Files
Foundry-VTT-Docker/resources/app/node_modules/@pixi/mesh-extras/lib/SimpleMesh.js
2025-01-04 00:34:03 +01:00

33 lines
1.2 KiB
JavaScript

"use strict";
var core = require("@pixi/core"), mesh = require("@pixi/mesh");
class SimpleMesh extends mesh.Mesh {
/**
* @param texture - The texture to use
* @param {Float32Array} [vertices] - if you want to specify the vertices
* @param {Float32Array} [uvs] - if you want to specify the uvs
* @param {Uint16Array} [indices] - if you want to specify the indices
* @param drawMode - the drawMode, can be any of the Mesh.DRAW_MODES consts
*/
constructor(texture = core.Texture.EMPTY, vertices, uvs, indices, drawMode) {
const geometry = new mesh.MeshGeometry(vertices, uvs, indices);
geometry.getBuffer("aVertexPosition").static = !1;
const meshMaterial = new mesh.MeshMaterial(texture);
super(geometry, meshMaterial, null, drawMode), this.autoUpdate = !0;
}
/**
* Collection of vertices data.
* @type {Float32Array}
*/
get vertices() {
return this.geometry.getBuffer("aVertexPosition").data;
}
set vertices(value) {
this.geometry.getBuffer("aVertexPosition").data = value;
}
_render(renderer) {
this.autoUpdate && this.geometry.getBuffer("aVertexPosition").update(), super._render(renderer);
}
}
exports.SimpleMesh = SimpleMesh;
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