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resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling.frag.js
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31
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling.frag.js
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: !0 });
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var gl2FragmentSrc = `#version 300 es
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#define SHADER_NAME Tiling-Sprite-100
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precision lowp float;
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in vec2 vTextureCoord;
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out vec4 fragmentColor;
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uniform sampler2D uSampler;
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uniform vec4 uColor;
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uniform mat3 uMapCoord;
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uniform vec4 uClampFrame;
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uniform vec2 uClampOffset;
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void main(void)
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{
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vec2 coord = vTextureCoord + ceil(uClampOffset - vTextureCoord);
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coord = (uMapCoord * vec3(coord, 1.0)).xy;
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vec2 unclamped = coord;
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coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);
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vec4 texSample = texture(uSampler, coord, unclamped == coord ? 0.0f : -32.0f);// lod-bias very negative to force lod 0
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fragmentColor = texSample * uColor;
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}
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`;
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exports.default = gl2FragmentSrc;
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//# sourceMappingURL=sprite-tiling.frag.js.map
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