188 lines
5.0 KiB
JavaScript
188 lines
5.0 KiB
JavaScript
/**
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* A specialized point data structure used to represent vertices in the context of the ClockwiseSweepPolygon.
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* This class is not designed or intended for use outside of that context.
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* @alias PolygonVertex
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*/
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export default class PolygonVertex {
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constructor(x, y, {distance, index}={}) {
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this.x = Math.round(x);
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this.y = Math.round(y);
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this.key = PolygonVertex.getKey(this.x, this.y);
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this._distance = distance;
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this._d2 = undefined;
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this._index = index;
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}
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/**
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* The effective maximum texture size that Foundry VTT "ever" has to worry about.
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* @type {number}
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*/
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static #MAX_TEXTURE_SIZE = Math.pow(2, 16);
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/**
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* Determine the sort key to use for this vertex, arranging points from north-west to south-east.
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* @param {number} x The x-coordinate
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* @param {number} y The y-coordinate
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* @returns {number} The key used to identify the vertex
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*/
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static getKey(x, y) {
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return (this.#MAX_TEXTURE_SIZE * x) + y;
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}
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/**
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* The set of edges which connect to this vertex.
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* This set is initially empty and populated later after vertices are de-duplicated.
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* @type {EdgeSet}
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*/
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edges = new Set();
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/**
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* The subset of edges which continue clockwise from this vertex.
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* @type {EdgeSet}
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*/
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cwEdges = new Set();
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/**
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* The subset of edges which continue counter-clockwise from this vertex.
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* @type {EdgeSet}
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*/
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ccwEdges = new Set();
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/**
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* The set of vertices collinear to this vertex
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* @type {Set<PolygonVertex>}
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*/
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collinearVertices = new Set();
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/**
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* Is this vertex an endpoint of one or more edges?
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* @type {boolean}
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*/
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isEndpoint;
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/**
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* Does this vertex have a single counterclockwise limiting edge?
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* @type {boolean}
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*/
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isLimitingCCW;
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/**
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* Does this vertex have a single clockwise limiting edge?
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* @type {boolean}
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*/
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isLimitingCW;
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/**
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* Does this vertex have non-limited edges or 2+ limited edges counterclockwise?
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* @type {boolean}
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*/
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isBlockingCCW;
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/**
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* Does this vertex have non-limited edges or 2+ limited edges clockwise?
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* @type {boolean}
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*/
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isBlockingCW;
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/**
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* Does this vertex result from an internal collision?
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* @type {boolean}
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*/
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isInternal = false;
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/**
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* The maximum restriction imposed by this vertex.
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* @type {number}
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*/
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restriction = 0;
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/**
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* Record whether this PolygonVertex has been visited in the sweep
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* @type {boolean}
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* @internal
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*/
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_visited = false;
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/* -------------------------------------------- */
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/**
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* Is this vertex limited in type?
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* @returns {boolean}
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*/
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get isLimited() {
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return this.restriction === CONST.WALL_SENSE_TYPES.LIMITED;
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}
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/* -------------------------------------------- */
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/**
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* Associate an edge with this vertex.
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* @param {Edge} edge The edge being attached
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* @param {number} orientation The orientation of the edge with respect to the origin
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* @param {string} type The restriction type of polygon being created
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*/
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attachEdge(edge, orientation, type) {
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this.edges.add(edge);
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this.restriction = Math.max(this.restriction ?? 0, edge[type]);
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if ( orientation <= 0 ) this.cwEdges.add(edge);
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if ( orientation >= 0 ) this.ccwEdges.add(edge);
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this.#updateFlags(type);
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}
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/* -------------------------------------------- */
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/**
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* Update flags for whether this vertex is limiting or blocking in certain direction.
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* @param {string} type
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*/
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#updateFlags(type) {
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const classify = edges => {
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const s = edges.size;
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if ( s === 0 ) return {isLimiting: false, isBlocking: false};
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if ( s > 1 ) return {isLimiting: false, isBlocking: true};
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else {
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const isLimiting = edges.first().isLimited(type);
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return {isLimiting, isBlocking: !isLimiting};
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}
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};
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// Flag endpoint
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this.isEndpoint = this.edges.some(edge => {
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return (edge.vertexA || edge.a).equals(this) || (edge.vertexB || edge.b).equals(this);
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});
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// Flag CCW edges
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const ccwFlags = classify(this.ccwEdges);
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this.isLimitingCCW = ccwFlags.isLimiting;
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this.isBlockingCCW = ccwFlags.isBlocking;
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// Flag CW edges
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const cwFlags = classify(this.cwEdges);
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this.isLimitingCW = cwFlags.isLimiting;
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this.isBlockingCW = cwFlags.isBlocking;
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}
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/* -------------------------------------------- */
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/**
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* Is this vertex the same point as some other vertex?
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* @param {PolygonVertex} other Some other vertex
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* @returns {boolean} Are they the same point?
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*/
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equals(other) {
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return this.key === other.key;
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}
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/* -------------------------------------------- */
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/**
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* Construct a PolygonVertex instance from some other Point structure.
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* @param {Point} point The point
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* @param {object} [options] Additional options that apply to this vertex
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* @returns {PolygonVertex} The constructed vertex
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*/
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static fromPoint(point, options) {
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return new this(point.x, point.y, options);
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}
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}
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