26 lines
565 B
JavaScript
26 lines
565 B
JavaScript
var gl1VertexSrc = `#version 100
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#define SHADER_NAME Tiling-Sprite-100
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precision lowp float;
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attribute vec2 aVertexPosition;
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attribute vec2 aTextureCoord;
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uniform mat3 projectionMatrix;
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uniform mat3 translationMatrix;
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uniform mat3 uTransform;
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varying vec2 vTextureCoord;
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void main(void)
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{
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gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
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vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;
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}
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`;
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export {
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gl1VertexSrc as default
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};
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//# sourceMappingURL=sprite-tiling-fallback.vert.mjs.map
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