Files
Foundry-VTT-Docker/resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling-fallback.frag.mjs
2025-01-04 00:34:03 +01:00

39 lines
954 B
JavaScript

var gl1FragmentSrc = `#version 100
#ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable
#endif
#define SHADER_NAME Tiling-Sprite-100
precision lowp float;
varying vec2 vTextureCoord;
uniform sampler2D uSampler;
uniform vec4 uColor;
uniform mat3 uMapCoord;
uniform vec4 uClampFrame;
uniform vec2 uClampOffset;
void main(void)
{
vec2 coord = vTextureCoord + ceil(uClampOffset - vTextureCoord);
coord = (uMapCoord * vec3(coord, 1.0)).xy;
vec2 unclamped = coord;
coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);
#ifdef GL_EXT_shader_texture_lod
vec4 texSample = unclamped == coord
? texture2D(uSampler, coord)
: texture2DLodEXT(uSampler, coord, 0);
#else
vec4 texSample = texture2D(uSampler, coord);
#endif
gl_FragColor = texSample * uColor;
}
`;
export {
gl1FragmentSrc as default
};
//# sourceMappingURL=sprite-tiling-fallback.frag.mjs.map