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2025-01-04 00:34:03 +01:00
parent 41829408dc
commit 0ca14bbc19
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"use strict";
var core = require("@pixi/core");
const _Spritesheet = class _Spritesheet2 {
/** @ignore */
constructor(optionsOrTexture, arg1, arg2) {
this.linkedSheets = [], (optionsOrTexture instanceof core.BaseTexture || optionsOrTexture instanceof core.Texture) && (optionsOrTexture = { texture: optionsOrTexture, data: arg1, resolutionFilename: arg2 });
const { texture, data, resolutionFilename = null, cachePrefix = "" } = optionsOrTexture;
this.cachePrefix = cachePrefix, this._texture = texture instanceof core.Texture ? texture : null, this.baseTexture = texture instanceof core.BaseTexture ? texture : this._texture.baseTexture, this.textures = {}, this.animations = {}, this.data = data;
const resource = this.baseTexture.resource;
this.resolution = this._updateResolution(resolutionFilename || (resource ? resource.url : null)), this._frames = this.data.frames, this._frameKeys = Object.keys(this._frames), this._batchIndex = 0, this._callback = null;
}
/**
* Generate the resolution from the filename or fallback
* to the meta.scale field of the JSON data.
* @param resolutionFilename - The filename to use for resolving
* the default resolution.
* @returns Resolution to use for spritesheet.
*/
_updateResolution(resolutionFilename = null) {
const { scale } = this.data.meta;
let resolution = core.utils.getResolutionOfUrl(resolutionFilename, null);
return resolution === null && (resolution = typeof scale == "number" ? scale : parseFloat(scale ?? "1")), resolution !== 1 && this.baseTexture.setResolution(resolution), resolution;
}
/**
* Parser spritesheet from loaded data. This is done asynchronously
* to prevent creating too many Texture within a single process.
* @method PIXI.Spritesheet#parse
*/
parse() {
return new Promise((resolve) => {
this._callback = resolve, this._batchIndex = 0, this._frameKeys.length <= _Spritesheet2.BATCH_SIZE ? (this._processFrames(0), this._processAnimations(), this._parseComplete()) : this._nextBatch();
});
}
/**
* Process a batch of frames
* @param initialFrameIndex - The index of frame to start.
*/
_processFrames(initialFrameIndex) {
let frameIndex = initialFrameIndex;
const maxFrames = _Spritesheet2.BATCH_SIZE;
for (; frameIndex - initialFrameIndex < maxFrames && frameIndex < this._frameKeys.length; ) {
const i = this._frameKeys[frameIndex], data = this._frames[i], rect = data.frame;
if (rect) {
let frame = null, trim = null;
const sourceSize = data.trimmed !== !1 && data.sourceSize ? data.sourceSize : data.frame, orig = new core.Rectangle(
0,
0,
Math.floor(sourceSize.w) / this.resolution,
Math.floor(sourceSize.h) / this.resolution
);
data.rotated ? frame = new core.Rectangle(
Math.floor(rect.x) / this.resolution,
Math.floor(rect.y) / this.resolution,
Math.floor(rect.h) / this.resolution,
Math.floor(rect.w) / this.resolution
) : frame = new core.Rectangle(
Math.floor(rect.x) / this.resolution,
Math.floor(rect.y) / this.resolution,
Math.floor(rect.w) / this.resolution,
Math.floor(rect.h) / this.resolution
), data.trimmed !== !1 && data.spriteSourceSize && (trim = new core.Rectangle(
Math.floor(data.spriteSourceSize.x) / this.resolution,
Math.floor(data.spriteSourceSize.y) / this.resolution,
Math.floor(rect.w) / this.resolution,
Math.floor(rect.h) / this.resolution
)), this.textures[i] = new core.Texture(
this.baseTexture,
frame,
orig,
trim,
data.rotated ? 2 : 0,
data.anchor,
data.borders
), core.Texture.addToCache(this.textures[i], this.cachePrefix + i.toString());
}
frameIndex++;
}
}
/** Parse animations config. */
_processAnimations() {
const animations = this.data.animations || {};
for (const animName in animations) {
this.animations[animName] = [];
for (let i = 0; i < animations[animName].length; i++) {
const frameName = animations[animName][i];
this.animations[animName].push(this.textures[frameName]);
}
}
}
/** The parse has completed. */
_parseComplete() {
const callback = this._callback;
this._callback = null, this._batchIndex = 0, callback.call(this, this.textures);
}
/** Begin the next batch of textures. */
_nextBatch() {
this._processFrames(this._batchIndex * _Spritesheet2.BATCH_SIZE), this._batchIndex++, setTimeout(() => {
this._batchIndex * _Spritesheet2.BATCH_SIZE < this._frameKeys.length ? this._nextBatch() : (this._processAnimations(), this._parseComplete());
}, 0);
}
/**
* Destroy Spritesheet and don't use after this.
* @param {boolean} [destroyBase=false] - Whether to destroy the base texture as well
*/
destroy(destroyBase = !1) {
for (const i in this.textures)
this.textures[i].destroy();
this._frames = null, this._frameKeys = null, this.data = null, this.textures = null, destroyBase && (this._texture?.destroy(), this.baseTexture.destroy()), this._texture = null, this.baseTexture = null, this.linkedSheets = [];
}
};
_Spritesheet.BATCH_SIZE = 1e3;
let Spritesheet = _Spritesheet;
exports.Spritesheet = Spritesheet;
//# sourceMappingURL=Spritesheet.js.map

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import { BaseTexture, Texture, utils, Rectangle } from "@pixi/core";
const _Spritesheet = class _Spritesheet2 {
/** @ignore */
constructor(optionsOrTexture, arg1, arg2) {
this.linkedSheets = [], (optionsOrTexture instanceof BaseTexture || optionsOrTexture instanceof Texture) && (optionsOrTexture = { texture: optionsOrTexture, data: arg1, resolutionFilename: arg2 });
const { texture, data, resolutionFilename = null, cachePrefix = "" } = optionsOrTexture;
this.cachePrefix = cachePrefix, this._texture = texture instanceof Texture ? texture : null, this.baseTexture = texture instanceof BaseTexture ? texture : this._texture.baseTexture, this.textures = {}, this.animations = {}, this.data = data;
const resource = this.baseTexture.resource;
this.resolution = this._updateResolution(resolutionFilename || (resource ? resource.url : null)), this._frames = this.data.frames, this._frameKeys = Object.keys(this._frames), this._batchIndex = 0, this._callback = null;
}
/**
* Generate the resolution from the filename or fallback
* to the meta.scale field of the JSON data.
* @param resolutionFilename - The filename to use for resolving
* the default resolution.
* @returns Resolution to use for spritesheet.
*/
_updateResolution(resolutionFilename = null) {
const { scale } = this.data.meta;
let resolution = utils.getResolutionOfUrl(resolutionFilename, null);
return resolution === null && (resolution = typeof scale == "number" ? scale : parseFloat(scale ?? "1")), resolution !== 1 && this.baseTexture.setResolution(resolution), resolution;
}
/**
* Parser spritesheet from loaded data. This is done asynchronously
* to prevent creating too many Texture within a single process.
* @method PIXI.Spritesheet#parse
*/
parse() {
return new Promise((resolve) => {
this._callback = resolve, this._batchIndex = 0, this._frameKeys.length <= _Spritesheet2.BATCH_SIZE ? (this._processFrames(0), this._processAnimations(), this._parseComplete()) : this._nextBatch();
});
}
/**
* Process a batch of frames
* @param initialFrameIndex - The index of frame to start.
*/
_processFrames(initialFrameIndex) {
let frameIndex = initialFrameIndex;
const maxFrames = _Spritesheet2.BATCH_SIZE;
for (; frameIndex - initialFrameIndex < maxFrames && frameIndex < this._frameKeys.length; ) {
const i = this._frameKeys[frameIndex], data = this._frames[i], rect = data.frame;
if (rect) {
let frame = null, trim = null;
const sourceSize = data.trimmed !== !1 && data.sourceSize ? data.sourceSize : data.frame, orig = new Rectangle(
0,
0,
Math.floor(sourceSize.w) / this.resolution,
Math.floor(sourceSize.h) / this.resolution
);
data.rotated ? frame = new Rectangle(
Math.floor(rect.x) / this.resolution,
Math.floor(rect.y) / this.resolution,
Math.floor(rect.h) / this.resolution,
Math.floor(rect.w) / this.resolution
) : frame = new Rectangle(
Math.floor(rect.x) / this.resolution,
Math.floor(rect.y) / this.resolution,
Math.floor(rect.w) / this.resolution,
Math.floor(rect.h) / this.resolution
), data.trimmed !== !1 && data.spriteSourceSize && (trim = new Rectangle(
Math.floor(data.spriteSourceSize.x) / this.resolution,
Math.floor(data.spriteSourceSize.y) / this.resolution,
Math.floor(rect.w) / this.resolution,
Math.floor(rect.h) / this.resolution
)), this.textures[i] = new Texture(
this.baseTexture,
frame,
orig,
trim,
data.rotated ? 2 : 0,
data.anchor,
data.borders
), Texture.addToCache(this.textures[i], this.cachePrefix + i.toString());
}
frameIndex++;
}
}
/** Parse animations config. */
_processAnimations() {
const animations = this.data.animations || {};
for (const animName in animations) {
this.animations[animName] = [];
for (let i = 0; i < animations[animName].length; i++) {
const frameName = animations[animName][i];
this.animations[animName].push(this.textures[frameName]);
}
}
}
/** The parse has completed. */
_parseComplete() {
const callback = this._callback;
this._callback = null, this._batchIndex = 0, callback.call(this, this.textures);
}
/** Begin the next batch of textures. */
_nextBatch() {
this._processFrames(this._batchIndex * _Spritesheet2.BATCH_SIZE), this._batchIndex++, setTimeout(() => {
this._batchIndex * _Spritesheet2.BATCH_SIZE < this._frameKeys.length ? this._nextBatch() : (this._processAnimations(), this._parseComplete());
}, 0);
}
/**
* Destroy Spritesheet and don't use after this.
* @param {boolean} [destroyBase=false] - Whether to destroy the base texture as well
*/
destroy(destroyBase = !1) {
for (const i in this.textures)
this.textures[i].destroy();
this._frames = null, this._frameKeys = null, this.data = null, this.textures = null, destroyBase && (this._texture?.destroy(), this.baseTexture.destroy()), this._texture = null, this.baseTexture = null, this.linkedSheets = [];
}
};
_Spritesheet.BATCH_SIZE = 1e3;
let Spritesheet = _Spritesheet;
export {
Spritesheet
};
//# sourceMappingURL=Spritesheet.mjs.map

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"use strict";
var Spritesheet = require("./Spritesheet.js"), spritesheetAsset = require("./spritesheetAsset.js");
exports.Spritesheet = Spritesheet.Spritesheet;
exports.spritesheetAsset = spritesheetAsset.spritesheetAsset;
//# sourceMappingURL=index.js.map

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{"version":3,"file":"index.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;"}

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import { Spritesheet } from "./Spritesheet.mjs";
import { spritesheetAsset } from "./spritesheetAsset.mjs";
export {
Spritesheet,
spritesheetAsset
};
//# sourceMappingURL=index.mjs.map

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{"version":3,"file":"index.mjs","sources":[],"sourcesContent":[],"names":[],"mappings":";;"}

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"use strict";
var assets = require("@pixi/assets"), core = require("@pixi/core"), Spritesheet = require("./Spritesheet.js");
const validImages = [
"jpg",
"png",
"jpeg",
"avif",
"webp",
"s3tc",
"s3tc_sRGB",
"etc",
"etc1",
"pvrtc",
"atc",
"astc",
"bptc"
];
function getCacheableAssets(keys, asset, ignoreMultiPack) {
const out = {};
if (keys.forEach((key) => {
out[key] = asset;
}), Object.keys(asset.textures).forEach((key) => {
out[`${asset.cachePrefix}${key}`] = asset.textures[key];
}), !ignoreMultiPack) {
const basePath = core.utils.path.dirname(keys[0]);
asset.linkedSheets.forEach((item, i) => {
Object.assign(out, getCacheableAssets(
[`${basePath}/${asset.data.meta.related_multi_packs[i]}`],
item,
!0
));
});
}
return out;
}
const spritesheetAsset = {
extension: core.ExtensionType.Asset,
/** Handle the caching of the related Spritesheet Textures */
cache: {
test: (asset) => asset instanceof Spritesheet.Spritesheet,
getCacheableAssets: (keys, asset) => getCacheableAssets(keys, asset, !1)
},
/** Resolve the the resolution of the asset. */
resolver: {
test: (value) => {
const split = value.split("?")[0].split("."), extension = split.pop(), format = split.pop();
return extension === "json" && validImages.includes(format);
},
parse: (value) => {
const split = value.split(".");
return {
resolution: parseFloat(core.settings.RETINA_PREFIX.exec(value)?.[1] ?? "1"),
format: split[split.length - 2],
src: value
};
}
},
/**
* Loader plugin that parses sprite sheets!
* once the JSON has been loaded this checks to see if the JSON is spritesheet data.
* If it is, we load the spritesheets image and parse the data into PIXI.Spritesheet
* All textures in the sprite sheet are then added to the cache
* @ignore
*/
loader: {
name: "spritesheetLoader",
extension: {
type: core.ExtensionType.LoadParser,
priority: assets.LoaderParserPriority.Normal
},
async testParse(asset, options) {
return core.utils.path.extname(options.src).toLowerCase() === ".json" && !!asset.frames;
},
async parse(asset, options, loader) {
const {
texture: imageTexture,
// if user need to use preloaded texture
imageFilename,
// if user need to use custom filename (not from jsonFile.meta.image)
cachePrefix
// if user need to use custom cache prefix
} = options?.data ?? {};
let basePath = core.utils.path.dirname(options.src);
basePath && basePath.lastIndexOf("/") !== basePath.length - 1 && (basePath += "/");
let texture;
if (imageTexture && imageTexture.baseTexture)
texture = imageTexture;
else {
const imagePath = assets.copySearchParams(basePath + (imageFilename ?? asset.meta.image), options.src);
texture = (await loader.load([imagePath]))[imagePath];
}
const spritesheet = new Spritesheet.Spritesheet({
texture: texture.baseTexture,
data: asset,
resolutionFilename: options.src,
cachePrefix
});
await spritesheet.parse();
const multiPacks = asset?.meta?.related_multi_packs;
if (Array.isArray(multiPacks)) {
const promises = [];
for (const item of multiPacks) {
if (typeof item != "string")
continue;
let itemUrl = basePath + item;
options.data?.ignoreMultiPack || (itemUrl = assets.copySearchParams(itemUrl, options.src), promises.push(loader.load({
src: itemUrl,
data: {
ignoreMultiPack: !0
}
})));
}
const res = await Promise.all(promises);
spritesheet.linkedSheets = res, res.forEach((item) => {
item.linkedSheets = [spritesheet].concat(spritesheet.linkedSheets.filter((sp) => sp !== item));
});
}
return spritesheet;
},
unload(spritesheet) {
spritesheet.destroy(!0);
}
}
};
core.extensions.add(spritesheetAsset);
exports.spritesheetAsset = spritesheetAsset;
//# sourceMappingURL=spritesheetAsset.js.map

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import { LoaderParserPriority, copySearchParams } from "@pixi/assets";
import { utils, ExtensionType, settings, extensions } from "@pixi/core";
import { Spritesheet } from "./Spritesheet.mjs";
const validImages = [
"jpg",
"png",
"jpeg",
"avif",
"webp",
"s3tc",
"s3tc_sRGB",
"etc",
"etc1",
"pvrtc",
"atc",
"astc",
"bptc"
];
function getCacheableAssets(keys, asset, ignoreMultiPack) {
const out = {};
if (keys.forEach((key) => {
out[key] = asset;
}), Object.keys(asset.textures).forEach((key) => {
out[`${asset.cachePrefix}${key}`] = asset.textures[key];
}), !ignoreMultiPack) {
const basePath = utils.path.dirname(keys[0]);
asset.linkedSheets.forEach((item, i) => {
Object.assign(out, getCacheableAssets(
[`${basePath}/${asset.data.meta.related_multi_packs[i]}`],
item,
!0
));
});
}
return out;
}
const spritesheetAsset = {
extension: ExtensionType.Asset,
/** Handle the caching of the related Spritesheet Textures */
cache: {
test: (asset) => asset instanceof Spritesheet,
getCacheableAssets: (keys, asset) => getCacheableAssets(keys, asset, !1)
},
/** Resolve the the resolution of the asset. */
resolver: {
test: (value) => {
const split = value.split("?")[0].split("."), extension = split.pop(), format = split.pop();
return extension === "json" && validImages.includes(format);
},
parse: (value) => {
const split = value.split(".");
return {
resolution: parseFloat(settings.RETINA_PREFIX.exec(value)?.[1] ?? "1"),
format: split[split.length - 2],
src: value
};
}
},
/**
* Loader plugin that parses sprite sheets!
* once the JSON has been loaded this checks to see if the JSON is spritesheet data.
* If it is, we load the spritesheets image and parse the data into PIXI.Spritesheet
* All textures in the sprite sheet are then added to the cache
* @ignore
*/
loader: {
name: "spritesheetLoader",
extension: {
type: ExtensionType.LoadParser,
priority: LoaderParserPriority.Normal
},
async testParse(asset, options) {
return utils.path.extname(options.src).toLowerCase() === ".json" && !!asset.frames;
},
async parse(asset, options, loader) {
const {
texture: imageTexture,
// if user need to use preloaded texture
imageFilename,
// if user need to use custom filename (not from jsonFile.meta.image)
cachePrefix
// if user need to use custom cache prefix
} = options?.data ?? {};
let basePath = utils.path.dirname(options.src);
basePath && basePath.lastIndexOf("/") !== basePath.length - 1 && (basePath += "/");
let texture;
if (imageTexture && imageTexture.baseTexture)
texture = imageTexture;
else {
const imagePath = copySearchParams(basePath + (imageFilename ?? asset.meta.image), options.src);
texture = (await loader.load([imagePath]))[imagePath];
}
const spritesheet = new Spritesheet({
texture: texture.baseTexture,
data: asset,
resolutionFilename: options.src,
cachePrefix
});
await spritesheet.parse();
const multiPacks = asset?.meta?.related_multi_packs;
if (Array.isArray(multiPacks)) {
const promises = [];
for (const item of multiPacks) {
if (typeof item != "string")
continue;
let itemUrl = basePath + item;
options.data?.ignoreMultiPack || (itemUrl = copySearchParams(itemUrl, options.src), promises.push(loader.load({
src: itemUrl,
data: {
ignoreMultiPack: !0
}
})));
}
const res = await Promise.all(promises);
spritesheet.linkedSheets = res, res.forEach((item) => {
item.linkedSheets = [spritesheet].concat(spritesheet.linkedSheets.filter((sp) => sp !== item));
});
}
return spritesheet;
},
unload(spritesheet) {
spritesheet.destroy(!0);
}
}
};
extensions.add(spritesheetAsset);
export {
spritesheetAsset
};
//# sourceMappingURL=spritesheetAsset.mjs.map

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