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resources/app/node_modules/peggy/lib/compiler/passes/merge-character-classes.js
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191
resources/app/node_modules/peggy/lib/compiler/passes/merge-character-classes.js
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// @ts-check
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"use strict";
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/**
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* @typedef {import("../../peg")} PEG
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*/
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/** @type {PEG.compiler.visitor} */
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const visitor = require("../visitor");
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/**
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* @param {unknown} target
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* @param {unknown} source
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*/
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function cloneOver(target, source) {
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const t = /** @type {Record<string,unknown>} */ (target);
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const s = /** @type {Record<string,unknown>} */ (source);
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Object.keys(t).forEach(key => delete t[key]);
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Object.keys(s).forEach(key => { t[key] = s[key]; });
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}
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/**
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* Clean up the parts array of a `class` node, by sorting,
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* then removing "contained" ranges, and merging overlapping
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* or adjacent ranges.
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*
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* @param {PEG.ast.CharacterClass["parts"]} parts
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*/
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function cleanParts(parts) {
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// Sort parts on increasing start, and then decreasing end.
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parts.sort((a, b) => {
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const [aStart, aEnd] = Array.isArray(a) ? a : [a, a];
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const [bStart, bEnd] = Array.isArray(b) ? b : [b, b];
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if (aStart !== bStart) {
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return aStart < bStart ? -1 : 1;
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}
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if (aEnd !== bEnd) {
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return aEnd > bEnd ? -1 : 1;
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}
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return 0;
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});
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let prevStart = "";
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let prevEnd = "";
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for (let i = 0; i < parts.length; i++) {
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const part = parts[i];
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const [curStart, curEnd] = Array.isArray(part) ? part : [part, part];
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if (curEnd <= prevEnd) {
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// Current range is contained in previous range,
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// so drop it.
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parts.splice(i--, 1);
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continue;
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}
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if (prevEnd.charCodeAt(0) + 1 >= curStart.charCodeAt(0)) {
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// Current and previous ranges overlap, or are adjacent.
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// Drop the current, and extend the previous range.
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parts.splice(i--, 1);
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parts[i] = [prevStart, prevEnd = curEnd];
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continue;
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}
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prevStart = curStart;
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prevEnd = curEnd;
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}
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return parts;
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}
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/**
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* Merges a choice character classes into a character class
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* @param {PEG.ast.Grammar} ast
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*/
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function mergeCharacterClasses(ast) {
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// Build a map from rule names to rules for quick lookup of
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// ref_rules.
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const rules = Object.create(null);
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ast.rules.forEach(rule => (rules[rule.name] = rule.expression));
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// Keep a map of which rules have been processed, so that when
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// we find a ref_rule, we can make sure its processed, before we
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// try to use it.
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const processedRules = Object.create(null);
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const [asClass, merge] = [
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/**
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* Determine whether a node can be represented as a simple character class,
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* and return that class if so.
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*
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* @param {PEG.ast.Expression} node - the node to inspect
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* @param {boolean} [clone] - if true, always return a new node that
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* can be modified by the caller
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* @returns {PEG.ast.CharacterClass | null}
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*/
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(node, clone) => {
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if (node.type === "class" && !node.inverted) {
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if (clone) {
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node = { ...node };
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node.parts = [...node.parts];
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}
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return node;
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}
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if (node.type === "literal" && node.value.length === 1) {
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return {
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type: "class",
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parts: [node.value],
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inverted: false,
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ignoreCase: node.ignoreCase,
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location: node.location,
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};
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}
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if (node.type === "rule_ref") {
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const ref = rules[node.name];
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if (ref) {
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if (!processedRules[node.name]) {
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processedRules[node.name] = true;
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merge(ref);
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}
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const cls = asClass(ref, true);
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if (cls) {
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cls.location = node.location;
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}
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return cls;
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}
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}
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return null;
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},
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visitor.build({
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choice(node) {
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/** @type {PEG.ast.CharacterClass | null} */
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let prev = null;
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let changed = false;
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node.alternatives.forEach((alt, i) => {
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merge(alt);
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const cls = asClass(alt);
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if (!cls) {
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prev = null;
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return;
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}
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if (prev && prev.ignoreCase === cls.ignoreCase) {
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prev.parts.push(...cls.parts);
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node.alternatives[i - 1] = prev;
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node.alternatives[i] = prev;
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prev.location = {
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source: prev.location.source,
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start: prev.location.start,
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end: cls.location.end,
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};
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changed = true;
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} else {
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prev = cls;
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}
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});
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if (changed) {
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node.alternatives = node.alternatives.filter(
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(alt, i, arr) => !i || alt !== arr[i - 1]
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);
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node.alternatives.forEach((alt, i) => {
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if (alt.type === "class") {
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alt.parts = cleanParts(alt.parts);
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if (alt.parts.length === 1
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&& !Array.isArray(alt.parts[0])
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&& !alt.inverted) {
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node.alternatives[i] = {
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type: "literal",
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value: alt.parts[0],
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ignoreCase: alt.ignoreCase,
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location: alt.location,
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};
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}
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}
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});
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if (node.alternatives.length === 1) {
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cloneOver(node, node.alternatives[0]);
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}
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}
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},
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text(node) {
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merge(node.expression);
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if (node.expression.type === "class"
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|| node.expression.type === "literal") {
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const location = node.location;
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cloneOver(node, node.expression);
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node.location = location;
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}
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},
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}),
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];
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ast.rules.forEach(rule => {
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processedRules[rule.name] = true;
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merge(rule.expression);
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});
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}
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module.exports = mergeCharacterClasses;
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