var fragmentSimpleSrc = `#version 100 #define SHADER_NAME Tiling-Sprite-Simple-100 precision lowp float; varying vec2 vTextureCoord; uniform sampler2D uSampler; uniform vec4 uColor; void main(void) { vec4 texSample = texture2D(uSampler, vTextureCoord); gl_FragColor = texSample * uColor; } `; export { fragmentSimpleSrc as default }; //# sourceMappingURL=sprite-tiling-simple.frag.mjs.map