Initial
This commit is contained in:
115
resources/app/node_modules/@pixi/spritesheet/lib/Spritesheet.mjs
generated
vendored
Normal file
115
resources/app/node_modules/@pixi/spritesheet/lib/Spritesheet.mjs
generated
vendored
Normal file
@@ -0,0 +1,115 @@
|
||||
import { BaseTexture, Texture, utils, Rectangle } from "@pixi/core";
|
||||
const _Spritesheet = class _Spritesheet2 {
|
||||
/** @ignore */
|
||||
constructor(optionsOrTexture, arg1, arg2) {
|
||||
this.linkedSheets = [], (optionsOrTexture instanceof BaseTexture || optionsOrTexture instanceof Texture) && (optionsOrTexture = { texture: optionsOrTexture, data: arg1, resolutionFilename: arg2 });
|
||||
const { texture, data, resolutionFilename = null, cachePrefix = "" } = optionsOrTexture;
|
||||
this.cachePrefix = cachePrefix, this._texture = texture instanceof Texture ? texture : null, this.baseTexture = texture instanceof BaseTexture ? texture : this._texture.baseTexture, this.textures = {}, this.animations = {}, this.data = data;
|
||||
const resource = this.baseTexture.resource;
|
||||
this.resolution = this._updateResolution(resolutionFilename || (resource ? resource.url : null)), this._frames = this.data.frames, this._frameKeys = Object.keys(this._frames), this._batchIndex = 0, this._callback = null;
|
||||
}
|
||||
/**
|
||||
* Generate the resolution from the filename or fallback
|
||||
* to the meta.scale field of the JSON data.
|
||||
* @param resolutionFilename - The filename to use for resolving
|
||||
* the default resolution.
|
||||
* @returns Resolution to use for spritesheet.
|
||||
*/
|
||||
_updateResolution(resolutionFilename = null) {
|
||||
const { scale } = this.data.meta;
|
||||
let resolution = utils.getResolutionOfUrl(resolutionFilename, null);
|
||||
return resolution === null && (resolution = typeof scale == "number" ? scale : parseFloat(scale ?? "1")), resolution !== 1 && this.baseTexture.setResolution(resolution), resolution;
|
||||
}
|
||||
/**
|
||||
* Parser spritesheet from loaded data. This is done asynchronously
|
||||
* to prevent creating too many Texture within a single process.
|
||||
* @method PIXI.Spritesheet#parse
|
||||
*/
|
||||
parse() {
|
||||
return new Promise((resolve) => {
|
||||
this._callback = resolve, this._batchIndex = 0, this._frameKeys.length <= _Spritesheet2.BATCH_SIZE ? (this._processFrames(0), this._processAnimations(), this._parseComplete()) : this._nextBatch();
|
||||
});
|
||||
}
|
||||
/**
|
||||
* Process a batch of frames
|
||||
* @param initialFrameIndex - The index of frame to start.
|
||||
*/
|
||||
_processFrames(initialFrameIndex) {
|
||||
let frameIndex = initialFrameIndex;
|
||||
const maxFrames = _Spritesheet2.BATCH_SIZE;
|
||||
for (; frameIndex - initialFrameIndex < maxFrames && frameIndex < this._frameKeys.length; ) {
|
||||
const i = this._frameKeys[frameIndex], data = this._frames[i], rect = data.frame;
|
||||
if (rect) {
|
||||
let frame = null, trim = null;
|
||||
const sourceSize = data.trimmed !== !1 && data.sourceSize ? data.sourceSize : data.frame, orig = new Rectangle(
|
||||
0,
|
||||
0,
|
||||
Math.floor(sourceSize.w) / this.resolution,
|
||||
Math.floor(sourceSize.h) / this.resolution
|
||||
);
|
||||
data.rotated ? frame = new Rectangle(
|
||||
Math.floor(rect.x) / this.resolution,
|
||||
Math.floor(rect.y) / this.resolution,
|
||||
Math.floor(rect.h) / this.resolution,
|
||||
Math.floor(rect.w) / this.resolution
|
||||
) : frame = new Rectangle(
|
||||
Math.floor(rect.x) / this.resolution,
|
||||
Math.floor(rect.y) / this.resolution,
|
||||
Math.floor(rect.w) / this.resolution,
|
||||
Math.floor(rect.h) / this.resolution
|
||||
), data.trimmed !== !1 && data.spriteSourceSize && (trim = new Rectangle(
|
||||
Math.floor(data.spriteSourceSize.x) / this.resolution,
|
||||
Math.floor(data.spriteSourceSize.y) / this.resolution,
|
||||
Math.floor(rect.w) / this.resolution,
|
||||
Math.floor(rect.h) / this.resolution
|
||||
)), this.textures[i] = new Texture(
|
||||
this.baseTexture,
|
||||
frame,
|
||||
orig,
|
||||
trim,
|
||||
data.rotated ? 2 : 0,
|
||||
data.anchor,
|
||||
data.borders
|
||||
), Texture.addToCache(this.textures[i], this.cachePrefix + i.toString());
|
||||
}
|
||||
frameIndex++;
|
||||
}
|
||||
}
|
||||
/** Parse animations config. */
|
||||
_processAnimations() {
|
||||
const animations = this.data.animations || {};
|
||||
for (const animName in animations) {
|
||||
this.animations[animName] = [];
|
||||
for (let i = 0; i < animations[animName].length; i++) {
|
||||
const frameName = animations[animName][i];
|
||||
this.animations[animName].push(this.textures[frameName]);
|
||||
}
|
||||
}
|
||||
}
|
||||
/** The parse has completed. */
|
||||
_parseComplete() {
|
||||
const callback = this._callback;
|
||||
this._callback = null, this._batchIndex = 0, callback.call(this, this.textures);
|
||||
}
|
||||
/** Begin the next batch of textures. */
|
||||
_nextBatch() {
|
||||
this._processFrames(this._batchIndex * _Spritesheet2.BATCH_SIZE), this._batchIndex++, setTimeout(() => {
|
||||
this._batchIndex * _Spritesheet2.BATCH_SIZE < this._frameKeys.length ? this._nextBatch() : (this._processAnimations(), this._parseComplete());
|
||||
}, 0);
|
||||
}
|
||||
/**
|
||||
* Destroy Spritesheet and don't use after this.
|
||||
* @param {boolean} [destroyBase=false] - Whether to destroy the base texture as well
|
||||
*/
|
||||
destroy(destroyBase = !1) {
|
||||
for (const i in this.textures)
|
||||
this.textures[i].destroy();
|
||||
this._frames = null, this._frameKeys = null, this.data = null, this.textures = null, destroyBase && (this._texture?.destroy(), this.baseTexture.destroy()), this._texture = null, this.baseTexture = null, this.linkedSheets = [];
|
||||
}
|
||||
};
|
||||
_Spritesheet.BATCH_SIZE = 1e3;
|
||||
let Spritesheet = _Spritesheet;
|
||||
export {
|
||||
Spritesheet
|
||||
};
|
||||
//# sourceMappingURL=Spritesheet.mjs.map
|
||||
Reference in New Issue
Block a user