Files
Foundry-VTT-Docker/resources/app/node_modules/@pixi/graphics/lib/utils/BezierUtils.mjs
2025-01-04 00:34:03 +01:00

56 lines
2.3 KiB
JavaScript

import { curves } from "../const.mjs";
class BezierUtils {
/**
* Calculate length of bezier curve.
* Analytical solution is impossible, since it involves an integral that does not integrate in general.
* Therefore numerical solution is used.
* @private
* @param fromX - Starting point x
* @param fromY - Starting point y
* @param cpX - Control point x
* @param cpY - Control point y
* @param cpX2 - Second Control point x
* @param cpY2 - Second Control point y
* @param toX - Destination point x
* @param toY - Destination point y
* @returns - Length of bezier curve
*/
static curveLength(fromX, fromY, cpX, cpY, cpX2, cpY2, toX, toY) {
let result = 0, t = 0, t2 = 0, t3 = 0, nt = 0, nt2 = 0, nt3 = 0, x = 0, y = 0, dx = 0, dy = 0, prevX = fromX, prevY = fromY;
for (let i = 1; i <= 10; ++i)
t = i / 10, t2 = t * t, t3 = t2 * t, nt = 1 - t, nt2 = nt * nt, nt3 = nt2 * nt, x = nt3 * fromX + 3 * nt2 * t * cpX + 3 * nt * t2 * cpX2 + t3 * toX, y = nt3 * fromY + 3 * nt2 * t * cpY + 3 * nt * t2 * cpY2 + t3 * toY, dx = prevX - x, dy = prevY - y, prevX = x, prevY = y, result += Math.sqrt(dx * dx + dy * dy);
return result;
}
/**
* Calculate the points for a bezier curve and then draws it.
*
* Ignored from docs since it is not directly exposed.
* @ignore
* @param cpX - Control point x
* @param cpY - Control point y
* @param cpX2 - Second Control point x
* @param cpY2 - Second Control point y
* @param toX - Destination point x
* @param toY - Destination point y
* @param points - Path array to push points into
*/
static curveTo(cpX, cpY, cpX2, cpY2, toX, toY, points) {
const fromX = points[points.length - 2], fromY = points[points.length - 1];
points.length -= 2;
const n = curves._segmentsCount(
BezierUtils.curveLength(fromX, fromY, cpX, cpY, cpX2, cpY2, toX, toY)
);
let dt = 0, dt2 = 0, dt3 = 0, t2 = 0, t3 = 0;
points.push(fromX, fromY);
for (let i = 1, j = 0; i <= n; ++i)
j = i / n, dt = 1 - j, dt2 = dt * dt, dt3 = dt2 * dt, t2 = j * j, t3 = t2 * j, points.push(
dt3 * fromX + 3 * dt2 * j * cpX + 3 * dt * t2 * cpX2 + t3 * toX,
dt3 * fromY + 3 * dt2 * j * cpY + 3 * dt * t2 * cpY2 + t3 * toY
);
}
}
export {
BezierUtils
};
//# sourceMappingURL=BezierUtils.mjs.map