388 lines
16 KiB
JavaScript
388 lines
16 KiB
JavaScript
"use strict";
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var core = require("@pixi/core"), convertToList = require("../utils/convertToList.js"), createStringVariations = require("../utils/createStringVariations.js"), isSingleItem = require("../utils/isSingleItem.js");
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class Resolver {
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constructor() {
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this._defaultBundleIdentifierOptions = {
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connector: "-",
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createBundleAssetId: (bundleId, assetId) => `${bundleId}${this._bundleIdConnector}${assetId}`,
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extractAssetIdFromBundle: (bundleId, assetBundleId) => assetBundleId.replace(`${bundleId}${this._bundleIdConnector}`, "")
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}, this._bundleIdConnector = this._defaultBundleIdentifierOptions.connector, this._createBundleAssetId = this._defaultBundleIdentifierOptions.createBundleAssetId, this._extractAssetIdFromBundle = this._defaultBundleIdentifierOptions.extractAssetIdFromBundle, this._assetMap = {}, this._preferredOrder = [], this._parsers = [], this._resolverHash = {}, this._bundles = {};
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}
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/**
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* Override how the resolver deals with generating bundle ids.
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* must be called before any bundles are added
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* @param bundleIdentifier - the bundle identifier options
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*/
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setBundleIdentifier(bundleIdentifier) {
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if (this._bundleIdConnector = bundleIdentifier.connector ?? this._bundleIdConnector, this._createBundleAssetId = bundleIdentifier.createBundleAssetId ?? this._createBundleAssetId, this._extractAssetIdFromBundle = bundleIdentifier.extractAssetIdFromBundle ?? this._extractAssetIdFromBundle, this._extractAssetIdFromBundle("foo", this._createBundleAssetId("foo", "bar")) !== "bar")
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throw new Error("[Resolver] GenerateBundleAssetId are not working correctly");
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}
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/**
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* Let the resolver know which assets you prefer to use when resolving assets.
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* Multiple prefer user defined rules can be added.
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* @example
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* resolver.prefer({
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* // first look for something with the correct format, and then then correct resolution
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* priority: ['format', 'resolution'],
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* params:{
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* format:'webp', // prefer webp images
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* resolution: 2, // prefer a resolution of 2
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* }
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* })
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* resolver.add('foo', ['bar@2x.webp', 'bar@2x.png', 'bar.webp', 'bar.png']);
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* resolver.resolveUrl('foo') // => 'bar@2x.webp'
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* @param preferOrders - the prefer options
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*/
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prefer(...preferOrders) {
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preferOrders.forEach((prefer) => {
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this._preferredOrder.push(prefer), prefer.priority || (prefer.priority = Object.keys(prefer.params));
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}), this._resolverHash = {};
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}
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/**
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* Set the base path to prepend to all urls when resolving
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* @example
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* resolver.basePath = 'https://home.com/';
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* resolver.add('foo', 'bar.ong');
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* resolver.resolveUrl('foo', 'bar.png'); // => 'https://home.com/bar.png'
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* @param basePath - the base path to use
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*/
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set basePath(basePath) {
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this._basePath = basePath;
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}
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get basePath() {
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return this._basePath;
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}
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/**
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* Set the root path for root-relative URLs. By default the `basePath`'s root is used. If no `basePath` is set, then the
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* default value for browsers is `window.location.origin`
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* @example
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* // Application hosted on https://home.com/some-path/index.html
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* resolver.basePath = 'https://home.com/some-path/';
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* resolver.rootPath = 'https://home.com/';
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* resolver.add('foo', '/bar.png');
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* resolver.resolveUrl('foo', '/bar.png'); // => 'https://home.com/bar.png'
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* @param rootPath - the root path to use
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*/
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set rootPath(rootPath) {
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this._rootPath = rootPath;
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}
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get rootPath() {
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return this._rootPath;
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}
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/**
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* All the active URL parsers that help the parser to extract information and create
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* an asset object-based on parsing the URL itself.
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*
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* Can be added using the extensions API
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* @example
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* resolver.add('foo', [
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* {
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* resolution: 2,
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* format: 'png',
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* src: 'image@2x.png',
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* },
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* {
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* resolution:1,
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* format:'png',
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* src: 'image.png',
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* },
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* ]);
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*
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* // With a url parser the information such as resolution and file format could extracted from the url itself:
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* extensions.add({
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* extension: ExtensionType.ResolveParser,
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* test: loadTextures.test, // test if url ends in an image
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* parse: (value: string) =>
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* ({
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* resolution: parseFloat(settings.RETINA_PREFIX.exec(value)?.[1] ?? '1'),
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* format: value.split('.').pop(),
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* src: value,
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* }),
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* });
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*
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* // Now resolution and format can be extracted from the url
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* resolver.add('foo', [
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* 'image@2x.png',
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* 'image.png',
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* ]);
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*/
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get parsers() {
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return this._parsers;
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}
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/** Used for testing, this resets the resolver to its initial state */
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reset() {
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this.setBundleIdentifier(this._defaultBundleIdentifierOptions), this._assetMap = {}, this._preferredOrder = [], this._resolverHash = {}, this._rootPath = null, this._basePath = null, this._manifest = null, this._bundles = {}, this._defaultSearchParams = null;
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}
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/**
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* Sets the default URL search parameters for the URL resolver. The urls can be specified as a string or an object.
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* @param searchParams - the default url parameters to append when resolving urls
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*/
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setDefaultSearchParams(searchParams) {
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if (typeof searchParams == "string")
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this._defaultSearchParams = searchParams;
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else {
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const queryValues = searchParams;
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this._defaultSearchParams = Object.keys(queryValues).map((key) => `${encodeURIComponent(key)}=${encodeURIComponent(queryValues[key])}`).join("&");
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}
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}
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/**
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* Returns the aliases for a given asset
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* @param asset - the asset to get the aliases for
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*/
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getAlias(asset) {
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const { alias, name, src, srcs } = asset;
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return convertToList.convertToList(
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alias || name || src || srcs,
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(value) => typeof value == "string" ? value : Array.isArray(value) ? value.map((v) => v?.src ?? v?.srcs ?? v) : value?.src || value?.srcs ? value.src ?? value.srcs : value,
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!0
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);
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}
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/**
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* Add a manifest to the asset resolver. This is a nice way to add all the asset information in one go.
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* generally a manifest would be built using a tool.
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* @param manifest - the manifest to add to the resolver
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*/
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addManifest(manifest) {
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this._manifest && console.warn("[Resolver] Manifest already exists, this will be overwritten"), this._manifest = manifest, manifest.bundles.forEach((bundle) => {
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this.addBundle(bundle.name, bundle.assets);
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});
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}
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/**
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* This adds a bundle of assets in one go so that you can resolve them as a group.
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* For example you could add a bundle for each screen in you pixi app
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* @example
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* resolver.addBundle('animals', {
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* bunny: 'bunny.png',
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* chicken: 'chicken.png',
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* thumper: 'thumper.png',
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* });
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*
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* const resolvedAssets = await resolver.resolveBundle('animals');
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* @param bundleId - The id of the bundle to add
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* @param assets - A record of the asset or assets that will be chosen from when loading via the specified key
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*/
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addBundle(bundleId, assets) {
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const assetNames = [];
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Array.isArray(assets) ? assets.forEach((asset) => {
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const srcs = asset.src ?? asset.srcs, aliases = asset.alias ?? asset.name;
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let ids;
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if (typeof aliases == "string") {
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const bundleAssetId = this._createBundleAssetId(bundleId, aliases);
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assetNames.push(bundleAssetId), ids = [aliases, bundleAssetId];
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} else {
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const bundleIds = aliases.map((name) => this._createBundleAssetId(bundleId, name));
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assetNames.push(...bundleIds), ids = [...aliases, ...bundleIds];
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}
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this.add({
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...asset,
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alias: ids,
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src: srcs
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});
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}) : Object.keys(assets).forEach((key) => {
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const aliases = [key, this._createBundleAssetId(bundleId, key)];
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if (typeof assets[key] == "string")
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this.add({
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alias: aliases,
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src: assets[key]
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});
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else if (Array.isArray(assets[key]))
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this.add({
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alias: aliases,
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src: assets[key]
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});
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else {
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const asset = assets[key], assetSrc = asset.src ?? asset.srcs;
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this.add({
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...asset,
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alias: aliases,
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src: Array.isArray(assetSrc) ? assetSrc : [assetSrc]
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});
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}
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assetNames.push(...aliases);
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}), this._bundles[bundleId] = assetNames;
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}
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add(aliases, srcs, data, format, loadParser) {
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const assets = [];
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typeof aliases == "string" || Array.isArray(aliases) && typeof aliases[0] == "string" ? (core.utils.deprecation("7.2.0", `Assets.add now uses an object instead of individual parameters.
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Please use Assets.add({ alias, src, data, format, loadParser }) instead.`), assets.push({ alias: aliases, src: srcs, data, format, loadParser })) : Array.isArray(aliases) ? assets.push(...aliases) : assets.push(aliases);
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let keyCheck;
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keyCheck = (key) => {
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this.hasKey(key) && console.warn(`[Resolver] already has key: ${key} overwriting`);
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}, convertToList.convertToList(assets).forEach((asset) => {
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const { src, srcs: srcs2 } = asset;
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let { data: data2, format: format2, loadParser: loadParser2 } = asset;
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const srcsToUse = convertToList.convertToList(src || srcs2).map((src2) => typeof src2 == "string" ? createStringVariations.createStringVariations(src2) : Array.isArray(src2) ? src2 : [src2]), aliasesToUse = this.getAlias(asset);
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Array.isArray(aliasesToUse) ? aliasesToUse.forEach(keyCheck) : keyCheck(aliasesToUse);
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const resolvedAssets = [];
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srcsToUse.forEach((srcs3) => {
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srcs3.forEach((src2) => {
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let formattedAsset = {};
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if (typeof src2 != "object") {
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formattedAsset.src = src2;
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for (let i = 0; i < this._parsers.length; i++) {
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const parser = this._parsers[i];
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if (parser.test(src2)) {
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formattedAsset = parser.parse(src2);
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break;
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}
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}
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} else
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data2 = src2.data ?? data2, format2 = src2.format ?? format2, loadParser2 = src2.loadParser ?? loadParser2, formattedAsset = {
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...formattedAsset,
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...src2
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};
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if (!aliasesToUse)
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throw new Error(`[Resolver] alias is undefined for this asset: ${formattedAsset.src}`);
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formattedAsset = this.buildResolvedAsset(formattedAsset, {
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aliases: aliasesToUse,
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data: data2,
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format: format2,
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loadParser: loadParser2
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}), resolvedAssets.push(formattedAsset);
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});
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}), aliasesToUse.forEach((alias) => {
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this._assetMap[alias] = resolvedAssets;
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});
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});
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}
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// TODO: this needs an overload like load did in Assets
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/**
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* If the resolver has had a manifest set via setManifest, this will return the assets urls for
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* a given bundleId or bundleIds.
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* @example
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* // Manifest Example
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* const manifest = {
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* bundles: [
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* {
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* name: 'load-screen',
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* assets: [
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* {
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* alias: 'background',
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* src: 'sunset.png',
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* },
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* {
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* alias: 'bar',
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* src: 'load-bar.{png,webp}',
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* },
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* ],
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* },
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* {
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* name: 'game-screen',
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* assets: [
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* {
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* alias: 'character',
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* src: 'robot.png',
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* },
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* {
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* alias: 'enemy',
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* src: 'bad-guy.png',
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* },
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* ],
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* },
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* ]
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* };
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*
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* resolver.setManifest(manifest);
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* const resolved = resolver.resolveBundle('load-screen');
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* @param bundleIds - The bundle ids to resolve
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* @returns All the bundles assets or a hash of assets for each bundle specified
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*/
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resolveBundle(bundleIds) {
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const singleAsset = isSingleItem.isSingleItem(bundleIds);
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bundleIds = convertToList.convertToList(bundleIds);
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const out = {};
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return bundleIds.forEach((bundleId) => {
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const assetNames = this._bundles[bundleId];
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if (assetNames) {
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const results = this.resolve(assetNames), assets = {};
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for (const key in results) {
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const asset = results[key];
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assets[this._extractAssetIdFromBundle(bundleId, key)] = asset;
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}
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out[bundleId] = assets;
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}
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}), singleAsset ? out[bundleIds[0]] : out;
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}
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/**
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* Does exactly what resolve does, but returns just the URL rather than the whole asset object
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* @param key - The key or keys to resolve
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* @returns - The URLs associated with the key(s)
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*/
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resolveUrl(key) {
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const result = this.resolve(key);
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if (typeof key != "string") {
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const out = {};
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for (const i in result)
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out[i] = result[i].src;
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return out;
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}
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return result.src;
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}
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resolve(keys) {
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const singleAsset = isSingleItem.isSingleItem(keys);
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keys = convertToList.convertToList(keys);
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const result = {};
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return keys.forEach((key) => {
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if (!this._resolverHash[key])
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if (this._assetMap[key]) {
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let assets = this._assetMap[key];
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const bestAsset = assets[0], preferredOrder = this._getPreferredOrder(assets);
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preferredOrder?.priority.forEach((priorityKey) => {
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preferredOrder.params[priorityKey].forEach((value) => {
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const filteredAssets = assets.filter((asset) => asset[priorityKey] ? asset[priorityKey] === value : !1);
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filteredAssets.length && (assets = filteredAssets);
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});
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}), this._resolverHash[key] = assets[0] ?? bestAsset;
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} else
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this._resolverHash[key] = this.buildResolvedAsset({
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alias: [key],
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src: key
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}, {});
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result[key] = this._resolverHash[key];
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}), singleAsset ? result[keys[0]] : result;
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}
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/**
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* Checks if an asset with a given key exists in the resolver
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* @param key - The key of the asset
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*/
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hasKey(key) {
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return !!this._assetMap[key];
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}
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/**
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* Checks if a bundle with the given key exists in the resolver
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* @param key - The key of the bundle
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*/
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hasBundle(key) {
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return !!this._bundles[key];
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}
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/**
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* Internal function for figuring out what prefer criteria an asset should use.
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* @param assets
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*/
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_getPreferredOrder(assets) {
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for (let i = 0; i < assets.length; i++) {
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const asset = assets[0], preferred = this._preferredOrder.find((preference) => preference.params.format.includes(asset.format));
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if (preferred)
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return preferred;
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}
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return this._preferredOrder[0];
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}
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/**
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* Appends the default url parameters to the url
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* @param url - The url to append the default parameters to
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* @returns - The url with the default parameters appended
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*/
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_appendDefaultSearchParams(url) {
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if (!this._defaultSearchParams)
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return url;
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const paramConnector = /\?/.test(url) ? "&" : "?";
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return `${url}${paramConnector}${this._defaultSearchParams}`;
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}
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buildResolvedAsset(formattedAsset, data) {
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const { aliases, data: assetData, loadParser, format } = data;
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return (this._basePath || this._rootPath) && (formattedAsset.src = core.utils.path.toAbsolute(formattedAsset.src, this._basePath, this._rootPath)), formattedAsset.alias = aliases ?? formattedAsset.alias ?? [formattedAsset.src], formattedAsset.src = this._appendDefaultSearchParams(formattedAsset.src), formattedAsset.data = { ...assetData || {}, ...formattedAsset.data }, formattedAsset.loadParser = loadParser ?? formattedAsset.loadParser, formattedAsset.format = format ?? formattedAsset.format ?? core.utils.path.extname(formattedAsset.src).slice(1), formattedAsset.srcs = formattedAsset.src, formattedAsset.name = formattedAsset.alias, formattedAsset;
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}
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}
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exports.Resolver = Resolver;
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//# sourceMappingURL=Resolver.js.map
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