes one argument - this event
* boundary.
* @param constructor - The event's constructor.
*/
allocateEvent(constructor) {
this.eventPool.has(constructor) || this.eventPool.set(constructor, []);
const event = this.eventPool.get(constructor).pop() || new constructor(this);
return event.eventPhase = event.NONE, event.currentTarget = null, event.path = null, event.target = null, event;
}
/**
* Frees the event and puts it back into the event pool.
*
* It is illegal to reuse the event until it is allocated again, using `this.allocateEvent`.
*
* It is also advised that events not allocated from {@link PIXI.EventBoundary#allocateEvent this.allocateEvent}
* not be freed. This is because of the possibility that the same event is freed twice, which can cause
* it to be allocated twice & result in overwriting.
* @param event - The event to be freed.
* @throws Error if the event is managed by another event boundary.
*/
freeEvent(event) {
if (event.manager !== this)
throw new Error("It is illegal to free an event not managed by this EventBoundary!");
const constructor = event.constructor;
this.eventPool.has(constructor) || this.eventPool.set(constructor, []), this.eventPool.get(constructor).push(event);
}
/**
* Similar to {@link PIXI.EventEmitter.emit}, except it stops if the `propagationImmediatelyStopped` flag
* is set on the event.
* @param e - The event to call each listener with.
* @param type - The event key.
*/
notifyListeners(e, type) {
const listeners = e.currentTarget._events[type];
if (listeners && e.currentTarget.isInteractive())
if ("fn" in listeners)
listeners.once && e.currentTarget.removeListener(type, listeners.fn, void 0, !0), listeners.fn.call(listeners.context, e);
else
for (let i = 0, j = listeners.length; i < j && !e.propagationImmediatelyStopped; i++)
listeners[i].once && e.currentTarget.removeListener(type, listeners[i].fn, void 0, !0), listeners[i].fn.call(listeners[i].context, e);
}
}
exports.EventBoundary = EventBoundary;
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