var gl2VertexSrc = `#version 300 es #define SHADER_NAME Tiling-Sprite-300 precision lowp float; in vec2 aVertexPosition; in vec2 aTextureCoord; uniform mat3 projectionMatrix; uniform mat3 translationMatrix; uniform mat3 uTransform; out vec2 vTextureCoord; void main(void) { gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0); vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy; } `; export { gl2VertexSrc as default }; //# sourceMappingURL=sprite-tiling.vert.mjs.map