"use strict"; const buildRectangle = { build(graphicsData) { const rectData = graphicsData.shape, x = rectData.x, y = rectData.y, width = rectData.width, height = rectData.height, points = graphicsData.points; points.length = 0, width >= 0 && height >= 0 && points.push( x, y, x + width, y, x + width, y + height, x, y + height ); }, triangulate(graphicsData, graphicsGeometry) { const points = graphicsData.points, verts = graphicsGeometry.points; if (points.length === 0) return; const vertPos = verts.length / 2; verts.push( points[0], points[1], points[2], points[3], points[6], points[7], points[4], points[5] ), graphicsGeometry.indices.push( vertPos, vertPos + 1, vertPos + 2, vertPos + 1, vertPos + 2, vertPos + 3 ); } }; exports.buildRectangle = buildRectangle; //# sourceMappingURL=buildRectangle.js.map