/** * Chroma animation coloration shader */ class ChromaColorationShader extends AdaptiveColorationShader { /** @override */ static forceDefaultColor = true; /** @override */ static fragmentShader = ` ${this.SHADER_HEADER} ${this.HSB2RGB} ${this.PERCEIVED_BRIGHTNESS} void main() { ${this.FRAGMENT_BEGIN} finalColor = mix( color, hsb2rgb(vec3(time * 0.25, 1.0, 1.0)), intensity * 0.1 ) * colorationAlpha; ${this.COLORATION_TECHNIQUES} ${this.ADJUSTMENTS} ${this.FALLOFF} ${this.FRAGMENT_END} }`; }