Files
Foundry-VTT-Docker/resources/app/node_modules/@pixi/sprite-tiling/lib/sprite-tiling.frag.js
2025-01-04 00:34:03 +01:00

32 lines
822 B
JavaScript

"use strict";
Object.defineProperty(exports, "__esModule", { value: !0 });
var gl2FragmentSrc = `#version 300 es
#define SHADER_NAME Tiling-Sprite-100
precision lowp float;
in vec2 vTextureCoord;
out vec4 fragmentColor;
uniform sampler2D uSampler;
uniform vec4 uColor;
uniform mat3 uMapCoord;
uniform vec4 uClampFrame;
uniform vec2 uClampOffset;
void main(void)
{
vec2 coord = vTextureCoord + ceil(uClampOffset - vTextureCoord);
coord = (uMapCoord * vec3(coord, 1.0)).xy;
vec2 unclamped = coord;
coord = clamp(coord, uClampFrame.xy, uClampFrame.zw);
vec4 texSample = texture(uSampler, coord, unclamped == coord ? 0.0f : -32.0f);// lod-bias very negative to force lod 0
fragmentColor = texSample * uColor;
}
`;
exports.default = gl2FragmentSrc;
//# sourceMappingURL=sprite-tiling.frag.js.map