Files
Foundry-VTT-Docker/resources/app/node_modules/@pixi/basis/lib/loader/BasisParser.js
2025-01-04 00:34:03 +01:00

204 lines
9.1 KiB
JavaScript

"use strict";
var compressedTextures = require("@pixi/compressed-textures"), core = require("@pixi/core"), Basis = require("../Basis.js"), TranscoderWorker = require("../TranscoderWorker.js");
const _BasisParser = class _BasisParser2 {
/**
* Runs transcoding and populates imageArray. It will run the transcoding in a web worker
* if they are available.
* @private
*/
static async transcode(arrayBuffer) {
let resources;
return typeof Worker < "u" && _BasisParser2.TranscoderWorker.wasmSource ? resources = await _BasisParser2.transcodeAsync(arrayBuffer) : resources = _BasisParser2.transcodeSync(arrayBuffer), resources;
}
/**
* Finds a suitable worker for transcoding and sends a transcoding request
* @private
* @async
*/
static async transcodeAsync(arrayBuffer) {
!_BasisParser2.defaultRGBAFormat && !_BasisParser2.defaultRGBFormat && _BasisParser2.autoDetectFormats();
const workerPool = _BasisParser2.workerPool;
let leastLoad = 268435456, worker = null;
for (let i = 0, j = workerPool.length; i < j; i++)
workerPool[i].load < leastLoad && (worker = workerPool[i], leastLoad = worker.load);
worker || (worker = new TranscoderWorker.TranscoderWorker(), workerPool.push(worker)), await worker.initAsync();
const response = await worker.transcodeAsync(
new Uint8Array(arrayBuffer),
_BasisParser2.defaultRGBAFormat.basisFormat,
_BasisParser2.defaultRGBFormat.basisFormat
), basisFormat = response.basisFormat, imageArray = response.imageArray, fallbackMode = basisFormat > 12;
let imageResources;
if (fallbackMode)
imageResources = imageArray.map(
(image) => new core.BufferResource(
new Uint16Array(image.levelArray[0].levelBuffer.buffer),
{
width: image.width,
height: image.height
}
)
);
else {
const format = Basis.BASIS_FORMAT_TO_INTERNAL_FORMAT[response.basisFormat];
imageResources = new Array(imageArray.length);
for (let i = 0, j = imageArray.length; i < j; i++)
imageResources[i] = new compressedTextures.CompressedTextureResource(null, {
format,
width: imageArray[i].width,
height: imageArray[i].height,
levelBuffers: imageArray[i].levelArray,
levels: imageArray[i].levelArray.length
});
}
return imageResources.basisFormat = basisFormat, imageResources;
}
/**
* Runs transcoding on the main thread.
* @private
*/
static transcodeSync(arrayBuffer) {
!_BasisParser2.defaultRGBAFormat && !_BasisParser2.defaultRGBFormat && _BasisParser2.autoDetectFormats();
const BASIS = _BasisParser2.basisBinding, data = new Uint8Array(arrayBuffer), basisFile = new BASIS.BasisFile(data), imageCount = basisFile.getNumImages(), basisFormat = basisFile.getHasAlpha() ? _BasisParser2.defaultRGBAFormat.basisFormat : _BasisParser2.defaultRGBFormat.basisFormat, basisFallbackFormat = Basis.BASIS_FORMATS.cTFRGB565, imageResources = new Array(imageCount);
let fallbackMode = _BasisParser2.fallbackMode;
if (!basisFile.startTranscoding())
return console.error("Basis failed to start transcoding!"), basisFile.close(), basisFile.delete(), null;
for (let i = 0; i < imageCount; i++) {
const levels = fallbackMode ? 1 : basisFile.getNumLevels(i), width = basisFile.getImageWidth(i, 0), height = basisFile.getImageHeight(i, 0), alignedWidth = width + 3 & -4, alignedHeight = height + 3 & -4, imageLevels = new Array(levels);
for (let j = 0; j < levels; j++) {
const levelWidth = basisFile.getImageWidth(i, j), levelHeight = basisFile.getImageHeight(i, j), byteSize = basisFile.getImageTranscodedSizeInBytes(
i,
0,
fallbackMode ? basisFallbackFormat : basisFormat
);
if (imageLevels[j] = {
levelID: j,
levelBuffer: new Uint8Array(byteSize),
levelWidth,
levelHeight
}, !basisFile.transcodeImage(
imageLevels[j].levelBuffer,
i,
0,
fallbackMode ? basisFallbackFormat : basisFormat,
!1,
!1
))
if (fallbackMode) {
console.error(`Basis failed to transcode image ${i}, level 0!`);
break;
} else {
i = -1, fallbackMode = !0, console.warn(`Basis failed to transcode image ${i}, level 0 to a compressed texture format. Retrying to an uncompressed fallback format!`);
continue;
}
}
let imageResource;
fallbackMode ? imageResource = new core.BufferResource(
new Uint16Array(imageLevels[0].levelBuffer.buffer),
{ width, height }
) : imageResource = new compressedTextures.CompressedTextureResource(null, {
format: Basis.BASIS_FORMAT_TO_INTERNAL_FORMAT[basisFormat],
width: alignedWidth,
height: alignedHeight,
levelBuffers: imageLevels,
levels
}), imageResources[i] = imageResource;
}
basisFile.close(), basisFile.delete();
const transcodedResources = imageResources;
return transcodedResources.basisFormat = fallbackMode ? basisFallbackFormat : basisFormat, transcodedResources;
}
/**
* Detects the available compressed texture formats on the device.
* @param extensions - extensions provided by a WebGL context
* @ignore
*/
static autoDetectFormats(extensions) {
if (!extensions) {
const gl = core.settings.ADAPTER.createCanvas().getContext("webgl");
if (!gl) {
console.error("WebGL not available for BASIS transcoding. Silently failing.");
return;
}
extensions = {
bptc: gl.getExtension("EXT_texture_compression_bptc"),
astc: gl.getExtension("WEBGL_compressed_texture_astc"),
etc: gl.getExtension("WEBGL_compressed_texture_etc"),
s3tc: gl.getExtension("WEBGL_compressed_texture_s3tc"),
s3tc_sRGB: gl.getExtension("WEBGL_compressed_texture_s3tc_srgb"),
/* eslint-disable-line camelcase */
pvrtc: gl.getExtension("WEBGL_compressed_texture_pvrtc") || gl.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"),
etc1: gl.getExtension("WEBGL_compressed_texture_etc1"),
atc: gl.getExtension("WEBGL_compressed_texture_atc")
};
}
const supportedFormats = {};
for (const key in extensions) {
const extension = extensions[key];
extension && Object.assign(supportedFormats, Object.getPrototypeOf(extension));
}
for (let i = 0; i < 2; i++) {
const detectWithAlpha = !!i;
let internalFormat, basisFormat;
for (const id in supportedFormats)
if (internalFormat = supportedFormats[id], basisFormat = Basis.INTERNAL_FORMAT_TO_BASIS_FORMAT[internalFormat], basisFormat !== void 0 && (detectWithAlpha && Basis.BASIS_FORMATS_ALPHA[basisFormat] || !detectWithAlpha && !Basis.BASIS_FORMATS_ALPHA[basisFormat]))
break;
internalFormat ? _BasisParser2[detectWithAlpha ? "defaultRGBAFormat" : "defaultRGBFormat"] = {
textureFormat: internalFormat,
basisFormat
} : (_BasisParser2[detectWithAlpha ? "defaultRGBAFormat" : "defaultRGBFormat"] = {
textureFormat: core.TYPES.UNSIGNED_SHORT_5_6_5,
basisFormat: Basis.BASIS_FORMATS.cTFRGB565
}, _BasisParser2.fallbackMode = !0);
}
}
/**
* Binds the basis_universal transcoder to decompress *.basis files. You must initialize the transcoder library yourself.
* @example
* import { BasisParser } from '@pixi/basis';
*
* // BASIS() returns a Promise-like object
* globalThis.BASIS().then((basisLibrary) =>
* {
* // Initialize basis-library; otherwise, transcoded results maybe corrupt!
* basisLibrary.initializeBasis();
*
* // Bind BasisParser to the transcoder
* BasisParser.bindTranscoder(basisLibrary);
* });
* @param basisLibrary - the initialized transcoder library
* @private
*/
static bindTranscoder(basisLibrary) {
_BasisParser2.basisBinding = basisLibrary;
}
/**
* Loads the transcoder source code for use in {@link PIXI.BasisParser.TranscoderWorker}.
* @private
* @param jsURL - URL to the javascript basis transcoder
* @param wasmURL - URL to the wasm basis transcoder
*/
static loadTranscoder(jsURL, wasmURL) {
return _BasisParser2.TranscoderWorker.loadTranscoder(jsURL, wasmURL);
}
/**
* Set the transcoder source code directly
* @private
* @param jsSource - source for the javascript basis transcoder
* @param wasmSource - source for the wasm basis transcoder
*/
static setTranscoder(jsSource, wasmSource) {
_BasisParser2.TranscoderWorker.setTranscoder(jsSource, wasmSource);
}
static get TRANSCODER_WORKER_POOL_LIMIT() {
return this.workerPool.length || 1;
}
static set TRANSCODER_WORKER_POOL_LIMIT(limit) {
for (let i = this.workerPool.length; i < limit; i++)
this.workerPool[i] = new TranscoderWorker.TranscoderWorker(), this.workerPool[i].initAsync();
}
};
_BasisParser.fallbackMode = !1, _BasisParser.workerPool = [], _BasisParser.TranscoderWorker = TranscoderWorker.TranscoderWorker;
let BasisParser = _BasisParser;
exports.BasisParser = BasisParser;
//# sourceMappingURL=BasisParser.js.map