"use strict"; Object.defineProperty(exports, "__esModule", { value: !0 }); var gl1VertexSrc = `#version 100 #define SHADER_NAME Tiling-Sprite-100 precision lowp float; attribute vec2 aVertexPosition; attribute vec2 aTextureCoord; uniform mat3 projectionMatrix; uniform mat3 translationMatrix; uniform mat3 uTransform; varying vec2 vTextureCoord; void main(void) { gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0); vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy; } `; exports.default = gl1VertexSrc; //# sourceMappingURL=sprite-tiling-fallback.vert.js.map