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resources/app/node_modules/@pixi/mesh-extras/lib/SimplePlane.mjs
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39
resources/app/node_modules/@pixi/mesh-extras/lib/SimplePlane.mjs
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import { Texture } from "@pixi/core";
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import { Mesh, MeshMaterial } from "@pixi/mesh";
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import { PlaneGeometry } from "./geometry/PlaneGeometry.mjs";
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class SimplePlane extends Mesh {
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/**
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* @param texture - The texture to use on the SimplePlane.
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* @param verticesX - The number of vertices in the x-axis
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* @param verticesY - The number of vertices in the y-axis
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*/
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constructor(texture, verticesX, verticesY) {
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const planeGeometry = new PlaneGeometry(texture.width, texture.height, verticesX, verticesY), meshMaterial = new MeshMaterial(Texture.WHITE);
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super(planeGeometry, meshMaterial), this.texture = texture, this.autoResize = !0;
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}
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/**
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* Method used for overrides, to do something in case texture frame was changed.
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* Meshes based on plane can override it and change more details based on texture.
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*/
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textureUpdated() {
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this._textureID = this.shader.texture._updateID;
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const geometry = this.geometry, { width, height } = this.shader.texture;
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this.autoResize && (geometry.width !== width || geometry.height !== height) && (geometry.width = this.shader.texture.width, geometry.height = this.shader.texture.height, geometry.build());
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}
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set texture(value) {
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this.shader.texture !== value && (this.shader.texture = value, this._textureID = -1, value.baseTexture.valid ? this.textureUpdated() : value.once("update", this.textureUpdated, this));
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}
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get texture() {
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return this.shader.texture;
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}
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_render(renderer) {
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this._textureID !== this.shader.texture._updateID && this.textureUpdated(), super._render(renderer);
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}
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destroy(options) {
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this.shader.texture.off("update", this.textureUpdated, this), super.destroy(options);
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}
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}
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export {
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SimplePlane
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};
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//# sourceMappingURL=SimplePlane.mjs.map
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