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import HandlebarsApplicationMixin from "../api/handlebars-application.mjs";
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import ApplicationV2 from "../api/application.mjs";
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/**
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* An application for configuring compendium art priorities.
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* @extends ApplicationV2
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* @mixes HandlebarsApplication
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* @alias CompendiumArtConfig
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*/
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export default class CompendiumArtConfig extends HandlebarsApplicationMixin(ApplicationV2) {
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/** @override */
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static DEFAULT_OPTIONS = {
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id: "compendium-art-config",
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tag: "form",
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window: {
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contentClasses: ["standard-form"],
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icon: "fas fa-palette",
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title: "COMPENDIUM.ART.SETTING.Title"
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},
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position: {
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width: 600,
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height: "auto"
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},
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form: {
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closeOnSubmit: true,
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handler: CompendiumArtConfig.#onSubmit
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},
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actions: {
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priority: CompendiumArtConfig.#onAdjustPriority
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}
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};
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/** @override */
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static PARTS = {
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priorities: {
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id: "priorities",
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template: "templates/apps/compendium-art-config.hbs"
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},
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footer: {
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template: "templates/generic/form-footer.hbs"
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}
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};
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/* -------------------------------------------- */
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/* Rendering */
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/* -------------------------------------------- */
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/** @override */
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async _prepareContext(_options={}) {
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return {
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config: game.compendiumArt.getPackages(),
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buttons: [{ type: "submit", icon: "fas fa-save", label: "SETUP.SaveConfiguration" }]
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};
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}
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/* -------------------------------------------- */
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/* Event Handlers */
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/* -------------------------------------------- */
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/**
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* Adjust the priority of a package.
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* @this {ApplicationV2}
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* @param {MouseEvent} _event The click event.
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* @param {HTMLButtonElement} target The button that was clicked.
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*/
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static async #onAdjustPriority(_event, target) {
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const row = target.closest("[data-package-id]");
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const { packageId } = row.dataset;
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const configs = [];
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for ( const element of this.element.elements ) {
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const [id, key] = element.name.split(".");
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if ( key === "priority" ) configs.push({ packageId: id, priority: Number(element.value) });
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}
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const idx = configs.findIndex(config => config.packageId === packageId);
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if ( idx < 0 ) return;
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const sortBefore = "increase" in target.dataset;
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if ( sortBefore && (idx === 0) ) return;
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if ( !sortBefore && (idx >= configs.length - 1) ) return;
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const config = configs[idx];
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const sortTarget = configs[sortBefore ? idx - 1 : idx + 1];
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configs.splice(idx, 1);
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const updates = SortingHelpers.performIntegerSort(config, {
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sortBefore, target: sortTarget, siblings: configs, sortKey: "priority"
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});
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updates.forEach(({ target, update }) => {
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this.element.elements[`${target.packageId}.priority`].value = update.priority;
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});
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if ( sortBefore ) row.previousElementSibling.insertAdjacentElement("beforebegin", row);
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else row.nextElementSibling.insertAdjacentElement("afterend", row);
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}
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/* -------------------------------------------- */
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/**
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* Save the compendium art configuration.
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* @this {ApplicationV2}
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* @param {SubmitEvent} _event The form submission event.
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* @param {HTMLFormElement} _form The form element that was submitted.
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* @param {FormDataExtended} formData Processed data for the submitted form.
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*/
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static async #onSubmit(_event, _form, formData) {
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await game.settings.set("core", game.compendiumArt.SETTING, foundry.utils.expandObject(formData.object));
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return SettingsConfig.reloadConfirm({ world: true });
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}
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}
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