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resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling.vert.js
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25
resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling.vert.js
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: !0 });
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var gl2VertexSrc = `#version 300 es
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#define SHADER_NAME Tiling-Sprite-300
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precision lowp float;
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in vec2 aVertexPosition;
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in vec2 aTextureCoord;
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uniform mat3 projectionMatrix;
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uniform mat3 translationMatrix;
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uniform mat3 uTransform;
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out vec2 vTextureCoord;
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void main(void)
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{
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gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
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vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;
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}
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`;
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exports.default = gl2VertexSrc;
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//# sourceMappingURL=sprite-tiling.vert.js.map
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