Files
Foundry-VTT-Docker/resources/app/node_modules/peggy/lib/compiler/stack.js
2025-01-04 00:34:03 +01:00

366 lines
10 KiB
JavaScript

// @ts-check
"use strict";
const { SourceNode } = require("source-map-generator");
const GrammarLocation = require("../grammar-location.js");
/**
* @typedef {(string|SourceNode)[]} SourceArray
*/
/** Utility class that helps generating code for C-like languages. */
class Stack {
/**
* Constructs the helper for tracking variable slots of the stack virtual machine
*
* @param {string} ruleName The name of rule that will be used in error messages
* @param {string} varName The prefix for generated names of variables
* @param {string} type The type of the variables. For JavaScript there are `var` or `let`
* @param {number[]} bytecode Bytecode for error messages
*/
constructor(ruleName, varName, type, bytecode) {
/** Last used variable in the stack. */
this.sp = -1;
/** Maximum stack size. */
this.maxSp = -1;
this.varName = varName;
this.ruleName = ruleName;
this.type = type;
this.bytecode = bytecode;
/**
* Map from stack index, to label targetting that index
* @type {Record<number,{label:string,location:import("../peg.js").LocationRange}>}
*/
this.labels = {};
/**
* Stack of in-flight source mappings
* @type {[SourceArray, number, PEG.LocationRange][]}
*/
this.sourceMapStack = [];
}
/**
* Returns name of the variable at the index `i`.
*
* @param {number} i Index for which name must be generated
* @return {string} Generated name
*
* @throws {RangeError} If `i < 0`, which means a stack underflow (there are more `pop`s than `push`es)
*/
name(i) {
if (i < 0) {
throw new RangeError(
`Rule '${this.ruleName}': The variable stack underflow: attempt to use a variable '${this.varName}<x>' at an index ${i}.\nBytecode: ${this.bytecode}`
);
}
return this.varName + i;
}
/**
*
* @param {PEG.LocationRange} location
* @param {SourceArray} chunks
* @param {string} [name]
* @returns
*/
static sourceNode(location, chunks, name) {
const start = GrammarLocation.offsetStart(location);
return new SourceNode(
start.line,
start.column ? start.column - 1 : null,
String(location.source),
chunks,
name
);
}
/**
* Assigns `exprCode` to the new variable in the stack, returns generated code.
* As the result, the size of a stack increases on 1.
*
* @param {string} exprCode Any expression code that must be assigned to the new variable in the stack
* @return {string|SourceNode} Assignment code
*/
push(exprCode) {
if (++this.sp > this.maxSp) { this.maxSp = this.sp; }
const label = this.labels[this.sp];
const code = [this.name(this.sp), " = ", exprCode, ";"];
if (label) {
if (this.sourceMapStack.length) {
const sourceNode = Stack.sourceNode(
label.location,
code.splice(0, 2),
label.label
);
const { parts, location } = this.sourceMapPopInternal();
const newLoc = (location.start.offset < label.location.end.offset)
? {
start: label.location.end,
end: location.end,
source: location.source,
}
: location;
const outerNode = Stack.sourceNode(
newLoc,
code.concat("\n")
);
this.sourceMapStack.push([parts, parts.length + 1, location]);
return new SourceNode(
null,
null,
label.location.source,
[sourceNode, outerNode]
);
} else {
return Stack.sourceNode(
label.location,
code.concat("\n")
);
}
}
return code.join("");
}
/**
* @overload
* @param {undefined} [n]
* @return {string}
*/
/**
* @overload
* @param {number} n
* @return {string[]}
*/
/**
* Returns name or `n` names of the variable(s) from the top of the stack.
*
* @param {number} [n] Quantity of variables, which need to be removed from the stack
* @returns {string[]|string} Generated name(s). If n is defined then it returns an
* array of length `n`
*
* @throws {RangeError} If the stack underflow (there are more `pop`s than `push`es)
*/
pop(n) {
if (n !== undefined) {
this.sp -= n;
return Array.from({ length: n }, (v, i) => this.name(this.sp + 1 + i));
}
return this.name(this.sp--);
}
/**
* Returns name of the first free variable. The same as `index(0)`.
*
* @return {string} Generated name
*
* @throws {RangeError} If the stack is empty (there was no `push`'s yet)
*/
top() { return this.name(this.sp); }
/**
* Returns name of the variable at index `i`.
*
* @param {number} i Index of the variable from top of the stack
* @return {string} Generated name
*
* @throws {RangeError} If `i < 0` or more than the stack size
*/
index(i) {
if (i < 0) {
throw new RangeError(
`Rule '${this.ruleName}': The variable stack overflow: attempt to get a variable at a negative index ${i}.\nBytecode: ${this.bytecode}`
);
}
return this.name(this.sp - i);
}
/**
* Returns variable name that contains result (bottom of the stack).
*
* @return {string} Generated name
*
* @throws {RangeError} If the stack is empty (there was no `push`es yet)
*/
result() {
if (this.maxSp < 0) {
throw new RangeError(
`Rule '${this.ruleName}': The variable stack is empty, can't get the result.\nBytecode: ${this.bytecode}`
);
}
return this.name(0);
}
/**
* Returns defines of all used variables.
*
* @return {string} Generated define variable expression with the type `this.type`.
* If the stack is empty, returns empty string
*/
defines() {
if (this.maxSp < 0) {
return "";
}
return this.type + " " + Array.from({ length: this.maxSp + 1 }, (v, i) => this.name(i)).join(", ") + ";";
}
/**
* Checks that code in the `generateIf` and `generateElse` move the stack pointer in the same way.
*
* @template T
* @param {number} pos Opcode number for error messages
* @param {() => T} generateIf First function that works with this stack
* @param {(() => T)|null} [generateElse] Second function that works with this stack
* @return {T[]}
*
* @throws {Error} If `generateElse` is defined and the stack pointer moved differently in the
* `generateIf` and `generateElse`
*/
checkedIf(pos, generateIf, generateElse) {
const baseSp = this.sp;
const ifResult = generateIf();
if (!generateElse) {
return [ifResult];
}
const thenSp = this.sp;
this.sp = baseSp;
const elseResult = generateElse();
if (thenSp !== this.sp) {
throw new Error(
"Rule '" + this.ruleName + "', position " + pos + ": "
+ "Branches of a condition can't move the stack pointer differently "
+ "(before: " + baseSp + ", after then: " + thenSp + ", after else: " + this.sp + "). "
+ "Bytecode: " + this.bytecode
);
}
return [ifResult, elseResult];
}
/**
* Checks that code in the `generateBody` do not move stack pointer.
*
* @template T
* @param {number} pos Opcode number for error messages
* @param {() => T} generateBody Function that works with this stack
* @return {T}
*
* @throws {Error} If `generateBody` move the stack pointer (if it contains unbalanced `push`es and `pop`s)
*/
checkedLoop(pos, generateBody) {
const baseSp = this.sp;
const result = generateBody();
if (baseSp !== this.sp) {
throw new Error(
"Rule '" + this.ruleName + "', position " + pos + ": "
+ "Body of a loop can't move the stack pointer "
+ "(before: " + baseSp + ", after: " + this.sp + "). "
+ "Bytecode: " + this.bytecode
);
}
return result;
}
/**
*
* @param {SourceArray} parts
* @param {PEG.LocationRange} location
*/
sourceMapPush(parts, location) {
if (this.sourceMapStack.length) {
const top = this.sourceMapStack[this.sourceMapStack.length - 1];
// If the current top of stack starts at the same location as
// the about to be pushed item, we should update its start location to
// be past the new one. Otherwise any code it generates will
// get allocated to the inner node.
if (top[2].start.offset === location.start.offset
&& top[2].end.offset > location.end.offset) {
top[2] = {
start: location.end,
end: top[2].end,
source: top[2].source,
};
}
}
this.sourceMapStack.push([
parts,
parts.length,
location,
]);
}
/**
* @returns {{parts:SourceArray,location:PEG.LocationRange}}
*/
sourceMapPopInternal() {
const elt = this.sourceMapStack.pop();
if (!elt) {
throw new RangeError(
`Rule '${this.ruleName}': Attempting to pop an empty source map stack.\nBytecode: ${this.bytecode}`
);
}
const [
parts,
index,
location,
] = elt;
const chunks = parts.splice(index).map(
chunk => (chunk instanceof SourceNode
? chunk
: chunk + "\n"
)
);
if (chunks.length) {
const start = GrammarLocation.offsetStart(location);
parts.push(new SourceNode(
start.line,
start.column - 1,
String(location.source),
chunks
));
}
return { parts, location };
}
/**
* @param {number} [offset]
* @returns {[SourceArray, number, PEG.LocationRange]|undefined}
*/
sourceMapPop(offset) {
const { location } = this.sourceMapPopInternal();
if (this.sourceMapStack.length
&& location.end.offset
< this.sourceMapStack[this.sourceMapStack.length - 1][2].end.offset) {
const { parts, location: outer } = this.sourceMapPopInternal();
const newLoc = (outer.start.offset < location.end.offset)
? {
start: location.end,
end: outer.end,
source: outer.source,
}
: outer;
this.sourceMapStack.push([
parts,
parts.length + (offset || 0),
newLoc,
]);
}
return undefined;
}
}
module.exports = Stack;