import { SHAPES } from "@pixi/core"; const buildCircle = { build(graphicsData) { const points = graphicsData.points; let x, y, dx, dy, rx, ry; if (graphicsData.type === SHAPES.CIRC) { const circle = graphicsData.shape; x = circle.x, y = circle.y, rx = ry = circle.radius, dx = dy = 0; } else if (graphicsData.type === SHAPES.ELIP) { const ellipse = graphicsData.shape; x = ellipse.x, y = ellipse.y, rx = ellipse.width, ry = ellipse.height, dx = dy = 0; } else { const roundedRect = graphicsData.shape, halfWidth = roundedRect.width / 2, halfHeight = roundedRect.height / 2; x = roundedRect.x + halfWidth, y = roundedRect.y + halfHeight, rx = ry = Math.max(0, Math.min(roundedRect.radius, Math.min(halfWidth, halfHeight))), dx = halfWidth - rx, dy = halfHeight - ry; } if (!(rx >= 0 && ry >= 0 && dx >= 0 && dy >= 0)) { points.length = 0; return; } const n = Math.ceil(2.3 * Math.sqrt(rx + ry)), m = n * 8 + (dx ? 4 : 0) + (dy ? 4 : 0); if (points.length = m, m === 0) return; if (n === 0) { points.length = 8, points[0] = points[6] = x + dx, points[1] = points[3] = y + dy, points[2] = points[4] = x - dx, points[5] = points[7] = y - dy; return; } let j1 = 0, j2 = n * 4 + (dx ? 2 : 0) + 2, j3 = j2, j4 = m; { const x0 = dx + rx, y0 = dy, x1 = x + x0, x2 = x - x0, y1 = y + y0; if (points[j1++] = x1, points[j1++] = y1, points[--j2] = y1, points[--j2] = x2, dy) { const y2 = y - y0; points[j3++] = x2, points[j3++] = y2, points[--j4] = y2, points[--j4] = x1; } } for (let i = 1; i < n; i++) { const a = Math.PI / 2 * (i / n), x0 = dx + Math.cos(a) * rx, y0 = dy + Math.sin(a) * ry, x1 = x + x0, x2 = x - x0, y1 = y + y0, y2 = y - y0; points[j1++] = x1, points[j1++] = y1, points[--j2] = y1, points[--j2] = x2, points[j3++] = x2, points[j3++] = y2, points[--j4] = y2, points[--j4] = x1; } { const x0 = dx, y0 = dy + ry, x1 = x + x0, x2 = x - x0, y1 = y + y0, y2 = y - y0; points[j1++] = x1, points[j1++] = y1, points[--j4] = y2, points[--j4] = x1, dx && (points[j1++] = x2, points[j1++] = y1, points[--j4] = y2, points[--j4] = x2); } }, triangulate(graphicsData, graphicsGeometry) { const points = graphicsData.points, verts = graphicsGeometry.points, indices = graphicsGeometry.indices; if (points.length === 0) return; let vertPos = verts.length / 2; const center = vertPos; let x, y; if (graphicsData.type !== SHAPES.RREC) { const circle = graphicsData.shape; x = circle.x, y = circle.y; } else { const roundedRect = graphicsData.shape; x = roundedRect.x + roundedRect.width / 2, y = roundedRect.y + roundedRect.height / 2; } const matrix = graphicsData.matrix; verts.push( graphicsData.matrix ? matrix.a * x + matrix.c * y + matrix.tx : x, graphicsData.matrix ? matrix.b * x + matrix.d * y + matrix.ty : y ), vertPos++, verts.push(points[0], points[1]); for (let i = 2; i < points.length; i += 2) verts.push(points[i], points[i + 1]), indices.push(vertPos++, center, vertPos); indices.push(center + 1, center, vertPos); } }; export { buildCircle }; //# sourceMappingURL=buildCircle.mjs.map