Files
Foundry-VTT-Docker/resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling-fallback.vert.js
2025-01-04 00:34:03 +01:00

26 lines
633 B
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", { value: !0 });
var gl1VertexSrc = `#version 100
#define SHADER_NAME Tiling-Sprite-100
precision lowp float;
attribute vec2 aVertexPosition;
attribute vec2 aTextureCoord;
uniform mat3 projectionMatrix;
uniform mat3 translationMatrix;
uniform mat3 uTransform;
varying vec2 vTextureCoord;
void main(void)
{
gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;
}
`;
exports.default = gl1VertexSrc;
//# sourceMappingURL=sprite-tiling-fallback.vert.js.map