import { curves } from "../const.mjs"; class QuadraticUtils { /** * Calculate length of quadratic curve * @see {@link http://www.malczak.linuxpl.com/blog/quadratic-bezier-curve-length/} * for the detailed explanation of math behind this. * @private * @param fromX - x-coordinate of curve start point * @param fromY - y-coordinate of curve start point * @param cpX - x-coordinate of curve control point * @param cpY - y-coordinate of curve control point * @param toX - x-coordinate of curve end point * @param toY - y-coordinate of curve end point * @returns - Length of quadratic curve */ static curveLength(fromX, fromY, cpX, cpY, toX, toY) { const ax = fromX - 2 * cpX + toX, ay = fromY - 2 * cpY + toY, bx = 2 * cpX - 2 * fromX, by = 2 * cpY - 2 * fromY, a = 4 * (ax * ax + ay * ay), b = 4 * (ax * bx + ay * by), c = bx * bx + by * by, s = 2 * Math.sqrt(a + b + c), a2 = Math.sqrt(a), a32 = 2 * a * a2, c2 = 2 * Math.sqrt(c), ba = b / a2; return (a32 * s + a2 * b * (s - c2) + (4 * c * a - b * b) * Math.log((2 * a2 + ba + s) / (ba + c2))) / (4 * a32); } /** * Calculate the points for a quadratic bezier curve and then draws it. * Based on: https://stackoverflow.com/questions/785097/how-do-i-implement-a-bezier-curve-in-c * @private * @param cpX - Control point x * @param cpY - Control point y * @param toX - Destination point x * @param toY - Destination point y * @param points - Points to add segments to. */ static curveTo(cpX, cpY, toX, toY, points) { const fromX = points[points.length - 2], fromY = points[points.length - 1], n = curves._segmentsCount( QuadraticUtils.curveLength(fromX, fromY, cpX, cpY, toX, toY) ); let xa = 0, ya = 0; for (let i = 1; i <= n; ++i) { const j = i / n; xa = fromX + (cpX - fromX) * j, ya = fromY + (cpY - fromY) * j, points.push( xa + (cpX + (toX - cpX) * j - xa) * j, ya + (cpY + (toY - cpY) * j - ya) * j ); } } } export { QuadraticUtils }; //# sourceMappingURL=QuadraticUtils.mjs.map