/** @module client */ /** * The string prefix used to prepend console logging * @type {string} */ const vtt = globalThis.vtt = "Foundry VTT"; /** * The singleton Game instance * @type {Game} */ let game = globalThis.game = {}; // Utilize SmoothGraphics by default PIXI.LegacyGraphics = PIXI.Graphics; PIXI.Graphics = PIXI.smooth.SmoothGraphics; /** * The global boolean for whether the EULA is signed */ globalThis.SIGNED_EULA = SIGNED_EULA; /** * The global route prefix which is applied to this game * @type {string} */ globalThis.ROUTE_PREFIX = ROUTE_PREFIX; /** * Critical server-side startup messages which need to be displayed to the client. * @type {Array<{type: string, message: string, options: object}>} */ globalThis.MESSAGES = MESSAGES || []; /** * A collection of application instances * @type {Record} * @alias ui */ globalThis.ui = { windows: {} }; /** * The client side console logger * @type {Console} * @alias logger */ logger = globalThis.logger = console; /** * The Color management and manipulation class * @alias {foundry.utils.Color} */ globalThis.Color = foundry.utils.Color;