import { BLEND_MODES, Color } from "@pixi/core"; import { Container } from "@pixi/display"; class ParticleContainer extends Container { /** * @param maxSize - The maximum number of particles that can be rendered by the container. * Affects size of allocated buffers. * @param properties - The properties of children that should be uploaded to the gpu and applied. * @param {boolean} [properties.vertices=false] - When true, vertices be uploaded and applied. * if sprite's ` scale/anchor/trim/frame/orig` is dynamic, please set `true`. * @param {boolean} [properties.position=true] - When true, position be uploaded and applied. * @param {boolean} [properties.rotation=false] - When true, rotation be uploaded and applied. * @param {boolean} [properties.uvs=false] - When true, uvs be uploaded and applied. * @param {boolean} [properties.tint=false] - When true, alpha and tint be uploaded and applied. * @param {number} [batchSize=16384] - Number of particles per batch. If less than maxSize, it uses maxSize instead. * @param {boolean} [autoResize=false] - If true, container allocates more batches in case * there are more than `maxSize` particles. */ constructor(maxSize = 1500, properties, batchSize = 16384, autoResize = !1) { super(); const maxBatchSize = 16384; batchSize > maxBatchSize && (batchSize = maxBatchSize), this._properties = [!1, !0, !1, !1, !1], this._maxSize = maxSize, this._batchSize = batchSize, this._buffers = null, this._bufferUpdateIDs = [], this._updateID = 0, this.interactiveChildren = !1, this.blendMode = BLEND_MODES.NORMAL, this.autoResize = autoResize, this.roundPixels = !0, this.baseTexture = null, this.setProperties(properties), this._tintColor = new Color(0), this.tintRgb = new Float32Array(3), this.tint = 16777215; } /** * Sets the private properties array to dynamic / static based on the passed properties object * @param properties - The properties to be uploaded */ setProperties(properties) { properties && (this._properties[0] = "vertices" in properties || "scale" in properties ? !!properties.vertices || !!properties.scale : this._properties[0], this._properties[1] = "position" in properties ? !!properties.position : this._properties[1], this._properties[2] = "rotation" in properties ? !!properties.rotation : this._properties[2], this._properties[3] = "uvs" in properties ? !!properties.uvs : this._properties[3], this._properties[4] = "tint" in properties || "alpha" in properties ? !!properties.tint || !!properties.alpha : this._properties[4]); } updateTransform() { this.displayObjectUpdateTransform(); } /** * The tint applied to the container. This is a hex value. * A value of 0xFFFFFF will remove any tint effect. * IMPORTANT: This is a WebGL only feature and will be ignored by the canvas renderer. * @default 0xFFFFFF */ get tint() { return this._tintColor.value; } set tint(value) { this._tintColor.setValue(value), this._tintColor.toRgbArray(this.tintRgb); } /** * Renders the container using the WebGL renderer. * @param renderer - The WebGL renderer. */ render(renderer) { !this.visible || this.worldAlpha <= 0 || !this.children.length || !this.renderable || (this.baseTexture || (this.baseTexture = this.children[0]._texture.baseTexture, this.baseTexture.valid || this.baseTexture.once("update", () => this.onChildrenChange(0))), renderer.batch.setObjectRenderer(renderer.plugins.particle), renderer.plugins.particle.render(this)); } /** * Set the flag that static data should be updated to true * @param smallestChildIndex - The smallest child index. */ onChildrenChange(smallestChildIndex) { const bufferIndex = Math.floor(smallestChildIndex / this._batchSize); for (; this._bufferUpdateIDs.length < bufferIndex; ) this._bufferUpdateIDs.push(0); this._bufferUpdateIDs[bufferIndex] = ++this._updateID; } dispose() { if (this._buffers) { for (let i = 0; i < this._buffers.length; ++i) this._buffers[i].destroy(); this._buffers = null; } } /** * Destroys the container * @param options - Options parameter. A boolean will act as if all options * have been set to that value * @param {boolean} [options.children=false] - if set to true, all the children will have their * destroy method called as well. 'options' will be passed on to those calls. * @param {boolean} [options.texture=false] - Only used for child Sprites if options.children is set to true * Should it destroy the texture of the child sprite * @param {boolean} [options.baseTexture=false] - Only used for child Sprites if options.children is set to true * Should it destroy the base texture of the child sprite */ destroy(options) { super.destroy(options), this.dispose(), this._properties = null, this._buffers = null, this._bufferUpdateIDs = null; } } export { ParticleContainer }; //# sourceMappingURL=ParticleContainer.mjs.map