"use strict"; Object.defineProperty(exports, "__esModule", { value: !0 }); var fragment = `varying vec2 vTextureCoord; varying vec4 vColor; uniform sampler2D uSampler; void main(void){ vec4 color = texture2D(uSampler, vTextureCoord) * vColor; gl_FragColor = color; }`; exports.default = fragment; //# sourceMappingURL=particles.frag.js.map