"use strict"; Object.defineProperty(exports, "__esModule", { value: !0 }); var fragment = `varying vec2 vTextureCoord; uniform vec4 uColor; uniform sampler2D uSampler; void main(void) { gl_FragColor = texture2D(uSampler, vTextureCoord) * uColor; } `; exports.default = fragment; //# sourceMappingURL=mesh.frag.js.map