Initial
This commit is contained in:
27
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/LICENSE
generated
vendored
Normal file
27
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/LICENSE
generated
vendored
Normal file
@@ -0,0 +1,27 @@
|
||||
Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following disclaimer
|
||||
in the documentation and/or other materials provided with the
|
||||
distribution.
|
||||
* Neither the name of Google Inc. nor the names of its
|
||||
contributors may be used to endorse or promote products derived from
|
||||
this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
424
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/Makefile
generated
vendored
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424
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/Makefile
generated
vendored
Normal file
@@ -0,0 +1,424 @@
|
||||
# Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
# Use of this source code is governed by a BSD-style license that can be
|
||||
# found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#-----------------------------------------------
|
||||
# Uncomment exactly one of the lines labelled (A), (B), and (C) below
|
||||
# to switch between compilation modes.
|
||||
|
||||
# (A) Production use (optimized mode)
|
||||
OPT ?= -O2 -DNDEBUG
|
||||
# (B) Debug mode, w/ full line-level debugging symbols
|
||||
# OPT ?= -g2
|
||||
# (C) Profiling mode: opt, but w/debugging symbols
|
||||
# OPT ?= -O2 -g2 -DNDEBUG
|
||||
#-----------------------------------------------
|
||||
|
||||
# detect what platform we're building on
|
||||
$(shell CC="$(CC)" CXX="$(CXX)" TARGET_OS="$(TARGET_OS)" \
|
||||
./build_detect_platform build_config.mk ./)
|
||||
# this file is generated by the previous line to set build flags and sources
|
||||
include build_config.mk
|
||||
|
||||
TESTS = \
|
||||
db/autocompact_test \
|
||||
db/c_test \
|
||||
db/corruption_test \
|
||||
db/db_test \
|
||||
db/dbformat_test \
|
||||
db/fault_injection_test \
|
||||
db/filename_test \
|
||||
db/log_test \
|
||||
db/recovery_test \
|
||||
db/skiplist_test \
|
||||
db/version_edit_test \
|
||||
db/version_set_test \
|
||||
db/write_batch_test \
|
||||
helpers/memenv/memenv_test \
|
||||
issues/issue178_test \
|
||||
issues/issue200_test \
|
||||
table/filter_block_test \
|
||||
table/table_test \
|
||||
util/arena_test \
|
||||
util/bloom_test \
|
||||
util/cache_test \
|
||||
util/coding_test \
|
||||
util/crc32c_test \
|
||||
util/env_posix_test \
|
||||
util/env_test \
|
||||
util/hash_test
|
||||
|
||||
UTILS = \
|
||||
db/db_bench \
|
||||
db/leveldbutil
|
||||
|
||||
# Put the object files in a subdirectory, but the application at the top of the object dir.
|
||||
PROGNAMES := $(notdir $(TESTS) $(UTILS))
|
||||
|
||||
# On Linux may need libkyotocabinet-dev for dependency.
|
||||
BENCHMARKS = \
|
||||
doc/bench/db_bench_sqlite3 \
|
||||
doc/bench/db_bench_tree_db
|
||||
|
||||
CFLAGS += -I. -I./include $(PLATFORM_CCFLAGS) $(OPT)
|
||||
CXXFLAGS += -I. -I./include $(PLATFORM_CXXFLAGS) $(OPT)
|
||||
|
||||
LDFLAGS += $(PLATFORM_LDFLAGS)
|
||||
LIBS += $(PLATFORM_LIBS)
|
||||
|
||||
SIMULATOR_OUTDIR=out-ios-x86
|
||||
DEVICE_OUTDIR=out-ios-arm
|
||||
|
||||
ifeq ($(PLATFORM), IOS)
|
||||
# Note: iOS should probably be using libtool, not ar.
|
||||
AR=xcrun ar
|
||||
SIMULATORSDK=$(shell xcrun -sdk iphonesimulator --show-sdk-path)
|
||||
DEVICESDK=$(shell xcrun -sdk iphoneos --show-sdk-path)
|
||||
DEVICE_CFLAGS = -isysroot "$(DEVICESDK)" -arch armv6 -arch armv7 -arch armv7s -arch arm64
|
||||
SIMULATOR_CFLAGS = -isysroot "$(SIMULATORSDK)" -arch i686 -arch x86_64
|
||||
STATIC_OUTDIR=out-ios-universal
|
||||
else
|
||||
STATIC_OUTDIR=out-static
|
||||
SHARED_OUTDIR=out-shared
|
||||
STATIC_PROGRAMS := $(addprefix $(STATIC_OUTDIR)/, $(PROGNAMES))
|
||||
SHARED_PROGRAMS := $(addprefix $(SHARED_OUTDIR)/, db_bench)
|
||||
endif
|
||||
|
||||
STATIC_LIBOBJECTS := $(addprefix $(STATIC_OUTDIR)/, $(SOURCES:.cc=.o))
|
||||
STATIC_MEMENVOBJECTS := $(addprefix $(STATIC_OUTDIR)/, $(MEMENV_SOURCES:.cc=.o))
|
||||
|
||||
DEVICE_LIBOBJECTS := $(addprefix $(DEVICE_OUTDIR)/, $(SOURCES:.cc=.o))
|
||||
DEVICE_MEMENVOBJECTS := $(addprefix $(DEVICE_OUTDIR)/, $(MEMENV_SOURCES:.cc=.o))
|
||||
|
||||
SIMULATOR_LIBOBJECTS := $(addprefix $(SIMULATOR_OUTDIR)/, $(SOURCES:.cc=.o))
|
||||
SIMULATOR_MEMENVOBJECTS := $(addprefix $(SIMULATOR_OUTDIR)/, $(MEMENV_SOURCES:.cc=.o))
|
||||
|
||||
SHARED_LIBOBJECTS := $(addprefix $(SHARED_OUTDIR)/, $(SOURCES:.cc=.o))
|
||||
SHARED_MEMENVOBJECTS := $(addprefix $(SHARED_OUTDIR)/, $(MEMENV_SOURCES:.cc=.o))
|
||||
|
||||
TESTUTIL := $(STATIC_OUTDIR)/util/testutil.o
|
||||
TESTHARNESS := $(STATIC_OUTDIR)/util/testharness.o $(TESTUTIL)
|
||||
|
||||
STATIC_TESTOBJS := $(addprefix $(STATIC_OUTDIR)/, $(addsuffix .o, $(TESTS)))
|
||||
STATIC_UTILOBJS := $(addprefix $(STATIC_OUTDIR)/, $(addsuffix .o, $(UTILS)))
|
||||
STATIC_ALLOBJS := $(STATIC_LIBOBJECTS) $(STATIC_MEMENVOBJECTS) $(STATIC_TESTOBJS) $(STATIC_UTILOBJS) $(TESTHARNESS)
|
||||
DEVICE_ALLOBJS := $(DEVICE_LIBOBJECTS) $(DEVICE_MEMENVOBJECTS)
|
||||
SIMULATOR_ALLOBJS := $(SIMULATOR_LIBOBJECTS) $(SIMULATOR_MEMENVOBJECTS)
|
||||
|
||||
default: all
|
||||
|
||||
# Should we build shared libraries?
|
||||
ifneq ($(PLATFORM_SHARED_EXT),)
|
||||
|
||||
# Many leveldb test apps use non-exported API's. Only build a subset for testing.
|
||||
SHARED_ALLOBJS := $(SHARED_LIBOBJECTS) $(SHARED_MEMENVOBJECTS) $(TESTHARNESS)
|
||||
|
||||
ifneq ($(PLATFORM_SHARED_VERSIONED),true)
|
||||
SHARED_LIB1 = libleveldb.$(PLATFORM_SHARED_EXT)
|
||||
SHARED_LIB2 = $(SHARED_LIB1)
|
||||
SHARED_LIB3 = $(SHARED_LIB1)
|
||||
SHARED_LIBS = $(SHARED_LIB1)
|
||||
SHARED_MEMENVLIB = $(SHARED_OUTDIR)/libmemenv.a
|
||||
else
|
||||
# Update db.h if you change these.
|
||||
SHARED_VERSION_MAJOR = 1
|
||||
SHARED_VERSION_MINOR = 20
|
||||
SHARED_LIB1 = libleveldb.$(PLATFORM_SHARED_EXT)
|
||||
SHARED_LIB2 = $(SHARED_LIB1).$(SHARED_VERSION_MAJOR)
|
||||
SHARED_LIB3 = $(SHARED_LIB1).$(SHARED_VERSION_MAJOR).$(SHARED_VERSION_MINOR)
|
||||
SHARED_LIBS = $(SHARED_OUTDIR)/$(SHARED_LIB1) $(SHARED_OUTDIR)/$(SHARED_LIB2) $(SHARED_OUTDIR)/$(SHARED_LIB3)
|
||||
$(SHARED_OUTDIR)/$(SHARED_LIB1): $(SHARED_OUTDIR)/$(SHARED_LIB3)
|
||||
ln -fs $(SHARED_LIB3) $(SHARED_OUTDIR)/$(SHARED_LIB1)
|
||||
$(SHARED_OUTDIR)/$(SHARED_LIB2): $(SHARED_OUTDIR)/$(SHARED_LIB3)
|
||||
ln -fs $(SHARED_LIB3) $(SHARED_OUTDIR)/$(SHARED_LIB2)
|
||||
SHARED_MEMENVLIB = $(SHARED_OUTDIR)/libmemenv.a
|
||||
endif
|
||||
|
||||
$(SHARED_OUTDIR)/$(SHARED_LIB3): $(SHARED_LIBOBJECTS)
|
||||
$(CXX) $(LDFLAGS) $(PLATFORM_SHARED_LDFLAGS)$(SHARED_LIB2) $(SHARED_LIBOBJECTS) -o $(SHARED_OUTDIR)/$(SHARED_LIB3) $(LIBS)
|
||||
|
||||
endif # PLATFORM_SHARED_EXT
|
||||
|
||||
all: $(SHARED_LIBS) $(SHARED_PROGRAMS) $(STATIC_OUTDIR)/libleveldb.a $(STATIC_OUTDIR)/libmemenv.a $(STATIC_PROGRAMS)
|
||||
|
||||
check: $(STATIC_PROGRAMS)
|
||||
for t in $(notdir $(TESTS)); do echo "***** Running $$t"; $(STATIC_OUTDIR)/$$t || exit 1; done
|
||||
|
||||
clean:
|
||||
-rm -rf out-static out-shared out-ios-x86 out-ios-arm out-ios-universal
|
||||
-rm -f build_config.mk
|
||||
-rm -rf ios-x86 ios-arm
|
||||
|
||||
$(STATIC_OUTDIR):
|
||||
mkdir $@
|
||||
|
||||
$(STATIC_OUTDIR)/db: | $(STATIC_OUTDIR)
|
||||
mkdir $@
|
||||
|
||||
$(STATIC_OUTDIR)/helpers/memenv: | $(STATIC_OUTDIR)
|
||||
mkdir -p $@
|
||||
|
||||
$(STATIC_OUTDIR)/port: | $(STATIC_OUTDIR)
|
||||
mkdir $@
|
||||
|
||||
$(STATIC_OUTDIR)/table: | $(STATIC_OUTDIR)
|
||||
mkdir $@
|
||||
|
||||
$(STATIC_OUTDIR)/util: | $(STATIC_OUTDIR)
|
||||
mkdir $@
|
||||
|
||||
.PHONY: STATIC_OBJDIRS
|
||||
STATIC_OBJDIRS: \
|
||||
$(STATIC_OUTDIR)/db \
|
||||
$(STATIC_OUTDIR)/port \
|
||||
$(STATIC_OUTDIR)/table \
|
||||
$(STATIC_OUTDIR)/util \
|
||||
$(STATIC_OUTDIR)/helpers/memenv
|
||||
|
||||
$(SHARED_OUTDIR):
|
||||
mkdir $@
|
||||
|
||||
$(SHARED_OUTDIR)/db: | $(SHARED_OUTDIR)
|
||||
mkdir $@
|
||||
|
||||
$(SHARED_OUTDIR)/helpers/memenv: | $(SHARED_OUTDIR)
|
||||
mkdir -p $@
|
||||
|
||||
$(SHARED_OUTDIR)/port: | $(SHARED_OUTDIR)
|
||||
mkdir $@
|
||||
|
||||
$(SHARED_OUTDIR)/table: | $(SHARED_OUTDIR)
|
||||
mkdir $@
|
||||
|
||||
$(SHARED_OUTDIR)/util: | $(SHARED_OUTDIR)
|
||||
mkdir $@
|
||||
|
||||
.PHONY: SHARED_OBJDIRS
|
||||
SHARED_OBJDIRS: \
|
||||
$(SHARED_OUTDIR)/db \
|
||||
$(SHARED_OUTDIR)/port \
|
||||
$(SHARED_OUTDIR)/table \
|
||||
$(SHARED_OUTDIR)/util \
|
||||
$(SHARED_OUTDIR)/helpers/memenv
|
||||
|
||||
$(DEVICE_OUTDIR):
|
||||
mkdir $@
|
||||
|
||||
$(DEVICE_OUTDIR)/db: | $(DEVICE_OUTDIR)
|
||||
mkdir $@
|
||||
|
||||
$(DEVICE_OUTDIR)/helpers/memenv: | $(DEVICE_OUTDIR)
|
||||
mkdir -p $@
|
||||
|
||||
$(DEVICE_OUTDIR)/port: | $(DEVICE_OUTDIR)
|
||||
mkdir $@
|
||||
|
||||
$(DEVICE_OUTDIR)/table: | $(DEVICE_OUTDIR)
|
||||
mkdir $@
|
||||
|
||||
$(DEVICE_OUTDIR)/util: | $(DEVICE_OUTDIR)
|
||||
mkdir $@
|
||||
|
||||
.PHONY: DEVICE_OBJDIRS
|
||||
DEVICE_OBJDIRS: \
|
||||
$(DEVICE_OUTDIR)/db \
|
||||
$(DEVICE_OUTDIR)/port \
|
||||
$(DEVICE_OUTDIR)/table \
|
||||
$(DEVICE_OUTDIR)/util \
|
||||
$(DEVICE_OUTDIR)/helpers/memenv
|
||||
|
||||
$(SIMULATOR_OUTDIR):
|
||||
mkdir $@
|
||||
|
||||
$(SIMULATOR_OUTDIR)/db: | $(SIMULATOR_OUTDIR)
|
||||
mkdir $@
|
||||
|
||||
$(SIMULATOR_OUTDIR)/helpers/memenv: | $(SIMULATOR_OUTDIR)
|
||||
mkdir -p $@
|
||||
|
||||
$(SIMULATOR_OUTDIR)/port: | $(SIMULATOR_OUTDIR)
|
||||
mkdir $@
|
||||
|
||||
$(SIMULATOR_OUTDIR)/table: | $(SIMULATOR_OUTDIR)
|
||||
mkdir $@
|
||||
|
||||
$(SIMULATOR_OUTDIR)/util: | $(SIMULATOR_OUTDIR)
|
||||
mkdir $@
|
||||
|
||||
.PHONY: SIMULATOR_OBJDIRS
|
||||
SIMULATOR_OBJDIRS: \
|
||||
$(SIMULATOR_OUTDIR)/db \
|
||||
$(SIMULATOR_OUTDIR)/port \
|
||||
$(SIMULATOR_OUTDIR)/table \
|
||||
$(SIMULATOR_OUTDIR)/util \
|
||||
$(SIMULATOR_OUTDIR)/helpers/memenv
|
||||
|
||||
$(STATIC_ALLOBJS): | STATIC_OBJDIRS
|
||||
$(DEVICE_ALLOBJS): | DEVICE_OBJDIRS
|
||||
$(SIMULATOR_ALLOBJS): | SIMULATOR_OBJDIRS
|
||||
$(SHARED_ALLOBJS): | SHARED_OBJDIRS
|
||||
|
||||
ifeq ($(PLATFORM), IOS)
|
||||
$(DEVICE_OUTDIR)/libleveldb.a: $(DEVICE_LIBOBJECTS)
|
||||
rm -f $@
|
||||
$(AR) -rs $@ $(DEVICE_LIBOBJECTS)
|
||||
|
||||
$(SIMULATOR_OUTDIR)/libleveldb.a: $(SIMULATOR_LIBOBJECTS)
|
||||
rm -f $@
|
||||
$(AR) -rs $@ $(SIMULATOR_LIBOBJECTS)
|
||||
|
||||
$(DEVICE_OUTDIR)/libmemenv.a: $(DEVICE_MEMENVOBJECTS)
|
||||
rm -f $@
|
||||
$(AR) -rs $@ $(DEVICE_MEMENVOBJECTS)
|
||||
|
||||
$(SIMULATOR_OUTDIR)/libmemenv.a: $(SIMULATOR_MEMENVOBJECTS)
|
||||
rm -f $@
|
||||
$(AR) -rs $@ $(SIMULATOR_MEMENVOBJECTS)
|
||||
|
||||
# For iOS, create universal object libraries to be used on both the simulator and
|
||||
# a device.
|
||||
$(STATIC_OUTDIR)/libleveldb.a: $(STATIC_OUTDIR) $(DEVICE_OUTDIR)/libleveldb.a $(SIMULATOR_OUTDIR)/libleveldb.a
|
||||
lipo -create $(DEVICE_OUTDIR)/libleveldb.a $(SIMULATOR_OUTDIR)/libleveldb.a -output $@
|
||||
|
||||
$(STATIC_OUTDIR)/libmemenv.a: $(STATIC_OUTDIR) $(DEVICE_OUTDIR)/libmemenv.a $(SIMULATOR_OUTDIR)/libmemenv.a
|
||||
lipo -create $(DEVICE_OUTDIR)/libmemenv.a $(SIMULATOR_OUTDIR)/libmemenv.a -output $@
|
||||
else
|
||||
$(STATIC_OUTDIR)/libleveldb.a:$(STATIC_LIBOBJECTS)
|
||||
rm -f $@
|
||||
$(AR) -rs $@ $(STATIC_LIBOBJECTS)
|
||||
|
||||
$(STATIC_OUTDIR)/libmemenv.a:$(STATIC_MEMENVOBJECTS)
|
||||
rm -f $@
|
||||
$(AR) -rs $@ $(STATIC_MEMENVOBJECTS)
|
||||
endif
|
||||
|
||||
$(SHARED_MEMENVLIB):$(SHARED_MEMENVOBJECTS)
|
||||
rm -f $@
|
||||
$(AR) -rs $@ $(SHARED_MEMENVOBJECTS)
|
||||
|
||||
$(STATIC_OUTDIR)/db_bench:db/db_bench.cc $(STATIC_LIBOBJECTS) $(TESTUTIL)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) db/db_bench.cc $(STATIC_LIBOBJECTS) $(TESTUTIL) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/db_bench_sqlite3:doc/bench/db_bench_sqlite3.cc $(STATIC_LIBOBJECTS) $(TESTUTIL)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) doc/bench/db_bench_sqlite3.cc $(STATIC_LIBOBJECTS) $(TESTUTIL) -o $@ -lsqlite3 $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/db_bench_tree_db:doc/bench/db_bench_tree_db.cc $(STATIC_LIBOBJECTS) $(TESTUTIL)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) doc/bench/db_bench_tree_db.cc $(STATIC_LIBOBJECTS) $(TESTUTIL) -o $@ -lkyotocabinet $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/leveldbutil:db/leveldbutil.cc $(STATIC_LIBOBJECTS)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) db/leveldbutil.cc $(STATIC_LIBOBJECTS) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/arena_test:util/arena_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) util/arena_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/autocompact_test:db/autocompact_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) db/autocompact_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/bloom_test:util/bloom_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) util/bloom_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/c_test:$(STATIC_OUTDIR)/db/c_test.o $(STATIC_LIBOBJECTS) $(TESTHARNESS)
|
||||
$(CXX) $(LDFLAGS) $(STATIC_OUTDIR)/db/c_test.o $(STATIC_LIBOBJECTS) $(TESTHARNESS) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/cache_test:util/cache_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) util/cache_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/coding_test:util/coding_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) util/coding_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/corruption_test:db/corruption_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) db/corruption_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/crc32c_test:util/crc32c_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) util/crc32c_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/db_test:db/db_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) db/db_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/dbformat_test:db/dbformat_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) db/dbformat_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/env_posix_test:util/env_posix_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) util/env_posix_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/env_test:util/env_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) util/env_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/fault_injection_test:db/fault_injection_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) db/fault_injection_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/filename_test:db/filename_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) db/filename_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/filter_block_test:table/filter_block_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) table/filter_block_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/hash_test:util/hash_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) util/hash_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/issue178_test:issues/issue178_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) issues/issue178_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/issue200_test:issues/issue200_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) issues/issue200_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/log_test:db/log_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) db/log_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/recovery_test:db/recovery_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) db/recovery_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/table_test:table/table_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) table/table_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/skiplist_test:db/skiplist_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) db/skiplist_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/version_edit_test:db/version_edit_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) db/version_edit_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/version_set_test:db/version_set_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) db/version_set_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/write_batch_test:db/write_batch_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS)
|
||||
$(CXX) $(LDFLAGS) $(CXXFLAGS) db/write_batch_test.cc $(STATIC_LIBOBJECTS) $(TESTHARNESS) -o $@ $(LIBS)
|
||||
|
||||
$(STATIC_OUTDIR)/memenv_test:$(STATIC_OUTDIR)/helpers/memenv/memenv_test.o $(STATIC_OUTDIR)/libmemenv.a $(STATIC_OUTDIR)/libleveldb.a $(TESTHARNESS)
|
||||
$(XCRUN) $(CXX) $(LDFLAGS) $(STATIC_OUTDIR)/helpers/memenv/memenv_test.o $(STATIC_OUTDIR)/libmemenv.a $(STATIC_OUTDIR)/libleveldb.a $(TESTHARNESS) -o $@ $(LIBS)
|
||||
|
||||
$(SHARED_OUTDIR)/db_bench:$(SHARED_OUTDIR)/db/db_bench.o $(SHARED_LIBS) $(TESTUTIL)
|
||||
$(XCRUN) $(CXX) $(LDFLAGS) $(CXXFLAGS) $(PLATFORM_SHARED_CFLAGS) $(SHARED_OUTDIR)/db/db_bench.o $(TESTUTIL) $(SHARED_OUTDIR)/$(SHARED_LIB3) -o $@ $(LIBS)
|
||||
|
||||
.PHONY: run-shared
|
||||
run-shared: $(SHARED_OUTDIR)/db_bench
|
||||
LD_LIBRARY_PATH=$(SHARED_OUTDIR) $(SHARED_OUTDIR)/db_bench
|
||||
|
||||
$(SIMULATOR_OUTDIR)/%.o: %.cc
|
||||
xcrun -sdk iphonesimulator $(CXX) $(CXXFLAGS) $(SIMULATOR_CFLAGS) -c $< -o $@
|
||||
|
||||
$(DEVICE_OUTDIR)/%.o: %.cc
|
||||
xcrun -sdk iphoneos $(CXX) $(CXXFLAGS) $(DEVICE_CFLAGS) -c $< -o $@
|
||||
|
||||
$(SIMULATOR_OUTDIR)/%.o: %.c
|
||||
xcrun -sdk iphonesimulator $(CC) $(CFLAGS) $(SIMULATOR_CFLAGS) -c $< -o $@
|
||||
|
||||
$(DEVICE_OUTDIR)/%.o: %.c
|
||||
xcrun -sdk iphoneos $(CC) $(CFLAGS) $(DEVICE_CFLAGS) -c $< -o $@
|
||||
|
||||
$(STATIC_OUTDIR)/%.o: %.cc
|
||||
$(CXX) $(CXXFLAGS) -c $< -o $@
|
||||
|
||||
$(STATIC_OUTDIR)/%.o: %.c
|
||||
$(CC) $(CFLAGS) -c $< -o $@
|
||||
|
||||
$(SHARED_OUTDIR)/%.o: %.cc
|
||||
$(CXX) $(CXXFLAGS) $(PLATFORM_SHARED_CFLAGS) -c $< -o $@
|
||||
|
||||
$(SHARED_OUTDIR)/%.o: %.c
|
||||
$(CC) $(CFLAGS) $(PLATFORM_SHARED_CFLAGS) -c $< -o $@
|
||||
|
||||
$(STATIC_OUTDIR)/port/port_posix_sse.o: port/port_posix_sse.cc
|
||||
$(CXX) $(CXXFLAGS) $(PLATFORM_SSEFLAGS) -c $< -o $@
|
||||
|
||||
$(SHARED_OUTDIR)/port/port_posix_sse.o: port/port_posix_sse.cc
|
||||
$(CXX) $(CXXFLAGS) $(PLATFORM_SHARED_CFLAGS) $(PLATFORM_SSEFLAGS) -c $< -o $@
|
||||
174
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/README.md
generated
vendored
Normal file
174
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/README.md
generated
vendored
Normal file
@@ -0,0 +1,174 @@
|
||||
**LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values.**
|
||||
|
||||
[](https://travis-ci.org/google/leveldb)
|
||||
|
||||
Authors: Sanjay Ghemawat (sanjay@google.com) and Jeff Dean (jeff@google.com)
|
||||
|
||||
# Features
|
||||
* Keys and values are arbitrary byte arrays.
|
||||
* Data is stored sorted by key.
|
||||
* Callers can provide a custom comparison function to override the sort order.
|
||||
* The basic operations are `Put(key,value)`, `Get(key)`, `Delete(key)`.
|
||||
* Multiple changes can be made in one atomic batch.
|
||||
* Users can create a transient snapshot to get a consistent view of data.
|
||||
* Forward and backward iteration is supported over the data.
|
||||
* Data is automatically compressed using the [Snappy compression library](http://google.github.io/snappy/).
|
||||
* External activity (file system operations etc.) is relayed through a virtual interface so users can customize the operating system interactions.
|
||||
|
||||
# Documentation
|
||||
[LevelDB library documentation](https://github.com/google/leveldb/blob/master/doc/index.md) is online and bundled with the source code.
|
||||
|
||||
|
||||
# Limitations
|
||||
* This is not a SQL database. It does not have a relational data model, it does not support SQL queries, and it has no support for indexes.
|
||||
* Only a single process (possibly multi-threaded) can access a particular database at a time.
|
||||
* There is no client-server support builtin to the library. An application that needs such support will have to wrap their own server around the library.
|
||||
|
||||
# Contributing to the leveldb Project
|
||||
The leveldb project welcomes contributions. leveldb's primary goal is to be
|
||||
a reliable and fast key/value store. Changes that are in line with the
|
||||
features/limitations outlined above, and meet the requirements below,
|
||||
will be considered.
|
||||
|
||||
Contribution requirements:
|
||||
|
||||
1. **POSIX only**. We _generally_ will only accept changes that are both
|
||||
compiled, and tested on a POSIX platform - usually Linux. Very small
|
||||
changes will sometimes be accepted, but consider that more of an
|
||||
exception than the rule.
|
||||
|
||||
2. **Stable API**. We strive very hard to maintain a stable API. Changes that
|
||||
require changes for projects using leveldb _might_ be rejected without
|
||||
sufficient benefit to the project.
|
||||
|
||||
3. **Tests**: All changes must be accompanied by a new (or changed) test, or
|
||||
a sufficient explanation as to why a new (or changed) test is not required.
|
||||
|
||||
## Submitting a Pull Request
|
||||
Before any pull request will be accepted the author must first sign a
|
||||
Contributor License Agreement (CLA) at https://cla.developers.google.com/.
|
||||
|
||||
In order to keep the commit timeline linear
|
||||
[squash](https://git-scm.com/book/en/v2/Git-Tools-Rewriting-History#Squashing-Commits)
|
||||
your changes down to a single commit and [rebase](https://git-scm.com/docs/git-rebase)
|
||||
on google/leveldb/master. This keeps the commit timeline linear and more easily sync'ed
|
||||
with the internal repository at Google. More information at GitHub's
|
||||
[About Git rebase](https://help.github.com/articles/about-git-rebase/) page.
|
||||
|
||||
# Performance
|
||||
|
||||
Here is a performance report (with explanations) from the run of the
|
||||
included db_bench program. The results are somewhat noisy, but should
|
||||
be enough to get a ballpark performance estimate.
|
||||
|
||||
## Setup
|
||||
|
||||
We use a database with a million entries. Each entry has a 16 byte
|
||||
key, and a 100 byte value. Values used by the benchmark compress to
|
||||
about half their original size.
|
||||
|
||||
LevelDB: version 1.1
|
||||
Date: Sun May 1 12:11:26 2011
|
||||
CPU: 4 x Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
|
||||
CPUCache: 4096 KB
|
||||
Keys: 16 bytes each
|
||||
Values: 100 bytes each (50 bytes after compression)
|
||||
Entries: 1000000
|
||||
Raw Size: 110.6 MB (estimated)
|
||||
File Size: 62.9 MB (estimated)
|
||||
|
||||
## Write performance
|
||||
|
||||
The "fill" benchmarks create a brand new database, in either
|
||||
sequential, or random order. The "fillsync" benchmark flushes data
|
||||
from the operating system to the disk after every operation; the other
|
||||
write operations leave the data sitting in the operating system buffer
|
||||
cache for a while. The "overwrite" benchmark does random writes that
|
||||
update existing keys in the database.
|
||||
|
||||
fillseq : 1.765 micros/op; 62.7 MB/s
|
||||
fillsync : 268.409 micros/op; 0.4 MB/s (10000 ops)
|
||||
fillrandom : 2.460 micros/op; 45.0 MB/s
|
||||
overwrite : 2.380 micros/op; 46.5 MB/s
|
||||
|
||||
Each "op" above corresponds to a write of a single key/value pair.
|
||||
I.e., a random write benchmark goes at approximately 400,000 writes per second.
|
||||
|
||||
Each "fillsync" operation costs much less (0.3 millisecond)
|
||||
than a disk seek (typically 10 milliseconds). We suspect that this is
|
||||
because the hard disk itself is buffering the update in its memory and
|
||||
responding before the data has been written to the platter. This may
|
||||
or may not be safe based on whether or not the hard disk has enough
|
||||
power to save its memory in the event of a power failure.
|
||||
|
||||
## Read performance
|
||||
|
||||
We list the performance of reading sequentially in both the forward
|
||||
and reverse direction, and also the performance of a random lookup.
|
||||
Note that the database created by the benchmark is quite small.
|
||||
Therefore the report characterizes the performance of leveldb when the
|
||||
working set fits in memory. The cost of reading a piece of data that
|
||||
is not present in the operating system buffer cache will be dominated
|
||||
by the one or two disk seeks needed to fetch the data from disk.
|
||||
Write performance will be mostly unaffected by whether or not the
|
||||
working set fits in memory.
|
||||
|
||||
readrandom : 16.677 micros/op; (approximately 60,000 reads per second)
|
||||
readseq : 0.476 micros/op; 232.3 MB/s
|
||||
readreverse : 0.724 micros/op; 152.9 MB/s
|
||||
|
||||
LevelDB compacts its underlying storage data in the background to
|
||||
improve read performance. The results listed above were done
|
||||
immediately after a lot of random writes. The results after
|
||||
compactions (which are usually triggered automatically) are better.
|
||||
|
||||
readrandom : 11.602 micros/op; (approximately 85,000 reads per second)
|
||||
readseq : 0.423 micros/op; 261.8 MB/s
|
||||
readreverse : 0.663 micros/op; 166.9 MB/s
|
||||
|
||||
Some of the high cost of reads comes from repeated decompression of blocks
|
||||
read from disk. If we supply enough cache to the leveldb so it can hold the
|
||||
uncompressed blocks in memory, the read performance improves again:
|
||||
|
||||
readrandom : 9.775 micros/op; (approximately 100,000 reads per second before compaction)
|
||||
readrandom : 5.215 micros/op; (approximately 190,000 reads per second after compaction)
|
||||
|
||||
## Repository contents
|
||||
|
||||
See [doc/index.md](doc/index.md) for more explanation. See
|
||||
[doc/impl.md](doc/impl.md) for a brief overview of the implementation.
|
||||
|
||||
The public interface is in include/*.h. Callers should not include or
|
||||
rely on the details of any other header files in this package. Those
|
||||
internal APIs may be changed without warning.
|
||||
|
||||
Guide to header files:
|
||||
|
||||
* **include/db.h**: Main interface to the DB: Start here
|
||||
|
||||
* **include/options.h**: Control over the behavior of an entire database,
|
||||
and also control over the behavior of individual reads and writes.
|
||||
|
||||
* **include/comparator.h**: Abstraction for user-specified comparison function.
|
||||
If you want just bytewise comparison of keys, you can use the default
|
||||
comparator, but clients can write their own comparator implementations if they
|
||||
want custom ordering (e.g. to handle different character encodings, etc.)
|
||||
|
||||
* **include/iterator.h**: Interface for iterating over data. You can get
|
||||
an iterator from a DB object.
|
||||
|
||||
* **include/write_batch.h**: Interface for atomically applying multiple
|
||||
updates to a database.
|
||||
|
||||
* **include/slice.h**: A simple module for maintaining a pointer and a
|
||||
length into some other byte array.
|
||||
|
||||
* **include/status.h**: Status is returned from many of the public interfaces
|
||||
and is used to report success and various kinds of errors.
|
||||
|
||||
* **include/env.h**:
|
||||
Abstraction of the OS environment. A posix implementation of this interface is
|
||||
in util/env_posix.cc
|
||||
|
||||
* **include/table.h, include/table_builder.h**: Lower-level modules that most
|
||||
clients probably won't use directly
|
||||
256
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/build_detect_platform
generated
vendored
Normal file
256
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/build_detect_platform
generated
vendored
Normal file
@@ -0,0 +1,256 @@
|
||||
#!/bin/sh
|
||||
#
|
||||
# Detects OS we're compiling on and outputs a file specified by the first
|
||||
# argument, which in turn gets read while processing Makefile.
|
||||
#
|
||||
# The output will set the following variables:
|
||||
# CC C Compiler path
|
||||
# CXX C++ Compiler path
|
||||
# PLATFORM_LDFLAGS Linker flags
|
||||
# PLATFORM_LIBS Libraries flags
|
||||
# PLATFORM_SHARED_EXT Extension for shared libraries
|
||||
# PLATFORM_SHARED_LDFLAGS Flags for building shared library
|
||||
# This flag is embedded just before the name
|
||||
# of the shared library without intervening spaces
|
||||
# PLATFORM_SHARED_CFLAGS Flags for compiling objects for shared library
|
||||
# PLATFORM_CCFLAGS C compiler flags
|
||||
# PLATFORM_CXXFLAGS C++ compiler flags. Will contain:
|
||||
# PLATFORM_SHARED_VERSIONED Set to 'true' if platform supports versioned
|
||||
# shared libraries, empty otherwise.
|
||||
#
|
||||
# The PLATFORM_CCFLAGS and PLATFORM_CXXFLAGS might include the following:
|
||||
#
|
||||
# -DLEVELDB_ATOMIC_PRESENT if <atomic> is present
|
||||
# -DLEVELDB_PLATFORM_POSIX for Posix-based platforms
|
||||
# -DSNAPPY if the Snappy library is present
|
||||
#
|
||||
|
||||
OUTPUT=$1
|
||||
PREFIX=$2
|
||||
if test -z "$OUTPUT" || test -z "$PREFIX"; then
|
||||
echo "usage: $0 <output-filename> <directory_prefix>" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Delete existing output, if it exists
|
||||
rm -f $OUTPUT
|
||||
touch $OUTPUT
|
||||
|
||||
if test -z "$CC"; then
|
||||
CC=cc
|
||||
fi
|
||||
|
||||
if test -z "$CXX"; then
|
||||
CXX=g++
|
||||
fi
|
||||
|
||||
if test -z "$TMPDIR"; then
|
||||
TMPDIR=/tmp
|
||||
fi
|
||||
|
||||
# Detect OS
|
||||
if test -z "$TARGET_OS"; then
|
||||
TARGET_OS=`uname -s`
|
||||
fi
|
||||
|
||||
COMMON_FLAGS=
|
||||
CROSS_COMPILE=
|
||||
PLATFORM_CCFLAGS=
|
||||
PLATFORM_CXXFLAGS=
|
||||
PLATFORM_LDFLAGS=
|
||||
PLATFORM_LIBS=
|
||||
PLATFORM_SHARED_EXT="so"
|
||||
PLATFORM_SHARED_LDFLAGS="-shared -Wl,-soname -Wl,"
|
||||
PLATFORM_SHARED_CFLAGS="-fPIC"
|
||||
PLATFORM_SHARED_VERSIONED=true
|
||||
PLATFORM_SSEFLAGS=
|
||||
|
||||
MEMCMP_FLAG=
|
||||
if [ "$CXX" = "g++" ]; then
|
||||
# Use libc's memcmp instead of GCC's memcmp. This results in ~40%
|
||||
# performance improvement on readrandom under gcc 4.4.3 on Linux/x86.
|
||||
MEMCMP_FLAG="-fno-builtin-memcmp"
|
||||
fi
|
||||
|
||||
case "$TARGET_OS" in
|
||||
CYGWIN_*)
|
||||
PLATFORM=OS_LINUX
|
||||
COMMON_FLAGS="$MEMCMP_FLAG -lpthread -DOS_LINUX -DCYGWIN"
|
||||
PLATFORM_LDFLAGS="-lpthread"
|
||||
PORT_FILE=port/port_posix.cc
|
||||
PORT_SSE_FILE=port/port_posix_sse.cc
|
||||
;;
|
||||
Darwin)
|
||||
PLATFORM=OS_MACOSX
|
||||
COMMON_FLAGS="$MEMCMP_FLAG -DOS_MACOSX"
|
||||
PLATFORM_SHARED_EXT=dylib
|
||||
[ -z "$INSTALL_PATH" ] && INSTALL_PATH=`pwd`
|
||||
PLATFORM_SHARED_LDFLAGS="-dynamiclib -install_name $INSTALL_PATH/"
|
||||
PORT_FILE=port/port_posix.cc
|
||||
PORT_SSE_FILE=port/port_posix_sse.cc
|
||||
;;
|
||||
Linux)
|
||||
PLATFORM=OS_LINUX
|
||||
COMMON_FLAGS="$MEMCMP_FLAG -pthread -DOS_LINUX"
|
||||
PLATFORM_LDFLAGS="-pthread"
|
||||
PORT_FILE=port/port_posix.cc
|
||||
PORT_SSE_FILE=port/port_posix_sse.cc
|
||||
;;
|
||||
SunOS)
|
||||
PLATFORM=OS_SOLARIS
|
||||
COMMON_FLAGS="$MEMCMP_FLAG -D_REENTRANT -DOS_SOLARIS"
|
||||
PLATFORM_LIBS="-lpthread -lrt"
|
||||
PORT_FILE=port/port_posix.cc
|
||||
PORT_SSE_FILE=port/port_posix_sse.cc
|
||||
;;
|
||||
FreeBSD)
|
||||
PLATFORM=OS_FREEBSD
|
||||
COMMON_FLAGS="$MEMCMP_FLAG -D_REENTRANT -DOS_FREEBSD"
|
||||
PLATFORM_LIBS="-lpthread"
|
||||
PORT_FILE=port/port_posix.cc
|
||||
PORT_SSE_FILE=port/port_posix_sse.cc
|
||||
;;
|
||||
NetBSD)
|
||||
PLATFORM=OS_NETBSD
|
||||
COMMON_FLAGS="$MEMCMP_FLAG -D_REENTRANT -DOS_NETBSD"
|
||||
PLATFORM_LIBS="-lpthread -lgcc_s"
|
||||
PORT_FILE=port/port_posix.cc
|
||||
PORT_SSE_FILE=port/port_posix_sse.cc
|
||||
;;
|
||||
OpenBSD)
|
||||
PLATFORM=OS_OPENBSD
|
||||
COMMON_FLAGS="$MEMCMP_FLAG -D_REENTRANT -DOS_OPENBSD"
|
||||
PLATFORM_LDFLAGS="-pthread"
|
||||
PORT_FILE=port/port_posix.cc
|
||||
PORT_SSE_FILE=port/port_posix_sse.cc
|
||||
;;
|
||||
DragonFly)
|
||||
PLATFORM=OS_DRAGONFLYBSD
|
||||
COMMON_FLAGS="$MEMCMP_FLAG -D_REENTRANT -DOS_DRAGONFLYBSD"
|
||||
PLATFORM_LIBS="-lpthread"
|
||||
PORT_FILE=port/port_posix.cc
|
||||
PORT_SSE_FILE=port/port_posix_sse.cc
|
||||
;;
|
||||
OS_ANDROID_CROSSCOMPILE)
|
||||
PLATFORM=OS_ANDROID
|
||||
COMMON_FLAGS="$MEMCMP_FLAG -D_REENTRANT -DOS_ANDROID -DLEVELDB_PLATFORM_POSIX"
|
||||
PLATFORM_LDFLAGS="" # All pthread features are in the Android C library
|
||||
PORT_FILE=port/port_posix.cc
|
||||
PORT_SSE_FILE=port/port_posix_sse.cc
|
||||
CROSS_COMPILE=true
|
||||
;;
|
||||
HP-UX)
|
||||
PLATFORM=OS_HPUX
|
||||
COMMON_FLAGS="$MEMCMP_FLAG -D_REENTRANT -DOS_HPUX"
|
||||
PLATFORM_LDFLAGS="-pthread"
|
||||
PORT_FILE=port/port_posix.cc
|
||||
PORT_SSE_FILE=port/port_posix_sse.cc
|
||||
# man ld: +h internal_name
|
||||
PLATFORM_SHARED_LDFLAGS="-shared -Wl,+h -Wl,"
|
||||
;;
|
||||
IOS)
|
||||
PLATFORM=IOS
|
||||
COMMON_FLAGS="$MEMCMP_FLAG -DOS_MACOSX"
|
||||
[ -z "$INSTALL_PATH" ] && INSTALL_PATH=`pwd`
|
||||
PORT_FILE=port/port_posix.cc
|
||||
PORT_SSE_FILE=port/port_posix_sse.cc
|
||||
PLATFORM_SHARED_EXT=
|
||||
PLATFORM_SHARED_LDFLAGS=
|
||||
PLATFORM_SHARED_CFLAGS=
|
||||
PLATFORM_SHARED_VERSIONED=
|
||||
;;
|
||||
*)
|
||||
echo "Unknown platform!" >&2
|
||||
exit 1
|
||||
esac
|
||||
|
||||
# We want to make a list of all cc files within util, db, table, and helpers
|
||||
# except for the test and benchmark files. By default, find will output a list
|
||||
# of all files matching either rule, so we need to append -print to make the
|
||||
# prune take effect.
|
||||
DIRS="$PREFIX/db $PREFIX/util $PREFIX/table"
|
||||
|
||||
set -f # temporarily disable globbing so that our patterns aren't expanded
|
||||
PRUNE_TEST="-name *test*.cc -prune"
|
||||
PRUNE_BENCH="-name *_bench.cc -prune"
|
||||
PRUNE_TOOL="-name leveldbutil.cc -prune"
|
||||
PORTABLE_FILES=`find $DIRS $PRUNE_TEST -o $PRUNE_BENCH -o $PRUNE_TOOL -o -name '*.cc' -print | sort | sed "s,^$PREFIX/,," | tr "\n" " "`
|
||||
|
||||
set +f # re-enable globbing
|
||||
|
||||
# The sources consist of the portable files, plus the platform-specific port
|
||||
# file.
|
||||
echo "SOURCES=$PORTABLE_FILES $PORT_FILE $PORT_SSE_FILE" >> $OUTPUT
|
||||
echo "MEMENV_SOURCES=helpers/memenv/memenv.cc" >> $OUTPUT
|
||||
|
||||
if [ "$CROSS_COMPILE" = "true" ]; then
|
||||
# Cross-compiling; do not try any compilation tests.
|
||||
true
|
||||
else
|
||||
CXXOUTPUT="${TMPDIR}/leveldb_build_detect_platform-cxx.$$"
|
||||
|
||||
# If -std=c++0x works, use <atomic> as fallback for when memory barriers
|
||||
# are not available.
|
||||
$CXX $CXXFLAGS -std=c++0x -x c++ - -o $CXXOUTPUT 2>/dev/null <<EOF
|
||||
#include <atomic>
|
||||
int main() {}
|
||||
EOF
|
||||
if [ "$?" = 0 ]; then
|
||||
COMMON_FLAGS="$COMMON_FLAGS -DLEVELDB_PLATFORM_POSIX -DLEVELDB_ATOMIC_PRESENT"
|
||||
PLATFORM_CXXFLAGS="-std=c++0x"
|
||||
else
|
||||
COMMON_FLAGS="$COMMON_FLAGS -DLEVELDB_PLATFORM_POSIX"
|
||||
fi
|
||||
|
||||
# Test whether Snappy library is installed
|
||||
# http://code.google.com/p/snappy/
|
||||
$CXX $CXXFLAGS -x c++ - -o $CXXOUTPUT 2>/dev/null <<EOF
|
||||
#include <snappy.h>
|
||||
int main() {}
|
||||
EOF
|
||||
if [ "$?" = 0 ]; then
|
||||
COMMON_FLAGS="$COMMON_FLAGS -DSNAPPY"
|
||||
PLATFORM_LIBS="$PLATFORM_LIBS -lsnappy"
|
||||
fi
|
||||
|
||||
# Test whether tcmalloc is available
|
||||
$CXX $CXXFLAGS -x c++ - -o $CXXOUTPUT -ltcmalloc 2>/dev/null <<EOF
|
||||
int main() {}
|
||||
EOF
|
||||
if [ "$?" = 0 ]; then
|
||||
PLATFORM_LIBS="$PLATFORM_LIBS -ltcmalloc"
|
||||
fi
|
||||
|
||||
rm -f $CXXOUTPUT 2>/dev/null
|
||||
|
||||
# Test if gcc SSE 4.2 is supported
|
||||
$CXX $CXXFLAGS -x c++ - -o $CXXOUTPUT -msse4.2 2>/dev/null <<EOF
|
||||
int main() {}
|
||||
EOF
|
||||
if [ "$?" = 0 ]; then
|
||||
PLATFORM_SSEFLAGS="-msse4.2"
|
||||
fi
|
||||
|
||||
rm -f $CXXOUTPUT 2>/dev/null
|
||||
fi
|
||||
|
||||
# Use the SSE 4.2 CRC32C intrinsics iff runtime checks indicate compiler supports them.
|
||||
if [ -n "$PLATFORM_SSEFLAGS" ]; then
|
||||
PLATFORM_SSEFLAGS="$PLATFORM_SSEFLAGS -DLEVELDB_PLATFORM_POSIX_SSE"
|
||||
fi
|
||||
|
||||
PLATFORM_CCFLAGS="$PLATFORM_CCFLAGS $COMMON_FLAGS"
|
||||
PLATFORM_CXXFLAGS="$PLATFORM_CXXFLAGS $COMMON_FLAGS"
|
||||
|
||||
echo "CC=$CC" >> $OUTPUT
|
||||
echo "CXX=$CXX" >> $OUTPUT
|
||||
echo "PLATFORM=$PLATFORM" >> $OUTPUT
|
||||
echo "PLATFORM_LDFLAGS=$PLATFORM_LDFLAGS" >> $OUTPUT
|
||||
echo "PLATFORM_LIBS=$PLATFORM_LIBS" >> $OUTPUT
|
||||
echo "PLATFORM_CCFLAGS=$PLATFORM_CCFLAGS" >> $OUTPUT
|
||||
echo "PLATFORM_CXXFLAGS=$PLATFORM_CXXFLAGS" >> $OUTPUT
|
||||
echo "PLATFORM_SSEFLAGS=$PLATFORM_SSEFLAGS" >> $OUTPUT
|
||||
echo "PLATFORM_SHARED_CFLAGS=$PLATFORM_SHARED_CFLAGS" >> $OUTPUT
|
||||
echo "PLATFORM_SHARED_EXT=$PLATFORM_SHARED_EXT" >> $OUTPUT
|
||||
echo "PLATFORM_SHARED_LDFLAGS=$PLATFORM_SHARED_LDFLAGS" >> $OUTPUT
|
||||
echo "PLATFORM_SHARED_VERSIONED=$PLATFORM_SHARED_VERSIONED" >> $OUTPUT
|
||||
34
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/builder.h
generated
vendored
Normal file
34
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/builder.h
generated
vendored
Normal file
@@ -0,0 +1,34 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_DB_BUILDER_H_
|
||||
#define STORAGE_LEVELDB_DB_BUILDER_H_
|
||||
|
||||
#include "leveldb/status.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
struct Options;
|
||||
struct FileMetaData;
|
||||
|
||||
class Env;
|
||||
class Iterator;
|
||||
class TableCache;
|
||||
class VersionEdit;
|
||||
|
||||
// Build a Table file from the contents of *iter. The generated file
|
||||
// will be named according to meta->number. On success, the rest of
|
||||
// *meta will be filled with metadata about the generated table.
|
||||
// If no data is present in *iter, meta->file_size will be set to
|
||||
// zero, and no Table file will be produced.
|
||||
extern Status BuildTable(const std::string& dbname,
|
||||
Env* env,
|
||||
const Options& options,
|
||||
TableCache* table_cache,
|
||||
Iterator* iter,
|
||||
FileMetaData* meta);
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_DB_BUILDER_H_
|
||||
390
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/c_test.c
generated
vendored
Normal file
390
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/c_test.c
generated
vendored
Normal file
@@ -0,0 +1,390 @@
|
||||
/* Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
Use of this source code is governed by a BSD-style license that can be
|
||||
found in the LICENSE file. See the AUTHORS file for names of contributors. */
|
||||
|
||||
#include "leveldb/c.h"
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
|
||||
const char* phase = "";
|
||||
static char dbname[200];
|
||||
|
||||
static void StartPhase(const char* name) {
|
||||
fprintf(stderr, "=== Test %s\n", name);
|
||||
phase = name;
|
||||
}
|
||||
|
||||
static const char* GetTempDir(void) {
|
||||
const char* ret = getenv("TEST_TMPDIR");
|
||||
if (ret == NULL || ret[0] == '\0')
|
||||
ret = "/tmp";
|
||||
return ret;
|
||||
}
|
||||
|
||||
#define CheckNoError(err) \
|
||||
if ((err) != NULL) { \
|
||||
fprintf(stderr, "%s:%d: %s: %s\n", __FILE__, __LINE__, phase, (err)); \
|
||||
abort(); \
|
||||
}
|
||||
|
||||
#define CheckCondition(cond) \
|
||||
if (!(cond)) { \
|
||||
fprintf(stderr, "%s:%d: %s: %s\n", __FILE__, __LINE__, phase, #cond); \
|
||||
abort(); \
|
||||
}
|
||||
|
||||
static void CheckEqual(const char* expected, const char* v, size_t n) {
|
||||
if (expected == NULL && v == NULL) {
|
||||
// ok
|
||||
} else if (expected != NULL && v != NULL && n == strlen(expected) &&
|
||||
memcmp(expected, v, n) == 0) {
|
||||
// ok
|
||||
return;
|
||||
} else {
|
||||
fprintf(stderr, "%s: expected '%s', got '%s'\n",
|
||||
phase,
|
||||
(expected ? expected : "(null)"),
|
||||
(v ? v : "(null"));
|
||||
abort();
|
||||
}
|
||||
}
|
||||
|
||||
static void Free(char** ptr) {
|
||||
if (*ptr) {
|
||||
free(*ptr);
|
||||
*ptr = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void CheckGet(
|
||||
leveldb_t* db,
|
||||
const leveldb_readoptions_t* options,
|
||||
const char* key,
|
||||
const char* expected) {
|
||||
char* err = NULL;
|
||||
size_t val_len;
|
||||
char* val;
|
||||
val = leveldb_get(db, options, key, strlen(key), &val_len, &err);
|
||||
CheckNoError(err);
|
||||
CheckEqual(expected, val, val_len);
|
||||
Free(&val);
|
||||
}
|
||||
|
||||
static void CheckIter(leveldb_iterator_t* iter,
|
||||
const char* key, const char* val) {
|
||||
size_t len;
|
||||
const char* str;
|
||||
str = leveldb_iter_key(iter, &len);
|
||||
CheckEqual(key, str, len);
|
||||
str = leveldb_iter_value(iter, &len);
|
||||
CheckEqual(val, str, len);
|
||||
}
|
||||
|
||||
// Callback from leveldb_writebatch_iterate()
|
||||
static void CheckPut(void* ptr,
|
||||
const char* k, size_t klen,
|
||||
const char* v, size_t vlen) {
|
||||
int* state = (int*) ptr;
|
||||
CheckCondition(*state < 2);
|
||||
switch (*state) {
|
||||
case 0:
|
||||
CheckEqual("bar", k, klen);
|
||||
CheckEqual("b", v, vlen);
|
||||
break;
|
||||
case 1:
|
||||
CheckEqual("box", k, klen);
|
||||
CheckEqual("c", v, vlen);
|
||||
break;
|
||||
}
|
||||
(*state)++;
|
||||
}
|
||||
|
||||
// Callback from leveldb_writebatch_iterate()
|
||||
static void CheckDel(void* ptr, const char* k, size_t klen) {
|
||||
int* state = (int*) ptr;
|
||||
CheckCondition(*state == 2);
|
||||
CheckEqual("bar", k, klen);
|
||||
(*state)++;
|
||||
}
|
||||
|
||||
static void CmpDestroy(void* arg) { }
|
||||
|
||||
static int CmpCompare(void* arg, const char* a, size_t alen,
|
||||
const char* b, size_t blen) {
|
||||
int n = (alen < blen) ? alen : blen;
|
||||
int r = memcmp(a, b, n);
|
||||
if (r == 0) {
|
||||
if (alen < blen) r = -1;
|
||||
else if (alen > blen) r = +1;
|
||||
}
|
||||
return r;
|
||||
}
|
||||
|
||||
static const char* CmpName(void* arg) {
|
||||
return "foo";
|
||||
}
|
||||
|
||||
// Custom filter policy
|
||||
static unsigned char fake_filter_result = 1;
|
||||
static void FilterDestroy(void* arg) { }
|
||||
static const char* FilterName(void* arg) {
|
||||
return "TestFilter";
|
||||
}
|
||||
static char* FilterCreate(
|
||||
void* arg,
|
||||
const char* const* key_array, const size_t* key_length_array,
|
||||
int num_keys,
|
||||
size_t* filter_length) {
|
||||
*filter_length = 4;
|
||||
char* result = malloc(4);
|
||||
memcpy(result, "fake", 4);
|
||||
return result;
|
||||
}
|
||||
unsigned char FilterKeyMatch(
|
||||
void* arg,
|
||||
const char* key, size_t length,
|
||||
const char* filter, size_t filter_length) {
|
||||
CheckCondition(filter_length == 4);
|
||||
CheckCondition(memcmp(filter, "fake", 4) == 0);
|
||||
return fake_filter_result;
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
leveldb_t* db;
|
||||
leveldb_comparator_t* cmp;
|
||||
leveldb_cache_t* cache;
|
||||
leveldb_env_t* env;
|
||||
leveldb_options_t* options;
|
||||
leveldb_readoptions_t* roptions;
|
||||
leveldb_writeoptions_t* woptions;
|
||||
char* err = NULL;
|
||||
int run = -1;
|
||||
|
||||
CheckCondition(leveldb_major_version() >= 1);
|
||||
CheckCondition(leveldb_minor_version() >= 1);
|
||||
|
||||
snprintf(dbname, sizeof(dbname),
|
||||
"%s/leveldb_c_test-%d",
|
||||
GetTempDir(),
|
||||
((int) geteuid()));
|
||||
|
||||
StartPhase("create_objects");
|
||||
cmp = leveldb_comparator_create(NULL, CmpDestroy, CmpCompare, CmpName);
|
||||
env = leveldb_create_default_env();
|
||||
cache = leveldb_cache_create_lru(100000);
|
||||
|
||||
options = leveldb_options_create();
|
||||
leveldb_options_set_comparator(options, cmp);
|
||||
leveldb_options_set_error_if_exists(options, 1);
|
||||
leveldb_options_set_cache(options, cache);
|
||||
leveldb_options_set_env(options, env);
|
||||
leveldb_options_set_info_log(options, NULL);
|
||||
leveldb_options_set_write_buffer_size(options, 100000);
|
||||
leveldb_options_set_paranoid_checks(options, 1);
|
||||
leveldb_options_set_max_open_files(options, 10);
|
||||
leveldb_options_set_block_size(options, 1024);
|
||||
leveldb_options_set_block_restart_interval(options, 8);
|
||||
leveldb_options_set_compression(options, leveldb_no_compression);
|
||||
|
||||
roptions = leveldb_readoptions_create();
|
||||
leveldb_readoptions_set_verify_checksums(roptions, 1);
|
||||
leveldb_readoptions_set_fill_cache(roptions, 0);
|
||||
|
||||
woptions = leveldb_writeoptions_create();
|
||||
leveldb_writeoptions_set_sync(woptions, 1);
|
||||
|
||||
StartPhase("destroy");
|
||||
leveldb_destroy_db(options, dbname, &err);
|
||||
Free(&err);
|
||||
|
||||
StartPhase("open_error");
|
||||
db = leveldb_open(options, dbname, &err);
|
||||
CheckCondition(err != NULL);
|
||||
Free(&err);
|
||||
|
||||
StartPhase("leveldb_free");
|
||||
db = leveldb_open(options, dbname, &err);
|
||||
CheckCondition(err != NULL);
|
||||
leveldb_free(err);
|
||||
err = NULL;
|
||||
|
||||
StartPhase("open");
|
||||
leveldb_options_set_create_if_missing(options, 1);
|
||||
db = leveldb_open(options, dbname, &err);
|
||||
CheckNoError(err);
|
||||
CheckGet(db, roptions, "foo", NULL);
|
||||
|
||||
StartPhase("put");
|
||||
leveldb_put(db, woptions, "foo", 3, "hello", 5, &err);
|
||||
CheckNoError(err);
|
||||
CheckGet(db, roptions, "foo", "hello");
|
||||
|
||||
StartPhase("compactall");
|
||||
leveldb_compact_range(db, NULL, 0, NULL, 0);
|
||||
CheckGet(db, roptions, "foo", "hello");
|
||||
|
||||
StartPhase("compactrange");
|
||||
leveldb_compact_range(db, "a", 1, "z", 1);
|
||||
CheckGet(db, roptions, "foo", "hello");
|
||||
|
||||
StartPhase("writebatch");
|
||||
{
|
||||
leveldb_writebatch_t* wb = leveldb_writebatch_create();
|
||||
leveldb_writebatch_put(wb, "foo", 3, "a", 1);
|
||||
leveldb_writebatch_clear(wb);
|
||||
leveldb_writebatch_put(wb, "bar", 3, "b", 1);
|
||||
leveldb_writebatch_put(wb, "box", 3, "c", 1);
|
||||
leveldb_writebatch_delete(wb, "bar", 3);
|
||||
leveldb_write(db, woptions, wb, &err);
|
||||
CheckNoError(err);
|
||||
CheckGet(db, roptions, "foo", "hello");
|
||||
CheckGet(db, roptions, "bar", NULL);
|
||||
CheckGet(db, roptions, "box", "c");
|
||||
int pos = 0;
|
||||
leveldb_writebatch_iterate(wb, &pos, CheckPut, CheckDel);
|
||||
CheckCondition(pos == 3);
|
||||
leveldb_writebatch_destroy(wb);
|
||||
}
|
||||
|
||||
StartPhase("iter");
|
||||
{
|
||||
leveldb_iterator_t* iter = leveldb_create_iterator(db, roptions);
|
||||
CheckCondition(!leveldb_iter_valid(iter));
|
||||
leveldb_iter_seek_to_first(iter);
|
||||
CheckCondition(leveldb_iter_valid(iter));
|
||||
CheckIter(iter, "box", "c");
|
||||
leveldb_iter_next(iter);
|
||||
CheckIter(iter, "foo", "hello");
|
||||
leveldb_iter_prev(iter);
|
||||
CheckIter(iter, "box", "c");
|
||||
leveldb_iter_prev(iter);
|
||||
CheckCondition(!leveldb_iter_valid(iter));
|
||||
leveldb_iter_seek_to_last(iter);
|
||||
CheckIter(iter, "foo", "hello");
|
||||
leveldb_iter_seek(iter, "b", 1);
|
||||
CheckIter(iter, "box", "c");
|
||||
leveldb_iter_get_error(iter, &err);
|
||||
CheckNoError(err);
|
||||
leveldb_iter_destroy(iter);
|
||||
}
|
||||
|
||||
StartPhase("approximate_sizes");
|
||||
{
|
||||
int i;
|
||||
int n = 20000;
|
||||
char keybuf[100];
|
||||
char valbuf[100];
|
||||
uint64_t sizes[2];
|
||||
const char* start[2] = { "a", "k00000000000000010000" };
|
||||
size_t start_len[2] = { 1, 21 };
|
||||
const char* limit[2] = { "k00000000000000010000", "z" };
|
||||
size_t limit_len[2] = { 21, 1 };
|
||||
leveldb_writeoptions_set_sync(woptions, 0);
|
||||
for (i = 0; i < n; i++) {
|
||||
snprintf(keybuf, sizeof(keybuf), "k%020d", i);
|
||||
snprintf(valbuf, sizeof(valbuf), "v%020d", i);
|
||||
leveldb_put(db, woptions, keybuf, strlen(keybuf), valbuf, strlen(valbuf),
|
||||
&err);
|
||||
CheckNoError(err);
|
||||
}
|
||||
leveldb_approximate_sizes(db, 2, start, start_len, limit, limit_len, sizes);
|
||||
CheckCondition(sizes[0] > 0);
|
||||
CheckCondition(sizes[1] > 0);
|
||||
}
|
||||
|
||||
StartPhase("property");
|
||||
{
|
||||
char* prop = leveldb_property_value(db, "nosuchprop");
|
||||
CheckCondition(prop == NULL);
|
||||
prop = leveldb_property_value(db, "leveldb.stats");
|
||||
CheckCondition(prop != NULL);
|
||||
Free(&prop);
|
||||
}
|
||||
|
||||
StartPhase("snapshot");
|
||||
{
|
||||
const leveldb_snapshot_t* snap;
|
||||
snap = leveldb_create_snapshot(db);
|
||||
leveldb_delete(db, woptions, "foo", 3, &err);
|
||||
CheckNoError(err);
|
||||
leveldb_readoptions_set_snapshot(roptions, snap);
|
||||
CheckGet(db, roptions, "foo", "hello");
|
||||
leveldb_readoptions_set_snapshot(roptions, NULL);
|
||||
CheckGet(db, roptions, "foo", NULL);
|
||||
leveldb_release_snapshot(db, snap);
|
||||
}
|
||||
|
||||
StartPhase("repair");
|
||||
{
|
||||
leveldb_close(db);
|
||||
leveldb_options_set_create_if_missing(options, 0);
|
||||
leveldb_options_set_error_if_exists(options, 0);
|
||||
leveldb_repair_db(options, dbname, &err);
|
||||
CheckNoError(err);
|
||||
db = leveldb_open(options, dbname, &err);
|
||||
CheckNoError(err);
|
||||
CheckGet(db, roptions, "foo", NULL);
|
||||
CheckGet(db, roptions, "bar", NULL);
|
||||
CheckGet(db, roptions, "box", "c");
|
||||
leveldb_options_set_create_if_missing(options, 1);
|
||||
leveldb_options_set_error_if_exists(options, 1);
|
||||
}
|
||||
|
||||
StartPhase("filter");
|
||||
for (run = 0; run < 2; run++) {
|
||||
// First run uses custom filter, second run uses bloom filter
|
||||
CheckNoError(err);
|
||||
leveldb_filterpolicy_t* policy;
|
||||
if (run == 0) {
|
||||
policy = leveldb_filterpolicy_create(
|
||||
NULL, FilterDestroy, FilterCreate, FilterKeyMatch, FilterName);
|
||||
} else {
|
||||
policy = leveldb_filterpolicy_create_bloom(10);
|
||||
}
|
||||
|
||||
// Create new database
|
||||
leveldb_close(db);
|
||||
leveldb_destroy_db(options, dbname, &err);
|
||||
leveldb_options_set_filter_policy(options, policy);
|
||||
db = leveldb_open(options, dbname, &err);
|
||||
CheckNoError(err);
|
||||
leveldb_put(db, woptions, "foo", 3, "foovalue", 8, &err);
|
||||
CheckNoError(err);
|
||||
leveldb_put(db, woptions, "bar", 3, "barvalue", 8, &err);
|
||||
CheckNoError(err);
|
||||
leveldb_compact_range(db, NULL, 0, NULL, 0);
|
||||
|
||||
fake_filter_result = 1;
|
||||
CheckGet(db, roptions, "foo", "foovalue");
|
||||
CheckGet(db, roptions, "bar", "barvalue");
|
||||
if (phase == 0) {
|
||||
// Must not find value when custom filter returns false
|
||||
fake_filter_result = 0;
|
||||
CheckGet(db, roptions, "foo", NULL);
|
||||
CheckGet(db, roptions, "bar", NULL);
|
||||
fake_filter_result = 1;
|
||||
|
||||
CheckGet(db, roptions, "foo", "foovalue");
|
||||
CheckGet(db, roptions, "bar", "barvalue");
|
||||
}
|
||||
leveldb_options_set_filter_policy(options, NULL);
|
||||
leveldb_filterpolicy_destroy(policy);
|
||||
}
|
||||
|
||||
StartPhase("cleanup");
|
||||
leveldb_close(db);
|
||||
leveldb_options_destroy(options);
|
||||
leveldb_readoptions_destroy(roptions);
|
||||
leveldb_writeoptions_destroy(woptions);
|
||||
leveldb_cache_destroy(cache);
|
||||
leveldb_comparator_destroy(cmp);
|
||||
leveldb_env_destroy(env);
|
||||
|
||||
fprintf(stderr, "PASS\n");
|
||||
return 0;
|
||||
}
|
||||
211
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/db_impl.h
generated
vendored
Normal file
211
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/db_impl.h
generated
vendored
Normal file
@@ -0,0 +1,211 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_DB_DB_IMPL_H_
|
||||
#define STORAGE_LEVELDB_DB_DB_IMPL_H_
|
||||
|
||||
#include <deque>
|
||||
#include <set>
|
||||
#include "db/dbformat.h"
|
||||
#include "db/log_writer.h"
|
||||
#include "db/snapshot.h"
|
||||
#include "leveldb/db.h"
|
||||
#include "leveldb/env.h"
|
||||
#include "port/port.h"
|
||||
#include "port/thread_annotations.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class MemTable;
|
||||
class TableCache;
|
||||
class Version;
|
||||
class VersionEdit;
|
||||
class VersionSet;
|
||||
|
||||
class DBImpl : public DB {
|
||||
public:
|
||||
DBImpl(const Options& options, const std::string& dbname);
|
||||
virtual ~DBImpl();
|
||||
|
||||
// Implementations of the DB interface
|
||||
virtual Status Put(const WriteOptions&, const Slice& key, const Slice& value);
|
||||
virtual Status Delete(const WriteOptions&, const Slice& key);
|
||||
virtual Status Write(const WriteOptions& options, WriteBatch* updates);
|
||||
virtual Status Get(const ReadOptions& options,
|
||||
const Slice& key,
|
||||
std::string* value);
|
||||
virtual Iterator* NewIterator(const ReadOptions&);
|
||||
virtual const Snapshot* GetSnapshot();
|
||||
virtual void ReleaseSnapshot(const Snapshot* snapshot);
|
||||
virtual bool GetProperty(const Slice& property, std::string* value);
|
||||
virtual void GetApproximateSizes(const Range* range, int n, uint64_t* sizes);
|
||||
virtual void CompactRange(const Slice* begin, const Slice* end);
|
||||
|
||||
// Extra methods (for testing) that are not in the public DB interface
|
||||
|
||||
// Compact any files in the named level that overlap [*begin,*end]
|
||||
void TEST_CompactRange(int level, const Slice* begin, const Slice* end);
|
||||
|
||||
// Force current memtable contents to be compacted.
|
||||
Status TEST_CompactMemTable();
|
||||
|
||||
// Return an internal iterator over the current state of the database.
|
||||
// The keys of this iterator are internal keys (see format.h).
|
||||
// The returned iterator should be deleted when no longer needed.
|
||||
Iterator* TEST_NewInternalIterator();
|
||||
|
||||
// Return the maximum overlapping data (in bytes) at next level for any
|
||||
// file at a level >= 1.
|
||||
int64_t TEST_MaxNextLevelOverlappingBytes();
|
||||
|
||||
// Record a sample of bytes read at the specified internal key.
|
||||
// Samples are taken approximately once every config::kReadBytesPeriod
|
||||
// bytes.
|
||||
void RecordReadSample(Slice key);
|
||||
|
||||
private:
|
||||
friend class DB;
|
||||
struct CompactionState;
|
||||
struct Writer;
|
||||
|
||||
Iterator* NewInternalIterator(const ReadOptions&,
|
||||
SequenceNumber* latest_snapshot,
|
||||
uint32_t* seed);
|
||||
|
||||
Status NewDB();
|
||||
|
||||
// Recover the descriptor from persistent storage. May do a significant
|
||||
// amount of work to recover recently logged updates. Any changes to
|
||||
// be made to the descriptor are added to *edit.
|
||||
Status Recover(VersionEdit* edit, bool* save_manifest)
|
||||
EXCLUSIVE_LOCKS_REQUIRED(mutex_);
|
||||
|
||||
void MaybeIgnoreError(Status* s) const;
|
||||
|
||||
// Delete any unneeded files and stale in-memory entries.
|
||||
void DeleteObsoleteFiles();
|
||||
|
||||
// Compact the in-memory write buffer to disk. Switches to a new
|
||||
// log-file/memtable and writes a new descriptor iff successful.
|
||||
// Errors are recorded in bg_error_.
|
||||
void CompactMemTable() EXCLUSIVE_LOCKS_REQUIRED(mutex_);
|
||||
|
||||
Status RecoverLogFile(uint64_t log_number, bool last_log, bool* save_manifest,
|
||||
VersionEdit* edit, SequenceNumber* max_sequence)
|
||||
EXCLUSIVE_LOCKS_REQUIRED(mutex_);
|
||||
|
||||
Status WriteLevel0Table(MemTable* mem, VersionEdit* edit, Version* base)
|
||||
EXCLUSIVE_LOCKS_REQUIRED(mutex_);
|
||||
|
||||
Status MakeRoomForWrite(bool force /* compact even if there is room? */)
|
||||
EXCLUSIVE_LOCKS_REQUIRED(mutex_);
|
||||
WriteBatch* BuildBatchGroup(Writer** last_writer);
|
||||
|
||||
void RecordBackgroundError(const Status& s);
|
||||
|
||||
void MaybeScheduleCompaction() EXCLUSIVE_LOCKS_REQUIRED(mutex_);
|
||||
static void BGWork(void* db);
|
||||
void BackgroundCall();
|
||||
void BackgroundCompaction() EXCLUSIVE_LOCKS_REQUIRED(mutex_);
|
||||
void CleanupCompaction(CompactionState* compact)
|
||||
EXCLUSIVE_LOCKS_REQUIRED(mutex_);
|
||||
Status DoCompactionWork(CompactionState* compact)
|
||||
EXCLUSIVE_LOCKS_REQUIRED(mutex_);
|
||||
|
||||
Status OpenCompactionOutputFile(CompactionState* compact);
|
||||
Status FinishCompactionOutputFile(CompactionState* compact, Iterator* input);
|
||||
Status InstallCompactionResults(CompactionState* compact)
|
||||
EXCLUSIVE_LOCKS_REQUIRED(mutex_);
|
||||
|
||||
// Constant after construction
|
||||
Env* const env_;
|
||||
const InternalKeyComparator internal_comparator_;
|
||||
const InternalFilterPolicy internal_filter_policy_;
|
||||
const Options options_; // options_.comparator == &internal_comparator_
|
||||
bool owns_info_log_;
|
||||
bool owns_cache_;
|
||||
const std::string dbname_;
|
||||
|
||||
// table_cache_ provides its own synchronization
|
||||
TableCache* table_cache_;
|
||||
|
||||
// Lock over the persistent DB state. Non-NULL iff successfully acquired.
|
||||
FileLock* db_lock_;
|
||||
|
||||
// State below is protected by mutex_
|
||||
port::Mutex mutex_;
|
||||
port::AtomicPointer shutting_down_;
|
||||
port::CondVar bg_cv_; // Signalled when background work finishes
|
||||
MemTable* mem_;
|
||||
MemTable* imm_; // Memtable being compacted
|
||||
port::AtomicPointer has_imm_; // So bg thread can detect non-NULL imm_
|
||||
WritableFile* logfile_;
|
||||
uint64_t logfile_number_;
|
||||
log::Writer* log_;
|
||||
uint32_t seed_; // For sampling.
|
||||
|
||||
// Queue of writers.
|
||||
std::deque<Writer*> writers_;
|
||||
WriteBatch* tmp_batch_;
|
||||
|
||||
SnapshotList snapshots_;
|
||||
|
||||
// Set of table files to protect from deletion because they are
|
||||
// part of ongoing compactions.
|
||||
std::set<uint64_t> pending_outputs_;
|
||||
|
||||
// Has a background compaction been scheduled or is running?
|
||||
bool bg_compaction_scheduled_;
|
||||
|
||||
// Information for a manual compaction
|
||||
struct ManualCompaction {
|
||||
int level;
|
||||
bool done;
|
||||
const InternalKey* begin; // NULL means beginning of key range
|
||||
const InternalKey* end; // NULL means end of key range
|
||||
InternalKey tmp_storage; // Used to keep track of compaction progress
|
||||
};
|
||||
ManualCompaction* manual_compaction_;
|
||||
|
||||
VersionSet* versions_;
|
||||
|
||||
// Have we encountered a background error in paranoid mode?
|
||||
Status bg_error_;
|
||||
|
||||
// Per level compaction stats. stats_[level] stores the stats for
|
||||
// compactions that produced data for the specified "level".
|
||||
struct CompactionStats {
|
||||
int64_t micros;
|
||||
int64_t bytes_read;
|
||||
int64_t bytes_written;
|
||||
|
||||
CompactionStats() : micros(0), bytes_read(0), bytes_written(0) { }
|
||||
|
||||
void Add(const CompactionStats& c) {
|
||||
this->micros += c.micros;
|
||||
this->bytes_read += c.bytes_read;
|
||||
this->bytes_written += c.bytes_written;
|
||||
}
|
||||
};
|
||||
CompactionStats stats_[config::kNumLevels];
|
||||
|
||||
// No copying allowed
|
||||
DBImpl(const DBImpl&);
|
||||
void operator=(const DBImpl&);
|
||||
|
||||
const Comparator* user_comparator() const {
|
||||
return internal_comparator_.user_comparator();
|
||||
}
|
||||
};
|
||||
|
||||
// Sanitize db options. The caller should delete result.info_log if
|
||||
// it is not equal to src.info_log.
|
||||
extern Options SanitizeOptions(const std::string& db,
|
||||
const InternalKeyComparator* icmp,
|
||||
const InternalFilterPolicy* ipolicy,
|
||||
const Options& src);
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_DB_DB_IMPL_H_
|
||||
28
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/db_iter.h
generated
vendored
Normal file
28
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/db_iter.h
generated
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_DB_DB_ITER_H_
|
||||
#define STORAGE_LEVELDB_DB_DB_ITER_H_
|
||||
|
||||
#include <stdint.h>
|
||||
#include "leveldb/db.h"
|
||||
#include "db/dbformat.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class DBImpl;
|
||||
|
||||
// Return a new iterator that converts internal keys (yielded by
|
||||
// "*internal_iter") that were live at the specified "sequence" number
|
||||
// into appropriate user keys.
|
||||
extern Iterator* NewDBIterator(
|
||||
DBImpl* db,
|
||||
const Comparator* user_key_comparator,
|
||||
Iterator* internal_iter,
|
||||
SequenceNumber sequence,
|
||||
uint32_t seed);
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_DB_DB_ITER_H_
|
||||
230
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/dbformat.h
generated
vendored
Normal file
230
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/dbformat.h
generated
vendored
Normal file
@@ -0,0 +1,230 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_DB_DBFORMAT_H_
|
||||
#define STORAGE_LEVELDB_DB_DBFORMAT_H_
|
||||
|
||||
#include <stdio.h>
|
||||
#include "leveldb/comparator.h"
|
||||
#include "leveldb/db.h"
|
||||
#include "leveldb/filter_policy.h"
|
||||
#include "leveldb/slice.h"
|
||||
#include "leveldb/table_builder.h"
|
||||
#include "util/coding.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
// Grouping of constants. We may want to make some of these
|
||||
// parameters set via options.
|
||||
namespace config {
|
||||
static const int kNumLevels = 7;
|
||||
|
||||
// Level-0 compaction is started when we hit this many files.
|
||||
static const int kL0_CompactionTrigger = 4;
|
||||
|
||||
// Soft limit on number of level-0 files. We slow down writes at this point.
|
||||
static const int kL0_SlowdownWritesTrigger = 8;
|
||||
|
||||
// Maximum number of level-0 files. We stop writes at this point.
|
||||
static const int kL0_StopWritesTrigger = 12;
|
||||
|
||||
// Maximum level to which a new compacted memtable is pushed if it
|
||||
// does not create overlap. We try to push to level 2 to avoid the
|
||||
// relatively expensive level 0=>1 compactions and to avoid some
|
||||
// expensive manifest file operations. We do not push all the way to
|
||||
// the largest level since that can generate a lot of wasted disk
|
||||
// space if the same key space is being repeatedly overwritten.
|
||||
static const int kMaxMemCompactLevel = 2;
|
||||
|
||||
// Approximate gap in bytes between samples of data read during iteration.
|
||||
static const int kReadBytesPeriod = 1048576;
|
||||
|
||||
} // namespace config
|
||||
|
||||
class InternalKey;
|
||||
|
||||
// Value types encoded as the last component of internal keys.
|
||||
// DO NOT CHANGE THESE ENUM VALUES: they are embedded in the on-disk
|
||||
// data structures.
|
||||
enum ValueType {
|
||||
kTypeDeletion = 0x0,
|
||||
kTypeValue = 0x1
|
||||
};
|
||||
// kValueTypeForSeek defines the ValueType that should be passed when
|
||||
// constructing a ParsedInternalKey object for seeking to a particular
|
||||
// sequence number (since we sort sequence numbers in decreasing order
|
||||
// and the value type is embedded as the low 8 bits in the sequence
|
||||
// number in internal keys, we need to use the highest-numbered
|
||||
// ValueType, not the lowest).
|
||||
static const ValueType kValueTypeForSeek = kTypeValue;
|
||||
|
||||
typedef uint64_t SequenceNumber;
|
||||
|
||||
// We leave eight bits empty at the bottom so a type and sequence#
|
||||
// can be packed together into 64-bits.
|
||||
static const SequenceNumber kMaxSequenceNumber =
|
||||
((0x1ull << 56) - 1);
|
||||
|
||||
struct ParsedInternalKey {
|
||||
Slice user_key;
|
||||
SequenceNumber sequence;
|
||||
ValueType type;
|
||||
|
||||
ParsedInternalKey() { } // Intentionally left uninitialized (for speed)
|
||||
ParsedInternalKey(const Slice& u, const SequenceNumber& seq, ValueType t)
|
||||
: user_key(u), sequence(seq), type(t) { }
|
||||
std::string DebugString() const;
|
||||
};
|
||||
|
||||
// Return the length of the encoding of "key".
|
||||
inline size_t InternalKeyEncodingLength(const ParsedInternalKey& key) {
|
||||
return key.user_key.size() + 8;
|
||||
}
|
||||
|
||||
// Append the serialization of "key" to *result.
|
||||
extern void AppendInternalKey(std::string* result,
|
||||
const ParsedInternalKey& key);
|
||||
|
||||
// Attempt to parse an internal key from "internal_key". On success,
|
||||
// stores the parsed data in "*result", and returns true.
|
||||
//
|
||||
// On error, returns false, leaves "*result" in an undefined state.
|
||||
extern bool ParseInternalKey(const Slice& internal_key,
|
||||
ParsedInternalKey* result);
|
||||
|
||||
// Returns the user key portion of an internal key.
|
||||
inline Slice ExtractUserKey(const Slice& internal_key) {
|
||||
assert(internal_key.size() >= 8);
|
||||
return Slice(internal_key.data(), internal_key.size() - 8);
|
||||
}
|
||||
|
||||
inline ValueType ExtractValueType(const Slice& internal_key) {
|
||||
assert(internal_key.size() >= 8);
|
||||
const size_t n = internal_key.size();
|
||||
uint64_t num = DecodeFixed64(internal_key.data() + n - 8);
|
||||
unsigned char c = num & 0xff;
|
||||
return static_cast<ValueType>(c);
|
||||
}
|
||||
|
||||
// A comparator for internal keys that uses a specified comparator for
|
||||
// the user key portion and breaks ties by decreasing sequence number.
|
||||
class InternalKeyComparator : public Comparator {
|
||||
private:
|
||||
const Comparator* user_comparator_;
|
||||
public:
|
||||
explicit InternalKeyComparator(const Comparator* c) : user_comparator_(c) { }
|
||||
virtual const char* Name() const;
|
||||
virtual int Compare(const Slice& a, const Slice& b) const;
|
||||
virtual void FindShortestSeparator(
|
||||
std::string* start,
|
||||
const Slice& limit) const;
|
||||
virtual void FindShortSuccessor(std::string* key) const;
|
||||
|
||||
const Comparator* user_comparator() const { return user_comparator_; }
|
||||
|
||||
int Compare(const InternalKey& a, const InternalKey& b) const;
|
||||
};
|
||||
|
||||
// Filter policy wrapper that converts from internal keys to user keys
|
||||
class InternalFilterPolicy : public FilterPolicy {
|
||||
private:
|
||||
const FilterPolicy* const user_policy_;
|
||||
public:
|
||||
explicit InternalFilterPolicy(const FilterPolicy* p) : user_policy_(p) { }
|
||||
virtual const char* Name() const;
|
||||
virtual void CreateFilter(const Slice* keys, int n, std::string* dst) const;
|
||||
virtual bool KeyMayMatch(const Slice& key, const Slice& filter) const;
|
||||
};
|
||||
|
||||
// Modules in this directory should keep internal keys wrapped inside
|
||||
// the following class instead of plain strings so that we do not
|
||||
// incorrectly use string comparisons instead of an InternalKeyComparator.
|
||||
class InternalKey {
|
||||
private:
|
||||
std::string rep_;
|
||||
public:
|
||||
InternalKey() { } // Leave rep_ as empty to indicate it is invalid
|
||||
InternalKey(const Slice& user_key, SequenceNumber s, ValueType t) {
|
||||
AppendInternalKey(&rep_, ParsedInternalKey(user_key, s, t));
|
||||
}
|
||||
|
||||
void DecodeFrom(const Slice& s) { rep_.assign(s.data(), s.size()); }
|
||||
Slice Encode() const {
|
||||
assert(!rep_.empty());
|
||||
return rep_;
|
||||
}
|
||||
|
||||
Slice user_key() const { return ExtractUserKey(rep_); }
|
||||
|
||||
void SetFrom(const ParsedInternalKey& p) {
|
||||
rep_.clear();
|
||||
AppendInternalKey(&rep_, p);
|
||||
}
|
||||
|
||||
void Clear() { rep_.clear(); }
|
||||
|
||||
std::string DebugString() const;
|
||||
};
|
||||
|
||||
inline int InternalKeyComparator::Compare(
|
||||
const InternalKey& a, const InternalKey& b) const {
|
||||
return Compare(a.Encode(), b.Encode());
|
||||
}
|
||||
|
||||
inline bool ParseInternalKey(const Slice& internal_key,
|
||||
ParsedInternalKey* result) {
|
||||
const size_t n = internal_key.size();
|
||||
if (n < 8) return false;
|
||||
uint64_t num = DecodeFixed64(internal_key.data() + n - 8);
|
||||
unsigned char c = num & 0xff;
|
||||
result->sequence = num >> 8;
|
||||
result->type = static_cast<ValueType>(c);
|
||||
result->user_key = Slice(internal_key.data(), n - 8);
|
||||
return (c <= static_cast<unsigned char>(kTypeValue));
|
||||
}
|
||||
|
||||
// A helper class useful for DBImpl::Get()
|
||||
class LookupKey {
|
||||
public:
|
||||
// Initialize *this for looking up user_key at a snapshot with
|
||||
// the specified sequence number.
|
||||
LookupKey(const Slice& user_key, SequenceNumber sequence);
|
||||
|
||||
~LookupKey();
|
||||
|
||||
// Return a key suitable for lookup in a MemTable.
|
||||
Slice memtable_key() const { return Slice(start_, end_ - start_); }
|
||||
|
||||
// Return an internal key (suitable for passing to an internal iterator)
|
||||
Slice internal_key() const { return Slice(kstart_, end_ - kstart_); }
|
||||
|
||||
// Return the user key
|
||||
Slice user_key() const { return Slice(kstart_, end_ - kstart_ - 8); }
|
||||
|
||||
private:
|
||||
// We construct a char array of the form:
|
||||
// klength varint32 <-- start_
|
||||
// userkey char[klength] <-- kstart_
|
||||
// tag uint64
|
||||
// <-- end_
|
||||
// The array is a suitable MemTable key.
|
||||
// The suffix starting with "userkey" can be used as an InternalKey.
|
||||
const char* start_;
|
||||
const char* kstart_;
|
||||
const char* end_;
|
||||
char space_[200]; // Avoid allocation for short keys
|
||||
|
||||
// No copying allowed
|
||||
LookupKey(const LookupKey&);
|
||||
void operator=(const LookupKey&);
|
||||
};
|
||||
|
||||
inline LookupKey::~LookupKey() {
|
||||
if (start_ != space_) delete[] start_;
|
||||
}
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_DB_DBFORMAT_H_
|
||||
85
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/filename.h
generated
vendored
Normal file
85
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/filename.h
generated
vendored
Normal file
@@ -0,0 +1,85 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// File names used by DB code
|
||||
|
||||
#ifndef STORAGE_LEVELDB_DB_FILENAME_H_
|
||||
#define STORAGE_LEVELDB_DB_FILENAME_H_
|
||||
|
||||
#include <stdint.h>
|
||||
#include <string>
|
||||
#include "leveldb/slice.h"
|
||||
#include "leveldb/status.h"
|
||||
#include "port/port.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Env;
|
||||
|
||||
enum FileType {
|
||||
kLogFile,
|
||||
kDBLockFile,
|
||||
kTableFile,
|
||||
kDescriptorFile,
|
||||
kCurrentFile,
|
||||
kTempFile,
|
||||
kInfoLogFile // Either the current one, or an old one
|
||||
};
|
||||
|
||||
// Return the name of the log file with the specified number
|
||||
// in the db named by "dbname". The result will be prefixed with
|
||||
// "dbname".
|
||||
extern std::string LogFileName(const std::string& dbname, uint64_t number);
|
||||
|
||||
// Return the name of the sstable with the specified number
|
||||
// in the db named by "dbname". The result will be prefixed with
|
||||
// "dbname".
|
||||
extern std::string TableFileName(const std::string& dbname, uint64_t number);
|
||||
|
||||
// Return the legacy file name for an sstable with the specified number
|
||||
// in the db named by "dbname". The result will be prefixed with
|
||||
// "dbname".
|
||||
extern std::string SSTTableFileName(const std::string& dbname, uint64_t number);
|
||||
|
||||
// Return the name of the descriptor file for the db named by
|
||||
// "dbname" and the specified incarnation number. The result will be
|
||||
// prefixed with "dbname".
|
||||
extern std::string DescriptorFileName(const std::string& dbname,
|
||||
uint64_t number);
|
||||
|
||||
// Return the name of the current file. This file contains the name
|
||||
// of the current manifest file. The result will be prefixed with
|
||||
// "dbname".
|
||||
extern std::string CurrentFileName(const std::string& dbname);
|
||||
|
||||
// Return the name of the lock file for the db named by
|
||||
// "dbname". The result will be prefixed with "dbname".
|
||||
extern std::string LockFileName(const std::string& dbname);
|
||||
|
||||
// Return the name of a temporary file owned by the db named "dbname".
|
||||
// The result will be prefixed with "dbname".
|
||||
extern std::string TempFileName(const std::string& dbname, uint64_t number);
|
||||
|
||||
// Return the name of the info log file for "dbname".
|
||||
extern std::string InfoLogFileName(const std::string& dbname);
|
||||
|
||||
// Return the name of the old info log file for "dbname".
|
||||
extern std::string OldInfoLogFileName(const std::string& dbname);
|
||||
|
||||
// If filename is a leveldb file, store the type of the file in *type.
|
||||
// The number encoded in the filename is stored in *number. If the
|
||||
// filename was successfully parsed, returns true. Else return false.
|
||||
extern bool ParseFileName(const std::string& filename,
|
||||
uint64_t* number,
|
||||
FileType* type);
|
||||
|
||||
// Make the CURRENT file point to the descriptor file with the
|
||||
// specified number.
|
||||
extern Status SetCurrentFile(Env* env, const std::string& dbname,
|
||||
uint64_t descriptor_number);
|
||||
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_DB_FILENAME_H_
|
||||
35
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/log_format.h
generated
vendored
Normal file
35
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/log_format.h
generated
vendored
Normal file
@@ -0,0 +1,35 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// Log format information shared by reader and writer.
|
||||
// See ../doc/log_format.md for more detail.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_DB_LOG_FORMAT_H_
|
||||
#define STORAGE_LEVELDB_DB_LOG_FORMAT_H_
|
||||
|
||||
namespace leveldb {
|
||||
namespace log {
|
||||
|
||||
enum RecordType {
|
||||
// Zero is reserved for preallocated files
|
||||
kZeroType = 0,
|
||||
|
||||
kFullType = 1,
|
||||
|
||||
// For fragments
|
||||
kFirstType = 2,
|
||||
kMiddleType = 3,
|
||||
kLastType = 4
|
||||
};
|
||||
static const int kMaxRecordType = kLastType;
|
||||
|
||||
static const int kBlockSize = 32768;
|
||||
|
||||
// Header is checksum (4 bytes), length (2 bytes), type (1 byte).
|
||||
static const int kHeaderSize = 4 + 2 + 1;
|
||||
|
||||
} // namespace log
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_DB_LOG_FORMAT_H_
|
||||
113
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/log_reader.h
generated
vendored
Normal file
113
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/log_reader.h
generated
vendored
Normal file
@@ -0,0 +1,113 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_DB_LOG_READER_H_
|
||||
#define STORAGE_LEVELDB_DB_LOG_READER_H_
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#include "db/log_format.h"
|
||||
#include "leveldb/slice.h"
|
||||
#include "leveldb/status.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class SequentialFile;
|
||||
|
||||
namespace log {
|
||||
|
||||
class Reader {
|
||||
public:
|
||||
// Interface for reporting errors.
|
||||
class Reporter {
|
||||
public:
|
||||
virtual ~Reporter();
|
||||
|
||||
// Some corruption was detected. "size" is the approximate number
|
||||
// of bytes dropped due to the corruption.
|
||||
virtual void Corruption(size_t bytes, const Status& status) = 0;
|
||||
};
|
||||
|
||||
// Create a reader that will return log records from "*file".
|
||||
// "*file" must remain live while this Reader is in use.
|
||||
//
|
||||
// If "reporter" is non-NULL, it is notified whenever some data is
|
||||
// dropped due to a detected corruption. "*reporter" must remain
|
||||
// live while this Reader is in use.
|
||||
//
|
||||
// If "checksum" is true, verify checksums if available.
|
||||
//
|
||||
// The Reader will start reading at the first record located at physical
|
||||
// position >= initial_offset within the file.
|
||||
Reader(SequentialFile* file, Reporter* reporter, bool checksum,
|
||||
uint64_t initial_offset);
|
||||
|
||||
~Reader();
|
||||
|
||||
// Read the next record into *record. Returns true if read
|
||||
// successfully, false if we hit end of the input. May use
|
||||
// "*scratch" as temporary storage. The contents filled in *record
|
||||
// will only be valid until the next mutating operation on this
|
||||
// reader or the next mutation to *scratch.
|
||||
bool ReadRecord(Slice* record, std::string* scratch);
|
||||
|
||||
// Returns the physical offset of the last record returned by ReadRecord.
|
||||
//
|
||||
// Undefined before the first call to ReadRecord.
|
||||
uint64_t LastRecordOffset();
|
||||
|
||||
private:
|
||||
SequentialFile* const file_;
|
||||
Reporter* const reporter_;
|
||||
bool const checksum_;
|
||||
char* const backing_store_;
|
||||
Slice buffer_;
|
||||
bool eof_; // Last Read() indicated EOF by returning < kBlockSize
|
||||
|
||||
// Offset of the last record returned by ReadRecord.
|
||||
uint64_t last_record_offset_;
|
||||
// Offset of the first location past the end of buffer_.
|
||||
uint64_t end_of_buffer_offset_;
|
||||
|
||||
// Offset at which to start looking for the first record to return
|
||||
uint64_t const initial_offset_;
|
||||
|
||||
// True if we are resynchronizing after a seek (initial_offset_ > 0). In
|
||||
// particular, a run of kMiddleType and kLastType records can be silently
|
||||
// skipped in this mode
|
||||
bool resyncing_;
|
||||
|
||||
// Extend record types with the following special values
|
||||
enum {
|
||||
kEof = kMaxRecordType + 1,
|
||||
// Returned whenever we find an invalid physical record.
|
||||
// Currently there are three situations in which this happens:
|
||||
// * The record has an invalid CRC (ReadPhysicalRecord reports a drop)
|
||||
// * The record is a 0-length record (No drop is reported)
|
||||
// * The record is below constructor's initial_offset (No drop is reported)
|
||||
kBadRecord = kMaxRecordType + 2
|
||||
};
|
||||
|
||||
// Skips all blocks that are completely before "initial_offset_".
|
||||
//
|
||||
// Returns true on success. Handles reporting.
|
||||
bool SkipToInitialBlock();
|
||||
|
||||
// Return type, or one of the preceding special values
|
||||
unsigned int ReadPhysicalRecord(Slice* result);
|
||||
|
||||
// Reports dropped bytes to the reporter.
|
||||
// buffer_ must be updated to remove the dropped bytes prior to invocation.
|
||||
void ReportCorruption(uint64_t bytes, const char* reason);
|
||||
void ReportDrop(uint64_t bytes, const Status& reason);
|
||||
|
||||
// No copying allowed
|
||||
Reader(const Reader&);
|
||||
void operator=(const Reader&);
|
||||
};
|
||||
|
||||
} // namespace log
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_DB_LOG_READER_H_
|
||||
54
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/log_writer.h
generated
vendored
Normal file
54
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/log_writer.h
generated
vendored
Normal file
@@ -0,0 +1,54 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_DB_LOG_WRITER_H_
|
||||
#define STORAGE_LEVELDB_DB_LOG_WRITER_H_
|
||||
|
||||
#include <stdint.h>
|
||||
#include "db/log_format.h"
|
||||
#include "leveldb/slice.h"
|
||||
#include "leveldb/status.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class WritableFile;
|
||||
|
||||
namespace log {
|
||||
|
||||
class Writer {
|
||||
public:
|
||||
// Create a writer that will append data to "*dest".
|
||||
// "*dest" must be initially empty.
|
||||
// "*dest" must remain live while this Writer is in use.
|
||||
explicit Writer(WritableFile* dest);
|
||||
|
||||
// Create a writer that will append data to "*dest".
|
||||
// "*dest" must have initial length "dest_length".
|
||||
// "*dest" must remain live while this Writer is in use.
|
||||
Writer(WritableFile* dest, uint64_t dest_length);
|
||||
|
||||
~Writer();
|
||||
|
||||
Status AddRecord(const Slice& slice);
|
||||
|
||||
private:
|
||||
WritableFile* dest_;
|
||||
int block_offset_; // Current offset in block
|
||||
|
||||
// crc32c values for all supported record types. These are
|
||||
// pre-computed to reduce the overhead of computing the crc of the
|
||||
// record type stored in the header.
|
||||
uint32_t type_crc_[kMaxRecordType + 1];
|
||||
|
||||
Status EmitPhysicalRecord(RecordType type, const char* ptr, size_t length);
|
||||
|
||||
// No copying allowed
|
||||
Writer(const Writer&);
|
||||
void operator=(const Writer&);
|
||||
};
|
||||
|
||||
} // namespace log
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_DB_LOG_WRITER_H_
|
||||
88
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/memtable.h
generated
vendored
Normal file
88
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/memtable.h
generated
vendored
Normal file
@@ -0,0 +1,88 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_DB_MEMTABLE_H_
|
||||
#define STORAGE_LEVELDB_DB_MEMTABLE_H_
|
||||
|
||||
#include <string>
|
||||
#include "leveldb/db.h"
|
||||
#include "db/dbformat.h"
|
||||
#include "db/skiplist.h"
|
||||
#include "util/arena.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class InternalKeyComparator;
|
||||
class Mutex;
|
||||
class MemTableIterator;
|
||||
|
||||
class MemTable {
|
||||
public:
|
||||
// MemTables are reference counted. The initial reference count
|
||||
// is zero and the caller must call Ref() at least once.
|
||||
explicit MemTable(const InternalKeyComparator& comparator);
|
||||
|
||||
// Increase reference count.
|
||||
void Ref() { ++refs_; }
|
||||
|
||||
// Drop reference count. Delete if no more references exist.
|
||||
void Unref() {
|
||||
--refs_;
|
||||
assert(refs_ >= 0);
|
||||
if (refs_ <= 0) {
|
||||
delete this;
|
||||
}
|
||||
}
|
||||
|
||||
// Returns an estimate of the number of bytes of data in use by this
|
||||
// data structure. It is safe to call when MemTable is being modified.
|
||||
size_t ApproximateMemoryUsage();
|
||||
|
||||
// Return an iterator that yields the contents of the memtable.
|
||||
//
|
||||
// The caller must ensure that the underlying MemTable remains live
|
||||
// while the returned iterator is live. The keys returned by this
|
||||
// iterator are internal keys encoded by AppendInternalKey in the
|
||||
// db/format.{h,cc} module.
|
||||
Iterator* NewIterator();
|
||||
|
||||
// Add an entry into memtable that maps key to value at the
|
||||
// specified sequence number and with the specified type.
|
||||
// Typically value will be empty if type==kTypeDeletion.
|
||||
void Add(SequenceNumber seq, ValueType type,
|
||||
const Slice& key,
|
||||
const Slice& value);
|
||||
|
||||
// If memtable contains a value for key, store it in *value and return true.
|
||||
// If memtable contains a deletion for key, store a NotFound() error
|
||||
// in *status and return true.
|
||||
// Else, return false.
|
||||
bool Get(const LookupKey& key, std::string* value, Status* s);
|
||||
|
||||
private:
|
||||
~MemTable(); // Private since only Unref() should be used to delete it
|
||||
|
||||
struct KeyComparator {
|
||||
const InternalKeyComparator comparator;
|
||||
explicit KeyComparator(const InternalKeyComparator& c) : comparator(c) { }
|
||||
int operator()(const char* a, const char* b) const;
|
||||
};
|
||||
friend class MemTableIterator;
|
||||
friend class MemTableBackwardIterator;
|
||||
|
||||
typedef SkipList<const char*, KeyComparator> Table;
|
||||
|
||||
KeyComparator comparator_;
|
||||
int refs_;
|
||||
Arena arena_;
|
||||
Table table_;
|
||||
|
||||
// No copying allowed
|
||||
MemTable(const MemTable&);
|
||||
void operator=(const MemTable&);
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_DB_MEMTABLE_H_
|
||||
384
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/skiplist.h
generated
vendored
Normal file
384
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/skiplist.h
generated
vendored
Normal file
@@ -0,0 +1,384 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_DB_SKIPLIST_H_
|
||||
#define STORAGE_LEVELDB_DB_SKIPLIST_H_
|
||||
|
||||
// Thread safety
|
||||
// -------------
|
||||
//
|
||||
// Writes require external synchronization, most likely a mutex.
|
||||
// Reads require a guarantee that the SkipList will not be destroyed
|
||||
// while the read is in progress. Apart from that, reads progress
|
||||
// without any internal locking or synchronization.
|
||||
//
|
||||
// Invariants:
|
||||
//
|
||||
// (1) Allocated nodes are never deleted until the SkipList is
|
||||
// destroyed. This is trivially guaranteed by the code since we
|
||||
// never delete any skip list nodes.
|
||||
//
|
||||
// (2) The contents of a Node except for the next/prev pointers are
|
||||
// immutable after the Node has been linked into the SkipList.
|
||||
// Only Insert() modifies the list, and it is careful to initialize
|
||||
// a node and use release-stores to publish the nodes in one or
|
||||
// more lists.
|
||||
//
|
||||
// ... prev vs. next pointer ordering ...
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
#include "port/port.h"
|
||||
#include "util/arena.h"
|
||||
#include "util/random.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Arena;
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
class SkipList {
|
||||
private:
|
||||
struct Node;
|
||||
|
||||
public:
|
||||
// Create a new SkipList object that will use "cmp" for comparing keys,
|
||||
// and will allocate memory using "*arena". Objects allocated in the arena
|
||||
// must remain allocated for the lifetime of the skiplist object.
|
||||
explicit SkipList(Comparator cmp, Arena* arena);
|
||||
|
||||
// Insert key into the list.
|
||||
// REQUIRES: nothing that compares equal to key is currently in the list.
|
||||
void Insert(const Key& key);
|
||||
|
||||
// Returns true iff an entry that compares equal to key is in the list.
|
||||
bool Contains(const Key& key) const;
|
||||
|
||||
// Iteration over the contents of a skip list
|
||||
class Iterator {
|
||||
public:
|
||||
// Initialize an iterator over the specified list.
|
||||
// The returned iterator is not valid.
|
||||
explicit Iterator(const SkipList* list);
|
||||
|
||||
// Returns true iff the iterator is positioned at a valid node.
|
||||
bool Valid() const;
|
||||
|
||||
// Returns the key at the current position.
|
||||
// REQUIRES: Valid()
|
||||
const Key& key() const;
|
||||
|
||||
// Advances to the next position.
|
||||
// REQUIRES: Valid()
|
||||
void Next();
|
||||
|
||||
// Advances to the previous position.
|
||||
// REQUIRES: Valid()
|
||||
void Prev();
|
||||
|
||||
// Advance to the first entry with a key >= target
|
||||
void Seek(const Key& target);
|
||||
|
||||
// Position at the first entry in list.
|
||||
// Final state of iterator is Valid() iff list is not empty.
|
||||
void SeekToFirst();
|
||||
|
||||
// Position at the last entry in list.
|
||||
// Final state of iterator is Valid() iff list is not empty.
|
||||
void SeekToLast();
|
||||
|
||||
private:
|
||||
const SkipList* list_;
|
||||
Node* node_;
|
||||
// Intentionally copyable
|
||||
};
|
||||
|
||||
private:
|
||||
enum { kMaxHeight = 12 };
|
||||
|
||||
// Immutable after construction
|
||||
Comparator const compare_;
|
||||
Arena* const arena_; // Arena used for allocations of nodes
|
||||
|
||||
Node* const head_;
|
||||
|
||||
// Modified only by Insert(). Read racily by readers, but stale
|
||||
// values are ok.
|
||||
port::AtomicPointer max_height_; // Height of the entire list
|
||||
|
||||
inline int GetMaxHeight() const {
|
||||
return static_cast<int>(
|
||||
reinterpret_cast<intptr_t>(max_height_.NoBarrier_Load()));
|
||||
}
|
||||
|
||||
// Read/written only by Insert().
|
||||
Random rnd_;
|
||||
|
||||
Node* NewNode(const Key& key, int height);
|
||||
int RandomHeight();
|
||||
bool Equal(const Key& a, const Key& b) const { return (compare_(a, b) == 0); }
|
||||
|
||||
// Return true if key is greater than the data stored in "n"
|
||||
bool KeyIsAfterNode(const Key& key, Node* n) const;
|
||||
|
||||
// Return the earliest node that comes at or after key.
|
||||
// Return NULL if there is no such node.
|
||||
//
|
||||
// If prev is non-NULL, fills prev[level] with pointer to previous
|
||||
// node at "level" for every level in [0..max_height_-1].
|
||||
Node* FindGreaterOrEqual(const Key& key, Node** prev) const;
|
||||
|
||||
// Return the latest node with a key < key.
|
||||
// Return head_ if there is no such node.
|
||||
Node* FindLessThan(const Key& key) const;
|
||||
|
||||
// Return the last node in the list.
|
||||
// Return head_ if list is empty.
|
||||
Node* FindLast() const;
|
||||
|
||||
// No copying allowed
|
||||
SkipList(const SkipList&);
|
||||
void operator=(const SkipList&);
|
||||
};
|
||||
|
||||
// Implementation details follow
|
||||
template<typename Key, class Comparator>
|
||||
struct SkipList<Key,Comparator>::Node {
|
||||
explicit Node(const Key& k) : key(k) { }
|
||||
|
||||
Key const key;
|
||||
|
||||
// Accessors/mutators for links. Wrapped in methods so we can
|
||||
// add the appropriate barriers as necessary.
|
||||
Node* Next(int n) {
|
||||
assert(n >= 0);
|
||||
// Use an 'acquire load' so that we observe a fully initialized
|
||||
// version of the returned Node.
|
||||
return reinterpret_cast<Node*>(next_[n].Acquire_Load());
|
||||
}
|
||||
void SetNext(int n, Node* x) {
|
||||
assert(n >= 0);
|
||||
// Use a 'release store' so that anybody who reads through this
|
||||
// pointer observes a fully initialized version of the inserted node.
|
||||
next_[n].Release_Store(x);
|
||||
}
|
||||
|
||||
// No-barrier variants that can be safely used in a few locations.
|
||||
Node* NoBarrier_Next(int n) {
|
||||
assert(n >= 0);
|
||||
return reinterpret_cast<Node*>(next_[n].NoBarrier_Load());
|
||||
}
|
||||
void NoBarrier_SetNext(int n, Node* x) {
|
||||
assert(n >= 0);
|
||||
next_[n].NoBarrier_Store(x);
|
||||
}
|
||||
|
||||
private:
|
||||
// Array of length equal to the node height. next_[0] is lowest level link.
|
||||
port::AtomicPointer next_[1];
|
||||
};
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
typename SkipList<Key,Comparator>::Node*
|
||||
SkipList<Key,Comparator>::NewNode(const Key& key, int height) {
|
||||
char* mem = arena_->AllocateAligned(
|
||||
sizeof(Node) + sizeof(port::AtomicPointer) * (height - 1));
|
||||
return new (mem) Node(key);
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
inline SkipList<Key,Comparator>::Iterator::Iterator(const SkipList* list) {
|
||||
list_ = list;
|
||||
node_ = NULL;
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
inline bool SkipList<Key,Comparator>::Iterator::Valid() const {
|
||||
return node_ != NULL;
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
inline const Key& SkipList<Key,Comparator>::Iterator::key() const {
|
||||
assert(Valid());
|
||||
return node_->key;
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
inline void SkipList<Key,Comparator>::Iterator::Next() {
|
||||
assert(Valid());
|
||||
node_ = node_->Next(0);
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
inline void SkipList<Key,Comparator>::Iterator::Prev() {
|
||||
// Instead of using explicit "prev" links, we just search for the
|
||||
// last node that falls before key.
|
||||
assert(Valid());
|
||||
node_ = list_->FindLessThan(node_->key);
|
||||
if (node_ == list_->head_) {
|
||||
node_ = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
inline void SkipList<Key,Comparator>::Iterator::Seek(const Key& target) {
|
||||
node_ = list_->FindGreaterOrEqual(target, NULL);
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
inline void SkipList<Key,Comparator>::Iterator::SeekToFirst() {
|
||||
node_ = list_->head_->Next(0);
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
inline void SkipList<Key,Comparator>::Iterator::SeekToLast() {
|
||||
node_ = list_->FindLast();
|
||||
if (node_ == list_->head_) {
|
||||
node_ = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
int SkipList<Key,Comparator>::RandomHeight() {
|
||||
// Increase height with probability 1 in kBranching
|
||||
static const unsigned int kBranching = 4;
|
||||
int height = 1;
|
||||
while (height < kMaxHeight && ((rnd_.Next() % kBranching) == 0)) {
|
||||
height++;
|
||||
}
|
||||
assert(height > 0);
|
||||
assert(height <= kMaxHeight);
|
||||
return height;
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
bool SkipList<Key,Comparator>::KeyIsAfterNode(const Key& key, Node* n) const {
|
||||
// NULL n is considered infinite
|
||||
return (n != NULL) && (compare_(n->key, key) < 0);
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
typename SkipList<Key,Comparator>::Node* SkipList<Key,Comparator>::FindGreaterOrEqual(const Key& key, Node** prev)
|
||||
const {
|
||||
Node* x = head_;
|
||||
int level = GetMaxHeight() - 1;
|
||||
while (true) {
|
||||
Node* next = x->Next(level);
|
||||
if (KeyIsAfterNode(key, next)) {
|
||||
// Keep searching in this list
|
||||
x = next;
|
||||
} else {
|
||||
if (prev != NULL) prev[level] = x;
|
||||
if (level == 0) {
|
||||
return next;
|
||||
} else {
|
||||
// Switch to next list
|
||||
level--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
typename SkipList<Key,Comparator>::Node*
|
||||
SkipList<Key,Comparator>::FindLessThan(const Key& key) const {
|
||||
Node* x = head_;
|
||||
int level = GetMaxHeight() - 1;
|
||||
while (true) {
|
||||
assert(x == head_ || compare_(x->key, key) < 0);
|
||||
Node* next = x->Next(level);
|
||||
if (next == NULL || compare_(next->key, key) >= 0) {
|
||||
if (level == 0) {
|
||||
return x;
|
||||
} else {
|
||||
// Switch to next list
|
||||
level--;
|
||||
}
|
||||
} else {
|
||||
x = next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
typename SkipList<Key,Comparator>::Node* SkipList<Key,Comparator>::FindLast()
|
||||
const {
|
||||
Node* x = head_;
|
||||
int level = GetMaxHeight() - 1;
|
||||
while (true) {
|
||||
Node* next = x->Next(level);
|
||||
if (next == NULL) {
|
||||
if (level == 0) {
|
||||
return x;
|
||||
} else {
|
||||
// Switch to next list
|
||||
level--;
|
||||
}
|
||||
} else {
|
||||
x = next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
SkipList<Key,Comparator>::SkipList(Comparator cmp, Arena* arena)
|
||||
: compare_(cmp),
|
||||
arena_(arena),
|
||||
head_(NewNode(0 /* any key will do */, kMaxHeight)),
|
||||
max_height_(reinterpret_cast<void*>(1)),
|
||||
rnd_(0xdeadbeef) {
|
||||
for (int i = 0; i < kMaxHeight; i++) {
|
||||
head_->SetNext(i, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
void SkipList<Key,Comparator>::Insert(const Key& key) {
|
||||
// TODO(opt): We can use a barrier-free variant of FindGreaterOrEqual()
|
||||
// here since Insert() is externally synchronized.
|
||||
Node* prev[kMaxHeight];
|
||||
Node* x = FindGreaterOrEqual(key, prev);
|
||||
|
||||
// Our data structure does not allow duplicate insertion
|
||||
assert(x == NULL || !Equal(key, x->key));
|
||||
|
||||
int height = RandomHeight();
|
||||
if (height > GetMaxHeight()) {
|
||||
for (int i = GetMaxHeight(); i < height; i++) {
|
||||
prev[i] = head_;
|
||||
}
|
||||
//fprintf(stderr, "Change height from %d to %d\n", max_height_, height);
|
||||
|
||||
// It is ok to mutate max_height_ without any synchronization
|
||||
// with concurrent readers. A concurrent reader that observes
|
||||
// the new value of max_height_ will see either the old value of
|
||||
// new level pointers from head_ (NULL), or a new value set in
|
||||
// the loop below. In the former case the reader will
|
||||
// immediately drop to the next level since NULL sorts after all
|
||||
// keys. In the latter case the reader will use the new node.
|
||||
max_height_.NoBarrier_Store(reinterpret_cast<void*>(height));
|
||||
}
|
||||
|
||||
x = NewNode(key, height);
|
||||
for (int i = 0; i < height; i++) {
|
||||
// NoBarrier_SetNext() suffices since we will add a barrier when
|
||||
// we publish a pointer to "x" in prev[i].
|
||||
x->NoBarrier_SetNext(i, prev[i]->NoBarrier_Next(i));
|
||||
prev[i]->SetNext(i, x);
|
||||
}
|
||||
}
|
||||
|
||||
template<typename Key, class Comparator>
|
||||
bool SkipList<Key,Comparator>::Contains(const Key& key) const {
|
||||
Node* x = FindGreaterOrEqual(key, NULL);
|
||||
if (x != NULL && Equal(key, x->key)) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_DB_SKIPLIST_H_
|
||||
67
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/snapshot.h
generated
vendored
Normal file
67
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/snapshot.h
generated
vendored
Normal file
@@ -0,0 +1,67 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_DB_SNAPSHOT_H_
|
||||
#define STORAGE_LEVELDB_DB_SNAPSHOT_H_
|
||||
|
||||
#include "db/dbformat.h"
|
||||
#include "leveldb/db.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class SnapshotList;
|
||||
|
||||
// Snapshots are kept in a doubly-linked list in the DB.
|
||||
// Each SnapshotImpl corresponds to a particular sequence number.
|
||||
class SnapshotImpl : public Snapshot {
|
||||
public:
|
||||
SequenceNumber number_; // const after creation
|
||||
|
||||
private:
|
||||
friend class SnapshotList;
|
||||
|
||||
// SnapshotImpl is kept in a doubly-linked circular list
|
||||
SnapshotImpl* prev_;
|
||||
SnapshotImpl* next_;
|
||||
|
||||
SnapshotList* list_; // just for sanity checks
|
||||
};
|
||||
|
||||
class SnapshotList {
|
||||
public:
|
||||
SnapshotList() {
|
||||
list_.prev_ = &list_;
|
||||
list_.next_ = &list_;
|
||||
}
|
||||
|
||||
bool empty() const { return list_.next_ == &list_; }
|
||||
SnapshotImpl* oldest() const { assert(!empty()); return list_.next_; }
|
||||
SnapshotImpl* newest() const { assert(!empty()); return list_.prev_; }
|
||||
|
||||
const SnapshotImpl* New(SequenceNumber seq) {
|
||||
SnapshotImpl* s = new SnapshotImpl;
|
||||
s->number_ = seq;
|
||||
s->list_ = this;
|
||||
s->next_ = &list_;
|
||||
s->prev_ = list_.prev_;
|
||||
s->prev_->next_ = s;
|
||||
s->next_->prev_ = s;
|
||||
return s;
|
||||
}
|
||||
|
||||
void Delete(const SnapshotImpl* s) {
|
||||
assert(s->list_ == this);
|
||||
s->prev_->next_ = s->next_;
|
||||
s->next_->prev_ = s->prev_;
|
||||
delete s;
|
||||
}
|
||||
|
||||
private:
|
||||
// Dummy head of doubly-linked list of snapshots
|
||||
SnapshotImpl list_;
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_DB_SNAPSHOT_H_
|
||||
61
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/table_cache.h
generated
vendored
Normal file
61
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/table_cache.h
generated
vendored
Normal file
@@ -0,0 +1,61 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// Thread-safe (provides internal synchronization)
|
||||
|
||||
#ifndef STORAGE_LEVELDB_DB_TABLE_CACHE_H_
|
||||
#define STORAGE_LEVELDB_DB_TABLE_CACHE_H_
|
||||
|
||||
#include <string>
|
||||
#include <stdint.h>
|
||||
#include "db/dbformat.h"
|
||||
#include "leveldb/cache.h"
|
||||
#include "leveldb/table.h"
|
||||
#include "port/port.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Env;
|
||||
|
||||
class TableCache {
|
||||
public:
|
||||
TableCache(const std::string& dbname, const Options* options, int entries);
|
||||
~TableCache();
|
||||
|
||||
// Return an iterator for the specified file number (the corresponding
|
||||
// file length must be exactly "file_size" bytes). If "tableptr" is
|
||||
// non-NULL, also sets "*tableptr" to point to the Table object
|
||||
// underlying the returned iterator, or NULL if no Table object underlies
|
||||
// the returned iterator. The returned "*tableptr" object is owned by
|
||||
// the cache and should not be deleted, and is valid for as long as the
|
||||
// returned iterator is live.
|
||||
Iterator* NewIterator(const ReadOptions& options,
|
||||
uint64_t file_number,
|
||||
uint64_t file_size,
|
||||
Table** tableptr = NULL);
|
||||
|
||||
// If a seek to internal key "k" in specified file finds an entry,
|
||||
// call (*handle_result)(arg, found_key, found_value).
|
||||
Status Get(const ReadOptions& options,
|
||||
uint64_t file_number,
|
||||
uint64_t file_size,
|
||||
const Slice& k,
|
||||
void* arg,
|
||||
void (*handle_result)(void*, const Slice&, const Slice&));
|
||||
|
||||
// Evict any entry for the specified file number
|
||||
void Evict(uint64_t file_number);
|
||||
|
||||
private:
|
||||
Env* const env_;
|
||||
const std::string dbname_;
|
||||
const Options* options_;
|
||||
Cache* cache_;
|
||||
|
||||
Status FindTable(uint64_t file_number, uint64_t file_size, Cache::Handle**);
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_DB_TABLE_CACHE_H_
|
||||
107
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/version_edit.h
generated
vendored
Normal file
107
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/version_edit.h
generated
vendored
Normal file
@@ -0,0 +1,107 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_DB_VERSION_EDIT_H_
|
||||
#define STORAGE_LEVELDB_DB_VERSION_EDIT_H_
|
||||
|
||||
#include <set>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
#include "db/dbformat.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class VersionSet;
|
||||
|
||||
struct FileMetaData {
|
||||
int refs;
|
||||
int allowed_seeks; // Seeks allowed until compaction
|
||||
uint64_t number;
|
||||
uint64_t file_size; // File size in bytes
|
||||
InternalKey smallest; // Smallest internal key served by table
|
||||
InternalKey largest; // Largest internal key served by table
|
||||
|
||||
FileMetaData() : refs(0), allowed_seeks(1 << 30), file_size(0) { }
|
||||
};
|
||||
|
||||
class VersionEdit {
|
||||
public:
|
||||
VersionEdit() { Clear(); }
|
||||
~VersionEdit() { }
|
||||
|
||||
void Clear();
|
||||
|
||||
void SetComparatorName(const Slice& name) {
|
||||
has_comparator_ = true;
|
||||
comparator_ = name.ToString();
|
||||
}
|
||||
void SetLogNumber(uint64_t num) {
|
||||
has_log_number_ = true;
|
||||
log_number_ = num;
|
||||
}
|
||||
void SetPrevLogNumber(uint64_t num) {
|
||||
has_prev_log_number_ = true;
|
||||
prev_log_number_ = num;
|
||||
}
|
||||
void SetNextFile(uint64_t num) {
|
||||
has_next_file_number_ = true;
|
||||
next_file_number_ = num;
|
||||
}
|
||||
void SetLastSequence(SequenceNumber seq) {
|
||||
has_last_sequence_ = true;
|
||||
last_sequence_ = seq;
|
||||
}
|
||||
void SetCompactPointer(int level, const InternalKey& key) {
|
||||
compact_pointers_.push_back(std::make_pair(level, key));
|
||||
}
|
||||
|
||||
// Add the specified file at the specified number.
|
||||
// REQUIRES: This version has not been saved (see VersionSet::SaveTo)
|
||||
// REQUIRES: "smallest" and "largest" are smallest and largest keys in file
|
||||
void AddFile(int level, uint64_t file,
|
||||
uint64_t file_size,
|
||||
const InternalKey& smallest,
|
||||
const InternalKey& largest) {
|
||||
FileMetaData f;
|
||||
f.number = file;
|
||||
f.file_size = file_size;
|
||||
f.smallest = smallest;
|
||||
f.largest = largest;
|
||||
new_files_.push_back(std::make_pair(level, f));
|
||||
}
|
||||
|
||||
// Delete the specified "file" from the specified "level".
|
||||
void DeleteFile(int level, uint64_t file) {
|
||||
deleted_files_.insert(std::make_pair(level, file));
|
||||
}
|
||||
|
||||
void EncodeTo(std::string* dst) const;
|
||||
Status DecodeFrom(const Slice& src);
|
||||
|
||||
std::string DebugString() const;
|
||||
|
||||
private:
|
||||
friend class VersionSet;
|
||||
|
||||
typedef std::set< std::pair<int, uint64_t> > DeletedFileSet;
|
||||
|
||||
std::string comparator_;
|
||||
uint64_t log_number_;
|
||||
uint64_t prev_log_number_;
|
||||
uint64_t next_file_number_;
|
||||
SequenceNumber last_sequence_;
|
||||
bool has_comparator_;
|
||||
bool has_log_number_;
|
||||
bool has_prev_log_number_;
|
||||
bool has_next_file_number_;
|
||||
bool has_last_sequence_;
|
||||
|
||||
std::vector< std::pair<int, InternalKey> > compact_pointers_;
|
||||
DeletedFileSet deleted_files_;
|
||||
std::vector< std::pair<int, FileMetaData> > new_files_;
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_DB_VERSION_EDIT_H_
|
||||
398
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/version_set.h
generated
vendored
Normal file
398
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/version_set.h
generated
vendored
Normal file
@@ -0,0 +1,398 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// The representation of a DBImpl consists of a set of Versions. The
|
||||
// newest version is called "current". Older versions may be kept
|
||||
// around to provide a consistent view to live iterators.
|
||||
//
|
||||
// Each Version keeps track of a set of Table files per level. The
|
||||
// entire set of versions is maintained in a VersionSet.
|
||||
//
|
||||
// Version,VersionSet are thread-compatible, but require external
|
||||
// synchronization on all accesses.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_DB_VERSION_SET_H_
|
||||
#define STORAGE_LEVELDB_DB_VERSION_SET_H_
|
||||
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
#include "db/dbformat.h"
|
||||
#include "db/version_edit.h"
|
||||
#include "port/port.h"
|
||||
#include "port/thread_annotations.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
namespace log { class Writer; }
|
||||
|
||||
class Compaction;
|
||||
class Iterator;
|
||||
class MemTable;
|
||||
class TableBuilder;
|
||||
class TableCache;
|
||||
class Version;
|
||||
class VersionSet;
|
||||
class WritableFile;
|
||||
|
||||
// Return the smallest index i such that files[i]->largest >= key.
|
||||
// Return files.size() if there is no such file.
|
||||
// REQUIRES: "files" contains a sorted list of non-overlapping files.
|
||||
extern int FindFile(const InternalKeyComparator& icmp,
|
||||
const std::vector<FileMetaData*>& files,
|
||||
const Slice& key);
|
||||
|
||||
// Returns true iff some file in "files" overlaps the user key range
|
||||
// [*smallest,*largest].
|
||||
// smallest==NULL represents a key smaller than all keys in the DB.
|
||||
// largest==NULL represents a key largest than all keys in the DB.
|
||||
// REQUIRES: If disjoint_sorted_files, files[] contains disjoint ranges
|
||||
// in sorted order.
|
||||
extern bool SomeFileOverlapsRange(
|
||||
const InternalKeyComparator& icmp,
|
||||
bool disjoint_sorted_files,
|
||||
const std::vector<FileMetaData*>& files,
|
||||
const Slice* smallest_user_key,
|
||||
const Slice* largest_user_key);
|
||||
|
||||
class Version {
|
||||
public:
|
||||
// Append to *iters a sequence of iterators that will
|
||||
// yield the contents of this Version when merged together.
|
||||
// REQUIRES: This version has been saved (see VersionSet::SaveTo)
|
||||
void AddIterators(const ReadOptions&, std::vector<Iterator*>* iters);
|
||||
|
||||
// Lookup the value for key. If found, store it in *val and
|
||||
// return OK. Else return a non-OK status. Fills *stats.
|
||||
// REQUIRES: lock is not held
|
||||
struct GetStats {
|
||||
FileMetaData* seek_file;
|
||||
int seek_file_level;
|
||||
};
|
||||
Status Get(const ReadOptions&, const LookupKey& key, std::string* val,
|
||||
GetStats* stats);
|
||||
|
||||
// Adds "stats" into the current state. Returns true if a new
|
||||
// compaction may need to be triggered, false otherwise.
|
||||
// REQUIRES: lock is held
|
||||
bool UpdateStats(const GetStats& stats);
|
||||
|
||||
// Record a sample of bytes read at the specified internal key.
|
||||
// Samples are taken approximately once every config::kReadBytesPeriod
|
||||
// bytes. Returns true if a new compaction may need to be triggered.
|
||||
// REQUIRES: lock is held
|
||||
bool RecordReadSample(Slice key);
|
||||
|
||||
// Reference count management (so Versions do not disappear out from
|
||||
// under live iterators)
|
||||
void Ref();
|
||||
void Unref();
|
||||
|
||||
void GetOverlappingInputs(
|
||||
int level,
|
||||
const InternalKey* begin, // NULL means before all keys
|
||||
const InternalKey* end, // NULL means after all keys
|
||||
std::vector<FileMetaData*>* inputs);
|
||||
|
||||
// Returns true iff some file in the specified level overlaps
|
||||
// some part of [*smallest_user_key,*largest_user_key].
|
||||
// smallest_user_key==NULL represents a key smaller than all keys in the DB.
|
||||
// largest_user_key==NULL represents a key largest than all keys in the DB.
|
||||
bool OverlapInLevel(int level,
|
||||
const Slice* smallest_user_key,
|
||||
const Slice* largest_user_key);
|
||||
|
||||
// Return the level at which we should place a new memtable compaction
|
||||
// result that covers the range [smallest_user_key,largest_user_key].
|
||||
int PickLevelForMemTableOutput(const Slice& smallest_user_key,
|
||||
const Slice& largest_user_key);
|
||||
|
||||
int NumFiles(int level) const { return files_[level].size(); }
|
||||
|
||||
// Return a human readable string that describes this version's contents.
|
||||
std::string DebugString() const;
|
||||
|
||||
private:
|
||||
friend class Compaction;
|
||||
friend class VersionSet;
|
||||
|
||||
class LevelFileNumIterator;
|
||||
Iterator* NewConcatenatingIterator(const ReadOptions&, int level) const;
|
||||
|
||||
// Call func(arg, level, f) for every file that overlaps user_key in
|
||||
// order from newest to oldest. If an invocation of func returns
|
||||
// false, makes no more calls.
|
||||
//
|
||||
// REQUIRES: user portion of internal_key == user_key.
|
||||
void ForEachOverlapping(Slice user_key, Slice internal_key,
|
||||
void* arg,
|
||||
bool (*func)(void*, int, FileMetaData*));
|
||||
|
||||
VersionSet* vset_; // VersionSet to which this Version belongs
|
||||
Version* next_; // Next version in linked list
|
||||
Version* prev_; // Previous version in linked list
|
||||
int refs_; // Number of live refs to this version
|
||||
|
||||
// List of files per level
|
||||
std::vector<FileMetaData*> files_[config::kNumLevels];
|
||||
|
||||
// Next file to compact based on seek stats.
|
||||
FileMetaData* file_to_compact_;
|
||||
int file_to_compact_level_;
|
||||
|
||||
// Level that should be compacted next and its compaction score.
|
||||
// Score < 1 means compaction is not strictly needed. These fields
|
||||
// are initialized by Finalize().
|
||||
double compaction_score_;
|
||||
int compaction_level_;
|
||||
|
||||
explicit Version(VersionSet* vset)
|
||||
: vset_(vset), next_(this), prev_(this), refs_(0),
|
||||
file_to_compact_(NULL),
|
||||
file_to_compact_level_(-1),
|
||||
compaction_score_(-1),
|
||||
compaction_level_(-1) {
|
||||
}
|
||||
|
||||
~Version();
|
||||
|
||||
// No copying allowed
|
||||
Version(const Version&);
|
||||
void operator=(const Version&);
|
||||
};
|
||||
|
||||
class VersionSet {
|
||||
public:
|
||||
VersionSet(const std::string& dbname,
|
||||
const Options* options,
|
||||
TableCache* table_cache,
|
||||
const InternalKeyComparator*);
|
||||
~VersionSet();
|
||||
|
||||
// Apply *edit to the current version to form a new descriptor that
|
||||
// is both saved to persistent state and installed as the new
|
||||
// current version. Will release *mu while actually writing to the file.
|
||||
// REQUIRES: *mu is held on entry.
|
||||
// REQUIRES: no other thread concurrently calls LogAndApply()
|
||||
Status LogAndApply(VersionEdit* edit, port::Mutex* mu)
|
||||
EXCLUSIVE_LOCKS_REQUIRED(mu);
|
||||
|
||||
// Recover the last saved descriptor from persistent storage.
|
||||
Status Recover(bool *save_manifest);
|
||||
|
||||
// Return the current version.
|
||||
Version* current() const { return current_; }
|
||||
|
||||
// Return the current manifest file number
|
||||
uint64_t ManifestFileNumber() const { return manifest_file_number_; }
|
||||
|
||||
// Allocate and return a new file number
|
||||
uint64_t NewFileNumber() { return next_file_number_++; }
|
||||
|
||||
// Arrange to reuse "file_number" unless a newer file number has
|
||||
// already been allocated.
|
||||
// REQUIRES: "file_number" was returned by a call to NewFileNumber().
|
||||
void ReuseFileNumber(uint64_t file_number) {
|
||||
if (next_file_number_ == file_number + 1) {
|
||||
next_file_number_ = file_number;
|
||||
}
|
||||
}
|
||||
|
||||
// Return the number of Table files at the specified level.
|
||||
int NumLevelFiles(int level) const;
|
||||
|
||||
// Return the combined file size of all files at the specified level.
|
||||
int64_t NumLevelBytes(int level) const;
|
||||
|
||||
// Return the last sequence number.
|
||||
uint64_t LastSequence() const { return last_sequence_; }
|
||||
|
||||
// Set the last sequence number to s.
|
||||
void SetLastSequence(uint64_t s) {
|
||||
assert(s >= last_sequence_);
|
||||
last_sequence_ = s;
|
||||
}
|
||||
|
||||
// Mark the specified file number as used.
|
||||
void MarkFileNumberUsed(uint64_t number);
|
||||
|
||||
// Return the current log file number.
|
||||
uint64_t LogNumber() const { return log_number_; }
|
||||
|
||||
// Return the log file number for the log file that is currently
|
||||
// being compacted, or zero if there is no such log file.
|
||||
uint64_t PrevLogNumber() const { return prev_log_number_; }
|
||||
|
||||
// Pick level and inputs for a new compaction.
|
||||
// Returns NULL if there is no compaction to be done.
|
||||
// Otherwise returns a pointer to a heap-allocated object that
|
||||
// describes the compaction. Caller should delete the result.
|
||||
Compaction* PickCompaction();
|
||||
|
||||
// Return a compaction object for compacting the range [begin,end] in
|
||||
// the specified level. Returns NULL if there is nothing in that
|
||||
// level that overlaps the specified range. Caller should delete
|
||||
// the result.
|
||||
Compaction* CompactRange(
|
||||
int level,
|
||||
const InternalKey* begin,
|
||||
const InternalKey* end);
|
||||
|
||||
// Return the maximum overlapping data (in bytes) at next level for any
|
||||
// file at a level >= 1.
|
||||
int64_t MaxNextLevelOverlappingBytes();
|
||||
|
||||
// Create an iterator that reads over the compaction inputs for "*c".
|
||||
// The caller should delete the iterator when no longer needed.
|
||||
Iterator* MakeInputIterator(Compaction* c);
|
||||
|
||||
// Returns true iff some level needs a compaction.
|
||||
bool NeedsCompaction() const {
|
||||
Version* v = current_;
|
||||
return (v->compaction_score_ >= 1) || (v->file_to_compact_ != NULL);
|
||||
}
|
||||
|
||||
// Add all files listed in any live version to *live.
|
||||
// May also mutate some internal state.
|
||||
void AddLiveFiles(std::set<uint64_t>* live);
|
||||
|
||||
// Return the approximate offset in the database of the data for
|
||||
// "key" as of version "v".
|
||||
uint64_t ApproximateOffsetOf(Version* v, const InternalKey& key);
|
||||
|
||||
// Return a human-readable short (single-line) summary of the number
|
||||
// of files per level. Uses *scratch as backing store.
|
||||
struct LevelSummaryStorage {
|
||||
char buffer[100];
|
||||
};
|
||||
const char* LevelSummary(LevelSummaryStorage* scratch) const;
|
||||
|
||||
private:
|
||||
class Builder;
|
||||
|
||||
friend class Compaction;
|
||||
friend class Version;
|
||||
|
||||
bool ReuseManifest(const std::string& dscname, const std::string& dscbase);
|
||||
|
||||
void Finalize(Version* v);
|
||||
|
||||
void GetRange(const std::vector<FileMetaData*>& inputs,
|
||||
InternalKey* smallest,
|
||||
InternalKey* largest);
|
||||
|
||||
void GetRange2(const std::vector<FileMetaData*>& inputs1,
|
||||
const std::vector<FileMetaData*>& inputs2,
|
||||
InternalKey* smallest,
|
||||
InternalKey* largest);
|
||||
|
||||
void SetupOtherInputs(Compaction* c);
|
||||
|
||||
// Save current contents to *log
|
||||
Status WriteSnapshot(log::Writer* log);
|
||||
|
||||
void AppendVersion(Version* v);
|
||||
|
||||
Env* const env_;
|
||||
const std::string dbname_;
|
||||
const Options* const options_;
|
||||
TableCache* const table_cache_;
|
||||
const InternalKeyComparator icmp_;
|
||||
uint64_t next_file_number_;
|
||||
uint64_t manifest_file_number_;
|
||||
uint64_t last_sequence_;
|
||||
uint64_t log_number_;
|
||||
uint64_t prev_log_number_; // 0 or backing store for memtable being compacted
|
||||
|
||||
// Opened lazily
|
||||
WritableFile* descriptor_file_;
|
||||
log::Writer* descriptor_log_;
|
||||
Version dummy_versions_; // Head of circular doubly-linked list of versions.
|
||||
Version* current_; // == dummy_versions_.prev_
|
||||
|
||||
// Per-level key at which the next compaction at that level should start.
|
||||
// Either an empty string, or a valid InternalKey.
|
||||
std::string compact_pointer_[config::kNumLevels];
|
||||
|
||||
// No copying allowed
|
||||
VersionSet(const VersionSet&);
|
||||
void operator=(const VersionSet&);
|
||||
};
|
||||
|
||||
// A Compaction encapsulates information about a compaction.
|
||||
class Compaction {
|
||||
public:
|
||||
~Compaction();
|
||||
|
||||
// Return the level that is being compacted. Inputs from "level"
|
||||
// and "level+1" will be merged to produce a set of "level+1" files.
|
||||
int level() const { return level_; }
|
||||
|
||||
// Return the object that holds the edits to the descriptor done
|
||||
// by this compaction.
|
||||
VersionEdit* edit() { return &edit_; }
|
||||
|
||||
// "which" must be either 0 or 1
|
||||
int num_input_files(int which) const { return inputs_[which].size(); }
|
||||
|
||||
// Return the ith input file at "level()+which" ("which" must be 0 or 1).
|
||||
FileMetaData* input(int which, int i) const { return inputs_[which][i]; }
|
||||
|
||||
// Maximum size of files to build during this compaction.
|
||||
uint64_t MaxOutputFileSize() const { return max_output_file_size_; }
|
||||
|
||||
// Is this a trivial compaction that can be implemented by just
|
||||
// moving a single input file to the next level (no merging or splitting)
|
||||
bool IsTrivialMove() const;
|
||||
|
||||
// Add all inputs to this compaction as delete operations to *edit.
|
||||
void AddInputDeletions(VersionEdit* edit);
|
||||
|
||||
// Returns true if the information we have available guarantees that
|
||||
// the compaction is producing data in "level+1" for which no data exists
|
||||
// in levels greater than "level+1".
|
||||
bool IsBaseLevelForKey(const Slice& user_key);
|
||||
|
||||
// Returns true iff we should stop building the current output
|
||||
// before processing "internal_key".
|
||||
bool ShouldStopBefore(const Slice& internal_key);
|
||||
|
||||
// Release the input version for the compaction, once the compaction
|
||||
// is successful.
|
||||
void ReleaseInputs();
|
||||
|
||||
private:
|
||||
friend class Version;
|
||||
friend class VersionSet;
|
||||
|
||||
Compaction(const Options* options, int level);
|
||||
|
||||
int level_;
|
||||
uint64_t max_output_file_size_;
|
||||
Version* input_version_;
|
||||
VersionEdit edit_;
|
||||
|
||||
// Each compaction reads inputs from "level_" and "level_+1"
|
||||
std::vector<FileMetaData*> inputs_[2]; // The two sets of inputs
|
||||
|
||||
// State used to check for number of of overlapping grandparent files
|
||||
// (parent == level_ + 1, grandparent == level_ + 2)
|
||||
std::vector<FileMetaData*> grandparents_;
|
||||
size_t grandparent_index_; // Index in grandparent_starts_
|
||||
bool seen_key_; // Some output key has been seen
|
||||
int64_t overlapped_bytes_; // Bytes of overlap between current output
|
||||
// and grandparent files
|
||||
|
||||
// State for implementing IsBaseLevelForKey
|
||||
|
||||
// level_ptrs_ holds indices into input_version_->levels_: our state
|
||||
// is that we are positioned at one of the file ranges for each
|
||||
// higher level than the ones involved in this compaction (i.e. for
|
||||
// all L >= level_ + 2).
|
||||
size_t level_ptrs_[config::kNumLevels];
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_DB_VERSION_SET_H_
|
||||
50
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/write_batch_internal.h
generated
vendored
Normal file
50
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/db/write_batch_internal.h
generated
vendored
Normal file
@@ -0,0 +1,50 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_DB_WRITE_BATCH_INTERNAL_H_
|
||||
#define STORAGE_LEVELDB_DB_WRITE_BATCH_INTERNAL_H_
|
||||
|
||||
#include "db/dbformat.h"
|
||||
#include "leveldb/write_batch.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class MemTable;
|
||||
|
||||
// WriteBatchInternal provides static methods for manipulating a
|
||||
// WriteBatch that we don't want in the public WriteBatch interface.
|
||||
class WriteBatchInternal {
|
||||
public:
|
||||
// Return the number of entries in the batch.
|
||||
static int Count(const WriteBatch* batch);
|
||||
|
||||
// Set the count for the number of entries in the batch.
|
||||
static void SetCount(WriteBatch* batch, int n);
|
||||
|
||||
// Return the sequence number for the start of this batch.
|
||||
static SequenceNumber Sequence(const WriteBatch* batch);
|
||||
|
||||
// Store the specified number as the sequence number for the start of
|
||||
// this batch.
|
||||
static void SetSequence(WriteBatch* batch, SequenceNumber seq);
|
||||
|
||||
static Slice Contents(const WriteBatch* batch) {
|
||||
return Slice(batch->rep_);
|
||||
}
|
||||
|
||||
static size_t ByteSize(const WriteBatch* batch) {
|
||||
return batch->rep_.size();
|
||||
}
|
||||
|
||||
static void SetContents(WriteBatch* batch, const Slice& contents);
|
||||
|
||||
static Status InsertInto(const WriteBatch* batch, MemTable* memtable);
|
||||
|
||||
static void Append(WriteBatch* dst, const WriteBatch* src);
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
|
||||
#endif // STORAGE_LEVELDB_DB_WRITE_BATCH_INTERNAL_H_
|
||||
20
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/helpers/memenv/memenv.h
generated
vendored
Normal file
20
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/helpers/memenv/memenv.h
generated
vendored
Normal file
@@ -0,0 +1,20 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_HELPERS_MEMENV_MEMENV_H_
|
||||
#define STORAGE_LEVELDB_HELPERS_MEMENV_MEMENV_H_
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Env;
|
||||
|
||||
// Returns a new environment that stores its data in memory and delegates
|
||||
// all non-file-storage tasks to base_env. The caller must delete the result
|
||||
// when it is no longer needed.
|
||||
// *base_env must remain live while the result is in use.
|
||||
Env* NewMemEnv(Env* base_env);
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_HELPERS_MEMENV_MEMENV_H_
|
||||
290
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/c.h
generated
vendored
Normal file
290
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/c.h
generated
vendored
Normal file
@@ -0,0 +1,290 @@
|
||||
/* Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
Use of this source code is governed by a BSD-style license that can be
|
||||
found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
C bindings for leveldb. May be useful as a stable ABI that can be
|
||||
used by programs that keep leveldb in a shared library, or for
|
||||
a JNI api.
|
||||
|
||||
Does not support:
|
||||
. getters for the option types
|
||||
. custom comparators that implement key shortening
|
||||
. custom iter, db, env, cache implementations using just the C bindings
|
||||
|
||||
Some conventions:
|
||||
|
||||
(1) We expose just opaque struct pointers and functions to clients.
|
||||
This allows us to change internal representations without having to
|
||||
recompile clients.
|
||||
|
||||
(2) For simplicity, there is no equivalent to the Slice type. Instead,
|
||||
the caller has to pass the pointer and length as separate
|
||||
arguments.
|
||||
|
||||
(3) Errors are represented by a null-terminated c string. NULL
|
||||
means no error. All operations that can raise an error are passed
|
||||
a "char** errptr" as the last argument. One of the following must
|
||||
be true on entry:
|
||||
*errptr == NULL
|
||||
*errptr points to a malloc()ed null-terminated error message
|
||||
(On Windows, *errptr must have been malloc()-ed by this library.)
|
||||
On success, a leveldb routine leaves *errptr unchanged.
|
||||
On failure, leveldb frees the old value of *errptr and
|
||||
set *errptr to a malloc()ed error message.
|
||||
|
||||
(4) Bools have the type unsigned char (0 == false; rest == true)
|
||||
|
||||
(5) All of the pointer arguments must be non-NULL.
|
||||
*/
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_C_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_C_H_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdarg.h>
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
/* Exported types */
|
||||
|
||||
typedef struct leveldb_t leveldb_t;
|
||||
typedef struct leveldb_cache_t leveldb_cache_t;
|
||||
typedef struct leveldb_comparator_t leveldb_comparator_t;
|
||||
typedef struct leveldb_env_t leveldb_env_t;
|
||||
typedef struct leveldb_filelock_t leveldb_filelock_t;
|
||||
typedef struct leveldb_filterpolicy_t leveldb_filterpolicy_t;
|
||||
typedef struct leveldb_iterator_t leveldb_iterator_t;
|
||||
typedef struct leveldb_logger_t leveldb_logger_t;
|
||||
typedef struct leveldb_options_t leveldb_options_t;
|
||||
typedef struct leveldb_randomfile_t leveldb_randomfile_t;
|
||||
typedef struct leveldb_readoptions_t leveldb_readoptions_t;
|
||||
typedef struct leveldb_seqfile_t leveldb_seqfile_t;
|
||||
typedef struct leveldb_snapshot_t leveldb_snapshot_t;
|
||||
typedef struct leveldb_writablefile_t leveldb_writablefile_t;
|
||||
typedef struct leveldb_writebatch_t leveldb_writebatch_t;
|
||||
typedef struct leveldb_writeoptions_t leveldb_writeoptions_t;
|
||||
|
||||
/* DB operations */
|
||||
|
||||
extern leveldb_t* leveldb_open(
|
||||
const leveldb_options_t* options,
|
||||
const char* name,
|
||||
char** errptr);
|
||||
|
||||
extern void leveldb_close(leveldb_t* db);
|
||||
|
||||
extern void leveldb_put(
|
||||
leveldb_t* db,
|
||||
const leveldb_writeoptions_t* options,
|
||||
const char* key, size_t keylen,
|
||||
const char* val, size_t vallen,
|
||||
char** errptr);
|
||||
|
||||
extern void leveldb_delete(
|
||||
leveldb_t* db,
|
||||
const leveldb_writeoptions_t* options,
|
||||
const char* key, size_t keylen,
|
||||
char** errptr);
|
||||
|
||||
extern void leveldb_write(
|
||||
leveldb_t* db,
|
||||
const leveldb_writeoptions_t* options,
|
||||
leveldb_writebatch_t* batch,
|
||||
char** errptr);
|
||||
|
||||
/* Returns NULL if not found. A malloc()ed array otherwise.
|
||||
Stores the length of the array in *vallen. */
|
||||
extern char* leveldb_get(
|
||||
leveldb_t* db,
|
||||
const leveldb_readoptions_t* options,
|
||||
const char* key, size_t keylen,
|
||||
size_t* vallen,
|
||||
char** errptr);
|
||||
|
||||
extern leveldb_iterator_t* leveldb_create_iterator(
|
||||
leveldb_t* db,
|
||||
const leveldb_readoptions_t* options);
|
||||
|
||||
extern const leveldb_snapshot_t* leveldb_create_snapshot(
|
||||
leveldb_t* db);
|
||||
|
||||
extern void leveldb_release_snapshot(
|
||||
leveldb_t* db,
|
||||
const leveldb_snapshot_t* snapshot);
|
||||
|
||||
/* Returns NULL if property name is unknown.
|
||||
Else returns a pointer to a malloc()-ed null-terminated value. */
|
||||
extern char* leveldb_property_value(
|
||||
leveldb_t* db,
|
||||
const char* propname);
|
||||
|
||||
extern void leveldb_approximate_sizes(
|
||||
leveldb_t* db,
|
||||
int num_ranges,
|
||||
const char* const* range_start_key, const size_t* range_start_key_len,
|
||||
const char* const* range_limit_key, const size_t* range_limit_key_len,
|
||||
uint64_t* sizes);
|
||||
|
||||
extern void leveldb_compact_range(
|
||||
leveldb_t* db,
|
||||
const char* start_key, size_t start_key_len,
|
||||
const char* limit_key, size_t limit_key_len);
|
||||
|
||||
/* Management operations */
|
||||
|
||||
extern void leveldb_destroy_db(
|
||||
const leveldb_options_t* options,
|
||||
const char* name,
|
||||
char** errptr);
|
||||
|
||||
extern void leveldb_repair_db(
|
||||
const leveldb_options_t* options,
|
||||
const char* name,
|
||||
char** errptr);
|
||||
|
||||
/* Iterator */
|
||||
|
||||
extern void leveldb_iter_destroy(leveldb_iterator_t*);
|
||||
extern unsigned char leveldb_iter_valid(const leveldb_iterator_t*);
|
||||
extern void leveldb_iter_seek_to_first(leveldb_iterator_t*);
|
||||
extern void leveldb_iter_seek_to_last(leveldb_iterator_t*);
|
||||
extern void leveldb_iter_seek(leveldb_iterator_t*, const char* k, size_t klen);
|
||||
extern void leveldb_iter_next(leveldb_iterator_t*);
|
||||
extern void leveldb_iter_prev(leveldb_iterator_t*);
|
||||
extern const char* leveldb_iter_key(const leveldb_iterator_t*, size_t* klen);
|
||||
extern const char* leveldb_iter_value(const leveldb_iterator_t*, size_t* vlen);
|
||||
extern void leveldb_iter_get_error(const leveldb_iterator_t*, char** errptr);
|
||||
|
||||
/* Write batch */
|
||||
|
||||
extern leveldb_writebatch_t* leveldb_writebatch_create();
|
||||
extern void leveldb_writebatch_destroy(leveldb_writebatch_t*);
|
||||
extern void leveldb_writebatch_clear(leveldb_writebatch_t*);
|
||||
extern void leveldb_writebatch_put(
|
||||
leveldb_writebatch_t*,
|
||||
const char* key, size_t klen,
|
||||
const char* val, size_t vlen);
|
||||
extern void leveldb_writebatch_delete(
|
||||
leveldb_writebatch_t*,
|
||||
const char* key, size_t klen);
|
||||
extern void leveldb_writebatch_iterate(
|
||||
leveldb_writebatch_t*,
|
||||
void* state,
|
||||
void (*put)(void*, const char* k, size_t klen, const char* v, size_t vlen),
|
||||
void (*deleted)(void*, const char* k, size_t klen));
|
||||
|
||||
/* Options */
|
||||
|
||||
extern leveldb_options_t* leveldb_options_create();
|
||||
extern void leveldb_options_destroy(leveldb_options_t*);
|
||||
extern void leveldb_options_set_comparator(
|
||||
leveldb_options_t*,
|
||||
leveldb_comparator_t*);
|
||||
extern void leveldb_options_set_filter_policy(
|
||||
leveldb_options_t*,
|
||||
leveldb_filterpolicy_t*);
|
||||
extern void leveldb_options_set_create_if_missing(
|
||||
leveldb_options_t*, unsigned char);
|
||||
extern void leveldb_options_set_error_if_exists(
|
||||
leveldb_options_t*, unsigned char);
|
||||
extern void leveldb_options_set_paranoid_checks(
|
||||
leveldb_options_t*, unsigned char);
|
||||
extern void leveldb_options_set_env(leveldb_options_t*, leveldb_env_t*);
|
||||
extern void leveldb_options_set_info_log(leveldb_options_t*, leveldb_logger_t*);
|
||||
extern void leveldb_options_set_write_buffer_size(leveldb_options_t*, size_t);
|
||||
extern void leveldb_options_set_max_open_files(leveldb_options_t*, int);
|
||||
extern void leveldb_options_set_cache(leveldb_options_t*, leveldb_cache_t*);
|
||||
extern void leveldb_options_set_block_size(leveldb_options_t*, size_t);
|
||||
extern void leveldb_options_set_block_restart_interval(leveldb_options_t*, int);
|
||||
|
||||
enum {
|
||||
leveldb_no_compression = 0,
|
||||
leveldb_snappy_compression = 1
|
||||
};
|
||||
extern void leveldb_options_set_compression(leveldb_options_t*, int);
|
||||
|
||||
/* Comparator */
|
||||
|
||||
extern leveldb_comparator_t* leveldb_comparator_create(
|
||||
void* state,
|
||||
void (*destructor)(void*),
|
||||
int (*compare)(
|
||||
void*,
|
||||
const char* a, size_t alen,
|
||||
const char* b, size_t blen),
|
||||
const char* (*name)(void*));
|
||||
extern void leveldb_comparator_destroy(leveldb_comparator_t*);
|
||||
|
||||
/* Filter policy */
|
||||
|
||||
extern leveldb_filterpolicy_t* leveldb_filterpolicy_create(
|
||||
void* state,
|
||||
void (*destructor)(void*),
|
||||
char* (*create_filter)(
|
||||
void*,
|
||||
const char* const* key_array, const size_t* key_length_array,
|
||||
int num_keys,
|
||||
size_t* filter_length),
|
||||
unsigned char (*key_may_match)(
|
||||
void*,
|
||||
const char* key, size_t length,
|
||||
const char* filter, size_t filter_length),
|
||||
const char* (*name)(void*));
|
||||
extern void leveldb_filterpolicy_destroy(leveldb_filterpolicy_t*);
|
||||
|
||||
extern leveldb_filterpolicy_t* leveldb_filterpolicy_create_bloom(
|
||||
int bits_per_key);
|
||||
|
||||
/* Read options */
|
||||
|
||||
extern leveldb_readoptions_t* leveldb_readoptions_create();
|
||||
extern void leveldb_readoptions_destroy(leveldb_readoptions_t*);
|
||||
extern void leveldb_readoptions_set_verify_checksums(
|
||||
leveldb_readoptions_t*,
|
||||
unsigned char);
|
||||
extern void leveldb_readoptions_set_fill_cache(
|
||||
leveldb_readoptions_t*, unsigned char);
|
||||
extern void leveldb_readoptions_set_snapshot(
|
||||
leveldb_readoptions_t*,
|
||||
const leveldb_snapshot_t*);
|
||||
|
||||
/* Write options */
|
||||
|
||||
extern leveldb_writeoptions_t* leveldb_writeoptions_create();
|
||||
extern void leveldb_writeoptions_destroy(leveldb_writeoptions_t*);
|
||||
extern void leveldb_writeoptions_set_sync(
|
||||
leveldb_writeoptions_t*, unsigned char);
|
||||
|
||||
/* Cache */
|
||||
|
||||
extern leveldb_cache_t* leveldb_cache_create_lru(size_t capacity);
|
||||
extern void leveldb_cache_destroy(leveldb_cache_t* cache);
|
||||
|
||||
/* Env */
|
||||
|
||||
extern leveldb_env_t* leveldb_create_default_env();
|
||||
extern void leveldb_env_destroy(leveldb_env_t*);
|
||||
|
||||
/* Utility */
|
||||
|
||||
/* Calls free(ptr).
|
||||
REQUIRES: ptr was malloc()-ed and returned by one of the routines
|
||||
in this file. Note that in certain cases (typically on Windows), you
|
||||
may need to call this routine instead of free(ptr) to dispose of
|
||||
malloc()-ed memory returned by this library. */
|
||||
extern void leveldb_free(void* ptr);
|
||||
|
||||
/* Return the major version number for this release. */
|
||||
extern int leveldb_major_version();
|
||||
|
||||
/* Return the minor version number for this release. */
|
||||
extern int leveldb_minor_version();
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* end extern "C" */
|
||||
#endif
|
||||
|
||||
#endif /* STORAGE_LEVELDB_INCLUDE_C_H_ */
|
||||
110
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/cache.h
generated
vendored
Normal file
110
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/cache.h
generated
vendored
Normal file
@@ -0,0 +1,110 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// A Cache is an interface that maps keys to values. It has internal
|
||||
// synchronization and may be safely accessed concurrently from
|
||||
// multiple threads. It may automatically evict entries to make room
|
||||
// for new entries. Values have a specified charge against the cache
|
||||
// capacity. For example, a cache where the values are variable
|
||||
// length strings, may use the length of the string as the charge for
|
||||
// the string.
|
||||
//
|
||||
// A builtin cache implementation with a least-recently-used eviction
|
||||
// policy is provided. Clients may use their own implementations if
|
||||
// they want something more sophisticated (like scan-resistance, a
|
||||
// custom eviction policy, variable cache sizing, etc.)
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_CACHE_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_CACHE_H_
|
||||
|
||||
#include <stdint.h>
|
||||
#include "leveldb/slice.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Cache;
|
||||
|
||||
// Create a new cache with a fixed size capacity. This implementation
|
||||
// of Cache uses a least-recently-used eviction policy.
|
||||
extern Cache* NewLRUCache(size_t capacity);
|
||||
|
||||
class Cache {
|
||||
public:
|
||||
Cache() { }
|
||||
|
||||
// Destroys all existing entries by calling the "deleter"
|
||||
// function that was passed to the constructor.
|
||||
virtual ~Cache();
|
||||
|
||||
// Opaque handle to an entry stored in the cache.
|
||||
struct Handle { };
|
||||
|
||||
// Insert a mapping from key->value into the cache and assign it
|
||||
// the specified charge against the total cache capacity.
|
||||
//
|
||||
// Returns a handle that corresponds to the mapping. The caller
|
||||
// must call this->Release(handle) when the returned mapping is no
|
||||
// longer needed.
|
||||
//
|
||||
// When the inserted entry is no longer needed, the key and
|
||||
// value will be passed to "deleter".
|
||||
virtual Handle* Insert(const Slice& key, void* value, size_t charge,
|
||||
void (*deleter)(const Slice& key, void* value)) = 0;
|
||||
|
||||
// If the cache has no mapping for "key", returns NULL.
|
||||
//
|
||||
// Else return a handle that corresponds to the mapping. The caller
|
||||
// must call this->Release(handle) when the returned mapping is no
|
||||
// longer needed.
|
||||
virtual Handle* Lookup(const Slice& key) = 0;
|
||||
|
||||
// Release a mapping returned by a previous Lookup().
|
||||
// REQUIRES: handle must not have been released yet.
|
||||
// REQUIRES: handle must have been returned by a method on *this.
|
||||
virtual void Release(Handle* handle) = 0;
|
||||
|
||||
// Return the value encapsulated in a handle returned by a
|
||||
// successful Lookup().
|
||||
// REQUIRES: handle must not have been released yet.
|
||||
// REQUIRES: handle must have been returned by a method on *this.
|
||||
virtual void* Value(Handle* handle) = 0;
|
||||
|
||||
// If the cache contains entry for key, erase it. Note that the
|
||||
// underlying entry will be kept around until all existing handles
|
||||
// to it have been released.
|
||||
virtual void Erase(const Slice& key) = 0;
|
||||
|
||||
// Return a new numeric id. May be used by multiple clients who are
|
||||
// sharing the same cache to partition the key space. Typically the
|
||||
// client will allocate a new id at startup and prepend the id to
|
||||
// its cache keys.
|
||||
virtual uint64_t NewId() = 0;
|
||||
|
||||
// Remove all cache entries that are not actively in use. Memory-constrained
|
||||
// applications may wish to call this method to reduce memory usage.
|
||||
// Default implementation of Prune() does nothing. Subclasses are strongly
|
||||
// encouraged to override the default implementation. A future release of
|
||||
// leveldb may change Prune() to a pure abstract method.
|
||||
virtual void Prune() {}
|
||||
|
||||
// Return an estimate of the combined charges of all elements stored in the
|
||||
// cache.
|
||||
virtual size_t TotalCharge() const = 0;
|
||||
|
||||
private:
|
||||
void LRU_Remove(Handle* e);
|
||||
void LRU_Append(Handle* e);
|
||||
void Unref(Handle* e);
|
||||
|
||||
struct Rep;
|
||||
Rep* rep_;
|
||||
|
||||
// No copying allowed
|
||||
Cache(const Cache&);
|
||||
void operator=(const Cache&);
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_CACHE_H_
|
||||
63
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/comparator.h
generated
vendored
Normal file
63
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/comparator.h
generated
vendored
Normal file
@@ -0,0 +1,63 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_COMPARATOR_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_COMPARATOR_H_
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Slice;
|
||||
|
||||
// A Comparator object provides a total order across slices that are
|
||||
// used as keys in an sstable or a database. A Comparator implementation
|
||||
// must be thread-safe since leveldb may invoke its methods concurrently
|
||||
// from multiple threads.
|
||||
class Comparator {
|
||||
public:
|
||||
virtual ~Comparator();
|
||||
|
||||
// Three-way comparison. Returns value:
|
||||
// < 0 iff "a" < "b",
|
||||
// == 0 iff "a" == "b",
|
||||
// > 0 iff "a" > "b"
|
||||
virtual int Compare(const Slice& a, const Slice& b) const = 0;
|
||||
|
||||
// The name of the comparator. Used to check for comparator
|
||||
// mismatches (i.e., a DB created with one comparator is
|
||||
// accessed using a different comparator.
|
||||
//
|
||||
// The client of this package should switch to a new name whenever
|
||||
// the comparator implementation changes in a way that will cause
|
||||
// the relative ordering of any two keys to change.
|
||||
//
|
||||
// Names starting with "leveldb." are reserved and should not be used
|
||||
// by any clients of this package.
|
||||
virtual const char* Name() const = 0;
|
||||
|
||||
// Advanced functions: these are used to reduce the space requirements
|
||||
// for internal data structures like index blocks.
|
||||
|
||||
// If *start < limit, changes *start to a short string in [start,limit).
|
||||
// Simple comparator implementations may return with *start unchanged,
|
||||
// i.e., an implementation of this method that does nothing is correct.
|
||||
virtual void FindShortestSeparator(
|
||||
std::string* start,
|
||||
const Slice& limit) const = 0;
|
||||
|
||||
// Changes *key to a short string >= *key.
|
||||
// Simple comparator implementations may return with *key unchanged,
|
||||
// i.e., an implementation of this method that does nothing is correct.
|
||||
virtual void FindShortSuccessor(std::string* key) const = 0;
|
||||
};
|
||||
|
||||
// Return a builtin comparator that uses lexicographic byte-wise
|
||||
// ordering. The result remains the property of this module and
|
||||
// must not be deleted.
|
||||
extern const Comparator* BytewiseComparator();
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_COMPARATOR_H_
|
||||
163
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/db.h
generated
vendored
Normal file
163
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/db.h
generated
vendored
Normal file
@@ -0,0 +1,163 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_DB_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_DB_H_
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include "leveldb/iterator.h"
|
||||
#include "leveldb/options.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
// Update Makefile if you change these
|
||||
static const int kMajorVersion = 1;
|
||||
static const int kMinorVersion = 20;
|
||||
|
||||
struct Options;
|
||||
struct ReadOptions;
|
||||
struct WriteOptions;
|
||||
class WriteBatch;
|
||||
|
||||
// Abstract handle to particular state of a DB.
|
||||
// A Snapshot is an immutable object and can therefore be safely
|
||||
// accessed from multiple threads without any external synchronization.
|
||||
class Snapshot {
|
||||
protected:
|
||||
virtual ~Snapshot();
|
||||
};
|
||||
|
||||
// A range of keys
|
||||
struct Range {
|
||||
Slice start; // Included in the range
|
||||
Slice limit; // Not included in the range
|
||||
|
||||
Range() { }
|
||||
Range(const Slice& s, const Slice& l) : start(s), limit(l) { }
|
||||
};
|
||||
|
||||
// A DB is a persistent ordered map from keys to values.
|
||||
// A DB is safe for concurrent access from multiple threads without
|
||||
// any external synchronization.
|
||||
class DB {
|
||||
public:
|
||||
// Open the database with the specified "name".
|
||||
// Stores a pointer to a heap-allocated database in *dbptr and returns
|
||||
// OK on success.
|
||||
// Stores NULL in *dbptr and returns a non-OK status on error.
|
||||
// Caller should delete *dbptr when it is no longer needed.
|
||||
static Status Open(const Options& options,
|
||||
const std::string& name,
|
||||
DB** dbptr);
|
||||
|
||||
DB() { }
|
||||
virtual ~DB();
|
||||
|
||||
// Set the database entry for "key" to "value". Returns OK on success,
|
||||
// and a non-OK status on error.
|
||||
// Note: consider setting options.sync = true.
|
||||
virtual Status Put(const WriteOptions& options,
|
||||
const Slice& key,
|
||||
const Slice& value) = 0;
|
||||
|
||||
// Remove the database entry (if any) for "key". Returns OK on
|
||||
// success, and a non-OK status on error. It is not an error if "key"
|
||||
// did not exist in the database.
|
||||
// Note: consider setting options.sync = true.
|
||||
virtual Status Delete(const WriteOptions& options, const Slice& key) = 0;
|
||||
|
||||
// Apply the specified updates to the database.
|
||||
// Returns OK on success, non-OK on failure.
|
||||
// Note: consider setting options.sync = true.
|
||||
virtual Status Write(const WriteOptions& options, WriteBatch* updates) = 0;
|
||||
|
||||
// If the database contains an entry for "key" store the
|
||||
// corresponding value in *value and return OK.
|
||||
//
|
||||
// If there is no entry for "key" leave *value unchanged and return
|
||||
// a status for which Status::IsNotFound() returns true.
|
||||
//
|
||||
// May return some other Status on an error.
|
||||
virtual Status Get(const ReadOptions& options,
|
||||
const Slice& key, std::string* value) = 0;
|
||||
|
||||
// Return a heap-allocated iterator over the contents of the database.
|
||||
// The result of NewIterator() is initially invalid (caller must
|
||||
// call one of the Seek methods on the iterator before using it).
|
||||
//
|
||||
// Caller should delete the iterator when it is no longer needed.
|
||||
// The returned iterator should be deleted before this db is deleted.
|
||||
virtual Iterator* NewIterator(const ReadOptions& options) = 0;
|
||||
|
||||
// Return a handle to the current DB state. Iterators created with
|
||||
// this handle will all observe a stable snapshot of the current DB
|
||||
// state. The caller must call ReleaseSnapshot(result) when the
|
||||
// snapshot is no longer needed.
|
||||
virtual const Snapshot* GetSnapshot() = 0;
|
||||
|
||||
// Release a previously acquired snapshot. The caller must not
|
||||
// use "snapshot" after this call.
|
||||
virtual void ReleaseSnapshot(const Snapshot* snapshot) = 0;
|
||||
|
||||
// DB implementations can export properties about their state
|
||||
// via this method. If "property" is a valid property understood by this
|
||||
// DB implementation, fills "*value" with its current value and returns
|
||||
// true. Otherwise returns false.
|
||||
//
|
||||
//
|
||||
// Valid property names include:
|
||||
//
|
||||
// "leveldb.num-files-at-level<N>" - return the number of files at level <N>,
|
||||
// where <N> is an ASCII representation of a level number (e.g. "0").
|
||||
// "leveldb.stats" - returns a multi-line string that describes statistics
|
||||
// about the internal operation of the DB.
|
||||
// "leveldb.sstables" - returns a multi-line string that describes all
|
||||
// of the sstables that make up the db contents.
|
||||
// "leveldb.approximate-memory-usage" - returns the approximate number of
|
||||
// bytes of memory in use by the DB.
|
||||
virtual bool GetProperty(const Slice& property, std::string* value) = 0;
|
||||
|
||||
// For each i in [0,n-1], store in "sizes[i]", the approximate
|
||||
// file system space used by keys in "[range[i].start .. range[i].limit)".
|
||||
//
|
||||
// Note that the returned sizes measure file system space usage, so
|
||||
// if the user data compresses by a factor of ten, the returned
|
||||
// sizes will be one-tenth the size of the corresponding user data size.
|
||||
//
|
||||
// The results may not include the sizes of recently written data.
|
||||
virtual void GetApproximateSizes(const Range* range, int n,
|
||||
uint64_t* sizes) = 0;
|
||||
|
||||
// Compact the underlying storage for the key range [*begin,*end].
|
||||
// In particular, deleted and overwritten versions are discarded,
|
||||
// and the data is rearranged to reduce the cost of operations
|
||||
// needed to access the data. This operation should typically only
|
||||
// be invoked by users who understand the underlying implementation.
|
||||
//
|
||||
// begin==NULL is treated as a key before all keys in the database.
|
||||
// end==NULL is treated as a key after all keys in the database.
|
||||
// Therefore the following call will compact the entire database:
|
||||
// db->CompactRange(NULL, NULL);
|
||||
virtual void CompactRange(const Slice* begin, const Slice* end) = 0;
|
||||
|
||||
private:
|
||||
// No copying allowed
|
||||
DB(const DB&);
|
||||
void operator=(const DB&);
|
||||
};
|
||||
|
||||
// Destroy the contents of the specified database.
|
||||
// Be very careful using this method.
|
||||
Status DestroyDB(const std::string& name, const Options& options);
|
||||
|
||||
// If a DB cannot be opened, you may attempt to call this method to
|
||||
// resurrect as much of the contents of the database as possible.
|
||||
// Some data may be lost, so be careful when calling this function
|
||||
// on a database that contains important information.
|
||||
Status RepairDB(const std::string& dbname, const Options& options);
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_DB_H_
|
||||
25
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/dumpfile.h
generated
vendored
Normal file
25
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/dumpfile.h
generated
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
// Copyright (c) 2014 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_DUMPFILE_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_DUMPFILE_H_
|
||||
|
||||
#include <string>
|
||||
#include "leveldb/env.h"
|
||||
#include "leveldb/status.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
// Dump the contents of the file named by fname in text format to
|
||||
// *dst. Makes a sequence of dst->Append() calls; each call is passed
|
||||
// the newline-terminated text corresponding to a single item found
|
||||
// in the file.
|
||||
//
|
||||
// Returns a non-OK result if fname does not name a leveldb storage
|
||||
// file, or if the file cannot be read.
|
||||
Status DumpFile(Env* env, const std::string& fname, WritableFile* dst);
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_DUMPFILE_H_
|
||||
351
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/env.h
generated
vendored
Normal file
351
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/env.h
generated
vendored
Normal file
@@ -0,0 +1,351 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// An Env is an interface used by the leveldb implementation to access
|
||||
// operating system functionality like the filesystem etc. Callers
|
||||
// may wish to provide a custom Env object when opening a database to
|
||||
// get fine gain control; e.g., to rate limit file system operations.
|
||||
//
|
||||
// All Env implementations are safe for concurrent access from
|
||||
// multiple threads without any external synchronization.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_ENV_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_ENV_H_
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <stdarg.h>
|
||||
#include <stdint.h>
|
||||
#include "leveldb/status.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class FileLock;
|
||||
class Logger;
|
||||
class RandomAccessFile;
|
||||
class SequentialFile;
|
||||
class Slice;
|
||||
class WritableFile;
|
||||
|
||||
class Env {
|
||||
public:
|
||||
Env() { }
|
||||
virtual ~Env();
|
||||
|
||||
// Return a default environment suitable for the current operating
|
||||
// system. Sophisticated users may wish to provide their own Env
|
||||
// implementation instead of relying on this default environment.
|
||||
//
|
||||
// The result of Default() belongs to leveldb and must never be deleted.
|
||||
static Env* Default();
|
||||
|
||||
// Create a brand new sequentially-readable file with the specified name.
|
||||
// On success, stores a pointer to the new file in *result and returns OK.
|
||||
// On failure stores NULL in *result and returns non-OK. If the file does
|
||||
// not exist, returns a non-OK status.
|
||||
//
|
||||
// The returned file will only be accessed by one thread at a time.
|
||||
virtual Status NewSequentialFile(const std::string& fname,
|
||||
SequentialFile** result) = 0;
|
||||
|
||||
// Create a brand new random access read-only file with the
|
||||
// specified name. On success, stores a pointer to the new file in
|
||||
// *result and returns OK. On failure stores NULL in *result and
|
||||
// returns non-OK. If the file does not exist, returns a non-OK
|
||||
// status.
|
||||
//
|
||||
// The returned file may be concurrently accessed by multiple threads.
|
||||
virtual Status NewRandomAccessFile(const std::string& fname,
|
||||
RandomAccessFile** result) = 0;
|
||||
|
||||
// Create an object that writes to a new file with the specified
|
||||
// name. Deletes any existing file with the same name and creates a
|
||||
// new file. On success, stores a pointer to the new file in
|
||||
// *result and returns OK. On failure stores NULL in *result and
|
||||
// returns non-OK.
|
||||
//
|
||||
// The returned file will only be accessed by one thread at a time.
|
||||
virtual Status NewWritableFile(const std::string& fname,
|
||||
WritableFile** result) = 0;
|
||||
|
||||
// Create an object that either appends to an existing file, or
|
||||
// writes to a new file (if the file does not exist to begin with).
|
||||
// On success, stores a pointer to the new file in *result and
|
||||
// returns OK. On failure stores NULL in *result and returns
|
||||
// non-OK.
|
||||
//
|
||||
// The returned file will only be accessed by one thread at a time.
|
||||
//
|
||||
// May return an IsNotSupportedError error if this Env does
|
||||
// not allow appending to an existing file. Users of Env (including
|
||||
// the leveldb implementation) must be prepared to deal with
|
||||
// an Env that does not support appending.
|
||||
virtual Status NewAppendableFile(const std::string& fname,
|
||||
WritableFile** result);
|
||||
|
||||
// Returns true iff the named file exists.
|
||||
virtual bool FileExists(const std::string& fname) = 0;
|
||||
|
||||
// Store in *result the names of the children of the specified directory.
|
||||
// The names are relative to "dir".
|
||||
// Original contents of *results are dropped.
|
||||
virtual Status GetChildren(const std::string& dir,
|
||||
std::vector<std::string>* result) = 0;
|
||||
|
||||
// Delete the named file.
|
||||
virtual Status DeleteFile(const std::string& fname) = 0;
|
||||
|
||||
// Create the specified directory.
|
||||
virtual Status CreateDir(const std::string& dirname) = 0;
|
||||
|
||||
// Delete the specified directory.
|
||||
virtual Status DeleteDir(const std::string& dirname) = 0;
|
||||
|
||||
// Store the size of fname in *file_size.
|
||||
virtual Status GetFileSize(const std::string& fname, uint64_t* file_size) = 0;
|
||||
|
||||
// Rename file src to target.
|
||||
virtual Status RenameFile(const std::string& src,
|
||||
const std::string& target) = 0;
|
||||
|
||||
// Lock the specified file. Used to prevent concurrent access to
|
||||
// the same db by multiple processes. On failure, stores NULL in
|
||||
// *lock and returns non-OK.
|
||||
//
|
||||
// On success, stores a pointer to the object that represents the
|
||||
// acquired lock in *lock and returns OK. The caller should call
|
||||
// UnlockFile(*lock) to release the lock. If the process exits,
|
||||
// the lock will be automatically released.
|
||||
//
|
||||
// If somebody else already holds the lock, finishes immediately
|
||||
// with a failure. I.e., this call does not wait for existing locks
|
||||
// to go away.
|
||||
//
|
||||
// May create the named file if it does not already exist.
|
||||
virtual Status LockFile(const std::string& fname, FileLock** lock) = 0;
|
||||
|
||||
// Release the lock acquired by a previous successful call to LockFile.
|
||||
// REQUIRES: lock was returned by a successful LockFile() call
|
||||
// REQUIRES: lock has not already been unlocked.
|
||||
virtual Status UnlockFile(FileLock* lock) = 0;
|
||||
|
||||
// Arrange to run "(*function)(arg)" once in a background thread.
|
||||
//
|
||||
// "function" may run in an unspecified thread. Multiple functions
|
||||
// added to the same Env may run concurrently in different threads.
|
||||
// I.e., the caller may not assume that background work items are
|
||||
// serialized.
|
||||
virtual void Schedule(
|
||||
void (*function)(void* arg),
|
||||
void* arg) = 0;
|
||||
|
||||
// Start a new thread, invoking "function(arg)" within the new thread.
|
||||
// When "function(arg)" returns, the thread will be destroyed.
|
||||
virtual void StartThread(void (*function)(void* arg), void* arg) = 0;
|
||||
|
||||
// *path is set to a temporary directory that can be used for testing. It may
|
||||
// or many not have just been created. The directory may or may not differ
|
||||
// between runs of the same process, but subsequent calls will return the
|
||||
// same directory.
|
||||
virtual Status GetTestDirectory(std::string* path) = 0;
|
||||
|
||||
// Create and return a log file for storing informational messages.
|
||||
virtual Status NewLogger(const std::string& fname, Logger** result) = 0;
|
||||
|
||||
// Returns the number of micro-seconds since some fixed point in time. Only
|
||||
// useful for computing deltas of time.
|
||||
virtual uint64_t NowMicros() = 0;
|
||||
|
||||
// Sleep/delay the thread for the prescribed number of micro-seconds.
|
||||
virtual void SleepForMicroseconds(int micros) = 0;
|
||||
|
||||
private:
|
||||
// No copying allowed
|
||||
Env(const Env&);
|
||||
void operator=(const Env&);
|
||||
};
|
||||
|
||||
// A file abstraction for reading sequentially through a file
|
||||
class SequentialFile {
|
||||
public:
|
||||
SequentialFile() { }
|
||||
virtual ~SequentialFile();
|
||||
|
||||
// Read up to "n" bytes from the file. "scratch[0..n-1]" may be
|
||||
// written by this routine. Sets "*result" to the data that was
|
||||
// read (including if fewer than "n" bytes were successfully read).
|
||||
// May set "*result" to point at data in "scratch[0..n-1]", so
|
||||
// "scratch[0..n-1]" must be live when "*result" is used.
|
||||
// If an error was encountered, returns a non-OK status.
|
||||
//
|
||||
// REQUIRES: External synchronization
|
||||
virtual Status Read(size_t n, Slice* result, char* scratch) = 0;
|
||||
|
||||
// Skip "n" bytes from the file. This is guaranteed to be no
|
||||
// slower that reading the same data, but may be faster.
|
||||
//
|
||||
// If end of file is reached, skipping will stop at the end of the
|
||||
// file, and Skip will return OK.
|
||||
//
|
||||
// REQUIRES: External synchronization
|
||||
virtual Status Skip(uint64_t n) = 0;
|
||||
|
||||
private:
|
||||
// No copying allowed
|
||||
SequentialFile(const SequentialFile&);
|
||||
void operator=(const SequentialFile&);
|
||||
};
|
||||
|
||||
// A file abstraction for randomly reading the contents of a file.
|
||||
class RandomAccessFile {
|
||||
public:
|
||||
RandomAccessFile() { }
|
||||
virtual ~RandomAccessFile();
|
||||
|
||||
// Read up to "n" bytes from the file starting at "offset".
|
||||
// "scratch[0..n-1]" may be written by this routine. Sets "*result"
|
||||
// to the data that was read (including if fewer than "n" bytes were
|
||||
// successfully read). May set "*result" to point at data in
|
||||
// "scratch[0..n-1]", so "scratch[0..n-1]" must be live when
|
||||
// "*result" is used. If an error was encountered, returns a non-OK
|
||||
// status.
|
||||
//
|
||||
// Safe for concurrent use by multiple threads.
|
||||
virtual Status Read(uint64_t offset, size_t n, Slice* result,
|
||||
char* scratch) const = 0;
|
||||
|
||||
private:
|
||||
// No copying allowed
|
||||
RandomAccessFile(const RandomAccessFile&);
|
||||
void operator=(const RandomAccessFile&);
|
||||
};
|
||||
|
||||
// A file abstraction for sequential writing. The implementation
|
||||
// must provide buffering since callers may append small fragments
|
||||
// at a time to the file.
|
||||
class WritableFile {
|
||||
public:
|
||||
WritableFile() { }
|
||||
virtual ~WritableFile();
|
||||
|
||||
virtual Status Append(const Slice& data) = 0;
|
||||
virtual Status Close() = 0;
|
||||
virtual Status Flush() = 0;
|
||||
virtual Status Sync() = 0;
|
||||
|
||||
private:
|
||||
// No copying allowed
|
||||
WritableFile(const WritableFile&);
|
||||
void operator=(const WritableFile&);
|
||||
};
|
||||
|
||||
// An interface for writing log messages.
|
||||
class Logger {
|
||||
public:
|
||||
Logger() { }
|
||||
virtual ~Logger();
|
||||
|
||||
// Write an entry to the log file with the specified format.
|
||||
virtual void Logv(const char* format, va_list ap) = 0;
|
||||
|
||||
private:
|
||||
// No copying allowed
|
||||
Logger(const Logger&);
|
||||
void operator=(const Logger&);
|
||||
};
|
||||
|
||||
|
||||
// Identifies a locked file.
|
||||
class FileLock {
|
||||
public:
|
||||
FileLock() { }
|
||||
virtual ~FileLock();
|
||||
private:
|
||||
// No copying allowed
|
||||
FileLock(const FileLock&);
|
||||
void operator=(const FileLock&);
|
||||
};
|
||||
|
||||
// Log the specified data to *info_log if info_log is non-NULL.
|
||||
extern void Log(Logger* info_log, const char* format, ...)
|
||||
# if defined(__GNUC__) || defined(__clang__)
|
||||
__attribute__((__format__ (__printf__, 2, 3)))
|
||||
# endif
|
||||
;
|
||||
|
||||
// A utility routine: write "data" to the named file.
|
||||
extern Status WriteStringToFile(Env* env, const Slice& data,
|
||||
const std::string& fname);
|
||||
|
||||
// A utility routine: read contents of named file into *data
|
||||
extern Status ReadFileToString(Env* env, const std::string& fname,
|
||||
std::string* data);
|
||||
|
||||
// An implementation of Env that forwards all calls to another Env.
|
||||
// May be useful to clients who wish to override just part of the
|
||||
// functionality of another Env.
|
||||
class EnvWrapper : public Env {
|
||||
public:
|
||||
// Initialize an EnvWrapper that delegates all calls to *t
|
||||
explicit EnvWrapper(Env* t) : target_(t) { }
|
||||
virtual ~EnvWrapper();
|
||||
|
||||
// Return the target to which this Env forwards all calls
|
||||
Env* target() const { return target_; }
|
||||
|
||||
// The following text is boilerplate that forwards all methods to target()
|
||||
Status NewSequentialFile(const std::string& f, SequentialFile** r) {
|
||||
return target_->NewSequentialFile(f, r);
|
||||
}
|
||||
Status NewRandomAccessFile(const std::string& f, RandomAccessFile** r) {
|
||||
return target_->NewRandomAccessFile(f, r);
|
||||
}
|
||||
Status NewWritableFile(const std::string& f, WritableFile** r) {
|
||||
return target_->NewWritableFile(f, r);
|
||||
}
|
||||
Status NewAppendableFile(const std::string& f, WritableFile** r) {
|
||||
return target_->NewAppendableFile(f, r);
|
||||
}
|
||||
bool FileExists(const std::string& f) { return target_->FileExists(f); }
|
||||
Status GetChildren(const std::string& dir, std::vector<std::string>* r) {
|
||||
return target_->GetChildren(dir, r);
|
||||
}
|
||||
Status DeleteFile(const std::string& f) { return target_->DeleteFile(f); }
|
||||
Status CreateDir(const std::string& d) { return target_->CreateDir(d); }
|
||||
Status DeleteDir(const std::string& d) { return target_->DeleteDir(d); }
|
||||
Status GetFileSize(const std::string& f, uint64_t* s) {
|
||||
return target_->GetFileSize(f, s);
|
||||
}
|
||||
Status RenameFile(const std::string& s, const std::string& t) {
|
||||
return target_->RenameFile(s, t);
|
||||
}
|
||||
Status LockFile(const std::string& f, FileLock** l) {
|
||||
return target_->LockFile(f, l);
|
||||
}
|
||||
Status UnlockFile(FileLock* l) { return target_->UnlockFile(l); }
|
||||
void Schedule(void (*f)(void*), void* a) {
|
||||
return target_->Schedule(f, a);
|
||||
}
|
||||
void StartThread(void (*f)(void*), void* a) {
|
||||
return target_->StartThread(f, a);
|
||||
}
|
||||
virtual Status GetTestDirectory(std::string* path) {
|
||||
return target_->GetTestDirectory(path);
|
||||
}
|
||||
virtual Status NewLogger(const std::string& fname, Logger** result) {
|
||||
return target_->NewLogger(fname, result);
|
||||
}
|
||||
uint64_t NowMicros() {
|
||||
return target_->NowMicros();
|
||||
}
|
||||
void SleepForMicroseconds(int micros) {
|
||||
target_->SleepForMicroseconds(micros);
|
||||
}
|
||||
private:
|
||||
Env* target_;
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_ENV_H_
|
||||
70
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/filter_policy.h
generated
vendored
Normal file
70
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/filter_policy.h
generated
vendored
Normal file
@@ -0,0 +1,70 @@
|
||||
// Copyright (c) 2012 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// A database can be configured with a custom FilterPolicy object.
|
||||
// This object is responsible for creating a small filter from a set
|
||||
// of keys. These filters are stored in leveldb and are consulted
|
||||
// automatically by leveldb to decide whether or not to read some
|
||||
// information from disk. In many cases, a filter can cut down the
|
||||
// number of disk seeks form a handful to a single disk seek per
|
||||
// DB::Get() call.
|
||||
//
|
||||
// Most people will want to use the builtin bloom filter support (see
|
||||
// NewBloomFilterPolicy() below).
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_FILTER_POLICY_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_FILTER_POLICY_H_
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Slice;
|
||||
|
||||
class FilterPolicy {
|
||||
public:
|
||||
virtual ~FilterPolicy();
|
||||
|
||||
// Return the name of this policy. Note that if the filter encoding
|
||||
// changes in an incompatible way, the name returned by this method
|
||||
// must be changed. Otherwise, old incompatible filters may be
|
||||
// passed to methods of this type.
|
||||
virtual const char* Name() const = 0;
|
||||
|
||||
// keys[0,n-1] contains a list of keys (potentially with duplicates)
|
||||
// that are ordered according to the user supplied comparator.
|
||||
// Append a filter that summarizes keys[0,n-1] to *dst.
|
||||
//
|
||||
// Warning: do not change the initial contents of *dst. Instead,
|
||||
// append the newly constructed filter to *dst.
|
||||
virtual void CreateFilter(const Slice* keys, int n, std::string* dst)
|
||||
const = 0;
|
||||
|
||||
// "filter" contains the data appended by a preceding call to
|
||||
// CreateFilter() on this class. This method must return true if
|
||||
// the key was in the list of keys passed to CreateFilter().
|
||||
// This method may return true or false if the key was not on the
|
||||
// list, but it should aim to return false with a high probability.
|
||||
virtual bool KeyMayMatch(const Slice& key, const Slice& filter) const = 0;
|
||||
};
|
||||
|
||||
// Return a new filter policy that uses a bloom filter with approximately
|
||||
// the specified number of bits per key. A good value for bits_per_key
|
||||
// is 10, which yields a filter with ~ 1% false positive rate.
|
||||
//
|
||||
// Callers must delete the result after any database that is using the
|
||||
// result has been closed.
|
||||
//
|
||||
// Note: if you are using a custom comparator that ignores some parts
|
||||
// of the keys being compared, you must not use NewBloomFilterPolicy()
|
||||
// and must provide your own FilterPolicy that also ignores the
|
||||
// corresponding parts of the keys. For example, if the comparator
|
||||
// ignores trailing spaces, it would be incorrect to use a
|
||||
// FilterPolicy (like NewBloomFilterPolicy) that does not ignore
|
||||
// trailing spaces in keys.
|
||||
extern const FilterPolicy* NewBloomFilterPolicy(int bits_per_key);
|
||||
|
||||
}
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_FILTER_POLICY_H_
|
||||
100
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/iterator.h
generated
vendored
Normal file
100
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/iterator.h
generated
vendored
Normal file
@@ -0,0 +1,100 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// An iterator yields a sequence of key/value pairs from a source.
|
||||
// The following class defines the interface. Multiple implementations
|
||||
// are provided by this library. In particular, iterators are provided
|
||||
// to access the contents of a Table or a DB.
|
||||
//
|
||||
// Multiple threads can invoke const methods on an Iterator without
|
||||
// external synchronization, but if any of the threads may call a
|
||||
// non-const method, all threads accessing the same Iterator must use
|
||||
// external synchronization.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_ITERATOR_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_ITERATOR_H_
|
||||
|
||||
#include "leveldb/slice.h"
|
||||
#include "leveldb/status.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Iterator {
|
||||
public:
|
||||
Iterator();
|
||||
virtual ~Iterator();
|
||||
|
||||
// An iterator is either positioned at a key/value pair, or
|
||||
// not valid. This method returns true iff the iterator is valid.
|
||||
virtual bool Valid() const = 0;
|
||||
|
||||
// Position at the first key in the source. The iterator is Valid()
|
||||
// after this call iff the source is not empty.
|
||||
virtual void SeekToFirst() = 0;
|
||||
|
||||
// Position at the last key in the source. The iterator is
|
||||
// Valid() after this call iff the source is not empty.
|
||||
virtual void SeekToLast() = 0;
|
||||
|
||||
// Position at the first key in the source that is at or past target.
|
||||
// The iterator is Valid() after this call iff the source contains
|
||||
// an entry that comes at or past target.
|
||||
virtual void Seek(const Slice& target) = 0;
|
||||
|
||||
// Moves to the next entry in the source. After this call, Valid() is
|
||||
// true iff the iterator was not positioned at the last entry in the source.
|
||||
// REQUIRES: Valid()
|
||||
virtual void Next() = 0;
|
||||
|
||||
// Moves to the previous entry in the source. After this call, Valid() is
|
||||
// true iff the iterator was not positioned at the first entry in source.
|
||||
// REQUIRES: Valid()
|
||||
virtual void Prev() = 0;
|
||||
|
||||
// Return the key for the current entry. The underlying storage for
|
||||
// the returned slice is valid only until the next modification of
|
||||
// the iterator.
|
||||
// REQUIRES: Valid()
|
||||
virtual Slice key() const = 0;
|
||||
|
||||
// Return the value for the current entry. The underlying storage for
|
||||
// the returned slice is valid only until the next modification of
|
||||
// the iterator.
|
||||
// REQUIRES: Valid()
|
||||
virtual Slice value() const = 0;
|
||||
|
||||
// If an error has occurred, return it. Else return an ok status.
|
||||
virtual Status status() const = 0;
|
||||
|
||||
// Clients are allowed to register function/arg1/arg2 triples that
|
||||
// will be invoked when this iterator is destroyed.
|
||||
//
|
||||
// Note that unlike all of the preceding methods, this method is
|
||||
// not abstract and therefore clients should not override it.
|
||||
typedef void (*CleanupFunction)(void* arg1, void* arg2);
|
||||
void RegisterCleanup(CleanupFunction function, void* arg1, void* arg2);
|
||||
|
||||
private:
|
||||
struct Cleanup {
|
||||
CleanupFunction function;
|
||||
void* arg1;
|
||||
void* arg2;
|
||||
Cleanup* next;
|
||||
};
|
||||
Cleanup cleanup_;
|
||||
|
||||
// No copying allowed
|
||||
Iterator(const Iterator&);
|
||||
void operator=(const Iterator&);
|
||||
};
|
||||
|
||||
// Return an empty iterator (yields nothing).
|
||||
extern Iterator* NewEmptyIterator();
|
||||
|
||||
// Return an empty iterator with the specified status.
|
||||
extern Iterator* NewErrorIterator(const Status& status);
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_ITERATOR_H_
|
||||
213
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/options.h
generated
vendored
Normal file
213
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/options.h
generated
vendored
Normal file
@@ -0,0 +1,213 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Cache;
|
||||
class Comparator;
|
||||
class Env;
|
||||
class FilterPolicy;
|
||||
class Logger;
|
||||
class Snapshot;
|
||||
|
||||
// DB contents are stored in a set of blocks, each of which holds a
|
||||
// sequence of key,value pairs. Each block may be compressed before
|
||||
// being stored in a file. The following enum describes which
|
||||
// compression method (if any) is used to compress a block.
|
||||
enum CompressionType {
|
||||
// NOTE: do not change the values of existing entries, as these are
|
||||
// part of the persistent format on disk.
|
||||
kNoCompression = 0x0,
|
||||
kSnappyCompression = 0x1
|
||||
};
|
||||
|
||||
// Options to control the behavior of a database (passed to DB::Open)
|
||||
struct Options {
|
||||
// -------------------
|
||||
// Parameters that affect behavior
|
||||
|
||||
// Comparator used to define the order of keys in the table.
|
||||
// Default: a comparator that uses lexicographic byte-wise ordering
|
||||
//
|
||||
// REQUIRES: The client must ensure that the comparator supplied
|
||||
// here has the same name and orders keys *exactly* the same as the
|
||||
// comparator provided to previous open calls on the same DB.
|
||||
const Comparator* comparator;
|
||||
|
||||
// If true, the database will be created if it is missing.
|
||||
// Default: false
|
||||
bool create_if_missing;
|
||||
|
||||
// If true, an error is raised if the database already exists.
|
||||
// Default: false
|
||||
bool error_if_exists;
|
||||
|
||||
// If true, the implementation will do aggressive checking of the
|
||||
// data it is processing and will stop early if it detects any
|
||||
// errors. This may have unforeseen ramifications: for example, a
|
||||
// corruption of one DB entry may cause a large number of entries to
|
||||
// become unreadable or for the entire DB to become unopenable.
|
||||
// Default: false
|
||||
bool paranoid_checks;
|
||||
|
||||
// Use the specified object to interact with the environment,
|
||||
// e.g. to read/write files, schedule background work, etc.
|
||||
// Default: Env::Default()
|
||||
Env* env;
|
||||
|
||||
// Any internal progress/error information generated by the db will
|
||||
// be written to info_log if it is non-NULL, or to a file stored
|
||||
// in the same directory as the DB contents if info_log is NULL.
|
||||
// Default: NULL
|
||||
Logger* info_log;
|
||||
|
||||
// -------------------
|
||||
// Parameters that affect performance
|
||||
|
||||
// Amount of data to build up in memory (backed by an unsorted log
|
||||
// on disk) before converting to a sorted on-disk file.
|
||||
//
|
||||
// Larger values increase performance, especially during bulk loads.
|
||||
// Up to two write buffers may be held in memory at the same time,
|
||||
// so you may wish to adjust this parameter to control memory usage.
|
||||
// Also, a larger write buffer will result in a longer recovery time
|
||||
// the next time the database is opened.
|
||||
//
|
||||
// Default: 4MB
|
||||
size_t write_buffer_size;
|
||||
|
||||
// Number of open files that can be used by the DB. You may need to
|
||||
// increase this if your database has a large working set (budget
|
||||
// one open file per 2MB of working set).
|
||||
//
|
||||
// Default: 1000
|
||||
int max_open_files;
|
||||
|
||||
// Control over blocks (user data is stored in a set of blocks, and
|
||||
// a block is the unit of reading from disk).
|
||||
|
||||
// If non-NULL, use the specified cache for blocks.
|
||||
// If NULL, leveldb will automatically create and use an 8MB internal cache.
|
||||
// Default: NULL
|
||||
Cache* block_cache;
|
||||
|
||||
// Approximate size of user data packed per block. Note that the
|
||||
// block size specified here corresponds to uncompressed data. The
|
||||
// actual size of the unit read from disk may be smaller if
|
||||
// compression is enabled. This parameter can be changed dynamically.
|
||||
//
|
||||
// Default: 4K
|
||||
size_t block_size;
|
||||
|
||||
// Number of keys between restart points for delta encoding of keys.
|
||||
// This parameter can be changed dynamically. Most clients should
|
||||
// leave this parameter alone.
|
||||
//
|
||||
// Default: 16
|
||||
int block_restart_interval;
|
||||
|
||||
// Leveldb will write up to this amount of bytes to a file before
|
||||
// switching to a new one.
|
||||
// Most clients should leave this parameter alone. However if your
|
||||
// filesystem is more efficient with larger files, you could
|
||||
// consider increasing the value. The downside will be longer
|
||||
// compactions and hence longer latency/performance hiccups.
|
||||
// Another reason to increase this parameter might be when you are
|
||||
// initially populating a large database.
|
||||
//
|
||||
// Default: 2MB
|
||||
size_t max_file_size;
|
||||
|
||||
// Compress blocks using the specified compression algorithm. This
|
||||
// parameter can be changed dynamically.
|
||||
//
|
||||
// Default: kSnappyCompression, which gives lightweight but fast
|
||||
// compression.
|
||||
//
|
||||
// Typical speeds of kSnappyCompression on an Intel(R) Core(TM)2 2.4GHz:
|
||||
// ~200-500MB/s compression
|
||||
// ~400-800MB/s decompression
|
||||
// Note that these speeds are significantly faster than most
|
||||
// persistent storage speeds, and therefore it is typically never
|
||||
// worth switching to kNoCompression. Even if the input data is
|
||||
// incompressible, the kSnappyCompression implementation will
|
||||
// efficiently detect that and will switch to uncompressed mode.
|
||||
CompressionType compression;
|
||||
|
||||
// EXPERIMENTAL: If true, append to existing MANIFEST and log files
|
||||
// when a database is opened. This can significantly speed up open.
|
||||
//
|
||||
// Default: currently false, but may become true later.
|
||||
bool reuse_logs;
|
||||
|
||||
// If non-NULL, use the specified filter policy to reduce disk reads.
|
||||
// Many applications will benefit from passing the result of
|
||||
// NewBloomFilterPolicy() here.
|
||||
//
|
||||
// Default: NULL
|
||||
const FilterPolicy* filter_policy;
|
||||
|
||||
// Create an Options object with default values for all fields.
|
||||
Options();
|
||||
};
|
||||
|
||||
// Options that control read operations
|
||||
struct ReadOptions {
|
||||
// If true, all data read from underlying storage will be
|
||||
// verified against corresponding checksums.
|
||||
// Default: false
|
||||
bool verify_checksums;
|
||||
|
||||
// Should the data read for this iteration be cached in memory?
|
||||
// Callers may wish to set this field to false for bulk scans.
|
||||
// Default: true
|
||||
bool fill_cache;
|
||||
|
||||
// If "snapshot" is non-NULL, read as of the supplied snapshot
|
||||
// (which must belong to the DB that is being read and which must
|
||||
// not have been released). If "snapshot" is NULL, use an implicit
|
||||
// snapshot of the state at the beginning of this read operation.
|
||||
// Default: NULL
|
||||
const Snapshot* snapshot;
|
||||
|
||||
ReadOptions()
|
||||
: verify_checksums(false),
|
||||
fill_cache(true),
|
||||
snapshot(NULL) {
|
||||
}
|
||||
};
|
||||
|
||||
// Options that control write operations
|
||||
struct WriteOptions {
|
||||
// If true, the write will be flushed from the operating system
|
||||
// buffer cache (by calling WritableFile::Sync()) before the write
|
||||
// is considered complete. If this flag is true, writes will be
|
||||
// slower.
|
||||
//
|
||||
// If this flag is false, and the machine crashes, some recent
|
||||
// writes may be lost. Note that if it is just the process that
|
||||
// crashes (i.e., the machine does not reboot), no writes will be
|
||||
// lost even if sync==false.
|
||||
//
|
||||
// In other words, a DB write with sync==false has similar
|
||||
// crash semantics as the "write()" system call. A DB write
|
||||
// with sync==true has similar crash semantics to a "write()"
|
||||
// system call followed by "fsync()".
|
||||
//
|
||||
// Default: false
|
||||
bool sync;
|
||||
|
||||
WriteOptions()
|
||||
: sync(false) {
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
|
||||
109
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/slice.h
generated
vendored
Normal file
109
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/slice.h
generated
vendored
Normal file
@@ -0,0 +1,109 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// Slice is a simple structure containing a pointer into some external
|
||||
// storage and a size. The user of a Slice must ensure that the slice
|
||||
// is not used after the corresponding external storage has been
|
||||
// deallocated.
|
||||
//
|
||||
// Multiple threads can invoke const methods on a Slice without
|
||||
// external synchronization, but if any of the threads may call a
|
||||
// non-const method, all threads accessing the same Slice must use
|
||||
// external synchronization.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_SLICE_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_SLICE_H_
|
||||
|
||||
#include <assert.h>
|
||||
#include <stddef.h>
|
||||
#include <string.h>
|
||||
#include <string>
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Slice {
|
||||
public:
|
||||
// Create an empty slice.
|
||||
Slice() : data_(""), size_(0) { }
|
||||
|
||||
// Create a slice that refers to d[0,n-1].
|
||||
Slice(const char* d, size_t n) : data_(d), size_(n) { }
|
||||
|
||||
// Create a slice that refers to the contents of "s"
|
||||
Slice(const std::string& s) : data_(s.data()), size_(s.size()) { }
|
||||
|
||||
// Create a slice that refers to s[0,strlen(s)-1]
|
||||
Slice(const char* s) : data_(s), size_(strlen(s)) { }
|
||||
|
||||
// Return a pointer to the beginning of the referenced data
|
||||
const char* data() const { return data_; }
|
||||
|
||||
// Return the length (in bytes) of the referenced data
|
||||
size_t size() const { return size_; }
|
||||
|
||||
// Return true iff the length of the referenced data is zero
|
||||
bool empty() const { return size_ == 0; }
|
||||
|
||||
// Return the ith byte in the referenced data.
|
||||
// REQUIRES: n < size()
|
||||
char operator[](size_t n) const {
|
||||
assert(n < size());
|
||||
return data_[n];
|
||||
}
|
||||
|
||||
// Change this slice to refer to an empty array
|
||||
void clear() { data_ = ""; size_ = 0; }
|
||||
|
||||
// Drop the first "n" bytes from this slice.
|
||||
void remove_prefix(size_t n) {
|
||||
assert(n <= size());
|
||||
data_ += n;
|
||||
size_ -= n;
|
||||
}
|
||||
|
||||
// Return a string that contains the copy of the referenced data.
|
||||
std::string ToString() const { return std::string(data_, size_); }
|
||||
|
||||
// Three-way comparison. Returns value:
|
||||
// < 0 iff "*this" < "b",
|
||||
// == 0 iff "*this" == "b",
|
||||
// > 0 iff "*this" > "b"
|
||||
int compare(const Slice& b) const;
|
||||
|
||||
// Return true iff "x" is a prefix of "*this"
|
||||
bool starts_with(const Slice& x) const {
|
||||
return ((size_ >= x.size_) &&
|
||||
(memcmp(data_, x.data_, x.size_) == 0));
|
||||
}
|
||||
|
||||
private:
|
||||
const char* data_;
|
||||
size_t size_;
|
||||
|
||||
// Intentionally copyable
|
||||
};
|
||||
|
||||
inline bool operator==(const Slice& x, const Slice& y) {
|
||||
return ((x.size() == y.size()) &&
|
||||
(memcmp(x.data(), y.data(), x.size()) == 0));
|
||||
}
|
||||
|
||||
inline bool operator!=(const Slice& x, const Slice& y) {
|
||||
return !(x == y);
|
||||
}
|
||||
|
||||
inline int Slice::compare(const Slice& b) const {
|
||||
const size_t min_len = (size_ < b.size_) ? size_ : b.size_;
|
||||
int r = memcmp(data_, b.data_, min_len);
|
||||
if (r == 0) {
|
||||
if (size_ < b.size_) r = -1;
|
||||
else if (size_ > b.size_) r = +1;
|
||||
}
|
||||
return r;
|
||||
}
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_SLICE_H_
|
||||
112
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/status.h
generated
vendored
Normal file
112
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/status.h
generated
vendored
Normal file
@@ -0,0 +1,112 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// A Status encapsulates the result of an operation. It may indicate success,
|
||||
// or it may indicate an error with an associated error message.
|
||||
//
|
||||
// Multiple threads can invoke const methods on a Status without
|
||||
// external synchronization, but if any of the threads may call a
|
||||
// non-const method, all threads accessing the same Status must use
|
||||
// external synchronization.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_STATUS_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_STATUS_H_
|
||||
|
||||
#include <string>
|
||||
#include "leveldb/slice.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Status {
|
||||
public:
|
||||
// Create a success status.
|
||||
Status() : state_(NULL) { }
|
||||
~Status() { delete[] state_; }
|
||||
|
||||
// Copy the specified status.
|
||||
Status(const Status& s);
|
||||
void operator=(const Status& s);
|
||||
|
||||
// Return a success status.
|
||||
static Status OK() { return Status(); }
|
||||
|
||||
// Return error status of an appropriate type.
|
||||
static Status NotFound(const Slice& msg, const Slice& msg2 = Slice()) {
|
||||
return Status(kNotFound, msg, msg2);
|
||||
}
|
||||
static Status Corruption(const Slice& msg, const Slice& msg2 = Slice()) {
|
||||
return Status(kCorruption, msg, msg2);
|
||||
}
|
||||
static Status NotSupported(const Slice& msg, const Slice& msg2 = Slice()) {
|
||||
return Status(kNotSupported, msg, msg2);
|
||||
}
|
||||
static Status InvalidArgument(const Slice& msg, const Slice& msg2 = Slice()) {
|
||||
return Status(kInvalidArgument, msg, msg2);
|
||||
}
|
||||
static Status IOError(const Slice& msg, const Slice& msg2 = Slice()) {
|
||||
return Status(kIOError, msg, msg2);
|
||||
}
|
||||
|
||||
// Returns true iff the status indicates success.
|
||||
bool ok() const { return (state_ == NULL); }
|
||||
|
||||
// Returns true iff the status indicates a NotFound error.
|
||||
bool IsNotFound() const { return code() == kNotFound; }
|
||||
|
||||
// Returns true iff the status indicates a Corruption error.
|
||||
bool IsCorruption() const { return code() == kCorruption; }
|
||||
|
||||
// Returns true iff the status indicates an IOError.
|
||||
bool IsIOError() const { return code() == kIOError; }
|
||||
|
||||
// Returns true iff the status indicates a NotSupportedError.
|
||||
bool IsNotSupportedError() const { return code() == kNotSupported; }
|
||||
|
||||
// Returns true iff the status indicates an InvalidArgument.
|
||||
bool IsInvalidArgument() const { return code() == kInvalidArgument; }
|
||||
|
||||
// Return a string representation of this status suitable for printing.
|
||||
// Returns the string "OK" for success.
|
||||
std::string ToString() const;
|
||||
|
||||
private:
|
||||
// OK status has a NULL state_. Otherwise, state_ is a new[] array
|
||||
// of the following form:
|
||||
// state_[0..3] == length of message
|
||||
// state_[4] == code
|
||||
// state_[5..] == message
|
||||
const char* state_;
|
||||
|
||||
enum Code {
|
||||
kOk = 0,
|
||||
kNotFound = 1,
|
||||
kCorruption = 2,
|
||||
kNotSupported = 3,
|
||||
kInvalidArgument = 4,
|
||||
kIOError = 5
|
||||
};
|
||||
|
||||
Code code() const {
|
||||
return (state_ == NULL) ? kOk : static_cast<Code>(state_[4]);
|
||||
}
|
||||
|
||||
Status(Code code, const Slice& msg, const Slice& msg2);
|
||||
static const char* CopyState(const char* s);
|
||||
};
|
||||
|
||||
inline Status::Status(const Status& s) {
|
||||
state_ = (s.state_ == NULL) ? NULL : CopyState(s.state_);
|
||||
}
|
||||
inline void Status::operator=(const Status& s) {
|
||||
// The following condition catches both aliasing (when this == &s),
|
||||
// and the common case where both s and *this are ok.
|
||||
if (state_ != s.state_) {
|
||||
delete[] state_;
|
||||
state_ = (s.state_ == NULL) ? NULL : CopyState(s.state_);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_STATUS_H_
|
||||
85
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/table.h
generated
vendored
Normal file
85
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/table.h
generated
vendored
Normal file
@@ -0,0 +1,85 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_TABLE_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_TABLE_H_
|
||||
|
||||
#include <stdint.h>
|
||||
#include "leveldb/iterator.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Block;
|
||||
class BlockHandle;
|
||||
class Footer;
|
||||
struct Options;
|
||||
class RandomAccessFile;
|
||||
struct ReadOptions;
|
||||
class TableCache;
|
||||
|
||||
// A Table is a sorted map from strings to strings. Tables are
|
||||
// immutable and persistent. A Table may be safely accessed from
|
||||
// multiple threads without external synchronization.
|
||||
class Table {
|
||||
public:
|
||||
// Attempt to open the table that is stored in bytes [0..file_size)
|
||||
// of "file", and read the metadata entries necessary to allow
|
||||
// retrieving data from the table.
|
||||
//
|
||||
// If successful, returns ok and sets "*table" to the newly opened
|
||||
// table. The client should delete "*table" when no longer needed.
|
||||
// If there was an error while initializing the table, sets "*table"
|
||||
// to NULL and returns a non-ok status. Does not take ownership of
|
||||
// "*source", but the client must ensure that "source" remains live
|
||||
// for the duration of the returned table's lifetime.
|
||||
//
|
||||
// *file must remain live while this Table is in use.
|
||||
static Status Open(const Options& options,
|
||||
RandomAccessFile* file,
|
||||
uint64_t file_size,
|
||||
Table** table);
|
||||
|
||||
~Table();
|
||||
|
||||
// Returns a new iterator over the table contents.
|
||||
// The result of NewIterator() is initially invalid (caller must
|
||||
// call one of the Seek methods on the iterator before using it).
|
||||
Iterator* NewIterator(const ReadOptions&) const;
|
||||
|
||||
// Given a key, return an approximate byte offset in the file where
|
||||
// the data for that key begins (or would begin if the key were
|
||||
// present in the file). The returned value is in terms of file
|
||||
// bytes, and so includes effects like compression of the underlying data.
|
||||
// E.g., the approximate offset of the last key in the table will
|
||||
// be close to the file length.
|
||||
uint64_t ApproximateOffsetOf(const Slice& key) const;
|
||||
|
||||
private:
|
||||
struct Rep;
|
||||
Rep* rep_;
|
||||
|
||||
explicit Table(Rep* rep) { rep_ = rep; }
|
||||
static Iterator* BlockReader(void*, const ReadOptions&, const Slice&);
|
||||
|
||||
// Calls (*handle_result)(arg, ...) with the entry found after a call
|
||||
// to Seek(key). May not make such a call if filter policy says
|
||||
// that key is not present.
|
||||
friend class TableCache;
|
||||
Status InternalGet(
|
||||
const ReadOptions&, const Slice& key,
|
||||
void* arg,
|
||||
void (*handle_result)(void* arg, const Slice& k, const Slice& v));
|
||||
|
||||
|
||||
void ReadMeta(const Footer& footer);
|
||||
void ReadFilter(const Slice& filter_handle_value);
|
||||
|
||||
// No copying allowed
|
||||
Table(const Table&);
|
||||
void operator=(const Table&);
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_TABLE_H_
|
||||
92
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/table_builder.h
generated
vendored
Normal file
92
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/table_builder.h
generated
vendored
Normal file
@@ -0,0 +1,92 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// TableBuilder provides the interface used to build a Table
|
||||
// (an immutable and sorted map from keys to values).
|
||||
//
|
||||
// Multiple threads can invoke const methods on a TableBuilder without
|
||||
// external synchronization, but if any of the threads may call a
|
||||
// non-const method, all threads accessing the same TableBuilder must use
|
||||
// external synchronization.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_
|
||||
|
||||
#include <stdint.h>
|
||||
#include "leveldb/options.h"
|
||||
#include "leveldb/status.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class BlockBuilder;
|
||||
class BlockHandle;
|
||||
class WritableFile;
|
||||
|
||||
class TableBuilder {
|
||||
public:
|
||||
// Create a builder that will store the contents of the table it is
|
||||
// building in *file. Does not close the file. It is up to the
|
||||
// caller to close the file after calling Finish().
|
||||
TableBuilder(const Options& options, WritableFile* file);
|
||||
|
||||
// REQUIRES: Either Finish() or Abandon() has been called.
|
||||
~TableBuilder();
|
||||
|
||||
// Change the options used by this builder. Note: only some of the
|
||||
// option fields can be changed after construction. If a field is
|
||||
// not allowed to change dynamically and its value in the structure
|
||||
// passed to the constructor is different from its value in the
|
||||
// structure passed to this method, this method will return an error
|
||||
// without changing any fields.
|
||||
Status ChangeOptions(const Options& options);
|
||||
|
||||
// Add key,value to the table being constructed.
|
||||
// REQUIRES: key is after any previously added key according to comparator.
|
||||
// REQUIRES: Finish(), Abandon() have not been called
|
||||
void Add(const Slice& key, const Slice& value);
|
||||
|
||||
// Advanced operation: flush any buffered key/value pairs to file.
|
||||
// Can be used to ensure that two adjacent entries never live in
|
||||
// the same data block. Most clients should not need to use this method.
|
||||
// REQUIRES: Finish(), Abandon() have not been called
|
||||
void Flush();
|
||||
|
||||
// Return non-ok iff some error has been detected.
|
||||
Status status() const;
|
||||
|
||||
// Finish building the table. Stops using the file passed to the
|
||||
// constructor after this function returns.
|
||||
// REQUIRES: Finish(), Abandon() have not been called
|
||||
Status Finish();
|
||||
|
||||
// Indicate that the contents of this builder should be abandoned. Stops
|
||||
// using the file passed to the constructor after this function returns.
|
||||
// If the caller is not going to call Finish(), it must call Abandon()
|
||||
// before destroying this builder.
|
||||
// REQUIRES: Finish(), Abandon() have not been called
|
||||
void Abandon();
|
||||
|
||||
// Number of calls to Add() so far.
|
||||
uint64_t NumEntries() const;
|
||||
|
||||
// Size of the file generated so far. If invoked after a successful
|
||||
// Finish() call, returns the size of the final generated file.
|
||||
uint64_t FileSize() const;
|
||||
|
||||
private:
|
||||
bool ok() const { return status().ok(); }
|
||||
void WriteBlock(BlockBuilder* block, BlockHandle* handle);
|
||||
void WriteRawBlock(const Slice& data, CompressionType, BlockHandle* handle);
|
||||
|
||||
struct Rep;
|
||||
Rep* rep_;
|
||||
|
||||
// No copying allowed
|
||||
TableBuilder(const TableBuilder&);
|
||||
void operator=(const TableBuilder&);
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_
|
||||
64
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/write_batch.h
generated
vendored
Normal file
64
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/write_batch.h
generated
vendored
Normal file
@@ -0,0 +1,64 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// WriteBatch holds a collection of updates to apply atomically to a DB.
|
||||
//
|
||||
// The updates are applied in the order in which they are added
|
||||
// to the WriteBatch. For example, the value of "key" will be "v3"
|
||||
// after the following batch is written:
|
||||
//
|
||||
// batch.Put("key", "v1");
|
||||
// batch.Delete("key");
|
||||
// batch.Put("key", "v2");
|
||||
// batch.Put("key", "v3");
|
||||
//
|
||||
// Multiple threads can invoke const methods on a WriteBatch without
|
||||
// external synchronization, but if any of the threads may call a
|
||||
// non-const method, all threads accessing the same WriteBatch must use
|
||||
// external synchronization.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_
|
||||
|
||||
#include <string>
|
||||
#include "leveldb/status.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Slice;
|
||||
|
||||
class WriteBatch {
|
||||
public:
|
||||
WriteBatch();
|
||||
~WriteBatch();
|
||||
|
||||
// Store the mapping "key->value" in the database.
|
||||
void Put(const Slice& key, const Slice& value);
|
||||
|
||||
// If the database contains a mapping for "key", erase it. Else do nothing.
|
||||
void Delete(const Slice& key);
|
||||
|
||||
// Clear all updates buffered in this batch.
|
||||
void Clear();
|
||||
|
||||
// Support for iterating over the contents of a batch.
|
||||
class Handler {
|
||||
public:
|
||||
virtual ~Handler();
|
||||
virtual void Put(const Slice& key, const Slice& value) = 0;
|
||||
virtual void Delete(const Slice& key) = 0;
|
||||
};
|
||||
Status Iterate(Handler* handler) const;
|
||||
|
||||
private:
|
||||
friend class WriteBatchInternal;
|
||||
|
||||
std::string rep_; // See comment in write_batch.cc for the format of rep_
|
||||
|
||||
// Intentionally copyable
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_
|
||||
10
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/port/README
generated
vendored
Normal file
10
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/port/README
generated
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
This directory contains interfaces and implementations that isolate the
|
||||
rest of the package from platform details.
|
||||
|
||||
Code in the rest of the package includes "port.h" from this directory.
|
||||
"port.h" in turn includes a platform specific "port_<platform>.h" file
|
||||
that provides the platform specific implementation.
|
||||
|
||||
See port_posix.h for an example of what must be provided in a platform
|
||||
specific header file.
|
||||
|
||||
242
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/port/atomic_pointer.h
generated
vendored
Normal file
242
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/port/atomic_pointer.h
generated
vendored
Normal file
@@ -0,0 +1,242 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
// AtomicPointer provides storage for a lock-free pointer.
|
||||
// Platform-dependent implementation of AtomicPointer:
|
||||
// - If the platform provides a cheap barrier, we use it with raw pointers
|
||||
// - If <atomic> is present (on newer versions of gcc, it is), we use
|
||||
// a <atomic>-based AtomicPointer. However we prefer the memory
|
||||
// barrier based version, because at least on a gcc 4.4 32-bit build
|
||||
// on linux, we have encountered a buggy <atomic> implementation.
|
||||
// Also, some <atomic> implementations are much slower than a memory-barrier
|
||||
// based implementation (~16ns for <atomic> based acquire-load vs. ~1ns for
|
||||
// a barrier based acquire-load).
|
||||
// This code is based on atomicops-internals-* in Google's perftools:
|
||||
// http://code.google.com/p/google-perftools/source/browse/#svn%2Ftrunk%2Fsrc%2Fbase
|
||||
|
||||
#ifndef PORT_ATOMIC_POINTER_H_
|
||||
#define PORT_ATOMIC_POINTER_H_
|
||||
|
||||
#include <stdint.h>
|
||||
#ifdef LEVELDB_ATOMIC_PRESENT
|
||||
#include <atomic>
|
||||
#endif
|
||||
#ifdef OS_WIN
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#ifdef OS_MACOSX
|
||||
#include <libkern/OSAtomic.h>
|
||||
#endif
|
||||
|
||||
#if defined(_M_X64) || defined(__x86_64__)
|
||||
#define ARCH_CPU_X86_FAMILY 1
|
||||
#elif defined(_M_IX86) || defined(__i386__) || defined(__i386)
|
||||
#define ARCH_CPU_X86_FAMILY 1
|
||||
#elif defined(__ARMEL__)
|
||||
#define ARCH_CPU_ARM_FAMILY 1
|
||||
#elif defined(__aarch64__)
|
||||
#define ARCH_CPU_ARM64_FAMILY 1
|
||||
#elif defined(__ppc__) || defined(__powerpc__) || defined(__powerpc64__)
|
||||
#define ARCH_CPU_PPC_FAMILY 1
|
||||
#elif defined(__mips__)
|
||||
#define ARCH_CPU_MIPS_FAMILY 1
|
||||
#endif
|
||||
|
||||
namespace leveldb {
|
||||
namespace port {
|
||||
|
||||
// Define MemoryBarrier() if available
|
||||
// Windows on x86
|
||||
#if defined(OS_WIN) && defined(COMPILER_MSVC) && defined(ARCH_CPU_X86_FAMILY)
|
||||
// windows.h already provides a MemoryBarrier(void) macro
|
||||
// http://msdn.microsoft.com/en-us/library/ms684208(v=vs.85).aspx
|
||||
#define LEVELDB_HAVE_MEMORY_BARRIER
|
||||
|
||||
// Mac OS
|
||||
#elif defined(OS_MACOSX)
|
||||
inline void MemoryBarrier() {
|
||||
OSMemoryBarrier();
|
||||
}
|
||||
#define LEVELDB_HAVE_MEMORY_BARRIER
|
||||
|
||||
// Gcc on x86
|
||||
#elif defined(ARCH_CPU_X86_FAMILY) && defined(__GNUC__)
|
||||
inline void MemoryBarrier() {
|
||||
// See http://gcc.gnu.org/ml/gcc/2003-04/msg01180.html for a discussion on
|
||||
// this idiom. Also see http://en.wikipedia.org/wiki/Memory_ordering.
|
||||
__asm__ __volatile__("" : : : "memory");
|
||||
}
|
||||
#define LEVELDB_HAVE_MEMORY_BARRIER
|
||||
|
||||
// Sun Studio
|
||||
#elif defined(ARCH_CPU_X86_FAMILY) && defined(__SUNPRO_CC)
|
||||
inline void MemoryBarrier() {
|
||||
// See http://gcc.gnu.org/ml/gcc/2003-04/msg01180.html for a discussion on
|
||||
// this idiom. Also see http://en.wikipedia.org/wiki/Memory_ordering.
|
||||
asm volatile("" : : : "memory");
|
||||
}
|
||||
#define LEVELDB_HAVE_MEMORY_BARRIER
|
||||
|
||||
// ARM Linux
|
||||
#elif defined(ARCH_CPU_ARM_FAMILY) && defined(__linux__)
|
||||
typedef void (*LinuxKernelMemoryBarrierFunc)(void);
|
||||
// The Linux ARM kernel provides a highly optimized device-specific memory
|
||||
// barrier function at a fixed memory address that is mapped in every
|
||||
// user-level process.
|
||||
//
|
||||
// This beats using CPU-specific instructions which are, on single-core
|
||||
// devices, un-necessary and very costly (e.g. ARMv7-A "dmb" takes more
|
||||
// than 180ns on a Cortex-A8 like the one on a Nexus One). Benchmarking
|
||||
// shows that the extra function call cost is completely negligible on
|
||||
// multi-core devices.
|
||||
//
|
||||
inline void MemoryBarrier() {
|
||||
(*(LinuxKernelMemoryBarrierFunc)0xffff0fa0)();
|
||||
}
|
||||
#define LEVELDB_HAVE_MEMORY_BARRIER
|
||||
|
||||
// ARM64
|
||||
#elif defined(ARCH_CPU_ARM64_FAMILY)
|
||||
inline void MemoryBarrier() {
|
||||
asm volatile("dmb sy" : : : "memory");
|
||||
}
|
||||
#define LEVELDB_HAVE_MEMORY_BARRIER
|
||||
|
||||
// PPC
|
||||
#elif defined(ARCH_CPU_PPC_FAMILY) && defined(__GNUC__)
|
||||
inline void MemoryBarrier() {
|
||||
// TODO for some powerpc expert: is there a cheaper suitable variant?
|
||||
// Perhaps by having separate barriers for acquire and release ops.
|
||||
asm volatile("sync" : : : "memory");
|
||||
}
|
||||
#define LEVELDB_HAVE_MEMORY_BARRIER
|
||||
|
||||
// MIPS
|
||||
#elif defined(ARCH_CPU_MIPS_FAMILY) && defined(__GNUC__)
|
||||
inline void MemoryBarrier() {
|
||||
__asm__ __volatile__("sync" : : : "memory");
|
||||
}
|
||||
#define LEVELDB_HAVE_MEMORY_BARRIER
|
||||
|
||||
#endif
|
||||
|
||||
// AtomicPointer built using platform-specific MemoryBarrier()
|
||||
#if defined(LEVELDB_HAVE_MEMORY_BARRIER)
|
||||
class AtomicPointer {
|
||||
private:
|
||||
void* rep_;
|
||||
public:
|
||||
AtomicPointer() { }
|
||||
explicit AtomicPointer(void* p) : rep_(p) {}
|
||||
inline void* NoBarrier_Load() const { return rep_; }
|
||||
inline void NoBarrier_Store(void* v) { rep_ = v; }
|
||||
inline void* Acquire_Load() const {
|
||||
void* result = rep_;
|
||||
MemoryBarrier();
|
||||
return result;
|
||||
}
|
||||
inline void Release_Store(void* v) {
|
||||
MemoryBarrier();
|
||||
rep_ = v;
|
||||
}
|
||||
};
|
||||
|
||||
// AtomicPointer based on <cstdatomic>
|
||||
#elif defined(LEVELDB_ATOMIC_PRESENT)
|
||||
class AtomicPointer {
|
||||
private:
|
||||
std::atomic<void*> rep_;
|
||||
public:
|
||||
AtomicPointer() { }
|
||||
explicit AtomicPointer(void* v) : rep_(v) { }
|
||||
inline void* Acquire_Load() const {
|
||||
return rep_.load(std::memory_order_acquire);
|
||||
}
|
||||
inline void Release_Store(void* v) {
|
||||
rep_.store(v, std::memory_order_release);
|
||||
}
|
||||
inline void* NoBarrier_Load() const {
|
||||
return rep_.load(std::memory_order_relaxed);
|
||||
}
|
||||
inline void NoBarrier_Store(void* v) {
|
||||
rep_.store(v, std::memory_order_relaxed);
|
||||
}
|
||||
};
|
||||
|
||||
// Atomic pointer based on sparc memory barriers
|
||||
#elif defined(__sparcv9) && defined(__GNUC__)
|
||||
class AtomicPointer {
|
||||
private:
|
||||
void* rep_;
|
||||
public:
|
||||
AtomicPointer() { }
|
||||
explicit AtomicPointer(void* v) : rep_(v) { }
|
||||
inline void* Acquire_Load() const {
|
||||
void* val;
|
||||
__asm__ __volatile__ (
|
||||
"ldx [%[rep_]], %[val] \n\t"
|
||||
"membar #LoadLoad|#LoadStore \n\t"
|
||||
: [val] "=r" (val)
|
||||
: [rep_] "r" (&rep_)
|
||||
: "memory");
|
||||
return val;
|
||||
}
|
||||
inline void Release_Store(void* v) {
|
||||
__asm__ __volatile__ (
|
||||
"membar #LoadStore|#StoreStore \n\t"
|
||||
"stx %[v], [%[rep_]] \n\t"
|
||||
:
|
||||
: [rep_] "r" (&rep_), [v] "r" (v)
|
||||
: "memory");
|
||||
}
|
||||
inline void* NoBarrier_Load() const { return rep_; }
|
||||
inline void NoBarrier_Store(void* v) { rep_ = v; }
|
||||
};
|
||||
|
||||
// Atomic pointer based on ia64 acq/rel
|
||||
#elif defined(__ia64) && defined(__GNUC__)
|
||||
class AtomicPointer {
|
||||
private:
|
||||
void* rep_;
|
||||
public:
|
||||
AtomicPointer() { }
|
||||
explicit AtomicPointer(void* v) : rep_(v) { }
|
||||
inline void* Acquire_Load() const {
|
||||
void* val ;
|
||||
__asm__ __volatile__ (
|
||||
"ld8.acq %[val] = [%[rep_]] \n\t"
|
||||
: [val] "=r" (val)
|
||||
: [rep_] "r" (&rep_)
|
||||
: "memory"
|
||||
);
|
||||
return val;
|
||||
}
|
||||
inline void Release_Store(void* v) {
|
||||
__asm__ __volatile__ (
|
||||
"st8.rel [%[rep_]] = %[v] \n\t"
|
||||
:
|
||||
: [rep_] "r" (&rep_), [v] "r" (v)
|
||||
: "memory"
|
||||
);
|
||||
}
|
||||
inline void* NoBarrier_Load() const { return rep_; }
|
||||
inline void NoBarrier_Store(void* v) { rep_ = v; }
|
||||
};
|
||||
|
||||
// We have neither MemoryBarrier(), nor <atomic>
|
||||
#else
|
||||
#error Please implement AtomicPointer for this platform.
|
||||
|
||||
#endif
|
||||
|
||||
#undef LEVELDB_HAVE_MEMORY_BARRIER
|
||||
#undef ARCH_CPU_X86_FAMILY
|
||||
#undef ARCH_CPU_ARM_FAMILY
|
||||
#undef ARCH_CPU_ARM64_FAMILY
|
||||
#undef ARCH_CPU_PPC_FAMILY
|
||||
|
||||
} // namespace port
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // PORT_ATOMIC_POINTER_H_
|
||||
21
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/port/port.h
generated
vendored
Normal file
21
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/port/port.h
generated
vendored
Normal file
@@ -0,0 +1,21 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_PORT_PORT_H_
|
||||
#define STORAGE_LEVELDB_PORT_PORT_H_
|
||||
|
||||
#include <string.h>
|
||||
|
||||
// Include the appropriate platform specific file below. If you are
|
||||
// porting to a new platform, see "port_example.h" for documentation
|
||||
// of what the new port_<platform>.h file must provide.
|
||||
#if defined(LEVELDB_PLATFORM_UV)
|
||||
# include "port_uv.h"
|
||||
#elif defined(LEVELDB_PLATFORM_POSIX)
|
||||
# include "port/port_posix.h"
|
||||
#elif defined(LEVELDB_PLATFORM_CHROMIUM)
|
||||
# include "port/port_chromium.h"
|
||||
#endif
|
||||
|
||||
#endif // STORAGE_LEVELDB_PORT_PORT_H_
|
||||
141
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/port/port_example.h
generated
vendored
Normal file
141
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/port/port_example.h
generated
vendored
Normal file
@@ -0,0 +1,141 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// This file contains the specification, but not the implementations,
|
||||
// of the types/operations/etc. that should be defined by a platform
|
||||
// specific port_<platform>.h file. Use this file as a reference for
|
||||
// how to port this package to a new platform.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_PORT_PORT_EXAMPLE_H_
|
||||
#define STORAGE_LEVELDB_PORT_PORT_EXAMPLE_H_
|
||||
|
||||
namespace leveldb {
|
||||
namespace port {
|
||||
|
||||
// TODO(jorlow): Many of these belong more in the environment class rather than
|
||||
// here. We should try moving them and see if it affects perf.
|
||||
|
||||
// The following boolean constant must be true on a little-endian machine
|
||||
// and false otherwise.
|
||||
static const bool kLittleEndian = true /* or some other expression */;
|
||||
|
||||
// ------------------ Threading -------------------
|
||||
|
||||
// A Mutex represents an exclusive lock.
|
||||
class Mutex {
|
||||
public:
|
||||
Mutex();
|
||||
~Mutex();
|
||||
|
||||
// Lock the mutex. Waits until other lockers have exited.
|
||||
// Will deadlock if the mutex is already locked by this thread.
|
||||
void Lock();
|
||||
|
||||
// Unlock the mutex.
|
||||
// REQUIRES: This mutex was locked by this thread.
|
||||
void Unlock();
|
||||
|
||||
// Optionally crash if this thread does not hold this mutex.
|
||||
// The implementation must be fast, especially if NDEBUG is
|
||||
// defined. The implementation is allowed to skip all checks.
|
||||
void AssertHeld();
|
||||
};
|
||||
|
||||
class CondVar {
|
||||
public:
|
||||
explicit CondVar(Mutex* mu);
|
||||
~CondVar();
|
||||
|
||||
// Atomically release *mu and block on this condition variable until
|
||||
// either a call to SignalAll(), or a call to Signal() that picks
|
||||
// this thread to wakeup.
|
||||
// REQUIRES: this thread holds *mu
|
||||
void Wait();
|
||||
|
||||
// If there are some threads waiting, wake up at least one of them.
|
||||
void Signal();
|
||||
|
||||
// Wake up all waiting threads.
|
||||
void SignallAll();
|
||||
};
|
||||
|
||||
// Thread-safe initialization.
|
||||
// Used as follows:
|
||||
// static port::OnceType init_control = LEVELDB_ONCE_INIT;
|
||||
// static void Initializer() { ... do something ...; }
|
||||
// ...
|
||||
// port::InitOnce(&init_control, &Initializer);
|
||||
typedef intptr_t OnceType;
|
||||
#define LEVELDB_ONCE_INIT 0
|
||||
extern void InitOnce(port::OnceType*, void (*initializer)());
|
||||
|
||||
// A type that holds a pointer that can be read or written atomically
|
||||
// (i.e., without word-tearing.)
|
||||
class AtomicPointer {
|
||||
private:
|
||||
intptr_t rep_;
|
||||
public:
|
||||
// Initialize to arbitrary value
|
||||
AtomicPointer();
|
||||
|
||||
// Initialize to hold v
|
||||
explicit AtomicPointer(void* v) : rep_(v) { }
|
||||
|
||||
// Read and return the stored pointer with the guarantee that no
|
||||
// later memory access (read or write) by this thread can be
|
||||
// reordered ahead of this read.
|
||||
void* Acquire_Load() const;
|
||||
|
||||
// Set v as the stored pointer with the guarantee that no earlier
|
||||
// memory access (read or write) by this thread can be reordered
|
||||
// after this store.
|
||||
void Release_Store(void* v);
|
||||
|
||||
// Read the stored pointer with no ordering guarantees.
|
||||
void* NoBarrier_Load() const;
|
||||
|
||||
// Set va as the stored pointer with no ordering guarantees.
|
||||
void NoBarrier_Store(void* v);
|
||||
};
|
||||
|
||||
// ------------------ Compression -------------------
|
||||
|
||||
// Store the snappy compression of "input[0,input_length-1]" in *output.
|
||||
// Returns false if snappy is not supported by this port.
|
||||
extern bool Snappy_Compress(const char* input, size_t input_length,
|
||||
std::string* output);
|
||||
|
||||
// If input[0,input_length-1] looks like a valid snappy compressed
|
||||
// buffer, store the size of the uncompressed data in *result and
|
||||
// return true. Else return false.
|
||||
extern bool Snappy_GetUncompressedLength(const char* input, size_t length,
|
||||
size_t* result);
|
||||
|
||||
// Attempt to snappy uncompress input[0,input_length-1] into *output.
|
||||
// Returns true if successful, false if the input is invalid lightweight
|
||||
// compressed data.
|
||||
//
|
||||
// REQUIRES: at least the first "n" bytes of output[] must be writable
|
||||
// where "n" is the result of a successful call to
|
||||
// Snappy_GetUncompressedLength.
|
||||
extern bool Snappy_Uncompress(const char* input_data, size_t input_length,
|
||||
char* output);
|
||||
|
||||
// ------------------ Miscellaneous -------------------
|
||||
|
||||
// If heap profiling is not supported, returns false.
|
||||
// Else repeatedly calls (*func)(arg, data, n) and then returns true.
|
||||
// The concatenation of all "data[0,n-1]" fragments is the heap profile.
|
||||
extern bool GetHeapProfile(void (*func)(void*, const char*, int), void* arg);
|
||||
|
||||
// Extend the CRC to include the first n bytes of buf.
|
||||
//
|
||||
// Returns zero if the CRC cannot be extended using acceleration, else returns
|
||||
// the newly extended CRC value (which may also be zero).
|
||||
uint32_t AcceleratedCRC32C(uint32_t crc, const char* buf, size_t size);
|
||||
|
||||
} // namespace port
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_PORT_PORT_EXAMPLE_H_
|
||||
156
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/port/port_posix.h
generated
vendored
Normal file
156
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/port/port_posix.h
generated
vendored
Normal file
@@ -0,0 +1,156 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// See port_example.h for documentation for the following types/functions.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_PORT_PORT_POSIX_H_
|
||||
#define STORAGE_LEVELDB_PORT_PORT_POSIX_H_
|
||||
|
||||
#undef PLATFORM_IS_LITTLE_ENDIAN
|
||||
#if defined(OS_MACOSX) || defined(OS_IOS)
|
||||
#include <machine/endian.h>
|
||||
#if defined(__DARWIN_LITTLE_ENDIAN) && defined(__DARWIN_BYTE_ORDER)
|
||||
#define PLATFORM_IS_LITTLE_ENDIAN \
|
||||
(__DARWIN_BYTE_ORDER == __DARWIN_LITTLE_ENDIAN)
|
||||
#endif
|
||||
#elif defined(OS_SOLARIS)
|
||||
#include <sys/isa_defs.h>
|
||||
#ifdef _LITTLE_ENDIAN
|
||||
#define PLATFORM_IS_LITTLE_ENDIAN true
|
||||
#else
|
||||
#define PLATFORM_IS_LITTLE_ENDIAN false
|
||||
#endif
|
||||
#elif defined(OS_FREEBSD) || defined(OS_OPENBSD) ||\
|
||||
defined(OS_NETBSD) || defined(OS_DRAGONFLYBSD)
|
||||
#include <sys/types.h>
|
||||
#include <sys/endian.h>
|
||||
#define PLATFORM_IS_LITTLE_ENDIAN (_BYTE_ORDER == _LITTLE_ENDIAN)
|
||||
#elif defined(OS_HPUX)
|
||||
#define PLATFORM_IS_LITTLE_ENDIAN false
|
||||
#elif defined(OS_ANDROID)
|
||||
// Due to a bug in the NDK x86 <sys/endian.h> definition,
|
||||
// _BYTE_ORDER must be used instead of __BYTE_ORDER on Android.
|
||||
// See http://code.google.com/p/android/issues/detail?id=39824
|
||||
#include <endian.h>
|
||||
#define PLATFORM_IS_LITTLE_ENDIAN (_BYTE_ORDER == _LITTLE_ENDIAN)
|
||||
#else
|
||||
#include <endian.h>
|
||||
#endif
|
||||
|
||||
#include <pthread.h>
|
||||
#ifdef SNAPPY
|
||||
#include <snappy.h>
|
||||
#endif
|
||||
#include <stdint.h>
|
||||
#include <string>
|
||||
#include "port/atomic_pointer.h"
|
||||
|
||||
#ifndef PLATFORM_IS_LITTLE_ENDIAN
|
||||
#define PLATFORM_IS_LITTLE_ENDIAN (__BYTE_ORDER == __LITTLE_ENDIAN)
|
||||
#endif
|
||||
|
||||
#if defined(OS_MACOSX) || defined(OS_IOS) || defined(OS_SOLARIS) || defined(OS_FREEBSD) ||\
|
||||
defined(OS_NETBSD) || defined(OS_OPENBSD) || defined(OS_DRAGONFLYBSD) ||\
|
||||
defined(OS_ANDROID) || defined(OS_HPUX) || defined(CYGWIN)
|
||||
// Use fread/fwrite/fflush on platforms without _unlocked variants
|
||||
#define fread_unlocked fread
|
||||
#define fwrite_unlocked fwrite
|
||||
#define fflush_unlocked fflush
|
||||
#endif
|
||||
|
||||
#if defined(OS_MACOSX) || defined(OS_IOS) || defined(OS_FREEBSD) ||\
|
||||
defined(OS_OPENBSD) || defined(OS_DRAGONFLYBSD)
|
||||
// Use fsync() on platforms without fdatasync()
|
||||
#define fdatasync fsync
|
||||
#endif
|
||||
|
||||
#if defined(OS_ANDROID) && __ANDROID_API__ < 9
|
||||
// fdatasync() was only introduced in API level 9 on Android. Use fsync()
|
||||
// when targetting older platforms.
|
||||
#define fdatasync fsync
|
||||
#endif
|
||||
|
||||
namespace leveldb {
|
||||
namespace port {
|
||||
|
||||
static const bool kLittleEndian = PLATFORM_IS_LITTLE_ENDIAN;
|
||||
#undef PLATFORM_IS_LITTLE_ENDIAN
|
||||
|
||||
class CondVar;
|
||||
|
||||
class Mutex {
|
||||
public:
|
||||
Mutex();
|
||||
~Mutex();
|
||||
|
||||
void Lock();
|
||||
void Unlock();
|
||||
void AssertHeld() { }
|
||||
|
||||
private:
|
||||
friend class CondVar;
|
||||
pthread_mutex_t mu_;
|
||||
|
||||
// No copying
|
||||
Mutex(const Mutex&);
|
||||
void operator=(const Mutex&);
|
||||
};
|
||||
|
||||
class CondVar {
|
||||
public:
|
||||
explicit CondVar(Mutex* mu);
|
||||
~CondVar();
|
||||
void Wait();
|
||||
void Signal();
|
||||
void SignalAll();
|
||||
private:
|
||||
pthread_cond_t cv_;
|
||||
Mutex* mu_;
|
||||
};
|
||||
|
||||
typedef pthread_once_t OnceType;
|
||||
#define LEVELDB_ONCE_INIT PTHREAD_ONCE_INIT
|
||||
extern void InitOnce(OnceType* once, void (*initializer)());
|
||||
|
||||
inline bool Snappy_Compress(const char* input, size_t length,
|
||||
::std::string* output) {
|
||||
#ifdef SNAPPY
|
||||
output->resize(snappy::MaxCompressedLength(length));
|
||||
size_t outlen;
|
||||
snappy::RawCompress(input, length, &(*output)[0], &outlen);
|
||||
output->resize(outlen);
|
||||
return true;
|
||||
#endif
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
inline bool Snappy_GetUncompressedLength(const char* input, size_t length,
|
||||
size_t* result) {
|
||||
#ifdef SNAPPY
|
||||
return snappy::GetUncompressedLength(input, length, result);
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline bool Snappy_Uncompress(const char* input, size_t length,
|
||||
char* output) {
|
||||
#ifdef SNAPPY
|
||||
return snappy::RawUncompress(input, length, output);
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline bool GetHeapProfile(void (*func)(void*, const char*, int), void* arg) {
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32_t AcceleratedCRC32C(uint32_t crc, const char* buf, size_t size);
|
||||
|
||||
} // namespace port
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_PORT_PORT_POSIX_H_
|
||||
60
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/port/thread_annotations.h
generated
vendored
Normal file
60
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/port/thread_annotations.h
generated
vendored
Normal file
@@ -0,0 +1,60 @@
|
||||
// Copyright (c) 2012 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_PORT_THREAD_ANNOTATIONS_H_
|
||||
#define STORAGE_LEVELDB_PORT_THREAD_ANNOTATIONS_H_
|
||||
|
||||
// Some environments provide custom macros to aid in static thread-safety
|
||||
// analysis. Provide empty definitions of such macros unless they are already
|
||||
// defined.
|
||||
|
||||
#ifndef EXCLUSIVE_LOCKS_REQUIRED
|
||||
#define EXCLUSIVE_LOCKS_REQUIRED(...)
|
||||
#endif
|
||||
|
||||
#ifndef SHARED_LOCKS_REQUIRED
|
||||
#define SHARED_LOCKS_REQUIRED(...)
|
||||
#endif
|
||||
|
||||
#ifndef LOCKS_EXCLUDED
|
||||
#define LOCKS_EXCLUDED(...)
|
||||
#endif
|
||||
|
||||
#ifndef LOCK_RETURNED
|
||||
#define LOCK_RETURNED(x)
|
||||
#endif
|
||||
|
||||
#ifndef LOCKABLE
|
||||
#define LOCKABLE
|
||||
#endif
|
||||
|
||||
#ifndef SCOPED_LOCKABLE
|
||||
#define SCOPED_LOCKABLE
|
||||
#endif
|
||||
|
||||
#ifndef EXCLUSIVE_LOCK_FUNCTION
|
||||
#define EXCLUSIVE_LOCK_FUNCTION(...)
|
||||
#endif
|
||||
|
||||
#ifndef SHARED_LOCK_FUNCTION
|
||||
#define SHARED_LOCK_FUNCTION(...)
|
||||
#endif
|
||||
|
||||
#ifndef EXCLUSIVE_TRYLOCK_FUNCTION
|
||||
#define EXCLUSIVE_TRYLOCK_FUNCTION(...)
|
||||
#endif
|
||||
|
||||
#ifndef SHARED_TRYLOCK_FUNCTION
|
||||
#define SHARED_TRYLOCK_FUNCTION(...)
|
||||
#endif
|
||||
|
||||
#ifndef UNLOCK_FUNCTION
|
||||
#define UNLOCK_FUNCTION(...)
|
||||
#endif
|
||||
|
||||
#ifndef NO_THREAD_SAFETY_ANALYSIS
|
||||
#define NO_THREAD_SAFETY_ANALYSIS
|
||||
#endif
|
||||
|
||||
#endif // STORAGE_LEVELDB_PORT_THREAD_ANNOTATIONS_H_
|
||||
24
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/port/win/stdint.h
generated
vendored
Normal file
24
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/port/win/stdint.h
generated
vendored
Normal file
@@ -0,0 +1,24 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
// MSVC didn't ship with this file until the 2010 version.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_PORT_WIN_STDINT_H_
|
||||
#define STORAGE_LEVELDB_PORT_WIN_STDINT_H_
|
||||
|
||||
#if !defined(_MSC_VER)
|
||||
#error This file should only be included when compiling with MSVC.
|
||||
#endif
|
||||
|
||||
// Define C99 equivalent types.
|
||||
typedef signed char int8_t;
|
||||
typedef signed short int16_t;
|
||||
typedef signed int int32_t;
|
||||
typedef signed long long int64_t;
|
||||
typedef unsigned char uint8_t;
|
||||
typedef unsigned short uint16_t;
|
||||
typedef unsigned int uint32_t;
|
||||
typedef unsigned long long uint64_t;
|
||||
|
||||
#endif // STORAGE_LEVELDB_PORT_WIN_STDINT_H_
|
||||
44
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/table/block.h
generated
vendored
Normal file
44
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/table/block.h
generated
vendored
Normal file
@@ -0,0 +1,44 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_TABLE_BLOCK_H_
|
||||
#define STORAGE_LEVELDB_TABLE_BLOCK_H_
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include "leveldb/iterator.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
struct BlockContents;
|
||||
class Comparator;
|
||||
|
||||
class Block {
|
||||
public:
|
||||
// Initialize the block with the specified contents.
|
||||
explicit Block(const BlockContents& contents);
|
||||
|
||||
~Block();
|
||||
|
||||
size_t size() const { return size_; }
|
||||
Iterator* NewIterator(const Comparator* comparator);
|
||||
|
||||
private:
|
||||
uint32_t NumRestarts() const;
|
||||
|
||||
const char* data_;
|
||||
size_t size_;
|
||||
uint32_t restart_offset_; // Offset in data_ of restart array
|
||||
bool owned_; // Block owns data_[]
|
||||
|
||||
// No copying allowed
|
||||
Block(const Block&);
|
||||
void operator=(const Block&);
|
||||
|
||||
class Iter;
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_TABLE_BLOCK_H_
|
||||
57
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/table/block_builder.h
generated
vendored
Normal file
57
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/table/block_builder.h
generated
vendored
Normal file
@@ -0,0 +1,57 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_
|
||||
#define STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <stdint.h>
|
||||
#include "leveldb/slice.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
struct Options;
|
||||
|
||||
class BlockBuilder {
|
||||
public:
|
||||
explicit BlockBuilder(const Options* options);
|
||||
|
||||
// Reset the contents as if the BlockBuilder was just constructed.
|
||||
void Reset();
|
||||
|
||||
// REQUIRES: Finish() has not been called since the last call to Reset().
|
||||
// REQUIRES: key is larger than any previously added key
|
||||
void Add(const Slice& key, const Slice& value);
|
||||
|
||||
// Finish building the block and return a slice that refers to the
|
||||
// block contents. The returned slice will remain valid for the
|
||||
// lifetime of this builder or until Reset() is called.
|
||||
Slice Finish();
|
||||
|
||||
// Returns an estimate of the current (uncompressed) size of the block
|
||||
// we are building.
|
||||
size_t CurrentSizeEstimate() const;
|
||||
|
||||
// Return true iff no entries have been added since the last Reset()
|
||||
bool empty() const {
|
||||
return buffer_.empty();
|
||||
}
|
||||
|
||||
private:
|
||||
const Options* options_;
|
||||
std::string buffer_; // Destination buffer
|
||||
std::vector<uint32_t> restarts_; // Restart points
|
||||
int counter_; // Number of entries emitted since restart
|
||||
bool finished_; // Has Finish() been called?
|
||||
std::string last_key_;
|
||||
|
||||
// No copying allowed
|
||||
BlockBuilder(const BlockBuilder&);
|
||||
void operator=(const BlockBuilder&);
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_
|
||||
68
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/table/filter_block.h
generated
vendored
Normal file
68
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/table/filter_block.h
generated
vendored
Normal file
@@ -0,0 +1,68 @@
|
||||
// Copyright (c) 2012 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// A filter block is stored near the end of a Table file. It contains
|
||||
// filters (e.g., bloom filters) for all data blocks in the table combined
|
||||
// into a single filter block.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_TABLE_FILTER_BLOCK_H_
|
||||
#define STORAGE_LEVELDB_TABLE_FILTER_BLOCK_H_
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "leveldb/slice.h"
|
||||
#include "util/hash.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class FilterPolicy;
|
||||
|
||||
// A FilterBlockBuilder is used to construct all of the filters for a
|
||||
// particular Table. It generates a single string which is stored as
|
||||
// a special block in the Table.
|
||||
//
|
||||
// The sequence of calls to FilterBlockBuilder must match the regexp:
|
||||
// (StartBlock AddKey*)* Finish
|
||||
class FilterBlockBuilder {
|
||||
public:
|
||||
explicit FilterBlockBuilder(const FilterPolicy*);
|
||||
|
||||
void StartBlock(uint64_t block_offset);
|
||||
void AddKey(const Slice& key);
|
||||
Slice Finish();
|
||||
|
||||
private:
|
||||
void GenerateFilter();
|
||||
|
||||
const FilterPolicy* policy_;
|
||||
std::string keys_; // Flattened key contents
|
||||
std::vector<size_t> start_; // Starting index in keys_ of each key
|
||||
std::string result_; // Filter data computed so far
|
||||
std::vector<Slice> tmp_keys_; // policy_->CreateFilter() argument
|
||||
std::vector<uint32_t> filter_offsets_;
|
||||
|
||||
// No copying allowed
|
||||
FilterBlockBuilder(const FilterBlockBuilder&);
|
||||
void operator=(const FilterBlockBuilder&);
|
||||
};
|
||||
|
||||
class FilterBlockReader {
|
||||
public:
|
||||
// REQUIRES: "contents" and *policy must stay live while *this is live.
|
||||
FilterBlockReader(const FilterPolicy* policy, const Slice& contents);
|
||||
bool KeyMayMatch(uint64_t block_offset, const Slice& key);
|
||||
|
||||
private:
|
||||
const FilterPolicy* policy_;
|
||||
const char* data_; // Pointer to filter data (at block-start)
|
||||
const char* offset_; // Pointer to beginning of offset array (at block-end)
|
||||
size_t num_; // Number of entries in offset array
|
||||
size_t base_lg_; // Encoding parameter (see kFilterBaseLg in .cc file)
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // STORAGE_LEVELDB_TABLE_FILTER_BLOCK_H_
|
||||
108
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/table/format.h
generated
vendored
Normal file
108
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/table/format.h
generated
vendored
Normal file
@@ -0,0 +1,108 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_TABLE_FORMAT_H_
|
||||
#define STORAGE_LEVELDB_TABLE_FORMAT_H_
|
||||
|
||||
#include <string>
|
||||
#include <stdint.h>
|
||||
#include "leveldb/slice.h"
|
||||
#include "leveldb/status.h"
|
||||
#include "leveldb/table_builder.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Block;
|
||||
class RandomAccessFile;
|
||||
struct ReadOptions;
|
||||
|
||||
// BlockHandle is a pointer to the extent of a file that stores a data
|
||||
// block or a meta block.
|
||||
class BlockHandle {
|
||||
public:
|
||||
BlockHandle();
|
||||
|
||||
// The offset of the block in the file.
|
||||
uint64_t offset() const { return offset_; }
|
||||
void set_offset(uint64_t offset) { offset_ = offset; }
|
||||
|
||||
// The size of the stored block
|
||||
uint64_t size() const { return size_; }
|
||||
void set_size(uint64_t size) { size_ = size; }
|
||||
|
||||
void EncodeTo(std::string* dst) const;
|
||||
Status DecodeFrom(Slice* input);
|
||||
|
||||
// Maximum encoding length of a BlockHandle
|
||||
enum { kMaxEncodedLength = 10 + 10 };
|
||||
|
||||
private:
|
||||
uint64_t offset_;
|
||||
uint64_t size_;
|
||||
};
|
||||
|
||||
// Footer encapsulates the fixed information stored at the tail
|
||||
// end of every table file.
|
||||
class Footer {
|
||||
public:
|
||||
Footer() { }
|
||||
|
||||
// The block handle for the metaindex block of the table
|
||||
const BlockHandle& metaindex_handle() const { return metaindex_handle_; }
|
||||
void set_metaindex_handle(const BlockHandle& h) { metaindex_handle_ = h; }
|
||||
|
||||
// The block handle for the index block of the table
|
||||
const BlockHandle& index_handle() const {
|
||||
return index_handle_;
|
||||
}
|
||||
void set_index_handle(const BlockHandle& h) {
|
||||
index_handle_ = h;
|
||||
}
|
||||
|
||||
void EncodeTo(std::string* dst) const;
|
||||
Status DecodeFrom(Slice* input);
|
||||
|
||||
// Encoded length of a Footer. Note that the serialization of a
|
||||
// Footer will always occupy exactly this many bytes. It consists
|
||||
// of two block handles and a magic number.
|
||||
enum {
|
||||
kEncodedLength = 2*BlockHandle::kMaxEncodedLength + 8
|
||||
};
|
||||
|
||||
private:
|
||||
BlockHandle metaindex_handle_;
|
||||
BlockHandle index_handle_;
|
||||
};
|
||||
|
||||
// kTableMagicNumber was picked by running
|
||||
// echo http://code.google.com/p/leveldb/ | sha1sum
|
||||
// and taking the leading 64 bits.
|
||||
static const uint64_t kTableMagicNumber = 0xdb4775248b80fb57ull;
|
||||
|
||||
// 1-byte type + 32-bit crc
|
||||
static const size_t kBlockTrailerSize = 5;
|
||||
|
||||
struct BlockContents {
|
||||
Slice data; // Actual contents of data
|
||||
bool cachable; // True iff data can be cached
|
||||
bool heap_allocated; // True iff caller should delete[] data.data()
|
||||
};
|
||||
|
||||
// Read the block identified by "handle" from "file". On failure
|
||||
// return non-OK. On success fill *result and return OK.
|
||||
extern Status ReadBlock(RandomAccessFile* file,
|
||||
const ReadOptions& options,
|
||||
const BlockHandle& handle,
|
||||
BlockContents* result);
|
||||
|
||||
// Implementation details follow. Clients should ignore,
|
||||
|
||||
inline BlockHandle::BlockHandle()
|
||||
: offset_(~static_cast<uint64_t>(0)),
|
||||
size_(~static_cast<uint64_t>(0)) {
|
||||
}
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_TABLE_FORMAT_H_
|
||||
66
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/table/iterator_wrapper.h
generated
vendored
Normal file
66
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/table/iterator_wrapper.h
generated
vendored
Normal file
@@ -0,0 +1,66 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_TABLE_ITERATOR_WRAPPER_H_
|
||||
#define STORAGE_LEVELDB_TABLE_ITERATOR_WRAPPER_H_
|
||||
|
||||
#include "leveldb/iterator.h"
|
||||
#include "leveldb/slice.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
// A internal wrapper class with an interface similar to Iterator that
|
||||
// caches the valid() and key() results for an underlying iterator.
|
||||
// This can help avoid virtual function calls and also gives better
|
||||
// cache locality.
|
||||
class IteratorWrapper {
|
||||
public:
|
||||
IteratorWrapper(): iter_(NULL), valid_(false) { }
|
||||
explicit IteratorWrapper(Iterator* iter): iter_(NULL) {
|
||||
Set(iter);
|
||||
}
|
||||
~IteratorWrapper() { delete iter_; }
|
||||
Iterator* iter() const { return iter_; }
|
||||
|
||||
// Takes ownership of "iter" and will delete it when destroyed, or
|
||||
// when Set() is invoked again.
|
||||
void Set(Iterator* iter) {
|
||||
delete iter_;
|
||||
iter_ = iter;
|
||||
if (iter_ == NULL) {
|
||||
valid_ = false;
|
||||
} else {
|
||||
Update();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Iterator interface methods
|
||||
bool Valid() const { return valid_; }
|
||||
Slice key() const { assert(Valid()); return key_; }
|
||||
Slice value() const { assert(Valid()); return iter_->value(); }
|
||||
// Methods below require iter() != NULL
|
||||
Status status() const { assert(iter_); return iter_->status(); }
|
||||
void Next() { assert(iter_); iter_->Next(); Update(); }
|
||||
void Prev() { assert(iter_); iter_->Prev(); Update(); }
|
||||
void Seek(const Slice& k) { assert(iter_); iter_->Seek(k); Update(); }
|
||||
void SeekToFirst() { assert(iter_); iter_->SeekToFirst(); Update(); }
|
||||
void SeekToLast() { assert(iter_); iter_->SeekToLast(); Update(); }
|
||||
|
||||
private:
|
||||
void Update() {
|
||||
valid_ = iter_->Valid();
|
||||
if (valid_) {
|
||||
key_ = iter_->key();
|
||||
}
|
||||
}
|
||||
|
||||
Iterator* iter_;
|
||||
bool valid_;
|
||||
Slice key_;
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_TABLE_ITERATOR_WRAPPER_H_
|
||||
26
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/table/merger.h
generated
vendored
Normal file
26
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/table/merger.h
generated
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_TABLE_MERGER_H_
|
||||
#define STORAGE_LEVELDB_TABLE_MERGER_H_
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Comparator;
|
||||
class Iterator;
|
||||
|
||||
// Return an iterator that provided the union of the data in
|
||||
// children[0,n-1]. Takes ownership of the child iterators and
|
||||
// will delete them when the result iterator is deleted.
|
||||
//
|
||||
// The result does no duplicate suppression. I.e., if a particular
|
||||
// key is present in K child iterators, it will be yielded K times.
|
||||
//
|
||||
// REQUIRES: n >= 0
|
||||
extern Iterator* NewMergingIterator(
|
||||
const Comparator* comparator, Iterator** children, int n);
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_TABLE_MERGER_H_
|
||||
34
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/table/two_level_iterator.h
generated
vendored
Normal file
34
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/table/two_level_iterator.h
generated
vendored
Normal file
@@ -0,0 +1,34 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_TABLE_TWO_LEVEL_ITERATOR_H_
|
||||
#define STORAGE_LEVELDB_TABLE_TWO_LEVEL_ITERATOR_H_
|
||||
|
||||
#include "leveldb/iterator.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
struct ReadOptions;
|
||||
|
||||
// Return a new two level iterator. A two-level iterator contains an
|
||||
// index iterator whose values point to a sequence of blocks where
|
||||
// each block is itself a sequence of key,value pairs. The returned
|
||||
// two-level iterator yields the concatenation of all key/value pairs
|
||||
// in the sequence of blocks. Takes ownership of "index_iter" and
|
||||
// will delete it when no longer needed.
|
||||
//
|
||||
// Uses a supplied function to convert an index_iter value into
|
||||
// an iterator over the contents of the corresponding block.
|
||||
extern Iterator* NewTwoLevelIterator(
|
||||
Iterator* index_iter,
|
||||
Iterator* (*block_function)(
|
||||
void* arg,
|
||||
const ReadOptions& options,
|
||||
const Slice& index_value),
|
||||
void* arg,
|
||||
const ReadOptions& options);
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_TABLE_TWO_LEVEL_ITERATOR_H_
|
||||
68
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/util/arena.h
generated
vendored
Normal file
68
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/util/arena.h
generated
vendored
Normal file
@@ -0,0 +1,68 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_UTIL_ARENA_H_
|
||||
#define STORAGE_LEVELDB_UTIL_ARENA_H_
|
||||
|
||||
#include <vector>
|
||||
#include <assert.h>
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include "port/port.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Arena {
|
||||
public:
|
||||
Arena();
|
||||
~Arena();
|
||||
|
||||
// Return a pointer to a newly allocated memory block of "bytes" bytes.
|
||||
char* Allocate(size_t bytes);
|
||||
|
||||
// Allocate memory with the normal alignment guarantees provided by malloc
|
||||
char* AllocateAligned(size_t bytes);
|
||||
|
||||
// Returns an estimate of the total memory usage of data allocated
|
||||
// by the arena.
|
||||
size_t MemoryUsage() const {
|
||||
return reinterpret_cast<uintptr_t>(memory_usage_.NoBarrier_Load());
|
||||
}
|
||||
|
||||
private:
|
||||
char* AllocateFallback(size_t bytes);
|
||||
char* AllocateNewBlock(size_t block_bytes);
|
||||
|
||||
// Allocation state
|
||||
char* alloc_ptr_;
|
||||
size_t alloc_bytes_remaining_;
|
||||
|
||||
// Array of new[] allocated memory blocks
|
||||
std::vector<char*> blocks_;
|
||||
|
||||
// Total memory usage of the arena.
|
||||
port::AtomicPointer memory_usage_;
|
||||
|
||||
// No copying allowed
|
||||
Arena(const Arena&);
|
||||
void operator=(const Arena&);
|
||||
};
|
||||
|
||||
inline char* Arena::Allocate(size_t bytes) {
|
||||
// The semantics of what to return are a bit messy if we allow
|
||||
// 0-byte allocations, so we disallow them here (we don't need
|
||||
// them for our internal use).
|
||||
assert(bytes > 0);
|
||||
if (bytes <= alloc_bytes_remaining_) {
|
||||
char* result = alloc_ptr_;
|
||||
alloc_ptr_ += bytes;
|
||||
alloc_bytes_remaining_ -= bytes;
|
||||
return result;
|
||||
}
|
||||
return AllocateFallback(bytes);
|
||||
}
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_UTIL_ARENA_H_
|
||||
104
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/util/coding.h
generated
vendored
Normal file
104
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/util/coding.h
generated
vendored
Normal file
@@ -0,0 +1,104 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// Endian-neutral encoding:
|
||||
// * Fixed-length numbers are encoded with least-significant byte first
|
||||
// * In addition we support variable length "varint" encoding
|
||||
// * Strings are encoded prefixed by their length in varint format
|
||||
|
||||
#ifndef STORAGE_LEVELDB_UTIL_CODING_H_
|
||||
#define STORAGE_LEVELDB_UTIL_CODING_H_
|
||||
|
||||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
#include <string>
|
||||
#include "leveldb/slice.h"
|
||||
#include "port/port.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
// Standard Put... routines append to a string
|
||||
extern void PutFixed32(std::string* dst, uint32_t value);
|
||||
extern void PutFixed64(std::string* dst, uint64_t value);
|
||||
extern void PutVarint32(std::string* dst, uint32_t value);
|
||||
extern void PutVarint64(std::string* dst, uint64_t value);
|
||||
extern void PutLengthPrefixedSlice(std::string* dst, const Slice& value);
|
||||
|
||||
// Standard Get... routines parse a value from the beginning of a Slice
|
||||
// and advance the slice past the parsed value.
|
||||
extern bool GetVarint32(Slice* input, uint32_t* value);
|
||||
extern bool GetVarint64(Slice* input, uint64_t* value);
|
||||
extern bool GetLengthPrefixedSlice(Slice* input, Slice* result);
|
||||
|
||||
// Pointer-based variants of GetVarint... These either store a value
|
||||
// in *v and return a pointer just past the parsed value, or return
|
||||
// NULL on error. These routines only look at bytes in the range
|
||||
// [p..limit-1]
|
||||
extern const char* GetVarint32Ptr(const char* p,const char* limit, uint32_t* v);
|
||||
extern const char* GetVarint64Ptr(const char* p,const char* limit, uint64_t* v);
|
||||
|
||||
// Returns the length of the varint32 or varint64 encoding of "v"
|
||||
extern int VarintLength(uint64_t v);
|
||||
|
||||
// Lower-level versions of Put... that write directly into a character buffer
|
||||
// REQUIRES: dst has enough space for the value being written
|
||||
extern void EncodeFixed32(char* dst, uint32_t value);
|
||||
extern void EncodeFixed64(char* dst, uint64_t value);
|
||||
|
||||
// Lower-level versions of Put... that write directly into a character buffer
|
||||
// and return a pointer just past the last byte written.
|
||||
// REQUIRES: dst has enough space for the value being written
|
||||
extern char* EncodeVarint32(char* dst, uint32_t value);
|
||||
extern char* EncodeVarint64(char* dst, uint64_t value);
|
||||
|
||||
// Lower-level versions of Get... that read directly from a character buffer
|
||||
// without any bounds checking.
|
||||
|
||||
inline uint32_t DecodeFixed32(const char* ptr) {
|
||||
if (port::kLittleEndian) {
|
||||
// Load the raw bytes
|
||||
uint32_t result;
|
||||
memcpy(&result, ptr, sizeof(result)); // gcc optimizes this to a plain load
|
||||
return result;
|
||||
} else {
|
||||
return ((static_cast<uint32_t>(static_cast<unsigned char>(ptr[0])))
|
||||
| (static_cast<uint32_t>(static_cast<unsigned char>(ptr[1])) << 8)
|
||||
| (static_cast<uint32_t>(static_cast<unsigned char>(ptr[2])) << 16)
|
||||
| (static_cast<uint32_t>(static_cast<unsigned char>(ptr[3])) << 24));
|
||||
}
|
||||
}
|
||||
|
||||
inline uint64_t DecodeFixed64(const char* ptr) {
|
||||
if (port::kLittleEndian) {
|
||||
// Load the raw bytes
|
||||
uint64_t result;
|
||||
memcpy(&result, ptr, sizeof(result)); // gcc optimizes this to a plain load
|
||||
return result;
|
||||
} else {
|
||||
uint64_t lo = DecodeFixed32(ptr);
|
||||
uint64_t hi = DecodeFixed32(ptr + 4);
|
||||
return (hi << 32) | lo;
|
||||
}
|
||||
}
|
||||
|
||||
// Internal routine for use by fallback path of GetVarint32Ptr
|
||||
extern const char* GetVarint32PtrFallback(const char* p,
|
||||
const char* limit,
|
||||
uint32_t* value);
|
||||
inline const char* GetVarint32Ptr(const char* p,
|
||||
const char* limit,
|
||||
uint32_t* value) {
|
||||
if (p < limit) {
|
||||
uint32_t result = *(reinterpret_cast<const unsigned char*>(p));
|
||||
if ((result & 128) == 0) {
|
||||
*value = result;
|
||||
return p + 1;
|
||||
}
|
||||
}
|
||||
return GetVarint32PtrFallback(p, limit, value);
|
||||
}
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_UTIL_CODING_H_
|
||||
45
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/util/crc32c.h
generated
vendored
Normal file
45
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/util/crc32c.h
generated
vendored
Normal file
@@ -0,0 +1,45 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_UTIL_CRC32C_H_
|
||||
#define STORAGE_LEVELDB_UTIL_CRC32C_H_
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace leveldb {
|
||||
namespace crc32c {
|
||||
|
||||
// Return the crc32c of concat(A, data[0,n-1]) where init_crc is the
|
||||
// crc32c of some string A. Extend() is often used to maintain the
|
||||
// crc32c of a stream of data.
|
||||
extern uint32_t Extend(uint32_t init_crc, const char* data, size_t n);
|
||||
|
||||
// Return the crc32c of data[0,n-1]
|
||||
inline uint32_t Value(const char* data, size_t n) {
|
||||
return Extend(0, data, n);
|
||||
}
|
||||
|
||||
static const uint32_t kMaskDelta = 0xa282ead8ul;
|
||||
|
||||
// Return a masked representation of crc.
|
||||
//
|
||||
// Motivation: it is problematic to compute the CRC of a string that
|
||||
// contains embedded CRCs. Therefore we recommend that CRCs stored
|
||||
// somewhere (e.g., in files) should be masked before being stored.
|
||||
inline uint32_t Mask(uint32_t crc) {
|
||||
// Rotate right by 15 bits and add a constant.
|
||||
return ((crc >> 15) | (crc << 17)) + kMaskDelta;
|
||||
}
|
||||
|
||||
// Return the crc whose masked representation is masked_crc.
|
||||
inline uint32_t Unmask(uint32_t masked_crc) {
|
||||
uint32_t rot = masked_crc - kMaskDelta;
|
||||
return ((rot >> 17) | (rot << 15));
|
||||
}
|
||||
|
||||
} // namespace crc32c
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_UTIL_CRC32C_H_
|
||||
28
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/util/env_posix_test_helper.h
generated
vendored
Normal file
28
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/util/env_posix_test_helper.h
generated
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
// Copyright 2017 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_UTIL_ENV_POSIX_TEST_HELPER_H_
|
||||
#define STORAGE_LEVELDB_UTIL_ENV_POSIX_TEST_HELPER_H_
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class EnvPosixTest;
|
||||
|
||||
// A helper for the POSIX Env to facilitate testing.
|
||||
class EnvPosixTestHelper {
|
||||
private:
|
||||
friend class EnvPosixTest;
|
||||
|
||||
// Set the maximum number of read-only files that will be opened.
|
||||
// Must be called before creating an Env.
|
||||
static void SetReadOnlyFDLimit(int limit);
|
||||
|
||||
// Set the maximum number of read-only files that will be mapped via mmap.
|
||||
// Must be called before creating an Env.
|
||||
static void SetReadOnlyMMapLimit(int limit);
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_UTIL_ENV_POSIX_TEST_HELPER_H_
|
||||
19
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/util/hash.h
generated
vendored
Normal file
19
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/util/hash.h
generated
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// Simple hash function used for internal data structures
|
||||
|
||||
#ifndef STORAGE_LEVELDB_UTIL_HASH_H_
|
||||
#define STORAGE_LEVELDB_UTIL_HASH_H_
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
extern uint32_t Hash(const char* data, size_t n, uint32_t seed);
|
||||
|
||||
}
|
||||
|
||||
#endif // STORAGE_LEVELDB_UTIL_HASH_H_
|
||||
42
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/util/histogram.h
generated
vendored
Normal file
42
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/util/histogram.h
generated
vendored
Normal file
@@ -0,0 +1,42 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_UTIL_HISTOGRAM_H_
|
||||
#define STORAGE_LEVELDB_UTIL_HISTOGRAM_H_
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Histogram {
|
||||
public:
|
||||
Histogram() { }
|
||||
~Histogram() { }
|
||||
|
||||
void Clear();
|
||||
void Add(double value);
|
||||
void Merge(const Histogram& other);
|
||||
|
||||
std::string ToString() const;
|
||||
|
||||
private:
|
||||
double min_;
|
||||
double max_;
|
||||
double num_;
|
||||
double sum_;
|
||||
double sum_squares_;
|
||||
|
||||
enum { kNumBuckets = 154 };
|
||||
static const double kBucketLimit[kNumBuckets];
|
||||
double buckets_[kNumBuckets];
|
||||
|
||||
double Median() const;
|
||||
double Percentile(double p) const;
|
||||
double Average() const;
|
||||
double StandardDeviation() const;
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_UTIL_HISTOGRAM_H_
|
||||
43
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/util/logging.h
generated
vendored
Normal file
43
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/util/logging.h
generated
vendored
Normal file
@@ -0,0 +1,43 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// Must not be included from any .h files to avoid polluting the namespace
|
||||
// with macros.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_UTIL_LOGGING_H_
|
||||
#define STORAGE_LEVELDB_UTIL_LOGGING_H_
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdint.h>
|
||||
#include <string>
|
||||
#include "port/port.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Slice;
|
||||
class WritableFile;
|
||||
|
||||
// Append a human-readable printout of "num" to *str
|
||||
extern void AppendNumberTo(std::string* str, uint64_t num);
|
||||
|
||||
// Append a human-readable printout of "value" to *str.
|
||||
// Escapes any non-printable characters found in "value".
|
||||
extern void AppendEscapedStringTo(std::string* str, const Slice& value);
|
||||
|
||||
// Return a human-readable printout of "num"
|
||||
extern std::string NumberToString(uint64_t num);
|
||||
|
||||
// Return a human-readable version of "value".
|
||||
// Escapes any non-printable characters found in "value".
|
||||
extern std::string EscapeString(const Slice& value);
|
||||
|
||||
// Parse a human-readable number from "*in" into *value. On success,
|
||||
// advances "*in" past the consumed number and sets "*val" to the
|
||||
// numeric value. Otherwise, returns false and leaves *in in an
|
||||
// unspecified state.
|
||||
extern bool ConsumeDecimalNumber(Slice* in, uint64_t* val);
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_UTIL_LOGGING_H_
|
||||
41
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/util/mutexlock.h
generated
vendored
Normal file
41
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/util/mutexlock.h
generated
vendored
Normal file
@@ -0,0 +1,41 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_UTIL_MUTEXLOCK_H_
|
||||
#define STORAGE_LEVELDB_UTIL_MUTEXLOCK_H_
|
||||
|
||||
#include "port/port.h"
|
||||
#include "port/thread_annotations.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
// Helper class that locks a mutex on construction and unlocks the mutex when
|
||||
// the destructor of the MutexLock object is invoked.
|
||||
//
|
||||
// Typical usage:
|
||||
//
|
||||
// void MyClass::MyMethod() {
|
||||
// MutexLock l(&mu_); // mu_ is an instance variable
|
||||
// ... some complex code, possibly with multiple return paths ...
|
||||
// }
|
||||
|
||||
class SCOPED_LOCKABLE MutexLock {
|
||||
public:
|
||||
explicit MutexLock(port::Mutex *mu) EXCLUSIVE_LOCK_FUNCTION(mu)
|
||||
: mu_(mu) {
|
||||
this->mu_->Lock();
|
||||
}
|
||||
~MutexLock() UNLOCK_FUNCTION() { this->mu_->Unlock(); }
|
||||
|
||||
private:
|
||||
port::Mutex *const mu_;
|
||||
// No copying allowed
|
||||
MutexLock(const MutexLock&);
|
||||
void operator=(const MutexLock&);
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
|
||||
#endif // STORAGE_LEVELDB_UTIL_MUTEXLOCK_H_
|
||||
98
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/util/posix_logger.h
generated
vendored
Normal file
98
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/util/posix_logger.h
generated
vendored
Normal file
@@ -0,0 +1,98 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// Logger implementation that can be shared by all environments
|
||||
// where enough posix functionality is available.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_UTIL_POSIX_LOGGER_H_
|
||||
#define STORAGE_LEVELDB_UTIL_POSIX_LOGGER_H_
|
||||
|
||||
#include <algorithm>
|
||||
#include <stdio.h>
|
||||
#include <sys/time.h>
|
||||
#include <time.h>
|
||||
#include "leveldb/env.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class PosixLogger : public Logger {
|
||||
private:
|
||||
FILE* file_;
|
||||
uint64_t (*gettid_)(); // Return the thread id for the current thread
|
||||
public:
|
||||
PosixLogger(FILE* f, uint64_t (*gettid)()) : file_(f), gettid_(gettid) { }
|
||||
virtual ~PosixLogger() {
|
||||
fclose(file_);
|
||||
}
|
||||
virtual void Logv(const char* format, va_list ap) {
|
||||
const uint64_t thread_id = (*gettid_)();
|
||||
|
||||
// We try twice: the first time with a fixed-size stack allocated buffer,
|
||||
// and the second time with a much larger dynamically allocated buffer.
|
||||
char buffer[500];
|
||||
for (int iter = 0; iter < 2; iter++) {
|
||||
char* base;
|
||||
int bufsize;
|
||||
if (iter == 0) {
|
||||
bufsize = sizeof(buffer);
|
||||
base = buffer;
|
||||
} else {
|
||||
bufsize = 30000;
|
||||
base = new char[bufsize];
|
||||
}
|
||||
char* p = base;
|
||||
char* limit = base + bufsize;
|
||||
|
||||
struct timeval now_tv;
|
||||
gettimeofday(&now_tv, NULL);
|
||||
const time_t seconds = now_tv.tv_sec;
|
||||
struct tm t;
|
||||
localtime_r(&seconds, &t);
|
||||
p += snprintf(p, limit - p,
|
||||
"%04d/%02d/%02d-%02d:%02d:%02d.%06d %llx ",
|
||||
t.tm_year + 1900,
|
||||
t.tm_mon + 1,
|
||||
t.tm_mday,
|
||||
t.tm_hour,
|
||||
t.tm_min,
|
||||
t.tm_sec,
|
||||
static_cast<int>(now_tv.tv_usec),
|
||||
static_cast<long long unsigned int>(thread_id));
|
||||
|
||||
// Print the message
|
||||
if (p < limit) {
|
||||
va_list backup_ap;
|
||||
va_copy(backup_ap, ap);
|
||||
p += vsnprintf(p, limit - p, format, backup_ap);
|
||||
va_end(backup_ap);
|
||||
}
|
||||
|
||||
// Truncate to available space if necessary
|
||||
if (p >= limit) {
|
||||
if (iter == 0) {
|
||||
continue; // Try again with larger buffer
|
||||
} else {
|
||||
p = limit - 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Add newline if necessary
|
||||
if (p == base || p[-1] != '\n') {
|
||||
*p++ = '\n';
|
||||
}
|
||||
|
||||
assert(p <= limit);
|
||||
fwrite(base, 1, p - base, file_);
|
||||
fflush(file_);
|
||||
if (base != buffer) {
|
||||
delete[] base;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_UTIL_POSIX_LOGGER_H_
|
||||
64
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/util/random.h
generated
vendored
Normal file
64
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/util/random.h
generated
vendored
Normal file
@@ -0,0 +1,64 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_UTIL_RANDOM_H_
|
||||
#define STORAGE_LEVELDB_UTIL_RANDOM_H_
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
// A very simple random number generator. Not especially good at
|
||||
// generating truly random bits, but good enough for our needs in this
|
||||
// package.
|
||||
class Random {
|
||||
private:
|
||||
uint32_t seed_;
|
||||
public:
|
||||
explicit Random(uint32_t s) : seed_(s & 0x7fffffffu) {
|
||||
// Avoid bad seeds.
|
||||
if (seed_ == 0 || seed_ == 2147483647L) {
|
||||
seed_ = 1;
|
||||
}
|
||||
}
|
||||
uint32_t Next() {
|
||||
static const uint32_t M = 2147483647L; // 2^31-1
|
||||
static const uint64_t A = 16807; // bits 14, 8, 7, 5, 2, 1, 0
|
||||
// We are computing
|
||||
// seed_ = (seed_ * A) % M, where M = 2^31-1
|
||||
//
|
||||
// seed_ must not be zero or M, or else all subsequent computed values
|
||||
// will be zero or M respectively. For all other values, seed_ will end
|
||||
// up cycling through every number in [1,M-1]
|
||||
uint64_t product = seed_ * A;
|
||||
|
||||
// Compute (product % M) using the fact that ((x << 31) % M) == x.
|
||||
seed_ = static_cast<uint32_t>((product >> 31) + (product & M));
|
||||
// The first reduction may overflow by 1 bit, so we may need to
|
||||
// repeat. mod == M is not possible; using > allows the faster
|
||||
// sign-bit-based test.
|
||||
if (seed_ > M) {
|
||||
seed_ -= M;
|
||||
}
|
||||
return seed_;
|
||||
}
|
||||
// Returns a uniformly distributed value in the range [0..n-1]
|
||||
// REQUIRES: n > 0
|
||||
uint32_t Uniform(int n) { return Next() % n; }
|
||||
|
||||
// Randomly returns true ~"1/n" of the time, and false otherwise.
|
||||
// REQUIRES: n > 0
|
||||
bool OneIn(int n) { return (Next() % n) == 0; }
|
||||
|
||||
// Skewed: pick "base" uniformly from range [0,max_log] and then
|
||||
// return "base" random bits. The effect is to pick a number in the
|
||||
// range [0,2^max_log-1] with exponential bias towards smaller numbers.
|
||||
uint32_t Skewed(int max_log) {
|
||||
return Uniform(1 << Uniform(max_log + 1));
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_UTIL_RANDOM_H_
|
||||
138
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/util/testharness.h
generated
vendored
Normal file
138
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/util/testharness.h
generated
vendored
Normal file
@@ -0,0 +1,138 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_UTIL_TESTHARNESS_H_
|
||||
#define STORAGE_LEVELDB_UTIL_TESTHARNESS_H_
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <sstream>
|
||||
#include "leveldb/env.h"
|
||||
#include "leveldb/slice.h"
|
||||
#include "util/random.h"
|
||||
|
||||
namespace leveldb {
|
||||
namespace test {
|
||||
|
||||
// Run some of the tests registered by the TEST() macro. If the
|
||||
// environment variable "LEVELDB_TESTS" is not set, runs all tests.
|
||||
// Otherwise, runs only the tests whose name contains the value of
|
||||
// "LEVELDB_TESTS" as a substring. E.g., suppose the tests are:
|
||||
// TEST(Foo, Hello) { ... }
|
||||
// TEST(Foo, World) { ... }
|
||||
// LEVELDB_TESTS=Hello will run the first test
|
||||
// LEVELDB_TESTS=o will run both tests
|
||||
// LEVELDB_TESTS=Junk will run no tests
|
||||
//
|
||||
// Returns 0 if all tests pass.
|
||||
// Dies or returns a non-zero value if some test fails.
|
||||
extern int RunAllTests();
|
||||
|
||||
// Return the directory to use for temporary storage.
|
||||
extern std::string TmpDir();
|
||||
|
||||
// Return a randomization seed for this run. Typically returns the
|
||||
// same number on repeated invocations of this binary, but automated
|
||||
// runs may be able to vary the seed.
|
||||
extern int RandomSeed();
|
||||
|
||||
// An instance of Tester is allocated to hold temporary state during
|
||||
// the execution of an assertion.
|
||||
class Tester {
|
||||
private:
|
||||
bool ok_;
|
||||
const char* fname_;
|
||||
int line_;
|
||||
std::stringstream ss_;
|
||||
|
||||
public:
|
||||
Tester(const char* f, int l)
|
||||
: ok_(true), fname_(f), line_(l) {
|
||||
}
|
||||
|
||||
~Tester() {
|
||||
if (!ok_) {
|
||||
fprintf(stderr, "%s:%d:%s\n", fname_, line_, ss_.str().c_str());
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
Tester& Is(bool b, const char* msg) {
|
||||
if (!b) {
|
||||
ss_ << " Assertion failure " << msg;
|
||||
ok_ = false;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
Tester& IsOk(const Status& s) {
|
||||
if (!s.ok()) {
|
||||
ss_ << " " << s.ToString();
|
||||
ok_ = false;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
#define BINARY_OP(name,op) \
|
||||
template <class X, class Y> \
|
||||
Tester& name(const X& x, const Y& y) { \
|
||||
if (! (x op y)) { \
|
||||
ss_ << " failed: " << x << (" " #op " ") << y; \
|
||||
ok_ = false; \
|
||||
} \
|
||||
return *this; \
|
||||
}
|
||||
|
||||
BINARY_OP(IsEq, ==)
|
||||
BINARY_OP(IsNe, !=)
|
||||
BINARY_OP(IsGe, >=)
|
||||
BINARY_OP(IsGt, >)
|
||||
BINARY_OP(IsLe, <=)
|
||||
BINARY_OP(IsLt, <)
|
||||
#undef BINARY_OP
|
||||
|
||||
// Attach the specified value to the error message if an error has occurred
|
||||
template <class V>
|
||||
Tester& operator<<(const V& value) {
|
||||
if (!ok_) {
|
||||
ss_ << " " << value;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
#define ASSERT_TRUE(c) ::leveldb::test::Tester(__FILE__, __LINE__).Is((c), #c)
|
||||
#define ASSERT_OK(s) ::leveldb::test::Tester(__FILE__, __LINE__).IsOk((s))
|
||||
#define ASSERT_EQ(a,b) ::leveldb::test::Tester(__FILE__, __LINE__).IsEq((a),(b))
|
||||
#define ASSERT_NE(a,b) ::leveldb::test::Tester(__FILE__, __LINE__).IsNe((a),(b))
|
||||
#define ASSERT_GE(a,b) ::leveldb::test::Tester(__FILE__, __LINE__).IsGe((a),(b))
|
||||
#define ASSERT_GT(a,b) ::leveldb::test::Tester(__FILE__, __LINE__).IsGt((a),(b))
|
||||
#define ASSERT_LE(a,b) ::leveldb::test::Tester(__FILE__, __LINE__).IsLe((a),(b))
|
||||
#define ASSERT_LT(a,b) ::leveldb::test::Tester(__FILE__, __LINE__).IsLt((a),(b))
|
||||
|
||||
#define TCONCAT(a,b) TCONCAT1(a,b)
|
||||
#define TCONCAT1(a,b) a##b
|
||||
|
||||
#define TEST(base,name) \
|
||||
class TCONCAT(_Test_,name) : public base { \
|
||||
public: \
|
||||
void _Run(); \
|
||||
static void _RunIt() { \
|
||||
TCONCAT(_Test_,name) t; \
|
||||
t._Run(); \
|
||||
} \
|
||||
}; \
|
||||
bool TCONCAT(_Test_ignored_,name) = \
|
||||
::leveldb::test::RegisterTest(#base, #name, &TCONCAT(_Test_,name)::_RunIt); \
|
||||
void TCONCAT(_Test_,name)::_Run()
|
||||
|
||||
// Register the specified test. Typically not used directly, but
|
||||
// invoked via the macro expansion of TEST.
|
||||
extern bool RegisterTest(const char* base, const char* name, void (*func)());
|
||||
|
||||
|
||||
} // namespace test
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_UTIL_TESTHARNESS_H_
|
||||
63
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/util/testutil.h
generated
vendored
Normal file
63
resources/app/node_modules/classic-level/deps/leveldb/leveldb-1.20/util/testutil.h
generated
vendored
Normal file
@@ -0,0 +1,63 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_UTIL_TESTUTIL_H_
|
||||
#define STORAGE_LEVELDB_UTIL_TESTUTIL_H_
|
||||
|
||||
#include "leveldb/env.h"
|
||||
#include "leveldb/slice.h"
|
||||
#include "util/random.h"
|
||||
|
||||
namespace leveldb {
|
||||
namespace test {
|
||||
|
||||
// Store in *dst a random string of length "len" and return a Slice that
|
||||
// references the generated data.
|
||||
extern Slice RandomString(Random* rnd, int len, std::string* dst);
|
||||
|
||||
// Return a random key with the specified length that may contain interesting
|
||||
// characters (e.g. \x00, \xff, etc.).
|
||||
extern std::string RandomKey(Random* rnd, int len);
|
||||
|
||||
// Store in *dst a string of length "len" that will compress to
|
||||
// "N*compressed_fraction" bytes and return a Slice that references
|
||||
// the generated data.
|
||||
extern Slice CompressibleString(Random* rnd, double compressed_fraction,
|
||||
size_t len, std::string* dst);
|
||||
|
||||
// A wrapper that allows injection of errors.
|
||||
class ErrorEnv : public EnvWrapper {
|
||||
public:
|
||||
bool writable_file_error_;
|
||||
int num_writable_file_errors_;
|
||||
|
||||
ErrorEnv() : EnvWrapper(Env::Default()),
|
||||
writable_file_error_(false),
|
||||
num_writable_file_errors_(0) { }
|
||||
|
||||
virtual Status NewWritableFile(const std::string& fname,
|
||||
WritableFile** result) {
|
||||
if (writable_file_error_) {
|
||||
++num_writable_file_errors_;
|
||||
*result = NULL;
|
||||
return Status::IOError(fname, "fake error");
|
||||
}
|
||||
return target()->NewWritableFile(fname, result);
|
||||
}
|
||||
|
||||
virtual Status NewAppendableFile(const std::string& fname,
|
||||
WritableFile** result) {
|
||||
if (writable_file_error_) {
|
||||
++num_writable_file_errors_;
|
||||
*result = NULL;
|
||||
return Status::IOError(fname, "fake error");
|
||||
}
|
||||
return target()->NewAppendableFile(fname, result);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace test
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_UTIL_TESTUTIL_H_
|
||||
Reference in New Issue
Block a user