"use strict"; Object.defineProperty(exports, "__esModule", { value: !0 }); var fragmentSimpleSrc = `#version 100 #define SHADER_NAME Tiling-Sprite-Simple-100 precision lowp float; varying vec2 vTextureCoord; uniform sampler2D uSampler; uniform vec4 uColor; void main(void) { vec4 texSample = texture2D(uSampler, vTextureCoord); gl_FragColor = texSample * uColor; } `; exports.default = fragmentSimpleSrc; //# sourceMappingURL=sprite-tiling-simple.frag.js.map