"use strict"; class Point { /** * Creates a new `Point` * @param {number} [x=0] - position of the point on the x axis * @param {number} [y=0] - position of the point on the y axis */ constructor(x = 0, y = 0) { this.x = 0, this.y = 0, this.x = x, this.y = y; } /** * Creates a clone of this point * @returns A clone of this point */ clone() { return new Point(this.x, this.y); } /** * Copies `x` and `y` from the given point into this point * @param p - The point to copy from * @returns The point instance itself */ copyFrom(p) { return this.set(p.x, p.y), this; } /** * Copies this point's x and y into the given point (`p`). * @param p - The point to copy to. Can be any of type that is or extends `IPointData` * @returns The point (`p`) with values updated */ copyTo(p) { return p.set(this.x, this.y), p; } /** * Accepts another point (`p`) and returns `true` if the given point is equal to this point * @param p - The point to check * @returns Returns `true` if both `x` and `y` are equal */ equals(p) { return p.x === this.x && p.y === this.y; } /** * Sets the point to a new `x` and `y` position. * If `y` is omitted, both `x` and `y` will be set to `x`. * @param {number} [x=0] - position of the point on the `x` axis * @param {number} [y=x] - position of the point on the `y` axis * @returns The point instance itself */ set(x = 0, y = x) { return this.x = x, this.y = y, this; } } Point.prototype.toString = function() { return `[@pixi/math:Point x=${this.x} y=${this.y}]`; }; exports.Point = Point; //# sourceMappingURL=Point.js.map