Files
Foundry-VTT-Docker/resources/app/client/apps/hud/hotbar.js
2025-01-04 00:34:03 +01:00

424 lines
12 KiB
JavaScript

/**
* The global action bar displayed at the bottom of the game view.
* The Hotbar is a UI element at the bottom of the screen which contains Macros as interactive buttons.
* The Hotbar supports 5 pages of global macros which can be dragged and dropped to organize as you wish.
*
* Left-clicking a Macro button triggers its effect.
* Right-clicking the button displays a context menu of Macro options.
* The number keys 1 through 0 activate numbered hotbar slots.
* Pressing the delete key while hovering over a Macro will remove it from the bar.
*
* @see {@link Macros}
* @see {@link Macro}
*/
class Hotbar extends Application {
constructor(options) {
super(options);
game.macros.apps.push(this);
/**
* The currently viewed macro page
* @type {number}
*/
this.page = 1;
/**
* The currently displayed set of macros
* @type {Macro[]}
*/
this.macros = [];
/**
* Track collapsed state
* @type {boolean}
*/
this._collapsed = false;
/**
* Track which hotbar slot is the current hover target, if any
* @type {number|null}
*/
this._hover = null;
}
/* -------------------------------------------- */
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
id: "hotbar",
template: "templates/hud/hotbar.html",
popOut: false,
dragDrop: [{ dragSelector: ".macro-icon", dropSelector: "#macro-list" }]
});
}
/* -------------------------------------------- */
/**
* Whether the hotbar is locked.
* @returns {boolean}
*/
get locked() {
return game.settings.get("core", "hotbarLock");
}
/* -------------------------------------------- */
/** @override */
getData(options={}) {
this.macros = this._getMacrosByPage(this.page);
return {
page: this.page,
macros: this.macros,
barClass: this._collapsed ? "collapsed" : "",
locked: this.locked
};
}
/* -------------------------------------------- */
/**
* Get the Array of Macro (or null) values that should be displayed on a numbered page of the bar
* @param {number} page
* @returns {Macro[]}
* @private
*/
_getMacrosByPage(page) {
const macros = game.user.getHotbarMacros(page);
for ( let [i, slot] of macros.entries() ) {
slot.key = i<9 ? i+1 : 0;
slot.icon = slot.macro ? slot.macro.img : null;
slot.cssClass = slot.macro ? "active" : "inactive";
slot.tooltip = slot.macro ? slot.macro.name : null;
}
return macros;
}
/* -------------------------------------------- */
/**
* Collapse the Hotbar, minimizing its display.
* @returns {Promise} A promise which resolves once the collapse animation completes
*/
async collapse() {
if ( this._collapsed ) return true;
const toggle = this.element.find("#bar-toggle");
const icon = toggle.children("i");
const bar = this.element.find("#action-bar");
return new Promise(resolve => {
bar.slideUp(200, () => {
bar.addClass("collapsed");
icon.removeClass("fa-caret-down").addClass("fa-caret-up");
this._collapsed = true;
resolve(true);
});
});
}
/* -------------------------------------------- */
/**
* Expand the Hotbar, displaying it normally.
* @returns {Promise} A promise which resolves once the expand animation completes
*/
async expand() {
if ( !this._collapsed ) return true;
const toggle = this.element.find("#bar-toggle");
const icon = toggle.children("i");
const bar = this.element.find("#action-bar");
return new Promise(resolve => {
bar.slideDown(200, () => {
bar.css("display", "");
bar.removeClass("collapsed");
icon.removeClass("fa-caret-up").addClass("fa-caret-down");
this._collapsed = false;
resolve(true);
});
});
}
/* -------------------------------------------- */
/**
* Change to a specific numbered page from 1 to 5
* @param {number} page The page number to change to.
*/
changePage(page) {
this.page = Math.clamp(page ?? 1, 1, 5);
this.render();
}
/* -------------------------------------------- */
/**
* Change the page of the hotbar by cycling up (positive) or down (negative)
* @param {number} direction The direction to cycle
*/
cyclePage(direction) {
direction = Number.isNumeric(direction) ? Math.sign(direction) : 1;
if ( direction > 0 ) {
this.page = this.page < 5 ? this.page+1 : 1;
} else {
this.page = this.page > 1 ? this.page-1 : 5;
}
this.render();
}
/* -------------------------------------------- */
/* Event Listeners and Handlers
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Macro actions
html.find("#bar-toggle").click(this._onToggleBar.bind(this));
html.find("#macro-directory").click(ev => ui.macros.renderPopout(true));
html.find(".macro").click(this._onClickMacro.bind(this));
html.find(".page-control").click(this._onClickPageControl.bind(this));
// Activate context menu
this._contextMenu(html);
}
/* -------------------------------------------- */
/** @inheritdoc */
_contextMenu(html) {
ContextMenu.create(this, html, ".macro", this._getEntryContextOptions());
}
/* -------------------------------------------- */
/**
* Get the Macro entry context options
* @returns {object[]} The Macro entry context options
* @private
*/
_getEntryContextOptions() {
return [
{
name: "MACRO.Edit",
icon: '<i class="fas fa-edit"></i>',
condition: li => {
const macro = game.macros.get(li.data("macro-id"));
return macro ? macro.isOwner : false;
},
callback: li => {
const macro = game.macros.get(li.data("macro-id"));
macro.sheet.render(true);
}
},
{
name: "MACRO.Remove",
icon: '<i class="fas fa-times"></i>',
condition: li => !!li.data("macro-id"),
callback: li => game.user.assignHotbarMacro(null, Number(li.data("slot")))
},
{
name: "MACRO.Delete",
icon: '<i class="fas fa-trash"></i>',
condition: li => {
const macro = game.macros.get(li.data("macro-id"));
return macro ? macro.isOwner : false;
},
callback: li => {
const macro = game.macros.get(li.data("macro-id"));
return Dialog.confirm({
title: `${game.i18n.localize("MACRO.Delete")} ${macro.name}`,
content: `<h4>${game.i18n.localize("AreYouSure")}</h4><p>${game.i18n.localize("MACRO.DeleteWarning")}</p>`,
yes: macro.delete.bind(macro)
});
}
}
];
}
/* -------------------------------------------- */
/**
* Handle left-click events to
* @param {MouseEvent} event The originating click event
* @protected
*/
async _onClickMacro(event) {
event.preventDefault();
const li = event.currentTarget;
// Case 1 - create a temporary Macro
if ( li.classList.contains("inactive") ) {
const cls = getDocumentClass("Macro");
const macro = new cls({name: cls.defaultName({type: "chat"}), type: "chat", scope: "global"});
macro.sheet._hotbarSlot = li.dataset.slot;
macro.sheet.render(true);
}
// Case 2 - trigger a Macro
else {
const macro = game.macros.get(li.dataset.macroId);
return macro.execute();
}
}
/* -------------------------------------------- */
/**
* Handle pagination controls
* @param {Event} event The originating click event
* @private
*/
_onClickPageControl(event) {
const action = event.currentTarget.dataset.action;
switch ( action ) {
case "page-up":
this.cyclePage(1);
break;
case "page-down":
this.cyclePage(-1);
break;
case "lock":
this._toggleHotbarLock();
break;
}
}
/* -------------------------------------------- */
/** @override */
_canDragStart(selector) {
return !this.locked;
}
/* -------------------------------------------- */
/** @override */
_onDragStart(event) {
const li = event.currentTarget.closest(".macro");
const macro = game.macros.get(li.dataset.macroId);
if ( !macro ) return false;
const dragData = foundry.utils.mergeObject(macro.toDragData(), {slot: li.dataset.slot});
event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
}
/* -------------------------------------------- */
/** @override */
_canDragDrop(selector) {
return true;
}
/* -------------------------------------------- */
/** @override */
async _onDrop(event) {
event.preventDefault();
const li = event.target.closest(".macro");
const slot = Number(li.dataset.slot);
const data = TextEditor.getDragEventData(event);
if ( Hooks.call("hotbarDrop", this, data, slot) === false ) return;
// Forbid overwriting macros if the hotbar is locked.
const existingMacro = game.macros.get(game.user.hotbar[slot]);
if ( existingMacro && this.locked ) return ui.notifications.warn("MACRO.CannotOverwrite", { localize: true });
// Get the dropped document
const cls = getDocumentClass(data.type);
const doc = await cls?.fromDropData(data);
if ( !doc ) return;
// Get the Macro to add to the bar
let macro;
if ( data.type === "Macro" ) macro = game.macros.has(doc.id) ? doc : await cls.create(doc.toObject());
else if ( data.type === "RollTable" ) macro = await this._createRollTableRollMacro(doc);
else macro = await this._createDocumentSheetToggle(doc);
// Assign the macro to the hotbar
if ( !macro ) return;
return game.user.assignHotbarMacro(macro, slot, {fromSlot: data.slot});
}
/* -------------------------------------------- */
/**
* Create a Macro which rolls a RollTable when executed
* @param {Document} table The RollTable document
* @returns {Promise<Macro>} A created Macro document to add to the bar
* @private
*/
async _createRollTableRollMacro(table) {
const command = `const table = await fromUuid("${table.uuid}");\nawait table.draw();`;
return Macro.implementation.create({
name: `${game.i18n.localize("TABLE.Roll")} ${table.name}`,
type: "script",
img: table.img,
command
});
}
/* -------------------------------------------- */
/**
* Create a Macro document which can be used to toggle display of a Journal Entry.
* @param {Document} doc A Document which should be toggled
* @returns {Promise<Macro>} A created Macro document to add to the bar
* @protected
*/
async _createDocumentSheetToggle(doc) {
const name = doc.name || `${game.i18n.localize(doc.constructor.metadata.label)} ${doc.id}`;
return Macro.implementation.create({
name: `${game.i18n.localize("Display")} ${name}`,
type: CONST.MACRO_TYPES.SCRIPT,
img: "icons/svg/book.svg",
command: `await Hotbar.toggleDocumentSheet("${doc.uuid}");`
});
}
/* -------------------------------------------- */
/**
* Handle click events to toggle display of the macro bar
* @param {Event} event
* @private
*/
_onToggleBar(event) {
event.preventDefault();
if ( this._collapsed ) return this.expand();
else return this.collapse();
}
/* -------------------------------------------- */
/**
* Toggle the hotbar's lock state.
* @returns {Promise<Hotbar>}
* @protected
*/
async _toggleHotbarLock() {
await game.settings.set("core", "hotbarLock", !this.locked);
return this.render();
}
/* -------------------------------------------- */
/**
* Handle toggling a document sheet.
* @param {string} uuid The Document UUID to display
* @returns {Promise<void>|Application|*}
*/
static async toggleDocumentSheet(uuid) {
const doc = await fromUuid(uuid);
if ( !doc ) {
return ui.notifications.warn(game.i18n.format("WARNING.ObjectDoesNotExist", {
name: game.i18n.localize("Document"),
identifier: uuid
}));
}
const sheet = doc.sheet;
return sheet.rendered ? sheet.close() : sheet.render(true);
}
}