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resources/app/public/scripts/greensock/esm/CustomWiggle.js
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162
resources/app/public/scripts/greensock/esm/CustomWiggle.js
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/*!
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* CustomWiggle 3.11.0
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* https://greensock.com
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*
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* @license Copyright 2008-2022, GreenSock. All rights reserved.
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* Subject to the terms at https://greensock.com/standard-license or for
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* Club GreenSock members, the agreement issued with that membership.
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* @author: Jack Doyle, jack@greensock.com
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*/
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/* eslint-disable */
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var gsap,
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_coreInitted,
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createCustomEase,
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_getGSAP = function _getGSAP() {
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return gsap || typeof window !== "undefined" && (gsap = window.gsap) && gsap.registerPlugin && gsap;
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},
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_eases = {
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easeOut: "M0,1,C0.7,1,0.6,0,1,0",
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easeInOut: "M0,0,C0.1,0,0.24,1,0.444,1,0.644,1,0.6,0,1,0",
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anticipate: "M0,0,C0,0.222,0.024,0.386,0,0.4,0.18,0.455,0.65,0.646,0.7,0.67,0.9,0.76,1,0.846,1,1",
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uniform: "M0,0,C0,0.95,0,1,0,1,0,1,1,1,1,1,1,1,1,0,1,0"
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},
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_linearEase = function _linearEase(p) {
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return p;
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},
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_initCore = function _initCore(required) {
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if (!_coreInitted) {
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gsap = _getGSAP();
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createCustomEase = gsap && gsap.parseEase("_CE");
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if (createCustomEase) {
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for (var p in _eases) {
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_eases[p] = createCustomEase("", _eases[p]);
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}
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_coreInitted = 1;
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_create("wiggle").config = function (vars) {
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return typeof vars === "object" ? _create("", vars) : _create("wiggle(" + vars + ")", {
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wiggles: +vars
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});
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};
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} else {
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required && console.warn("Please gsap.registerPlugin(CustomEase, CustomWiggle)");
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}
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}
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},
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_parseEase = function _parseEase(ease, invertNonCustomEases) {
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if (typeof ease !== "function") {
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ease = gsap.parseEase(ease) || createCustomEase("", ease);
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}
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return ease.custom || !invertNonCustomEases ? ease : function (p) {
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return 1 - ease(p);
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};
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},
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_bonusValidated = 1,
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//<name>CustomWiggle</name>
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_create = function _create(id, vars) {
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if (!_coreInitted) {
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_initCore(1);
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}
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vars = vars || {};
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var wiggles = (vars.wiggles || 10) | 0,
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inc = 1 / wiggles,
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x = inc / 2,
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anticipate = vars.type === "anticipate",
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yEase = _eases[vars.type] || _eases.easeOut,
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xEase = _linearEase,
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rnd = 1000,
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nextX,
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nextY,
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angle,
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handleX,
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handleY,
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easedX,
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y,
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path,
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i;
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if (_bonusValidated) {
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if (anticipate) {
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//the anticipate ease is actually applied on the x-axis (timing) and uses easeOut for amplitude.
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xEase = yEase;
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yEase = _eases.easeOut;
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}
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if (vars.timingEase) {
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xEase = _parseEase(vars.timingEase);
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}
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if (vars.amplitudeEase) {
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yEase = _parseEase(vars.amplitudeEase, true);
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}
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easedX = xEase(x);
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y = anticipate ? -yEase(x) : yEase(x);
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path = [0, 0, easedX / 4, 0, easedX / 2, y, easedX, y];
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if (vars.type === "random") {
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//if we just select random values on the y-axis and plug them into the "normal" algorithm, since the control points are always straight horizontal, it creates a bit of a slowdown at each anchor which just didn't seem as desirable, so we switched to an algorithm that bends the control points to be more in line with their context.
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path.length = 4;
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nextX = xEase(inc);
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nextY = Math.random() * 2 - 1;
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for (i = 2; i < wiggles; i++) {
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x = nextX;
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y = nextY;
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nextX = xEase(inc * i);
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nextY = Math.random() * 2 - 1;
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angle = Math.atan2(nextY - path[path.length - 3], nextX - path[path.length - 4]);
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handleX = Math.cos(angle) * inc;
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handleY = Math.sin(angle) * inc;
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path.push(x - handleX, y - handleY, x, y, x + handleX, y + handleY);
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}
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path.push(nextX, 0, 1, 0);
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} else {
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for (i = 1; i < wiggles; i++) {
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path.push(xEase(x + inc / 2), y);
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x += inc;
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y = (y > 0 ? -1 : 1) * yEase(i * inc);
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easedX = xEase(x);
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path.push(xEase(x - inc / 2), y, easedX, y);
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}
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path.push(xEase(x + inc / 4), y, xEase(x + inc / 4), 0, 1, 0);
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}
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i = path.length;
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while (--i > -1) {
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path[i] = ~~(path[i] * rnd) / rnd; //round values to avoid odd strings for super tiny values
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}
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path[2] = "C" + path[2];
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return createCustomEase(id, "M" + path.join(","));
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}
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};
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export var CustomWiggle = /*#__PURE__*/function () {
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function CustomWiggle(id, vars) {
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this.ease = _create(id, vars);
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}
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CustomWiggle.create = function create(id, vars) {
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return _create(id, vars);
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};
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CustomWiggle.register = function register(core) {
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gsap = core;
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_initCore();
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};
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return CustomWiggle;
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}();
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_getGSAP() && gsap.registerPlugin(CustomWiggle);
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CustomWiggle.version = "3.11.0";
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export { CustomWiggle as default };
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