var msdfVert = `// Mesh material default fragment\r attribute vec2 aVertexPosition;\r attribute vec2 aTextureCoord;\r \r uniform mat3 projectionMatrix;\r uniform mat3 translationMatrix;\r uniform mat3 uTextureMatrix;\r \r varying vec2 vTextureCoord;\r \r void main(void)\r {\r gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\r \r vTextureCoord = (uTextureMatrix * vec3(aTextureCoord, 1.0)).xy;\r }\r `; export { msdfVert as default }; //# sourceMappingURL=msdf.vert.mjs.map