Files
Foundry-VTT-Docker/resources/app/node_modules/@pixi/particle-container/lib/ParticleBuffer.js
2025-01-04 00:34:03 +01:00

114 lines
4.7 KiB
JavaScript

"use strict";
var core = require("@pixi/core");
class ParticleBuffer {
/**
* @param {object} properties - The properties to upload.
* @param {boolean[]} dynamicPropertyFlags - Flags for which properties are dynamic.
* @param {number} size - The size of the batch.
*/
constructor(properties, dynamicPropertyFlags, size) {
this.geometry = new core.Geometry(), this.indexBuffer = null, this.size = size, this.dynamicProperties = [], this.staticProperties = [];
for (let i = 0; i < properties.length; ++i) {
let property = properties[i];
property = {
attributeName: property.attributeName,
size: property.size,
uploadFunction: property.uploadFunction,
type: property.type || core.TYPES.FLOAT,
offset: property.offset
}, dynamicPropertyFlags[i] ? this.dynamicProperties.push(property) : this.staticProperties.push(property);
}
this.staticStride = 0, this.staticBuffer = null, this.staticData = null, this.staticDataUint32 = null, this.dynamicStride = 0, this.dynamicBuffer = null, this.dynamicData = null, this.dynamicDataUint32 = null, this._updateID = 0, this.initBuffers();
}
/** Sets up the renderer context and necessary buffers. */
initBuffers() {
const geometry = this.geometry;
let dynamicOffset = 0;
this.indexBuffer = new core.Buffer(core.utils.createIndicesForQuads(this.size), !0, !0), geometry.addIndex(this.indexBuffer), this.dynamicStride = 0;
for (let i = 0; i < this.dynamicProperties.length; ++i) {
const property = this.dynamicProperties[i];
property.offset = dynamicOffset, dynamicOffset += property.size, this.dynamicStride += property.size;
}
const dynBuffer = new ArrayBuffer(this.size * this.dynamicStride * 4 * 4);
this.dynamicData = new Float32Array(dynBuffer), this.dynamicDataUint32 = new Uint32Array(dynBuffer), this.dynamicBuffer = new core.Buffer(this.dynamicData, !1, !1);
let staticOffset = 0;
this.staticStride = 0;
for (let i = 0; i < this.staticProperties.length; ++i) {
const property = this.staticProperties[i];
property.offset = staticOffset, staticOffset += property.size, this.staticStride += property.size;
}
const statBuffer = new ArrayBuffer(this.size * this.staticStride * 4 * 4);
this.staticData = new Float32Array(statBuffer), this.staticDataUint32 = new Uint32Array(statBuffer), this.staticBuffer = new core.Buffer(this.staticData, !0, !1);
for (let i = 0; i < this.dynamicProperties.length; ++i) {
const property = this.dynamicProperties[i];
geometry.addAttribute(
property.attributeName,
this.dynamicBuffer,
0,
property.type === core.TYPES.UNSIGNED_BYTE,
property.type,
this.dynamicStride * 4,
property.offset * 4
);
}
for (let i = 0; i < this.staticProperties.length; ++i) {
const property = this.staticProperties[i];
geometry.addAttribute(
property.attributeName,
this.staticBuffer,
0,
property.type === core.TYPES.UNSIGNED_BYTE,
property.type,
this.staticStride * 4,
property.offset * 4
);
}
}
/**
* Uploads the dynamic properties.
* @param children - The children to upload.
* @param startIndex - The index to start at.
* @param amount - The number to upload.
*/
uploadDynamic(children, startIndex, amount) {
for (let i = 0; i < this.dynamicProperties.length; i++) {
const property = this.dynamicProperties[i];
property.uploadFunction(
children,
startIndex,
amount,
property.type === core.TYPES.UNSIGNED_BYTE ? this.dynamicDataUint32 : this.dynamicData,
this.dynamicStride,
property.offset
);
}
this.dynamicBuffer._updateID++;
}
/**
* Uploads the static properties.
* @param children - The children to upload.
* @param startIndex - The index to start at.
* @param amount - The number to upload.
*/
uploadStatic(children, startIndex, amount) {
for (let i = 0; i < this.staticProperties.length; i++) {
const property = this.staticProperties[i];
property.uploadFunction(
children,
startIndex,
amount,
property.type === core.TYPES.UNSIGNED_BYTE ? this.staticDataUint32 : this.staticData,
this.staticStride,
property.offset
);
}
this.staticBuffer._updateID++;
}
/** Destroys the ParticleBuffer. */
destroy() {
this.indexBuffer = null, this.dynamicProperties = null, this.dynamicBuffer = null, this.dynamicData = null, this.dynamicDataUint32 = null, this.staticProperties = null, this.staticBuffer = null, this.staticData = null, this.staticDataUint32 = null, this.geometry.destroy();
}
}
exports.ParticleBuffer = ParticleBuffer;
//# sourceMappingURL=ParticleBuffer.js.map