Initial
This commit is contained in:
21
resources/app/node_modules/@pixi/sprite-animated/LICENSE
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21
resources/app/node_modules/@pixi/sprite-animated/LICENSE
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||||
The MIT License
|
||||
|
||||
Copyright (c) 2013-2023 Mathew Groves, Chad Engler
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
143
resources/app/node_modules/@pixi/sprite-animated/lib/AnimatedSprite.js
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resources/app/node_modules/@pixi/sprite-animated/lib/AnimatedSprite.js
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"use strict";
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var core = require("@pixi/core"), sprite = require("@pixi/sprite");
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class AnimatedSprite extends sprite.Sprite {
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/**
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* @param textures - An array of {@link PIXI.Texture} or frame
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* objects that make up the animation.
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||||
* @param {boolean} [autoUpdate=true] - Whether to use Ticker.shared to auto update animation time.
|
||||
*/
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||||
constructor(textures, autoUpdate = !0) {
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super(textures[0] instanceof core.Texture ? textures[0] : textures[0].texture), this._textures = null, this._durations = null, this._autoUpdate = autoUpdate, this._isConnectedToTicker = !1, this.animationSpeed = 1, this.loop = !0, this.updateAnchor = !1, this.onComplete = null, this.onFrameChange = null, this.onLoop = null, this._currentTime = 0, this._playing = !1, this._previousFrame = null, this.textures = textures;
|
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}
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||||
/** Stops the AnimatedSprite. */
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||||
stop() {
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this._playing && (this._playing = !1, this._autoUpdate && this._isConnectedToTicker && (core.Ticker.shared.remove(this.update, this), this._isConnectedToTicker = !1));
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}
|
||||
/** Plays the AnimatedSprite. */
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||||
play() {
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this._playing || (this._playing = !0, this._autoUpdate && !this._isConnectedToTicker && (core.Ticker.shared.add(this.update, this, core.UPDATE_PRIORITY.HIGH), this._isConnectedToTicker = !0));
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}
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||||
/**
|
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* Stops the AnimatedSprite and goes to a specific frame.
|
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* @param frameNumber - Frame index to stop at.
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*/
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gotoAndStop(frameNumber) {
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||||
this.stop(), this.currentFrame = frameNumber;
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||||
}
|
||||
/**
|
||||
* Goes to a specific frame and begins playing the AnimatedSprite.
|
||||
* @param frameNumber - Frame index to start at.
|
||||
*/
|
||||
gotoAndPlay(frameNumber) {
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||||
this.currentFrame = frameNumber, this.play();
|
||||
}
|
||||
/**
|
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* Updates the object transform for rendering.
|
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* @param deltaTime - Time since last tick.
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||||
*/
|
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update(deltaTime) {
|
||||
if (!this._playing)
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||||
return;
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const elapsed = this.animationSpeed * deltaTime, previousFrame = this.currentFrame;
|
||||
if (this._durations !== null) {
|
||||
let lag = this._currentTime % 1 * this._durations[this.currentFrame];
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for (lag += elapsed / 60 * 1e3; lag < 0; )
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this._currentTime--, lag += this._durations[this.currentFrame];
|
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const sign = Math.sign(this.animationSpeed * deltaTime);
|
||||
for (this._currentTime = Math.floor(this._currentTime); lag >= this._durations[this.currentFrame]; )
|
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lag -= this._durations[this.currentFrame] * sign, this._currentTime += sign;
|
||||
this._currentTime += lag / this._durations[this.currentFrame];
|
||||
} else
|
||||
this._currentTime += elapsed;
|
||||
this._currentTime < 0 && !this.loop ? (this.gotoAndStop(0), this.onComplete && this.onComplete()) : this._currentTime >= this._textures.length && !this.loop ? (this.gotoAndStop(this._textures.length - 1), this.onComplete && this.onComplete()) : previousFrame !== this.currentFrame && (this.loop && this.onLoop && (this.animationSpeed > 0 && this.currentFrame < previousFrame || this.animationSpeed < 0 && this.currentFrame > previousFrame) && this.onLoop(), this.updateTexture());
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||||
}
|
||||
/** Updates the displayed texture to match the current frame index. */
|
||||
updateTexture() {
|
||||
const currentFrame = this.currentFrame;
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||||
this._previousFrame !== currentFrame && (this._previousFrame = currentFrame, this._texture = this._textures[currentFrame], this._textureID = -1, this._textureTrimmedID = -1, this._cachedTint = 16777215, this.uvs = this._texture._uvs.uvsFloat32, this.updateAnchor && this._anchor.copyFrom(this._texture.defaultAnchor), this.onFrameChange && this.onFrameChange(this.currentFrame));
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||||
}
|
||||
/**
|
||||
* Stops the AnimatedSprite and destroys it.
|
||||
* @param {object|boolean} [options] - Options parameter. A boolean will act as if all options
|
||||
* have been set to that value.
|
||||
* @param {boolean} [options.children=false] - If set to true, all the children will have their destroy
|
||||
* method called as well. 'options' will be passed on to those calls.
|
||||
* @param {boolean} [options.texture=false] - Should it destroy the current texture of the sprite as well.
|
||||
* @param {boolean} [options.baseTexture=false] - Should it destroy the base texture of the sprite as well.
|
||||
*/
|
||||
destroy(options) {
|
||||
this.stop(), super.destroy(options), this.onComplete = null, this.onFrameChange = null, this.onLoop = null;
|
||||
}
|
||||
/**
|
||||
* A short hand way of creating an AnimatedSprite from an array of frame ids.
|
||||
* @param frames - The array of frames ids the AnimatedSprite will use as its texture frames.
|
||||
* @returns - The new animated sprite with the specified frames.
|
||||
*/
|
||||
static fromFrames(frames) {
|
||||
const textures = [];
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||||
for (let i = 0; i < frames.length; ++i)
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||||
textures.push(core.Texture.from(frames[i]));
|
||||
return new AnimatedSprite(textures);
|
||||
}
|
||||
/**
|
||||
* A short hand way of creating an AnimatedSprite from an array of image ids.
|
||||
* @param images - The array of image urls the AnimatedSprite will use as its texture frames.
|
||||
* @returns The new animate sprite with the specified images as frames.
|
||||
*/
|
||||
static fromImages(images) {
|
||||
const textures = [];
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||||
for (let i = 0; i < images.length; ++i)
|
||||
textures.push(core.Texture.from(images[i]));
|
||||
return new AnimatedSprite(textures);
|
||||
}
|
||||
/**
|
||||
* The total number of frames in the AnimatedSprite. This is the same as number of textures
|
||||
* assigned to the AnimatedSprite.
|
||||
* @readonly
|
||||
* @default 0
|
||||
*/
|
||||
get totalFrames() {
|
||||
return this._textures.length;
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||||
}
|
||||
/** The array of textures used for this AnimatedSprite. */
|
||||
get textures() {
|
||||
return this._textures;
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||||
}
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||||
set textures(value) {
|
||||
if (value[0] instanceof core.Texture)
|
||||
this._textures = value, this._durations = null;
|
||||
else {
|
||||
this._textures = [], this._durations = [];
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||||
for (let i = 0; i < value.length; i++)
|
||||
this._textures.push(value[i].texture), this._durations.push(value[i].time);
|
||||
}
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||||
this._previousFrame = null, this.gotoAndStop(0), this.updateTexture();
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||||
}
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||||
/** The AnimatedSprite's current frame index. */
|
||||
get currentFrame() {
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||||
let currentFrame = Math.floor(this._currentTime) % this._textures.length;
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||||
return currentFrame < 0 && (currentFrame += this._textures.length), currentFrame;
|
||||
}
|
||||
set currentFrame(value) {
|
||||
if (value < 0 || value > this.totalFrames - 1)
|
||||
throw new Error(`[AnimatedSprite]: Invalid frame index value ${value}, expected to be between 0 and totalFrames ${this.totalFrames}.`);
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||||
const previousFrame = this.currentFrame;
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||||
this._currentTime = value, previousFrame !== this.currentFrame && this.updateTexture();
|
||||
}
|
||||
/**
|
||||
* Indicates if the AnimatedSprite is currently playing.
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||||
* @readonly
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||||
*/
|
||||
get playing() {
|
||||
return this._playing;
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||||
}
|
||||
/** Whether to use Ticker.shared to auto update animation time. */
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||||
get autoUpdate() {
|
||||
return this._autoUpdate;
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||||
}
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||||
set autoUpdate(value) {
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||||
value !== this._autoUpdate && (this._autoUpdate = value, !this._autoUpdate && this._isConnectedToTicker ? (core.Ticker.shared.remove(this.update, this), this._isConnectedToTicker = !1) : this._autoUpdate && !this._isConnectedToTicker && this._playing && (core.Ticker.shared.add(this.update, this), this._isConnectedToTicker = !0));
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}
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||||
}
|
||||
exports.AnimatedSprite = AnimatedSprite;
|
||||
//# sourceMappingURL=AnimatedSprite.js.map
|
||||
1
resources/app/node_modules/@pixi/sprite-animated/lib/AnimatedSprite.js.map
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resources/app/node_modules/@pixi/sprite-animated/lib/AnimatedSprite.js.map
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145
resources/app/node_modules/@pixi/sprite-animated/lib/AnimatedSprite.mjs
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resources/app/node_modules/@pixi/sprite-animated/lib/AnimatedSprite.mjs
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import { Texture, Ticker, UPDATE_PRIORITY } from "@pixi/core";
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||||
import { Sprite } from "@pixi/sprite";
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||||
class AnimatedSprite extends Sprite {
|
||||
/**
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||||
* @param textures - An array of {@link PIXI.Texture} or frame
|
||||
* objects that make up the animation.
|
||||
* @param {boolean} [autoUpdate=true] - Whether to use Ticker.shared to auto update animation time.
|
||||
*/
|
||||
constructor(textures, autoUpdate = !0) {
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||||
super(textures[0] instanceof Texture ? textures[0] : textures[0].texture), this._textures = null, this._durations = null, this._autoUpdate = autoUpdate, this._isConnectedToTicker = !1, this.animationSpeed = 1, this.loop = !0, this.updateAnchor = !1, this.onComplete = null, this.onFrameChange = null, this.onLoop = null, this._currentTime = 0, this._playing = !1, this._previousFrame = null, this.textures = textures;
|
||||
}
|
||||
/** Stops the AnimatedSprite. */
|
||||
stop() {
|
||||
this._playing && (this._playing = !1, this._autoUpdate && this._isConnectedToTicker && (Ticker.shared.remove(this.update, this), this._isConnectedToTicker = !1));
|
||||
}
|
||||
/** Plays the AnimatedSprite. */
|
||||
play() {
|
||||
this._playing || (this._playing = !0, this._autoUpdate && !this._isConnectedToTicker && (Ticker.shared.add(this.update, this, UPDATE_PRIORITY.HIGH), this._isConnectedToTicker = !0));
|
||||
}
|
||||
/**
|
||||
* Stops the AnimatedSprite and goes to a specific frame.
|
||||
* @param frameNumber - Frame index to stop at.
|
||||
*/
|
||||
gotoAndStop(frameNumber) {
|
||||
this.stop(), this.currentFrame = frameNumber;
|
||||
}
|
||||
/**
|
||||
* Goes to a specific frame and begins playing the AnimatedSprite.
|
||||
* @param frameNumber - Frame index to start at.
|
||||
*/
|
||||
gotoAndPlay(frameNumber) {
|
||||
this.currentFrame = frameNumber, this.play();
|
||||
}
|
||||
/**
|
||||
* Updates the object transform for rendering.
|
||||
* @param deltaTime - Time since last tick.
|
||||
*/
|
||||
update(deltaTime) {
|
||||
if (!this._playing)
|
||||
return;
|
||||
const elapsed = this.animationSpeed * deltaTime, previousFrame = this.currentFrame;
|
||||
if (this._durations !== null) {
|
||||
let lag = this._currentTime % 1 * this._durations[this.currentFrame];
|
||||
for (lag += elapsed / 60 * 1e3; lag < 0; )
|
||||
this._currentTime--, lag += this._durations[this.currentFrame];
|
||||
const sign = Math.sign(this.animationSpeed * deltaTime);
|
||||
for (this._currentTime = Math.floor(this._currentTime); lag >= this._durations[this.currentFrame]; )
|
||||
lag -= this._durations[this.currentFrame] * sign, this._currentTime += sign;
|
||||
this._currentTime += lag / this._durations[this.currentFrame];
|
||||
} else
|
||||
this._currentTime += elapsed;
|
||||
this._currentTime < 0 && !this.loop ? (this.gotoAndStop(0), this.onComplete && this.onComplete()) : this._currentTime >= this._textures.length && !this.loop ? (this.gotoAndStop(this._textures.length - 1), this.onComplete && this.onComplete()) : previousFrame !== this.currentFrame && (this.loop && this.onLoop && (this.animationSpeed > 0 && this.currentFrame < previousFrame || this.animationSpeed < 0 && this.currentFrame > previousFrame) && this.onLoop(), this.updateTexture());
|
||||
}
|
||||
/** Updates the displayed texture to match the current frame index. */
|
||||
updateTexture() {
|
||||
const currentFrame = this.currentFrame;
|
||||
this._previousFrame !== currentFrame && (this._previousFrame = currentFrame, this._texture = this._textures[currentFrame], this._textureID = -1, this._textureTrimmedID = -1, this._cachedTint = 16777215, this.uvs = this._texture._uvs.uvsFloat32, this.updateAnchor && this._anchor.copyFrom(this._texture.defaultAnchor), this.onFrameChange && this.onFrameChange(this.currentFrame));
|
||||
}
|
||||
/**
|
||||
* Stops the AnimatedSprite and destroys it.
|
||||
* @param {object|boolean} [options] - Options parameter. A boolean will act as if all options
|
||||
* have been set to that value.
|
||||
* @param {boolean} [options.children=false] - If set to true, all the children will have their destroy
|
||||
* method called as well. 'options' will be passed on to those calls.
|
||||
* @param {boolean} [options.texture=false] - Should it destroy the current texture of the sprite as well.
|
||||
* @param {boolean} [options.baseTexture=false] - Should it destroy the base texture of the sprite as well.
|
||||
*/
|
||||
destroy(options) {
|
||||
this.stop(), super.destroy(options), this.onComplete = null, this.onFrameChange = null, this.onLoop = null;
|
||||
}
|
||||
/**
|
||||
* A short hand way of creating an AnimatedSprite from an array of frame ids.
|
||||
* @param frames - The array of frames ids the AnimatedSprite will use as its texture frames.
|
||||
* @returns - The new animated sprite with the specified frames.
|
||||
*/
|
||||
static fromFrames(frames) {
|
||||
const textures = [];
|
||||
for (let i = 0; i < frames.length; ++i)
|
||||
textures.push(Texture.from(frames[i]));
|
||||
return new AnimatedSprite(textures);
|
||||
}
|
||||
/**
|
||||
* A short hand way of creating an AnimatedSprite from an array of image ids.
|
||||
* @param images - The array of image urls the AnimatedSprite will use as its texture frames.
|
||||
* @returns The new animate sprite with the specified images as frames.
|
||||
*/
|
||||
static fromImages(images) {
|
||||
const textures = [];
|
||||
for (let i = 0; i < images.length; ++i)
|
||||
textures.push(Texture.from(images[i]));
|
||||
return new AnimatedSprite(textures);
|
||||
}
|
||||
/**
|
||||
* The total number of frames in the AnimatedSprite. This is the same as number of textures
|
||||
* assigned to the AnimatedSprite.
|
||||
* @readonly
|
||||
* @default 0
|
||||
*/
|
||||
get totalFrames() {
|
||||
return this._textures.length;
|
||||
}
|
||||
/** The array of textures used for this AnimatedSprite. */
|
||||
get textures() {
|
||||
return this._textures;
|
||||
}
|
||||
set textures(value) {
|
||||
if (value[0] instanceof Texture)
|
||||
this._textures = value, this._durations = null;
|
||||
else {
|
||||
this._textures = [], this._durations = [];
|
||||
for (let i = 0; i < value.length; i++)
|
||||
this._textures.push(value[i].texture), this._durations.push(value[i].time);
|
||||
}
|
||||
this._previousFrame = null, this.gotoAndStop(0), this.updateTexture();
|
||||
}
|
||||
/** The AnimatedSprite's current frame index. */
|
||||
get currentFrame() {
|
||||
let currentFrame = Math.floor(this._currentTime) % this._textures.length;
|
||||
return currentFrame < 0 && (currentFrame += this._textures.length), currentFrame;
|
||||
}
|
||||
set currentFrame(value) {
|
||||
if (value < 0 || value > this.totalFrames - 1)
|
||||
throw new Error(`[AnimatedSprite]: Invalid frame index value ${value}, expected to be between 0 and totalFrames ${this.totalFrames}.`);
|
||||
const previousFrame = this.currentFrame;
|
||||
this._currentTime = value, previousFrame !== this.currentFrame && this.updateTexture();
|
||||
}
|
||||
/**
|
||||
* Indicates if the AnimatedSprite is currently playing.
|
||||
* @readonly
|
||||
*/
|
||||
get playing() {
|
||||
return this._playing;
|
||||
}
|
||||
/** Whether to use Ticker.shared to auto update animation time. */
|
||||
get autoUpdate() {
|
||||
return this._autoUpdate;
|
||||
}
|
||||
set autoUpdate(value) {
|
||||
value !== this._autoUpdate && (this._autoUpdate = value, !this._autoUpdate && this._isConnectedToTicker ? (Ticker.shared.remove(this.update, this), this._isConnectedToTicker = !1) : this._autoUpdate && !this._isConnectedToTicker && this._playing && (Ticker.shared.add(this.update, this), this._isConnectedToTicker = !0));
|
||||
}
|
||||
}
|
||||
export {
|
||||
AnimatedSprite
|
||||
};
|
||||
//# sourceMappingURL=AnimatedSprite.mjs.map
|
||||
1
resources/app/node_modules/@pixi/sprite-animated/lib/AnimatedSprite.mjs.map
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resources/app/node_modules/@pixi/sprite-animated/lib/AnimatedSprite.mjs.map
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resources/app/node_modules/@pixi/sprite-animated/lib/index.js
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resources/app/node_modules/@pixi/sprite-animated/lib/index.js
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|
||||
"use strict";
|
||||
var AnimatedSprite = require("./AnimatedSprite.js");
|
||||
exports.AnimatedSprite = AnimatedSprite.AnimatedSprite;
|
||||
//# sourceMappingURL=index.js.map
|
||||
1
resources/app/node_modules/@pixi/sprite-animated/lib/index.js.map
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resources/app/node_modules/@pixi/sprite-animated/lib/index.js.map
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||||
{"version":3,"file":"index.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;"}
|
||||
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resources/app/node_modules/@pixi/sprite-animated/lib/index.mjs
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resources/app/node_modules/@pixi/sprite-animated/lib/index.mjs
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||||
import { AnimatedSprite } from "./AnimatedSprite.mjs";
|
||||
export {
|
||||
AnimatedSprite
|
||||
};
|
||||
//# sourceMappingURL=index.mjs.map
|
||||
1
resources/app/node_modules/@pixi/sprite-animated/lib/index.mjs.map
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resources/app/node_modules/@pixi/sprite-animated/lib/index.mjs.map
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||||
{"version":3,"file":"index.mjs","sources":[],"sourcesContent":[],"names":[],"mappings":";"}
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||||
38
resources/app/node_modules/@pixi/sprite-animated/package.json
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resources/app/node_modules/@pixi/sprite-animated/package.json
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||||
{
|
||||
"name": "@pixi/sprite-animated",
|
||||
"version": "7.4.2",
|
||||
"main": "lib/index.js",
|
||||
"module": "lib/index.mjs",
|
||||
"types": "lib/index.d.ts",
|
||||
"exports": {
|
||||
".": {
|
||||
"import": {
|
||||
"types": "./lib/index.d.ts",
|
||||
"default": "./lib/index.mjs"
|
||||
},
|
||||
"require": {
|
||||
"types": "./lib/index.d.ts",
|
||||
"default": "./lib/index.js"
|
||||
}
|
||||
}
|
||||
},
|
||||
"description": "Sprite Animations as depicted by playing a series of Textures",
|
||||
"author": "Mat Groves",
|
||||
"homepage": "http://pixijs.com/",
|
||||
"license": "MIT",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/pixijs/pixijs.git"
|
||||
},
|
||||
"publishConfig": {
|
||||
"access": "public"
|
||||
},
|
||||
"files": [
|
||||
"lib",
|
||||
"*.d.ts"
|
||||
],
|
||||
"peerDependencies": {
|
||||
"@pixi/core": "7.4.2",
|
||||
"@pixi/sprite": "7.4.2"
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user