Files
Foundry-VTT-Docker/resources/app/client-esm/applications/apps/compendium-art-config.mjs
2025-01-04 00:34:03 +01:00

106 lines
3.5 KiB
JavaScript

import HandlebarsApplicationMixin from "../api/handlebars-application.mjs";
import ApplicationV2 from "../api/application.mjs";
/**
* An application for configuring compendium art priorities.
* @extends ApplicationV2
* @mixes HandlebarsApplication
* @alias CompendiumArtConfig
*/
export default class CompendiumArtConfig extends HandlebarsApplicationMixin(ApplicationV2) {
/** @override */
static DEFAULT_OPTIONS = {
id: "compendium-art-config",
tag: "form",
window: {
contentClasses: ["standard-form"],
icon: "fas fa-palette",
title: "COMPENDIUM.ART.SETTING.Title"
},
position: {
width: 600,
height: "auto"
},
form: {
closeOnSubmit: true,
handler: CompendiumArtConfig.#onSubmit
},
actions: {
priority: CompendiumArtConfig.#onAdjustPriority
}
};
/** @override */
static PARTS = {
priorities: {
id: "priorities",
template: "templates/apps/compendium-art-config.hbs"
},
footer: {
template: "templates/generic/form-footer.hbs"
}
};
/* -------------------------------------------- */
/* Rendering */
/* -------------------------------------------- */
/** @override */
async _prepareContext(_options={}) {
return {
config: game.compendiumArt.getPackages(),
buttons: [{ type: "submit", icon: "fas fa-save", label: "SETUP.SaveConfiguration" }]
};
}
/* -------------------------------------------- */
/* Event Handlers */
/* -------------------------------------------- */
/**
* Adjust the priority of a package.
* @this {ApplicationV2}
* @param {MouseEvent} _event The click event.
* @param {HTMLButtonElement} target The button that was clicked.
*/
static async #onAdjustPriority(_event, target) {
const row = target.closest("[data-package-id]");
const { packageId } = row.dataset;
const configs = [];
for ( const element of this.element.elements ) {
const [id, key] = element.name.split(".");
if ( key === "priority" ) configs.push({ packageId: id, priority: Number(element.value) });
}
const idx = configs.findIndex(config => config.packageId === packageId);
if ( idx < 0 ) return;
const sortBefore = "increase" in target.dataset;
if ( sortBefore && (idx === 0) ) return;
if ( !sortBefore && (idx >= configs.length - 1) ) return;
const config = configs[idx];
const sortTarget = configs[sortBefore ? idx - 1 : idx + 1];
configs.splice(idx, 1);
const updates = SortingHelpers.performIntegerSort(config, {
sortBefore, target: sortTarget, siblings: configs, sortKey: "priority"
});
updates.forEach(({ target, update }) => {
this.element.elements[`${target.packageId}.priority`].value = update.priority;
});
if ( sortBefore ) row.previousElementSibling.insertAdjacentElement("beforebegin", row);
else row.nextElementSibling.insertAdjacentElement("afterend", row);
}
/* -------------------------------------------- */
/**
* Save the compendium art configuration.
* @this {ApplicationV2}
* @param {SubmitEvent} _event The form submission event.
* @param {HTMLFormElement} _form The form element that was submitted.
* @param {FormDataExtended} formData Processed data for the submitted form.
*/
static async #onSubmit(_event, _form, formData) {
await game.settings.set("core", game.compendiumArt.SETTING, foundry.utils.expandObject(formData.object));
return SettingsConfig.reloadConfirm({ world: true });
}
}